Capcom Reemphasizes Focus On Multiplatform Development
In more Capcom news today - and this probably won't come as any surprise to anyone who follows industry news - it appears the publisher is firmly focused on producing multiplatform titles in the future. No more of this favoring the 360 while the PS3 gains ground; that ground has been gained, Capcom wants to continue to tap the Western markets, and all platforms are now in their cross-hairs.
According to ShackNews, at its annual shareholders meeting, Capcom first reemphasized its commitment to the multiplatform plan. Here are some of the comments that people are currently discussing:
"As a measure to counter the soaring costs of software development for the next-generation consoles, which has been a cause for concern, we have shifted our focus to the multiplatform strategy. ...all major titles launched during the next fiscal year or thereafter will be developed as multiplatform games."
Now that we've got this out of the way, the next big question looms: will Capcom simply create their games simultaneously on the PS3 and 360, or will they lead with one platform and port to the other? As time goes on, we have to figure it'd be the former, simply because most developers have become more comfortable with the intricate PS3 hardware. We figure the days of piss-poor ports are in the past, and even if the third-party exclusive is dead (which it seems to be), we don't care so much if all platforms get same-quality efforts of a certain game. Wouldn't you agree?
9/11/2008 John Shepard
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Comments (23 posts)
Scarecrow
Thursday, September 11, 2008 @ 10:18:51 PM
BUT it doesn't seem to be the case.
That's why we as hardcore and intellenge fans should pay attention to console exclusive games(mostly 1st and 2nd party) and recognize that THOSE will really take advantage in one way or another(it isn't ALWAYS graphically) of the ps3 system.
Really psyched to see what LBP, Resistance2, and Motorstorm: Pacific Rift pull off
Scarecrow
Thursday, September 11, 2008 @ 10:16:57 PM
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Capcom really tries to push things well on all consoles.
But they also recognize the mistakes they've made and how fans of certain consoles feel 'bout them. Like they KNOW that their ps3 has been slightly off compared to their 360 support(HD beta anyone?) so they gave us a little SFAlpha download.
But yeah I think they're really trying to make games equal on all consoles now. Only time will tell though, it's one thing to say something and it's another to actually stay true to your word in the end.
Qubex
Friday, September 12, 2008 @ 12:15:35 AM
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It is the duty of every game developer, every game designer and every game producer to use money wisely, build a talented core of developers around the concept (making sure the actual concepts would work such as the game mechanic etc), make a superlative game (for its genre) as a mark of respect to the hard up consumer supporting them... the markets shall decide in the end.. build or ruine a reputation completely ...the HAZE effect :)
Q!
"aLL RoAds LeAd ToO HoMe"
Last edited by Qubex on 9/12/2008 12:16:05 AM
pavlovic
Friday, September 12, 2008 @ 6:12:21 AM
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The xbox 360 will stop the developers to get longer games... sad
mk ultra
Friday, September 12, 2008 @ 7:51:49 AM
Scarecrow
Friday, September 12, 2008 @ 4:25:35 PM
Alienange
Friday, September 12, 2008 @ 7:24:27 AM
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Make a fantastic game on one system and you'll make more money than a lousy game on multiple systems. That's my guess.
karneli lll
Friday, September 12, 2008 @ 7:42:55 AM
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Orvisman
Friday, September 12, 2008 @ 9:30:20 AM
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Anyway, I'd like to comment on all this parity preaching for multiplatform games by game developers.
Why didn't they follow this line of thinking back during the early days of the PS2? Developers would routinely develop multiplatform games or redevelop onetime PS2 exclusives for the Dreamcast, Gamecube, or original Xbox and tout not only new levels/characters but IMPROVED graphics as well.
So, why all of a sudden are they preaching parity between PS3/360 versions of games when improving graphics for game versions on Sony's competition in the last generation didn't bother them one iota?
Any thoughts? Could it be as simple as the developers are getting greased by Microsoft? Or could they be afraid of Microsoft? Because, lets face it, unless you use a Mac, you're reliant on Microsoft tech to run your office.
Last edited by Orvisman on 9/12/2008 9:30:41 AM
Alienange
Friday, September 12, 2008 @ 9:52:27 AM
Orvisman
Friday, September 12, 2008 @ 9:59:15 AM
Orvisman
Friday, September 12, 2008 @ 10:21:36 AM
DcIronfist
Friday, September 12, 2008 @ 10:32:37 AM
DcIronfist
Friday, September 12, 2008 @ 10:34:46 AM
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Ben Dutka PSXE [Administrator]
Friday, September 12, 2008 @ 10:49:56 AM
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...it may have been the single dumbest "war" I've ever been involved in. It was the only time when one side (the DC side, of course) seemed to base every last belief ENTIRELY on hopes and dreams. Usually, the fanboys aren't living in denial, they're just fanboys, but those people were living in DENIAL. It was not a fun time. LOL
Orvisman
Friday, September 12, 2008 @ 1:36:20 PM
Orvisman
Friday, September 12, 2008 @ 1:34:43 PM
Daedusian
Sunday, September 14, 2008 @ 4:01:23 PM
karneli lll
Friday, September 12, 2008 @ 11:17:46 PM
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eLLeJuss
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Thursday, September 11, 2008 @ 10:15:54 PM