Sony: Third-Party Devs Should Use PS3 As Lead Platform
Early on in the PS3's lifespan, third-party developers weren't so keen on the idea of struggling to create a game first on Sony's complicated new platform. As many of you know, this led to bad PS3 ports, although according to Sony, this trend is beginning to die out due to developers obtaining a better understanding of the PS3's architecture.
According to Videogamer.com, Sony Computer Entertainment UK managing director Ray Maguire has said that many studios plan to use the PS3 as the lead development console for multiplatform titles, and eventually, this will lead to "downgraded" games for systems with "weaker processors." Obviously, he's referring to the Xbox 360 here, and it's something PS3 fans have been wondering about for quite some time: once developers get the hang of the system, won't they acknowledge its superior power and use it as the lead platform for their games? Then, it'll be the 360 crowd that has to suffer through bad ports, but this time, the ports will be of a lesser quality because the system simply couldn't handle the workload. On the other hand, perhaps the lacking memory in the PS3 is more of an issue, and developers really can't tap into the supposed immense power of Sony's console. There are two sides to every issue, but here's what Maguire had to say:
"I think we now have an install base which is big enough for any third party to want to develop for. Now the decision making part of development is which do you lead your development on? Is it easier to lead with the most powerful, both in terms of AI and graphics, i.e. PS3 and then just remove part of the functionality for the processors that aren't quite as strong? I would imagine that's very much part of the thought process now from a studio development point of view."
Blu-Ray oughta help convince developers, too. An example of a current multiplatform title that began its life on the PS3 is DICE/EA's Mirror's Edge, and we may see a lot more of this practice in the future. But it's difficult to predict, and many believe the 360 and PS3 will remain very close in terms of graphical output. What do you think?
11/3/2008 Ben Dutka
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Comments (39 posts)
Aftab
Monday, November 03, 2008 @ 11:06:29 AM
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Although I'm not sure how developers have learned to take advantage of the mutlicore processors or the spu's of the ps3, technically, the ps3 should be able to do more calculations which means faster polygons and longer draw distances, though from what I hear, the spu's dont' have their own memory which poses an obstacle. The ps3 seems to benefit from having ability to read from hardrive which is faster than dvd or bluray. Also, through bluray, ps3 games can fit more content, which means more and larger levels, sharper resolution (because of more data that can be stored) at the expense of install times (which also save on load times).
In the end, it's down to the first party studio's to push the most out of their systems. I have more trust in Sony to give us stuff that is a little more special.
Jut420
Monday, November 03, 2008 @ 11:14:14 AM
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Now that that's all said and done, as for this article, I think that devs will start to switch but I think this will go one of two ways. Playstation games will start to finally shine over their multiplatform counter parts and then we get the same complaints from other console owners that Playstation fans have been complaining about when their console's version gets "dumbed-down" or has lesser quality, putting them in the same position with fans just on a different platform. The other option I think might happen is that games will be held back to make them somewhat equal on all platforms, in turn making the game less than what it could have been. After stating those two I just remembered one time where Sony said that making games on PS3 first then porting to Xbox will make Xbox games better, which would be the best thing for everyone. But what I think will honestly happen is that people will still compare videos of the two versions running side by side and people will argue over it, but I think in the end Playstation fans won't have to worry about "crappy" ports but maybe another console might. I wouldn't mind having the best quality games on my Playstation, but I think identical versions is better for everyone to stop this bickering, but then again Playstation was suppossed to be the superior ocnsole in terms of power, but that advantage is clear with First-party titles so multiplatforms, IMO. I mean can any game graphically compare to Killzone 2 and White Knight Chronicles? I don't think so, those two games look amazing.
Last edited by Jut420 on 11/3/2008 11:16:05 AM
Ben Dutka PSXE [Administrator]
Monday, November 03, 2008 @ 12:13:06 PM
Joe_III
Monday, November 03, 2008 @ 12:30:53 PM
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What I would really want to see is have the devs not have a lead platform. I've only heard of a couple games doing this (can't remember their names now I think it was an Ubi game tho), but those ended up pretty good.
Each console has its own inherent benefits and I wouldn't say that one has an advantage over another based on games made so far. I just want to see the best games possible come out.
IIRC, Sony said that games like resistance were just the start of what could be done with graphics, but so far I haven't seen any _huge_ leaps in that department. You know, aside from R2 stills, and even those aren't that big.
Ben Dutka PSXE [Administrator]
Monday, November 03, 2008 @ 1:20:51 PM
It has only been 2 years. They said the same thing about the PS2, and it took quite a while. But in the end, games like God of War and Final Fantasy XII made launch titles (Smugglers Run, Summoner, Fantavision, etc.) look as if they were on a whole other console. And IMO, Uncharted and MGS4 have already easily outstripped PS3 launch titles.
crapreviews
Monday, November 03, 2008 @ 3:34:19 PM
Joe_III
Monday, November 03, 2008 @ 4:37:09 PM
The other part to that is with all the hardware changes in the PS2, there's intraconsole compatability problems. Not all PS2's can play all PS2 games -- something that's being hinted at about the DS and the DSi btw. If Sony plans to do something like that again, go ahead, but don't expect me to keep up unless the games are worth it. I already worry about my 60g dying and having to pick up a non BC console.
Fabi
Monday, November 03, 2008 @ 1:49:47 PM
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Like I said in another port, a few reviews for Gears already claim the graphics to be the best in any game of this generation.
The only exception in the future might be Killzone 2. But look how long it's taken for that game to come out.
We haven't seen a bunch of games that are in development for the PS3, but I doubt if any of them are better looking than Killzone or Gears 2.
Even R2 doesn't look as good as Gears 2. It's very inconsistent graphically.
Advent Child
Monday, November 03, 2008 @ 3:17:25 PM
WorldEndsWithMe
Monday, November 03, 2008 @ 2:09:16 PM
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jerocarson
Monday, November 03, 2008 @ 2:45:19 PM
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Joe_III
Monday, November 03, 2008 @ 4:27:41 PM
aaronisbla
Monday, November 03, 2008 @ 7:29:22 PM
LightShow
Monday, November 03, 2008 @ 9:28:44 PM
But, again, there's just something about (If you have the tv to handle it) getting up super close to the screen, and realizing that (referring to Wipeout HD) the brushed steel or the track has little pits and scratches, that the paint is worn off in places, that everything is just so GORGEOUS
its an experience I wouldn't trade for anything. A game needs gameplay to be good; if the actual game sucks, its not worth buying, but seeing the game presented to you in a fashion that just makes you sit back and say "whoa" when you first fire it up? I feel like I've gotten a full $60 out of the game if I get that feeling.
Wage SLAVES
Monday, November 03, 2008 @ 4:25:14 PM
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Jordahn
Monday, November 03, 2008 @ 4:28:45 PM
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MetalHead09
Monday, November 03, 2008 @ 5:05:34 PM
WorldEndsWithMe
Monday, November 03, 2008 @ 5:28:38 PM
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AceTatsujin
Monday, November 03, 2008 @ 6:03:15 PM
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Are those graphics NOT enough to surpass the 360's graphics? ..... And I hear God of War III's gameplay is going to look like the trailer. I mean, if they do that then your lips will be sealed for good. IMO, Heavy Rain takes the major win for now with the realistic graphics like no other game out there on the PS3 and the 360.
Edit -- Forgot one more game. White Knight Chronicles runs on 1080p NATIVE RESOLUTION, and if I'm correct it is in full CG real-time graphics and cut scenes.
Last edited by AceTatsujin on 11/3/2008 6:07:38 PM
aaronisbla
Monday, November 03, 2008 @ 7:31:12 PM
Joe_III
Tuesday, November 04, 2008 @ 1:19:32 AM
People tend to forget the small stuff. Microsoft requires each game to be 1080p, Sony doesn't.
Microsoft spent 5 years building up XLA, Sony just put PSN together.
Microsoft consoles were around for devs to use at least a year before Sony's were.
Of course 3rd party devs should use PS3 consoles if they want to put the best game out possible. But if they do that then they have to spend a lot of time and effort trying to figure out what to cut/dumb down, then create the dumbed down stuff, then test it to see if it hurts the game too much.
That's way too much trouble compared to making the game as good as they want to, then simply porting it over, making fewer tweaks.
If Sony wants more games, it has to incentivize the devs to make more games for them. But Sony's game div is still taking losses right now (last i checked), while M$'s has been in the black for what? 3 months now?
Sony's starting to look like it might start making headway in 09, but it really needs to pick up the pace if it wants to get the 3rd party help it needs.
BigBoss4ever
Monday, November 03, 2008 @ 10:05:07 PM
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Advent Child
Monday, November 03, 2008 @ 11:09:42 PM
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Deleted User
Tuesday, November 04, 2008 @ 1:24:57 AM
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Aftab
Tuesday, November 04, 2008 @ 2:55:36 PM
Last edited by Aftab on 11/4/2008 2:59:05 PM
tizzle
Tuesday, November 04, 2008 @ 9:46:40 PM
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Dante399
Thursday, November 06, 2008 @ 12:58:32 PM
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Variety is beautiful. Each console has to have its own games. That was what we were used to, and that worked very well for everybody.
Making a game multiplatform is killing its value and specialty.
monkeypunch2
Thursday, November 06, 2008 @ 2:22:40 PM
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@Dante - I like that. I would rather have a great game on one system (and have to get that system) than get a scaled down game. I haven't kept up with the latest gen systems but how many cheap ports have their been between the 360 and PS3? I mean since both are powerful machines can you see the difference anymore?
I remember seeing a developer from microsoft evangelizing about using one development library across platform. I think it was XNA or DirectX or OpenGL that can be used cross platform. As a developer that would be fantastic to only have to write the game once and have it scaled and compiled to different platforms. That was about 3 or 4 years ago. I don't know what happened but I think it is a good idea. If they can make it optimized for each system and make the framework open source it would be even better.
PaiNT_kinG
Friday, November 07, 2008 @ 1:35:30 AM
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The_Vandelizer
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Monday, November 03, 2008 @ 10:44:02 AM