Quantic Dream Comments On Weapon Usage In Heavy Rain
Now one of the most anticipated titles for the PlayStation 3, Heavy Rain has everyone asking many, many questions. Quantic Dream plans to take this project to another level of storytelling, going so far as to have the plot continue if the main character dies. There has also been plenty of discussion revolving around the gameplay itself, and here's where David Cage has some new details for us.
According to the Videogaming247 blog, Cage revealed that just because you can pick up any number of objects in the world, that doesn't mean you can use them all the time. In other words, don't think of this as GTA simply due to the relative open-world environment that you will explore. Specifically, Cage said:
"You could take the bottle, you can take the screwdriver, you can take the chainsaw, you can use different things and use them as a weapon if the context makes it logical. For example, when the guy comes back in, it’s a weapon. But if you’re just in middle the street, no. The philosophy behind it is not like GTA and it’s an open world and I can do whatever, even if it’s silly. You can do whatever makes sense in the context. That’s really our policy."
So no taking the screwdriver to that little girl playing in the puddle, and don't go arbitrarily smashing a bottle against a telephone pole. Basically, Cage is saying if you want to act like a spaz, go play GTA; in Heavy Rain, you need to accept the seriousness and gravity of the situation and follow along with the engrossing story. Items will help you, but as he says, only "if the context makes it logical." Sounds good to us.
Related Game(s): Heavy Rain
9/23/2008 Ben Dutka