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LBP Control Sometimes "Annoys" Media Molecule Boss

We seriously doubt this will hinder the massive hype machine generated over the past few months, but it's still interesting on a number of different levels (get it?).

During a recent interview with Eurogamer, Media Molecule co-founder Mark Healey admitted that controlling LittleBigPlanet's SackBoy in certain areas can get "annoying," although the team could step up to tweak the control scheme after the game launches. Early feedback for the promising cooperative-based platformer has been 99% positive, but that 1% of negativity has typically focused on the SackBoy controls, particularly when operating in the "2.5D" perspective. Healey refers to this as the "Z axis movement:"

"The Z [axis] movement is an incredibly hard thing for us to get right. There's times when it annoys me actually, but we can work on that if we want, and refine it. But on the whole, we got to a good place with it I think, because we wanted to cater for my mother and someone that's a hardcore player, so it was hard to get the balance there."

However, even though this isn't a downloadable title (and don't believe any rumors you hear that it'll be available on the PSN), Healey did say LBP has been designed with future updates in mind. In other words, even if things aren't entirely perfect upon release, the team can make changes "post-release." And besides fixes, they can also add enhancements to make the experience even more entertaining. Added Healey:

"There's definitely room for improvement and we've got the channel to be able to do that as well. I'd really love to be able to do backflips and all kinds of things with my Sackboy, and there's no reason why we can't add that and refine that."

LittleBigPlanet is a mammoth title in a mammoth month, and we have every confidence that it turns out to be stellar. And it's always good to get responses from the developers themselves, just to see what those "post-release" plans might entail. Some guys just figure it's all over once the game is out, but not Media Molecule; they're gonna keep working, you can bet on that.

Related Game(s): LittleBigPlanet

10/7/2008 Ben Dutka

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Comments (16 posts)

caliblue15
Tuesday, October 07, 2008 @ 11:19:26 AM
Reply

Yes the Z movement is annoying, and the only bad aspect.

I can jump forward yet get stuck in a hole, because i slightly pressed up, pushing my sackboy in the hole.. very annoying..

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Qubex
Tuesday, October 07, 2008 @ 11:43:46 AM
Reply

Some annoyances are unavoidable, there is no such thing as perfection, but you can get close. Just a matter of time before they fix it I am sure!

Q!

"aLL RoAds LeAd ToO HoMe"

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www
Tuesday, October 07, 2008 @ 12:25:58 PM

Q! , how is our double-agent,i guess he's shapin up pretty well for Quantum of Solace.......by the way wat's this constant "aLL RoAds LeAd ToO HoMe" u keep postin,do u mean sumn professor?

Now to the matter at hand,hope Ben reviews Lbp quickly so i can see if it's a must by for me still skeptic,y'know....aint ma fault,woulda gotten it without checkin reviews but like Mr. Ben said,it's a "mammoth month" n am low on cash.

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Jed
Tuesday, October 07, 2008 @ 12:14:56 PM
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still gonna buy it

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WorldEndsWithMe
Tuesday, October 07, 2008 @ 12:37:01 PM
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Its pretty cool of them to admit the game isn't perfect, it won't affect my buy. Also it's pretty neat they had the foresight to make the gameplay itself updateable. In truth it's hard to find any game without a control or camera issue.

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Skwidd
Tuesday, October 07, 2008 @ 2:21:10 PM

Super Mario Bros

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Daedusian
Tuesday, October 07, 2008 @ 12:43:24 PM
Reply

I knew there was going to be at least one annoying thing with the game. Everytime I watched a gameplay video I always wondered how the "2.5D" environment would interfere with what exactly you are wanting to do, especially in tight spaces. At least it's the only aspect of the game that's negative tho. I still cannot wait to play! Only a couple more weeks...

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Alienange
Tuesday, October 07, 2008 @ 12:53:40 PM
Reply

Funny, this didn't bother me. What I didn't like about the controls was that Sack Boy is kinda floaty when you jump. Like he's jumping in slo-mo.

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www
Tuesday, October 07, 2008 @ 4:29:26 PM

U guys r havin fun with lbp huh?

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cpetro
Tuesday, October 07, 2008 @ 1:18:16 PM
Reply

They could make is like Super Paper Mario where you toggle the axis/plane..... or in this scenario, angle it enough to bring the x/y controls back into play.......

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Fabi
Tuesday, October 07, 2008 @ 2:52:43 PM
Reply

From all the videos I've seen, I could already tell that the controls were probably gonna be the only thing that wasn't near perfect.

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Ben Dutka PSXE [Administrator]
Tuesday, October 07, 2008 @ 3:04:24 PM
Reply

For the record, Arnold is handling LBP. We each have about seven million games to review this month, so bear with us! :)

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MirrorSoul
Tuesday, October 07, 2008 @ 5:00:54 PM
Reply

LBP will be very fun and a Must Buy.The only thing i want now is a fighting system similar to Super Smash Bro in a way....I mean jus imagine it U build the perfect (Small) level to have a SSB fight in.It would be wonderful......I can always wish lol

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Zaben
Tuesday, October 07, 2008 @ 7:30:37 PM
Reply

For some reason I got a beta key today. Kinda sucks since there is only 4 more days of beta... then again... that just means the game itself is closer. Spent all day playing instead of working on more crucial things but enjoyed it immensely.
In regards to the Z axis movement, it is troublesome at times but doesn't bother me too much.

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Akuma07
Wednesday, October 08, 2008 @ 4:40:23 AM
Reply

the z-axis.


and


the camera, while in create mode.
im trying to place a small object, and the camera is zoomed RITE out.

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DcIronfist
Wednesday, October 08, 2008 @ 10:56:31 AM
Reply

wow I am looking forward to this this could end up being a major time suck!!!!

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