SCEE Sends Out First Round Of Killzone 2 Beta Invites?
This fall, it's gonna be beta mania. The Resistance 2 beta kicks off in October and SCEA dropped the official details a couple days ago. The PlayStation Home open beta is just around the corner, and a new round of invites just went out for the closed beta.
But don't forget about Killzone 2; that beta is also supposed to be coming soon. And according to the Videogaming247 blog, it seems SCEE has sent special invites to select journalists today to participate in the testing "later this year." Now, considering we're talking about SCEE, we're wondering if this round of invites is restricted to the UK or Europe. It wouldn't make much sense in our estimation, but then again, Guerilla is indeed a European development studio. We don't have any further specifics as this news just popped up a few hours ago, but we assume more information on the Killzone 2 beta should be just around the corner. Based on the Resistance 2 timeline and Killzone 2's estimated release date of February, shouldn't this put the beta around December...?
Rumor and speculation can be tough to deal with, but we'd really like to know how normal gamers are going to get into this beta. After all, Guerilla has said it's supposed to be open to the public. So perhaps we could just pre-order the game and nail down a spot, like with the Resistance 2 beta? One can only hope.
Related Game(s): Killzone 2
9/3/2008 Ben Dutka
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Comments (13 posts)
pavlovic
Wednesday, September 03, 2008 @ 1:49:51 PM
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I was beta tester for some PS2 games and we received the packages months before the game was going to be released, and we had to test the game in different areas, like glitches, firepower, stability and a lot of stuff. Now this open betas are only to test the online servers, but nothing that you can report to get the game better.
When the Socom:Confrontation beta ends, the game should be gold and allready in production, so what is the intention of the beta?
I don't think that I will have time to beta test anything late this year, since at least 4 games that call my attention will be available during october and november (S:C, R2, LBP and GeoW2)
ThePoetRazel
Wednesday, September 03, 2008 @ 2:16:35 PM
pavlovic
Wednesday, September 03, 2008 @ 3:22:47 PM
Socom Confrontation open beta ends on Oct 5th and it will be released on Oct 14th, do you really think that 9 days is enough to improve the game (not the online service)?
The Closed Betas are really betas, I think that the open betas should be called tech demos.
Jizmack
Wednesday, September 03, 2008 @ 4:07:07 PM
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demo is a part of a complete game that will most likely for sure be exactly how you play then but closed/open beta games could be one way and the outcome game is completely different.
beta- playable for bugs/changes
demo- playable part of completed project
BeezleDrop
Wednesday, September 03, 2008 @ 6:54:11 PM
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ThePoetRazel
Wednesday, September 03, 2008 @ 7:26:16 PM
LegendaryWolfeh
Wednesday, September 03, 2008 @ 11:28:42 PM
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psxjunkhead85
Thursday, September 04, 2008 @ 4:34:36 AM
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Can't wait for the Killzone 2 beta that's going to come out later this year? Then you might want to read up on the different kind of multiplayer classes you'll be able to choose from.
There are seven known classes that will appear in the beta: Scout, Rifleman, Engineer, Medic, Assault Trooper, Tactician and Saboteur. You aren't limited only to the skills of your class though. You can take the primary ability of a certain class and match it up with the secondary ability of another class. Both ISA and Helghast factions will have the same class types and abilities.
The greatest asset of the Scout class is probably the camo suit. While it's on, they'll be really hard to spot as only fragments of them are visible, and can be easily mistaken as visual glitches. The camouflage effect can lessen depending on how fast you move, but it's still pretty effective nevertheless.
Cool, yes? Anyway, the Scout also has the ability to tag all on-screen enemies with a hidden marker, so they can tip off their coordinates to the rest of the team.
On to the other classes. The Rifleman is the default troop type in the game, and starts out with a variety of primary and secondary weapons. Bigger and better weapons can be unlocked as you progress through the ranks.
The Engineer's primary skill is the ability to set up an automated turret, with the secondary skill being the ability to repair damaged ammunition dumps, mounted guns, and turrets. The Medic can revive downed teammates if they're quick enough, and they can also throw health packs so other players can pick 'em up.
The Assault Trooper is the tank, heavy on the armor, and that counts as the first ability (just as the camo suit is the Scout's). His secondary ability is to have a temporary speed boost. He probably has steroids on him or something.
The Tactician can drop coloured smoke grenades, which serves as spawn points for his team. He can also call in air support where a sentry bot flies in and attacks the enemy team. The Saboteur, the final known class, can disguise himself as a random enemy player and is equipped with proximity-activated C4 charges.

Killzone 2









cheng
Reply
Wednesday, September 03, 2008 @ 1:29:53 PM