Criterion To Offer New Party Content For Burnout Paradise
We've already seen several major content updates for Burnout Paradise in 2008, and Criterion Games even brought the full, critically acclaimed racing experience to the PlayStation Store for half the original retail price. But they're not done yet; they're already looking forward to next year.
Criterion has a new update over at their official site, letting us in on their impending new Paradise content. The first pack is called "Burnout Paradise Party," which is geared towards the offline multiplayer aspect of the game. You and 7 other players can gather around the TV and get crankin' on three brand new challenges: Stunt, Speed and Skill. Stunt is exactly what it sounds like, speed focuses on quick time trials and other timed challenges, while Skill requires you to race through oncoming traffic at maximum speed. They're also going to pour on some extra Trophies/Achievements, so there's no reason not to pick up the new Party pack when it becomes available. Criterion says it'll drop some time in February, and that's not too far off.
This is one of those times when a developer really wants to keep pushing the longevity of a particular game. Burnout Paradise is a fantastic arcade racing experience, and if Criterion has their way, you're gonna keep enjoying it for many months to come.
Related Game(s): Burnout Paradise
10/31/2008 Ben Dutka
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Comments (Beta)
LightShow
Friday, October 31, 2008 @ 10:19:41 PM
and the crazy thing is that it's perfectly acceptable with a physical copy on a disc, but if I was sending ISOs out on the internet I'd be busted and fined for a million bucks, ESPECIALLY if I was making a profit.
also, and this might be obtuse of me, but doesn't the PS3 only support 4 controllers? How they gonna do 8 player matches on one machine? Maybe it's "pass the controller" style...
Last edited by LightShow on 10/31/2008 10:23:15 PM
Joe_III
Saturday, November 01, 2008 @ 1:17:42 AM
You really think that:
A) A secondary game market is the reason prices are high versus higher dev costs
and
B) Selling/Trading something you own is not only equivalent to making and selling copies of something you own, but it should be illegal?
Think about that when you want to trade your car in for a newer one.
LightShow
Saturday, November 01, 2008 @ 9:57:11 AM
Orvisman
Saturday, November 01, 2008 @ 11:04:19 AM
I'll, however, give you a better example than Joe_III's car example. Buying and reselling used hobby items is not exclusive to the game industry. There are many used record/CD shops out there. Is that illegal? No! Ditto with comic books and trading cards. Is that illegal? No!
When I was a hard-core comic book junkie, I used to frequent many comic book shops and conventions where I would not only buy my new weekly fix but also back issues. And where do these back issues come from? Sure they come from the dealers left over issues; but if they're older than the shop's existence then they clearly come from the second-hand resale market. It is a way of life in the comic book world. Furthermore, most older comics and cards (unless they're garbage) go up in price, not down like most used games do.
Now, this is not a defense of GameStop. Sure they don't pay enough for used games and sure they resell newer titles too close to the new price, but they are not a cancer to the industry like you claim.
Video games are the most expensive hobby today -- Though I'm constantly surprised how expensive single issues of comic books have become. Standard issues were about a $1.50 when I last collected them. Hell, I remember when they were 75 cents! -- and the used market is a godsend to those of us who buy lots of titles. And without GameStop and the used market, we couldn't afford all the games we buy (and I have good job, too; but I also have life expenses, too!).
So, there is no way NEW game prices are so high because of GameStop. It is the developers who determine the game's MSRP, not the retailer. And it's not like Wal-Mart (a tad bigger than GameStop) sells games much cheaper.
Do I wish GameStop sold used games at lower price? Yes! But that's not going to happen as long as there is no competition. (I miss GameStop.) Until then, I will use my Edge Card and wait for the Buy 2, Get 1 Free sales or the extra 20%-25% coupons that come in their newsletter to get games for about $30. And I will continue to buy new copies of games I can't wait to hit the used racks (LBP).
As for that competition for GameStop? GameCrazy's need to penetrate more markets. We have just three here in Jersey compared to hundreds of GameStops. Hopefully, the new Play 'N' Trade franchise can penetrate more of GameStop's markets than GameCrazy has done.
LightShow
Saturday, November 01, 2008 @ 12:24:14 PM
Fact: its not illegal. I know that. they wouldn't be doing it on a huge, multinational basis if it were illegal. What I'm saying is that it poses a certain ethical issue for me, and if it doesn't for you, its really not my problem.
Also, many in the industry have gone on record saying that they aren't happy with the state of affairs, and depending on the logic you employ, it could be extrapolated that prices MIGHT be lower if Publishers didn't have to feel like they needed to recoup potential sales lost to the resale sector.
And of course, its all theoretical. Gamestop will prob outlive ME, so it's not like we'll ever be able to tell for sure.
Aftab
Saturday, November 01, 2008 @ 6:02:25 PM
Orvisman
Saturday, November 01, 2008 @ 6:23:24 PM
That's not what LightShow is writing.
@ LightShow,
That's what you're writing now, but your original statement compared a legal activity with an illegal one:
--"and the crazy thing is that it's perfectly acceptable with a physical copy on a disc, but if I was sending ISOs out on the internet I'd be busted and fined for a million bucks, ESPECIALLY if I was making a profit."
Anyway, I don't have a problem with them giving the publishers a "royalty" for used game sales; they already do that in Japan. But it would be the publishers who get that money not the developers, unless they negotiate a portion of the royalty into their contract. And do we really care if EA or ActiBlizz or GameStop gets richer? Does it really matter?
Last edited by Orvisman on 11/1/2008 6:24:30 PM
LightShow
Sunday, November 02, 2008 @ 8:30:24 AM
Wage SLAVES
Friday, October 31, 2008 @ 10:36:27 PM
Reply
Zorigo
Sunday, November 02, 2008 @ 8:11:02 AM
GamerKid123
Saturday, November 01, 2008 @ 8:31:06 AM
LightShow
Saturday, November 01, 2008 @ 9:54:29 AM
John Shoemaker
Friday, October 31, 2008 @ 10:58:35 PM
Reply
You can only do so much in this game. And without the new island opening up, there isn't much else to do.
More trophies is great. Something else to get. And what offline multiplayer stuff? I didn't even know this game had any offline multiplayer to it. Only those freeburn things that I don't even do.
John Shoemaker
Friday, October 31, 2008 @ 11:13:32 PM
RustEDalex
Friday, October 31, 2008 @ 11:58:00 PM
Reply
FallenClyro
Saturday, November 01, 2008 @ 7:46:03 AM
Reply
-This Party Content will have to be PAID for, there is no word on how much but it will have to be paid for.
-The Party Content is NOT split-screen, you will only need one controller. Players take turns in seeing who can do the best in certain challenges etc.
Ben Dutka PSXE [Administrator]
Saturday, November 01, 2008 @ 10:36:26 AM
HANZ64
Saturday, November 01, 2008 @ 10:00:35 AM
Reply
They probably could of add an extra 3 controllers to the PS3 (10 controllers in total). The 8th player could have been the numbers 4+3+1, the 9th player 4+3+2 and the 10th 4+3+2+1.
Although I don't think there is a need for that many controllers. But if the machine is capable why not?
Dingodial
Saturday, November 01, 2008 @ 8:43:59 PM
Ultimadream
Saturday, November 01, 2008 @ 5:39:24 PM
Reply
Dingodial
Saturday, November 01, 2008 @ 8:47:59 PM
Dingodial
Saturday, November 01, 2008 @ 8:49:49 PM
Bardock617
Sunday, November 02, 2008 @ 6:11:44 PM
Reply
Wage SLAVES
Sunday, November 02, 2008 @ 6:52:16 PM
Reply
LightShow and I were obviously using our moral opinions. I know I love this industry and if we want to continue to see it blossom the creators need to be compensated. Plain and simple. The Devs aren't seein a dime from re-sells and that is a Cancerous practice. PERIOD.
You wouldn't work for free...yet someone is making a buck off of that work. That is a loophole that must be addressed. Because like in all economics the cost is always passed to the consumer.
Alienange
Sunday, November 02, 2008 @ 9:40:44 PM
Orvisman
Monday, November 03, 2008 @ 9:28:28 AM
I don't have problem with the developers getting a portion of the resale money. This is what they do in Japan. But you do realize it would be the publisher who gets this money, not the developer, right? Unless they were savy enough to get it written into their contracts.
But, does that mean, if you resell your game to GameStop or to someone on eBay, are you sending the developers a check?
Have you ever bought a used comic book? CD? Album? Car? The same rules should apply.
@Alienange,
LOL. Long? Yes! Painful? How so?
Wage SLAVES
Monday, November 03, 2008 @ 4:00:03 PM
Reply
Dont read comics. The original note on a car is always paid. Someone picks up the original debt including the person you trade it in to. They pick up whats remaining because they're intention is to re-sell. Besides cars are always depreciating in value they'll never be as good as the first drive. In the other hand a game will always hold quality. And as for music the artist can use performances to supplement their losses. Not saying it is right, but they do have someway to make $.
All a game has is the first couple of months to cash in before everyone begins to recycle and their game is basically dead. Its called royalties. Everyone but the game industries enjoy them.
I just want fairness. No matter what I say we will all face the repercussions for not being fair. Thats why we already see the death of RPGs that have no online crutch.

Burnout Paradise

Wage SLAVES
Reply
Friday, October 31, 2008 @ 10:15:15 PM