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Insomnaic: Resistance 2 Textures "Significantly Improved"

If you've been following Resistance 2, you probably already know this: Insomniac says they're workin' hard to make the graphics a whole lot better than they were in the original title. Notice the detailing going on in some levels in those videos? Yeah, pretty sweet.

According to the Full Moon Show, a podcast where Insomniac devs get a chance to chat about their favorite project right now, they talk about how the "textures have significantly improved since the previous week." That's right, the team actually managed to enhance the textures in one week's worth of development time, which just goes to show how cool these podcasts really are. Follow along with the process; just for the hardcore gamer! At one point in the podcast, they even mention that some areas are so well-designed that you might actually "feel" the sensation of the surrounding environment. For example, if you're in Iceland, it's so authentic, you might feel cold! Yeah, it'll all be in your head, but still... Everything we've seen so far has been pretty damn amazing, and if you don't believe us, just check our PS3 videos. We've got all kinds of stuff in there, including the gameplay shown off at E3 that featured the huge, intimidating Chimeran enemy!

As we get closer and closer to November, we'll continue to fill you in on the progress of Resistance 2, and those Full Moon podcast always help a great deal. If you want to hear the full hour, you can listen to it over at Insomniac's official site. Yep, designed specifically for all you true gamin' nuts out there!

Related Game(s): Resistance 2

9/7/2008 Ben Dutka

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Comments (30 posts)

Scarecrow
Sunday, September 07, 2008 @ 10:00:51 PM
Reply

To date three games have the best textures on any ps3 game: Heavenly Sword and Metal Gear Solid 4 and Uncharted: Drake's Fortune

If Resistance 2 can get close to those I'll be happy

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DIsmael85
Monday, September 08, 2008 @ 1:58:08 AM

Hey Scarecrow, I didn't know you also came here and posted. Good to see my buddies on sites I like to frequent.
Im so looking forward to R2, I put down the money for the LE version. Part 1 was awesome, Im sure part 2 will be even better. Can't wait.

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Scarecrow
Monday, September 08, 2008 @ 6:38:04 AM

Hey man!
Haha I loved the psxextreme magazine back in the ps1 days so it was natural for me to frequent this site. Not sure if it's related to the magazine but the logo's 'bout the same...

The writers here are superb, unbiased and straight to the point with some really good sidenotes and such.

Limited Edition, eh? I would so preorder the game too but I've never felt the urge to really get Limited Editions or whatever. Just really want this sick game! Imsoniac has really done an amazing job with their two main titles.

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DIsmael85
Tuesday, September 09, 2008 @ 11:55:46 PM

I actually love this site more than others, especially over Kotaku, because of the unbiased statements. These articles make it feel comfortable to play video games and make me feel more happy to own a PS3.

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FallenClyro
Sunday, September 07, 2008 @ 10:25:35 PM
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These guys must be working hard on this one, I'm definitely buying it!

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Jizmack
Sunday, September 07, 2008 @ 10:45:26 PM
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Lmfao - To Scarecrow

Man R2 is gonna pass heavenly sword and drake's fortune i guarentee it. Those were good titles but man after the first resistance leaves u hanging you have to buy R2. It will be competing with Mgs4 which was a badass.

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Scarecrow
Monday, September 08, 2008 @ 12:31:50 AM

I'm definitely going to buy RS2 so no worries there.

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SpinningBeat
Sunday, September 07, 2008 @ 10:45:42 PM
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Isn't greenland the cold one?

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Jed
Sunday, September 07, 2008 @ 11:45:19 PM

They're both pretty damn cold, at least to a texan like me.

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Fatcat3788
Sunday, September 07, 2008 @ 11:17:36 PM
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We need to start a PSXextreme Clan on Resistance 2 when it comes out. Would be fun.

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Scarecrow
Monday, September 08, 2008 @ 12:32:35 AM

Wonder if we could manage

I'm not very good at the first Resistance online so I'd need all the help I can get lol.

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Daedusian
Sunday, September 07, 2008 @ 11:28:43 PM
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Idk, Uncharted would be pretty tough to beat, but I think they might do it.

I do have to agree that the graphics are "Significantly Improved" after seeing the very first video where Nathan Hale is boarding the helicopter. That video alone gives me some high hopes and expectations!

Last edited by Daedusian on 9/7/2008 11:29:08 PM

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NuCl3aR32
Monday, September 08, 2008 @ 12:26:08 AM
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Is there a COD 4 PSXExtreme clan?

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orangpelupa
Monday, September 08, 2008 @ 2:22:30 AM
Reply

This is great.

Ps3 games always suffer from its 256MB ram, hi res textures cant fit there.

It seemes insomniac has succeed overcoming this.

MGS4
Dmc4
Cod4

And many more ps3 games have low res textures.

But not with resistance2.
Insomniac! U r awesome! Give us the true power of ps3!

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Scarecrow
Monday, September 08, 2008 @ 11:34:15 PM

MGS4 doesn't have low res textures

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www
Monday, September 08, 2008 @ 6:16:25 AM
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Hope the textures r improved cause the trailer looked grainy like battlefield.

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Zubs
Monday, September 08, 2008 @ 7:49:32 AM
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Orangpelupa,the PS3 doesn't need a GPU,its there as an aid at best.The Cell takes care of everything.Xbox 360 requires or necessitates the Ati 512mb card,the PS3 at E3 3 years ago displayed games without the GPu,just the Cell.
If u wana compare than mb's,its not 256mb, more like 3.2Gb x 8 ;-)

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Aftab
Monday, September 08, 2008 @ 9:12:40 AM

I'm curious to know where you got that info (not doubting, I just would like to read for myself as well).

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Aftab
Monday, September 08, 2008 @ 9:04:36 AM
Reply

The first Resistance was highly underrated. As a noteworthy launch title, it was still considered subpar to the likes Gears or even Halo 3, by many. When I finally go around to playing both Gears and Halo, I found this to be far from the truth. I guess the media were not as dissatisfied with the game as much as they were dissatisfied with the ps3, expecting far more from it, and far more of difference between the ps3 and the 360.

Anyways, with R2, it still seems suffering from the curse of under-appreciation... but not from me. I'm actually expecting more from this game than even from Gears2. They've really changed the look of the game from closed quarters and uniformly dark colors, to very sprawling, expanses and bright colors. But being developed by Insomniac, I'm sure that it is being handled by the best of hands in the industry...

Last edited by Aftab on 9/8/2008 9:05:55 AM

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Ben Dutka PSXE [Administrator]
Monday, September 08, 2008 @ 12:10:08 PM

I agree...and we WE didn't underrate Resistance. ;)

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orangpelupa
Monday, September 08, 2008 @ 10:27:07 AM
Reply

@ffgamera

No computer in the world can run without Memory.

its the same with PS3.
It have 256 MB XDR RAM for System and 256 MB XDR RAM for RSX.

if PS3 not use its 256MB RAM, PS3 wont be able to run games.
ps3 will just become a pice of junk.

Loading data directly from Blu-ray or HDD is disaster.
its VERY SLOW.

thats why SONY use ULTRA FAST and EXPENSIVE ram on PS3. XDR RAM.

but with only 256MB video RAM, its hard to fit Hi res textures.

@Zubs
PS3 Need a GPU, its needed for rendering the Graphic.
PS3 CELL CPU already busy with AI, audio, physics, and many other computing.

Thats why SONY use NVIDIA GeForce 7 Series on PS3. renamed as RSX.

altough RSX is outdated and slow, it still can give decent graphic if the game engine is optimized carefully.

as for this statement of yours
"If u wana compare than mb's,its not 256mb, more like 3.2Gb x 8 ;-) "

CELL (ps3) is 3.2GHz x 6 :D not 3.2Gb x 8.
Xenon (xbox 360) is 3.2 x3 x2 (each core can do 2 threads).

both CELL and Xenos can do 6 thread at 3.2GHz.
the only difference is CELL use 5 SPE and 1 PPE,
Xenos use 3 PPE.

as for xbox 360 need ATi 512MB, its because its needed.

all games need fast GPU to deliver great graphic.
the same with PS3, it need its RSX.

although as i said, 256MB RSX RAM is too little for hi res textures.

BUT, Insomniac has overcome this.
they are clever :D


Last edited by orangpelupa on 9/8/2008 10:28:14 AM

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NuCl3aR32
Monday, September 08, 2008 @ 4:14:32 PM

Come on now, Do you really believe everything you just said? "The cell is already busy with Ai, physics, ect ect" No developer to this day has even used HALF of what the CPU is capable of doing. We are talking about the Cell Broadband Engine here. I've seen videos of this Cpu rendering graphics by itself alone without the Rsx at all. Even Raytracing can be accomplished. Phil Harrison himself says, Noone is ever gonna use 100% of the Cell. Its pretty much a bottomless pit. Too busy? Far from it.

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orangpelupa
Monday, September 08, 2008 @ 11:03:26 AM
Reply

ah forgot to say.

sony with the new SDK also giving a way to use system RAM for video ram.

maybe this what make Resistance 2 can get high res textures.

again, RAM is needed.

even X360 have eDRAM, not for textures, but for free AA and tesselation if i remember correctly

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Aftab
Monday, September 08, 2008 @ 5:24:13 PM

I'm curious Orangelupa, although I try not to make to big o'deal about nuts'n bolts, I'm curious where you got your info from about ps3 architecture. Because according to Sony: It has has 1 ppe, and 8 spe's... not 6.

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Scarecrow
Monday, September 08, 2008 @ 11:41:25 PM

RAM can be manipulated in many different ways. Game saves and other HDD related stuff.

Again the Cell is very complicated, there are games like MGS4 which can reach a high level of textures. Most of the low res texture games are ports or bad games.

You can talk all you want 'bout RAM but comparing the textures in the games between the two consoles and the differences don't really tip heavily in one way or the other.

I'd say that Killzone2 rapes any 360 game in that aspect.

Remember that in the end you're not game dev, you're just basing your statements on the old way of computer programming. The archaic way.

Remember when devs where having trouble? That's because you can't code like you'd code for PC on the ps3.

Those who can code get intense stuff like Killzone2, MGS4, Uncharted, etc.

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orangpelupa
Monday, September 08, 2008 @ 7:09:25 PM
Reply

@aftab
wikipedia is a good place to learn something :D

PS3 have 1 PPE and 7 SPE, but only 6 available for games.

thats why i said 1PPE and 6 SPE.

i hope this clear the misunderstandings

thanks



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LegendaryWolfeh
Monday, September 08, 2008 @ 11:51:34 PM
Reply

@orange
i certainly hope you don't use that for everything in real life since you can't truly use wikipedia as a credible source for nearly anything ^_~

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orangpelupa
Tuesday, September 09, 2008 @ 5:12:38 AM
Reply

@legendaryWolfeh

Yes, i understand the nature of Wikipedia. its free to be edited by anyone.

but i certainly know which is true and not.

as for the PS3 hardware info and X360 hardware info, wikipedia already true.

if you still need more convincing website, you can see it yourself on IBM official website.

for games, PS3 use 1 PPE, 6 SPE.
although CELL is designed to have 1PPE and 8SPE.
PS3 used the defective CELL processor.
the cpu with 1 broken SPE.

so PS3 only have 7SPE , 1 reserved for game os.

CELL with full 8 SPE only used in servers.

what sony do by using "Defective" CELL is just to cut price and improve yields.

its like AMD with its 3-core CPU.
its bascally a 4-core but with 1 broken core.

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orangpelupa
Tuesday, September 09, 2008 @ 5:20:19 AM
Reply

@Scarecrow
one thing i know for sure,
Textures need to be loaded to RAM, and the higher the resolution, the higher the space needed.
and im sure my statement above is right.

Cell is great, but games need RAM.

using HDD as video RAM is completely ridiculus.
using HDD as system RAM is already a lot slower than physical RAM.

by using HDD to extend the PS3 video ram then the game access directly to HDD your game will lag like hell. unstable frame rate, pop-ins. and more.

Textures are loaded from disc/HDD. But it need to stay on RAM to be accessed FAST.

the latency is too high if you use HDD.


as for MGS4,
Snake's textures is great, but the environment textures is bad. its low res.

just see CoD4 in extreme texture setting, you will see what i mean by Hi-Res texture.

thats why i say Insomniac is great, to be able to overcome all these limitation.
maybe they use new texture compression, or better texture filtering,
i dont know, but whatever team Insomniac do, they have done one great job.

Last edited by orangpelupa on 9/9/2008 5:23:15 AM

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NuCl3aR32
Tuesday, September 09, 2008 @ 11:33:25 AM
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XD

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