Guerilla: No "Lean And Peek" Mechanic In Killzone 2 Multiplayer
Well now, here's an interesting "did you know?" factoid.
If you weren't already aware, Guerilla is implementing a "Lean and Peek" system in Killzone 2, which should be most reminiscent of the cover mechanic found in many third-person shooters like Gears of War and even Grand Theft Auto IV. However, as a first-person shooter, this "Lean and Peek" thing is pretty original. It will be available in the single-player campaign, but did you know it won't be part of the multiplayer experience? According to PSU, Guerilla QA Manager Seb "MotherH" Downie said "Lean and Peek" doesn't work very well in the full 360-degree combat environment of online multiplayer. Here's the quote:
"It didn't work too well in the 360 degree combat environment that is multiplayer. In single player the path is more linear and the action is usually ahead of the player. In MP levels are more arena based and you are more susceptible to flanking and being attacked from various angles."
We found that the L&P system didn't add anything in that scenario and that players often actually took a step back from cover objects to give themselves a little more freedom to move, so they were actually working against the system, so we ripped it back out. Crouching was deemed sufficient."
Welcome to the inner machinations of a developer's mind, and the decisions he/she is faced with on a daily basis. In this explanation, it's clear Guerilla was taking feedback from those who had already tested the game, and made a judgment call based on that feedback. We have no problem with that whatsoever; it's the express purpose of QA and beta testers, isn't it? Anyway, it'll be interesting to see the differences between the single-player and multiplayer gameplay in Killzone 2 now, and we can't wait for February.
Related Game(s): Killzone 2
10/31/2008 Ben Dutka