PS3 News: Guerilla: No "Lean And Peek" Mechanic In Killzone 2 Multiplayer - PS3 News

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Guerilla: No "Lean And Peek" Mechanic In Killzone 2 Multiplayer

Well now, here's an interesting "did you know?" factoid.

If you weren't already aware, Guerilla is implementing a "Lean and Peek" system in Killzone 2, which should be most reminiscent of the cover mechanic found in many third-person shooters like Gears of War and even Grand Theft Auto IV. However, as a first-person shooter, this "Lean and Peek" thing is pretty original. It will be available in the single-player campaign, but did you know it won't be part of the multiplayer experience? According to PSU, Guerilla QA Manager Seb "MotherH" Downie said "Lean and Peek" doesn't work very well in the full 360-degree combat environment of online multiplayer. Here's the quote:

"It didn't work too well in the 360 degree combat environment that is multiplayer. In single player the path is more linear and the action is usually ahead of the player. In MP levels are more arena based and you are more susceptible to flanking and being attacked from various angles."

We found that the L&P system didn't add anything in that scenario and that players often actually took a step back from cover objects to give themselves a little more freedom to move, so they were actually working against the system, so we ripped it back out. Crouching was deemed sufficient."

Welcome to the inner machinations of a developer's mind, and the decisions he/she is faced with on a daily basis. In this explanation, it's clear Guerilla was taking feedback from those who had already tested the game, and made a judgment call based on that feedback. We have no problem with that whatsoever; it's the express purpose of QA and beta testers, isn't it? Anyway, it'll be interesting to see the differences between the single-player and multiplayer gameplay in Killzone 2 now, and we can't wait for February.

Related Game(s): Killzone 2

10/31/2008 Ben Dutka

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Comments (27 posts)

CH1N00K
Friday, October 31, 2008 @ 10:47:06 AM
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Hmm..interesting..lean and peak, duck & lower works okay with Socom..when Socom works....You wouldn't think it would be that hard for Guerilla to adjust...although in all honesty...when you have all the action going on in the multiplayer, you're usually doing run and shoot to stay alive, I don't really use the lean and peak feature that often. It would be a neat to see, but I don't know how much it would get used in a 60 player all out deathmatch...usually in those once you stop moving...you die, unless you have a good hiding spot and don't fire your gun....

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Joe_III
Friday, October 31, 2008 @ 10:54:22 AM
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meh.
I've yet to see a good cover system in an FPS...aside from PDZ maybe, where it zoomed out into 3rd person when under cover. So that's kinda good.

On the other hand, having campaign and multiplayer controls that play differently is kinda ghey. It shows you can't build a balanced game.

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xtreme
Friday, October 31, 2008 @ 11:21:26 AM
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"It shows you can't build a balanced game."
I don't understand your logic at all?
They have found that playing online with other humans will make you more prone to being flanked and smartly killed and therefor the feature was removed as it was deemed useless. where in single player it works rather well, this doesn't mean its a unbalenced game. You'll have to explain where your comeing from because i can't see any evidence behind that sentance.

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Ed_Wayne
Friday, October 31, 2008 @ 12:00:09 PM
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Actually, Joe, the fact that they have thoroughly tested this and decided to take it out in multiplayer shows that they are dedicated to making the game balanced. Use your head, man.

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Joe_III
Friday, October 31, 2008 @ 1:10:13 PM
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Actually, Ed, if you thought about it a bit more than just copying what they say, you will realize it doesn't.

FTFA: It didn't work too well in the 360 degree combat environment that is multiplayer. In single player the path is more linear and the action is usually ahead of the player.

The following can be deduced from those two sentences:

1. That clearly indicates that their look and peek system is not a good all around system.

2. Users will have to learn how to use look and peek in campaign, but then break themselves from that habit when going to play multiplayer.

3. It also indicates that the look and peek system is more of a gimmick than actual functionality. If it only works in one situation, then what good is it?

4. It also indicates that levels are designed to use this gimmick, but there are times you are going to have to break yourself of that habit.

Last edited by Joe_III on 10/31/2008 1:11:28 PM

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seismictech
Monday, December 22, 2008 @ 5:15:02 PM

i haven't played the single player or the preview of the game that uses the preview, but i know a friend who uses it and says it works really well, kind of like rainbow six vegas's cover mechanic except in first person of course.

me and him have both played the beta and i love it and he doesn't seem to complain about the lack of leaning and peaking. he said that the cover button is the same crouch button son in the beta, you can still crouch behind objects and it has it's own natural feel or whatever he said./

whatever the case, the game is awesome so far.

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djjake
Friday, October 31, 2008 @ 1:58:49 PM
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why couldn't they keep it in there incase people do want to use it...

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crapreviews
Friday, October 31, 2008 @ 2:03:33 PM
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ugh... if only i could say something but i cant :(

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Tim Speed24
Friday, October 31, 2008 @ 2:13:36 PM
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I wish they wouldn't use a lean and peek cover system at all. You can still get behind cover by crouching behind objects....why do you need to stick to objects, it's just annoying and slows down gameplay.

The only game that does cover right is RSV. Goes to third person when "sticking" to cover but releases when you release the cover button. Brilliant!

NO AUTO COVER....should have to hold a button to use cover....sticking sucks.

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Joe_III
Friday, October 31, 2008 @ 2:17:03 PM

QFMFT.

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King James
Friday, October 31, 2008 @ 2:36:14 PM
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Leaning and peaking won't keep you alive if your waist-deep in multiplayer battle. U gotta move around. Or camp if you wanna play dirty.

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Joe_III
Friday, October 31, 2008 @ 2:43:50 PM

well it depends on what kind of multiplayer battle it is. I'm of the mind that if you're making a stealth or stealth/action game that would really use leaning and peaking instead of a real cover system, then you shouldn't be having a full-action multiplayer mode.

People tend to forget that multiplayer is supposed to be a way to extend the campaign feel to a medium shared with other gamers, not a seperate addition because its expected or because it will possible boost sales.

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Wage SLAVES
Friday, October 31, 2008 @ 6:23:10 PM
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Joe your a prime example of those gaming Elite Ben always talks about. Always nay saying while being ALL-KNOWING.

They cut it (online) for a reason to make a BETTER Gaming experience. Concept isn't that hard now is it?

Last edited by Wage SLAVES on 10/31/2008 6:23:50 PM

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Joe_III
Friday, October 31, 2008 @ 6:58:15 PM

Well, wage, I don't really know what to say to that. You know, aside from that your post is the equivalent of retarded monkey splooge. I haven't heard about this "gaming elite" thing, but I can tell you that I've put in a lot of years in the industry, both on the inside and out.

As for them cutting it to make the multiplayer "better" that kinda proves my earlier point. I'm not saying that it isn't going to make it better, I'm just saying that they are doing their game and themselves a disservice adding a multiplayer that is hastily thrown on and doesn't fit the feel of the game.

You wouldn't put in a RSV cover system in CS/TF would you? No. Because that feature isn't designed for the type of game CS is.

Guerilla is having to pull campaign gameplay features from its multiplayer because it doesn't fit the MP experience. Based on that, one can assume that they did not build the MP experience to "extend the campaign feel to a medium shared with other gamers" to quote myself.

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Zaben
Friday, October 31, 2008 @ 6:37:26 PM
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They should make it so you hold a button or something when near a wall to get cover from it. I do understand their reasoning and I am not really all that concerned with it as I doubt I would ever use it in multiplayer.

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BigT_1980
Friday, October 31, 2008 @ 8:47:20 PM
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Since the Lean and Peek system has been removed from the multiplayer maybe they will introduce a new mechanic in its place to make the multiplayer experience more enjoyable.

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mk ultra
Friday, October 31, 2008 @ 9:52:21 PM
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Joe, if you have been following the development of this title you will clearly see the multiplayer is anything but "hastily thrown on". And I don't think we should assume anything about the game until it releases. And quoting yourself to make a point is extremely arrogant.

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Wage SLAVES
Friday, October 31, 2008 @ 10:11:21 PM
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"Retarded Monkey Splooge" (sighs) couldn't agree more...

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LightShow
Friday, October 31, 2008 @ 10:30:23 PM

Wage, your statement is flawed. Elitists are normally restrained when telling someone off. they prefer to hold a "worthier than thou" composure. The statement "Retarded Monkey Splooge" obviously shows he isn't even restrained enough to form an insult composed entirely of real words.

I'm thinking Pseudo-Elitist. You know, just as irritating, but not as smart.

Last edited by LightShow on 10/31/2008 10:32:23 PM

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Joe_III
Saturday, November 01, 2008 @ 12:14:08 AM
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@mk
there is little difference between hastily and poorly added. take your choice.

@light
splooge is a word. I assume you were talking about splooge, because even you can't be dumb enough to believe that retarded or monkey aren't words. Google "Define: splooge" and learn something

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Ben Dutka PSXE [Administrator]
Saturday, November 01, 2008 @ 12:26:49 AM
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NO FLAMING. I don't say this more than once to the same people.

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shaydey77
Saturday, November 01, 2008 @ 8:39:01 AM
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If the lean and peek mechanism makes the campaign better..put it in. If it doesnt make the MP better..leave it out. Its just common sense.Id rather have a different system for each as it lengthens the gameplay having to learn different techniques.

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King James
Saturday, November 01, 2008 @ 10:04:46 AM
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wow, flaming on a mechanic that doesn't work on the multi-player feature. Wow.

What is this the G4 blogs? Calm down guys. I'll pwn u all on Killzone 2 w/ or w/o a L&P feature.

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AntDC
Saturday, November 01, 2008 @ 11:28:51 PM
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Joe have you played Killzone 2 multiplayer? How could you possibly know if the cover system is good or not after reading the above? The cover system in Uncharted is good for the single player campaign, but it probably wouldn't be suitable for online play would it?

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Joe_III
Sunday, November 02, 2008 @ 11:05:55 AM

Ant, I have not played it yet, sadly.

But look at RSV. It has cover system that works equally well in mp and campaign. But then again, enemies come at you from all sides in both mp and campaign, so they had to create a cover system that covered both angles.

Look at GRAW. They had a campaign and MP that played very differently. But instead of porting the campaign controls over, they had a whole seperate team to work on the MP.

What Guerilla did was try to port campaign controls over to MP, but it didn't work well, so they had to pull features. That's lazy development, imho.

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Joe_III
Sunday, November 02, 2008 @ 11:06:26 AM

well, in my not so humble opinion

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Daedusian
Sunday, November 02, 2008 @ 11:27:22 AM
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Ok Joe. I have read through all of your comments and still have you yet to see you explain why this is "lazy development."

I have absolutely no clue where you're coming from at all. They decided to take the feature out of MP because it_did_not_work_well. In fact, it's the exact opposite of "lazy dev."

I think you're just taking this too far. Or maybe you're just trying to throw your opinion out there and see what happens. To me, it makes no sense whatsoever if you want my feedback.

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