Does Gaming Understand "Scary" Better Than Hollywood?
As movies have gradually declined in quality, and as they've worked very hard to insult any viewer with half a functioning brain, the gaming industry has gained. Granted, we probably shouldn't say that all video game scripts are brilliantly written - although we maintain Metal Gear Solid 4: Guns of the Patriots's storyline is better than most of the crap that Hollywood churns out - but that's not the question today. The question today is, has the gaming industry fully understood and embraced the concept of fear?
Those who know anything about fear and how we become frightened know full well that our imagination can create far more horrific visions than anything we'll ever actually see. It's the way the brain works. The rule is simple- the anticipation is supposed to be more terrifying than the encounter itself. These days, Hollywood seems to bypass this theory and go straight to the gore, which makes sense, considering the typical audience for those movies. But none of that is frightening; it's just sick and twisted. Disgusting, yes, but hardly scary. But look at a few of the recent efforts in the gaming industry: first of all, even though the controls drag the game down a bit, Silent Hill: Homecoming excels - as every previous entry in the series - in the realm of subtle terror. It's what we hear and can't see, it's the atmosphere, it's not knowing what's around the corner; by the time you're fighting anything, you're actually coming down from the initial fright.
It builds and builds and builds, jacking your heartbeat and anticipation through the roof; your palms are sweaty and you're gradually moving towards the edge of your seat. This is what Silent Hill has done amazingly well over the years, and although Resident Evil has been more Hollywood-esque, it too has its moments. Survival/horror aficionados will also point you towards the Siren games, which are typically scary as hell. Lastly, Dead Space is out this week, and from what we've heard, it's one hell of a freakish experience. Quotes like "world's scariest game" get us very excited, and we can already feel the blood pumping. There's no doubt that gore is part of these games - especially EA's apparent masterpiece - but that plays second fiddle to the aforementioned build-up. This is what sets such titles apart from the rest of the crowd, and by all rights, it should also separate scary movies from all others. But unfortunately, gross garbage has apparently replaced finely crafted, fear-inducing settings.
Why? Because it takes more work. It takes more skill to craft. Anybody can slop a bunch of guts together and throw it at a camera, but it takes a true artist to produce something that will make us leap at every tiny sound. Hollywood isn't into effort these days (obviously), so maybe we shouldn't be surprised when movies like "Hostel 2" and "Saw V" are supposedly "scary" movies. There have been a few other, more effective movies in the past, though; like "Descent." It remains one of the few "horror" movies I've seen in the past five years or so that actually worked, and didn't continually assault me with a barrage of filth every ten minutes. And of course, film buffs can mention many of the scariest movies of all time, but most all of them are at least a decade old, and there's a reason for that. The only problem is, the gaming industry is once again making Hollywood look bad by giving us entertainment that is legitimately frightening. So should the movie makers take a cue from certain developers...?
It's an interesting discussion, surely. Some may want to list plenty of movies they've seen recently that they deemed "scary," and not just gratuitously nasty. But when I do that, I only come up with old movies. And when I ask myself about truly scary entertainment experiences, I almost always have to turn to games. That's all I'm saying.
10/14/2008 Ben Dutka
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Comments (33 posts)
Daedusian
Wednesday, October 15, 2008 @ 12:31:08 AM
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As for horror games, I have never really been interested in them mainly because of my failing history of finding a decent scare from a movie. So I tend to think they are all the same. However, I am really hoping that Dead Space is scary as hell so I can finally get my fix.
And why are they making a SAW V btw, lol??
Last edited by Daedusian on 10/15/2008 12:33:20 AM
WorldEndsWithMe
Wednesday, October 15, 2008 @ 12:35:01 AM
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Last edited by WorldEndsWithMe on 10/15/2008 12:40:42 AM
Qubex
Wednesday, October 15, 2008 @ 6:57:33 AM
End of line
Wednesday, October 15, 2008 @ 1:29:21 AM
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Joe_III
Wednesday, October 15, 2008 @ 3:36:08 AM
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The gaming industry is getting close to running the gamut as well tho. They've only had an advantage over hollywood because its easier to create more horrific creatures in a game than in a movie.
Silent Hill series is ok, but I don't think theres really enough action in it to be a horror game. It's more of a suspense/horror hybrid.
That said, I would have to say that Condemned 1 is probably the scariest horror game I've been in the room in -- I almost shat myself when that first guy jumps thru the wall. After that scene, I couldn't be in the apartment when my wife was playing it.
Close runner up would be The Suffering for the original xbox. The voices were hella creepy, but it was being developed practically right next to me while I was working at midway gametesting Bltitz 2k Pro, so I got desensitized to it quit.
As for suspense, the scariest there I would say was Fatal Frame. Nothing but a flashlight and a camera? That one drove me out of the room in a hurry as well.
The RE series never really scared me even as I played it. But then again I can't judge them since I couldn't really get more than 20 minutes into any of them without throwing my controller across the room because the dumb character would either be looking the wrong way no matter how i turned, or they would be blocking the friggin camera.
Hopefully RE5 will be different because I heard it's coop and wife and I arent gonna be satisfied with resistance/gears2.
Edit: Wife just told me that the mannequin scene in condemned is the absolute creepiest scene ever, and she loves her some scary games.
Last edited by Joe_III on 10/15/2008 3:41:25 AM
Thinker
Thursday, October 16, 2008 @ 3:44:15 PM
I envy you man. My wife doesn't even like games, and rarely plays any video games with me.
I have a PS3, a 360 and a Wii, and the only thing that she even looked remotely interested in was the Wii's included sports game. But that interest petered out pretty quickly too.
Last edited by Thinker on 10/16/2008 3:45:20 PM
MetalHead09
Wednesday, October 15, 2008 @ 6:56:11 AM
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Qubex
Wednesday, October 15, 2008 @ 6:58:59 AM
MetalHead09
Wednesday, October 15, 2008 @ 9:42:27 AM
jonny_bolton
Wednesday, October 15, 2008 @ 10:12:58 AM
WorldEndsWithMe
Wednesday, October 15, 2008 @ 3:19:10 PM
Ultimadream
Wednesday, October 15, 2008 @ 10:15:31 AM
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shaydey77
Wednesday, October 15, 2008 @ 1:57:12 PM
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anyways..scream two is my favourite horror.first time i saw it i was 8 by myself. scared unbelievably!! scariest game would be one of the resident evils..im not sure which one though..your a pilot i think and you walk down a corridor to examine a clock..you turn around and theres a massive black and orange spider in front of you..i played it for five minutes at my friends house once..it was scary!!
WorldEndsWithMe
Wednesday, October 15, 2008 @ 6:20:38 PM
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Last edited by WorldEndsWithMe on 10/15/2008 6:30:12 PM
karneli lll
Wednesday, October 15, 2008 @ 9:39:26 PM
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Alienange
Thursday, October 16, 2008 @ 1:47:23 PM
Buckeyestar
Wednesday, October 15, 2008 @ 11:01:10 PM
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BrownBurmese
Thursday, October 16, 2008 @ 12:51:25 PM
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Then there's the atmosphere or the space you're navigating in. Draknes, obviously, is very efficient because you can hardly see what's coming at you! SOUND, I think, remains one of the biggest fear inducing mechanism, because your brain will try to form an image of what may be producing that sound, and as we all know, our imagination is better at creating scary sh** than any game developper or cinematographer..., as long as they know how to get it going. SILENCE, is used well, can be creepy as hell!
Then there's the sheer creepyness of good horror storytelling. something that's not really about shock value, but simply about that oppressive discomfort created by discovering really disturbing facts, or realizing the implications of a plot point, like finding out (spoiler warning) that you actually are the oneĀ who killed your own wife at the end of Silent Hill 2, one of the creepiest, saddest games ever.
Lordnicon
Thursday, October 16, 2008 @ 4:34:32 PM
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The thing about games that make them scary is that you arent forced to do anything. You create your own suspense when you arent forced into a room or forced into a battle. The fact that you can pretty much stand outside a door listening to nothing but screams, creaks etc. and be remotely safe is what makes walking through the door, putting yourself in danger scary.
Recently though, I havent played many scary games because there havent been many out and many dont reward me with much more than just being scared lol.
Movies push you through the movie and the anticipation is there or it isnt. I was really hoping Run Like Hell would have been better (ps2).
It would be neat if no place was really safe in a game. A game where you had to stay ahead of lurking whatevers in order to stay out of harms way.
Draguss
Thursday, October 16, 2008 @ 4:43:46 PM
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P.S. Games will always be scarier than movies, since they can submerge you into the atmosphere a lot more. In a movie the character will naturally advance, scared or not. In games, you decide, it's you moving the character, it's you the one facing the ghost/ghoul/demon/monster/etc...
Lordnicon
Thursday, October 16, 2008 @ 5:06:05 PM
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Draguss - thats exactly what i was talking about. I too dont want to play a game that JUST scares me. That excitement is a part of the game but if you can creep me out mentally and not just from a visual standpoint then its good. Also a game with some good puzzle solving. Not tedious "why do i have to go ALL the way back to the beginning for a stupid key" type of puzzle over and over again.
A yin and yang in a way. Can you put bright sunlight in a scary game? Theres nothing like lifting your spirits and giving you hope and then stripping you of it lol.
Minishmaru
Thursday, October 16, 2008 @ 5:07:52 PM
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Shardiru
Thursday, October 16, 2008 @ 11:40:11 PM
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To horror buffs, it is definately a must see. As a bonus it has some funny out takes as well.
I'm in agreement with pretty much all the comments concerning the problems movies face versus video games in that the delivery is vastly different. Movies you're just a spectator, games you are in control for the most part in how you encounter frightful events.
The Silent Hill series is by far my favorite survival/horror series. I will admit, I have not played 3 or Homecoming. But I absolutely love the atmosphere the developers created for the story to reside in. Number 1 I don't entirely remember as it was such a long time ago that I played it, but I played the heck out of Silent Hill 4: The Room.
As for the Resident Evil games, the first one was creepy to me, but I was also much younger and it was the first of it's kind I ever played. (Didn't help that I played it in the dark during a thunder storm.)
By the way Ben, keep up the awesome journalism. I love reading your articles.

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Wednesday, October 15, 2008 @ 12:24:20 AM