Linger In Shadows For PSN: "Experiment In Interactive Digital Art"
Every once in a while, we get something wholly creative and almost entirely original, which means gamers should probably give it the appropriate amount of respect. ...even when it's not a game.
Linger in Shadows has been announced over at the official PlayStation blog, and Senior Producer Rusty Buchert is on hand to tell us all about it. This interesting cinematic experience will be coming to the PlayStation Store on October 9 (that's this coming week), and while it will include Trophies, Buchert makes it very clear that it's not a game. Linger in Shadows was created by Plastic, from the demoscene; essentially, it's "an experiment in Interactive Digital Art." Buchert goes on to describe the demoscene and what a "demo" actually is: it's "an audiovisual program created to demonstrate and push the limits of a machine through the devotion, creativity and originality of the demosceners who created the 'demo.'" Clearly, the PlayStation 3 would be a great machine for such a concept, in that it must've been a lot of fun to see what the console is capable of in the "demo" respect. As for this title, you can indeed sit back and watch, but to get the full experience, you'll need to move the camera about and see what you can see...
For the full unveiling, read everything Buchert had to say at the PlayStation blog, and see if it's something that might pique your interest. Only thing is, we're not sure how much this will cost; we don't see a price anywhere. If it's not too bad, we'll definitely have to take a look.
Related Game(s): Linger in Shadows
10/4/2008 Ben Dutka
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Comments (Beta)
robinhood2010
Saturday, October 04, 2008 @ 12:25:04 PM
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WorldEndsWithMe
Saturday, October 04, 2008 @ 12:59:19 PM
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karneli lll
Saturday, October 04, 2008 @ 1:17:43 PM
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Geobaldi
Saturday, October 04, 2008 @ 3:16:43 PM
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ffrulez
Sunday, October 05, 2008 @ 3:33:48 PM
Qubex
Sunday, October 05, 2008 @ 1:12:19 AM
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The issue with this is that alot of the younger players have no clue what "demo" productions are. I was part of a "demo" group, I used to compose music and art for the group "Vapour". We produced a music disc called "DJ Thunder"... in otherwords we produced a "trackmo".
Put simply, a demo crew are a bunch of guys who want to push the targeted hardware platform to the "limits". The Coders bang the hardware directly and produce stunning effects and sequences that the original engineers of the machine (like the Commodore 64 or Amiga) never though possible. Squeeze every possible clock cylce from the hardware effectively. It is a great hobby.
There are many demo parties that are held every year in Europe. Productions are entered into competitions and the greatest production in its category is voted on and a winner chosen depending on its production value/score etc.
It is great to see your work on the big screen so to speak. Whilst Linger will be a great experiment, the problem I have with it is that demos are coded/made by the community, they are made to be "free", not to be commercialised...
Let us hope Sony opens up the hardware and permits coders to push the machine, to show off what the hardware can do under specific conditions... I hope they don't commercialise this open free creativity... it is not meant to be commercialised and should never be...
Q!
"aLL RoAds LeAd ToO HoMe"
timster118
Sunday, October 05, 2008 @ 9:33:10 AM
Qubex
Sunday, October 05, 2008 @ 10:40:17 AM
Q!
"aLL RoAds LeAd ToO hOme"
Last edited by Qubex on 10/5/2008 10:40:41 AM

Linger in Shadows

Reccaman18
Reply
Saturday, October 04, 2008 @ 12:01:58 PM