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Capcom Reemphasizes Focus On Multiplatform Development

In more Capcom news today - and this probably won't come as any surprise to anyone who follows industry news - it appears the publisher is firmly focused on producing multiplatform titles in the future. No more of this favoring the 360 while the PS3 gains ground; that ground has been gained, Capcom wants to continue to tap the Western markets, and all platforms are now in their cross-hairs.

According to ShackNews, at its annual shareholders meeting, Capcom first reemphasized its commitment to the multiplatform plan.  Here are some of the comments that people are currently discussing:

"As a measure to counter the soaring costs of software development for the next-generation consoles, which has been a cause for concern, we have shifted our focus to the multiplatform strategy. ...all major titles launched during the next fiscal year or thereafter will be developed as multiplatform games."

Now that we've got this out of the way, the next big question looms: will Capcom simply create their games simultaneously on the PS3 and 360, or will they lead with one platform and port to the other? As time goes on, we have to figure it'd be the former, simply because most developers have become more comfortable with the intricate PS3 hardware. We figure the days of piss-poor ports are in the past, and even if the third-party exclusive is dead (which it seems to be), we don't care so much if all platforms get same-quality efforts of a certain game. Wouldn't you agree?

9/11/2008 John Shepard

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Comments (23 posts)

eLLeJuss
Thursday, September 11, 2008 @ 10:15:54 PM
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errr.. i want the ps3 version to always be better than the xbox version though.. LoL. but if thats the reason why they wouldnt be released simultaneously, then no thanks :P

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Scarecrow
Thursday, September 11, 2008 @ 10:18:51 PM

I agre

BUT it doesn't seem to be the case.
That's why we as hardcore and intellenge fans should pay attention to console exclusive games(mostly 1st and 2nd party) and recognize that THOSE will really take advantage in one way or another(it isn't ALWAYS graphically) of the ps3 system.

Really psyched to see what LBP, Resistance2, and Motorstorm: Pacific Rift pull off

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Scarecrow
Thursday, September 11, 2008 @ 10:16:57 PM
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Yeah I agree
Capcom really tries to push things well on all consoles.

But they also recognize the mistakes they've made and how fans of certain consoles feel 'bout them. Like they KNOW that their ps3 has been slightly off compared to their 360 support(HD beta anyone?) so they gave us a little SFAlpha download.

But yeah I think they're really trying to make games equal on all consoles now. Only time will tell though, it's one thing to say something and it's another to actually stay true to your word in the end.

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Qubex
Friday, September 12, 2008 @ 12:15:35 AM
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Well... fans that make up the market will ultimately decide if a title should succeed or fail. As development studios compete, they know to well that the some of these AAA titles are pushing the bar ever higher... survival of the fittest... the commercial companies which churn out crap will be rewarded with no sales, will be rewarded with no further funding and will be rewarded with a closure statement saying - out of business...

It is the duty of every game developer, every game designer and every game producer to use money wisely, build a talented core of developers around the concept (making sure the actual concepts would work such as the game mechanic etc), make a superlative game (for its genre) as a mark of respect to the hard up consumer supporting them... the markets shall decide in the end.. build or ruine a reputation completely ...the HAZE effect :)

Q!

"aLL RoAds LeAd ToO HoMe"


Last edited by Qubex on 9/12/2008 12:16:05 AM

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cegmp
Friday, September 12, 2008 @ 2:14:49 AM
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I agree. Equality for all!

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pavlovic
Friday, September 12, 2008 @ 6:12:21 AM
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If everyone goes multiplatform, we PS3 owners have to stick with games that have to fix in a DVD and have a BD with a lot of empty space. Unless MS allows the developers to go multi DVD on their games, we'll have a bunch of good looking games with solo campaigns that last 5-6 hours.

The xbox 360 will stop the developers to get longer games... sad

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mk ultra
Friday, September 12, 2008 @ 7:51:49 AM

I agree, it will be interesting to see how this pans out. Maybe MS will launch their new system in two or three years and the 360 will stop holding back the PS3. But then there's the possibility of the PS3 holding back that system. It could go back and forth.

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Scarecrow
Friday, September 12, 2008 @ 4:25:35 PM

That's why we should support 1st and 2nd party games as much as possible. As well as 3rd party exclusives like MGS4 and Heavy Rain.

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Alienange
Friday, September 12, 2008 @ 7:24:27 AM
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IMO Capcom will reconsider this statement. By multiplatform do they include the PS2 since it sells almost as much as the 360/PS3? Look at Mercenaries 2. Was it worth it to make the game on all three platforms (not counting PC) instead of spending more time on the AI or on the story?

Make a fantastic game on one system and you'll make more money than a lousy game on multiple systems. That's my guess.

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karneli lll
Friday, September 12, 2008 @ 7:42:55 AM
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im sorry but screw equality,if i wanted xbox graphics i would have bought an xbox. The 360 is heavily flawed n ps3 owners are supposed to suffer as well? This is why i only buy ps3 exclusives n games that used the ps3 as the lead in development, the ports are rented.

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Orvisman
Friday, September 12, 2008 @ 9:30:20 AM
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Hello guys. My handle is Orvisman. I used to be a regular poster on several boards, including Gaming Age, years ago during the Dreamcast/PS2 flame wars. I was the first one to use the term "Segaholic" for all those drooling Sega fanboys. Anyway, I gave up on posting because, owning all the consoles from every generation back to the Intellivision/Colecovision days, I grew tired of the constant flaming from non-Sony-owning fanboys. While I've always owned all the consoles, however, I tend to favor Sony machines.

Anyway, I'd like to comment on all this parity preaching for multiplatform games by game developers.

Why didn't they follow this line of thinking back during the early days of the PS2? Developers would routinely develop multiplatform games or redevelop onetime PS2 exclusives for the Dreamcast, Gamecube, or original Xbox and tout not only new levels/characters but IMPROVED graphics as well.

So, why all of a sudden are they preaching parity between PS3/360 versions of games when improving graphics for game versions on Sony's competition in the last generation didn't bother them one iota?

Any thoughts? Could it be as simple as the developers are getting greased by Microsoft? Or could they be afraid of Microsoft? Because, lets face it, unless you use a Mac, you're reliant on Microsoft tech to run your office.

Last edited by Orvisman on 9/12/2008 9:30:41 AM

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Alienange
Friday, September 12, 2008 @ 9:52:27 AM

Afraid of Microsoft? As in "if you don't make your game for the 360 we will cause Windows to crash your pc." That kind of afraid?

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Orvisman
Friday, September 12, 2008 @ 9:59:15 AM

Who knows? I'm just trying to figure out the developers reversal of thought in this generation when they were never concerned about parity between PS2/Xbox last gen.

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Orvisman
Friday, September 12, 2008 @ 10:21:36 AM

I mean, Microsoft has a further reach than Sony in the office. Maybe Microsoft offers incentives, cheaper licenses for their OS and Office software for game developers to be onboard the parity train. Something is definitely off this gen. I don't buy the theory they don't want to piss off a fan with only one console. That didn't seem to bother them last gen with PS2 owners.

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DcIronfist
Friday, September 12, 2008 @ 10:32:37 AM

sounds a lot like the political process of the modern era!!

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Alienange
Friday, September 12, 2008 @ 10:33:41 AM
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Well Capcom does state it's because of the "costs of software development." The costs for last gen must have been a lot less and therefore not much of an issue.

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DcIronfist
Friday, September 12, 2008 @ 10:34:46 AM
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this would be a hard line for a developer to walk...do they make the best game they can or play to the lowest requirements to make the game. If they play to the lowest then all games would have hand held graphic quality.

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Ben Dutka PSXE [Administrator]
Friday, September 12, 2008 @ 10:49:56 AM
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Orvisman: Just so you know, I remember well the days of the PS2/DC wars. I was a big part of them at the now-defunct Gamerweb when I worked there at that time.

...it may have been the single dumbest "war" I've ever been involved in. It was the only time when one side (the DC side, of course) seemed to base every last belief ENTIRELY on hopes and dreams. Usually, the fanboys aren't living in denial, they're just fanboys, but those people were living in DENIAL. It was not a fun time. LOL

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Orvisman
Friday, September 12, 2008 @ 1:36:20 PM

Yeah, but Xbots could make that same claim of PS3 owners "Wait 'till next year!" Granted "next year" is looking like now and beyond but still...

Question, is this the same site that served as the companion site to the lamented, sadly missed, defunct PSXExtreme magazine?

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Daedusian
Friday, September 12, 2008 @ 12:42:52 PM
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I just care that BOTH versions are equal and that's that. I do care if one is inferior over the other, whether it be PS3 or 360. If you're going to make multiplat games, do it right!

Last edited by Daedusian on 9/12/2008 12:43:07 PM

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Orvisman
Friday, September 12, 2008 @ 1:34:43 PM

But why should PS3 owners settle for equal when the PS3 is capable of so much more? Seriously, the Xbox received upgraded visuals on most multiplat games last gen. Developers weren't so concerned with "equality" for all system owners. It has become a farce this gen.

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Daedusian
Sunday, September 14, 2008 @ 4:01:23 PM

True but only if the team said they could've done more with the game if it was only for PS3. If the game was perfect at a couple gigs, the graphics were amazing enough, etc. etc., then they should both be equal in comparison.

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karneli lll
Friday, September 12, 2008 @ 11:17:46 PM
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And putting a 5gb game into a 10+ gb blu ray disc is somewhat an insult to sony.

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