DICE Emerging As Elite Developer
When a developer begins to separate itself from the rest of the pack, we like to pay homage to the effort and talent required to make a splash in this ultra-competitive industry. Sure, the established studios wowed us in 2008 (Kojima Productions, Rockstar, etc.), but there's one that tends to fly under the radar, and after this week, should receive more attention from gamers.
It's EA's Digital Illusions Creative Entertainment, also known as DICE. Since 2002 and the likes of Rallisport Challenge and Battlefield 1942, DICE hasn't produced a huge number of titles, but they've been growing in quality. This year, we've already seen the very solid Battlefield: Bad Company and Mirror's Edge releases this week, which ought to be near the top of your holiday wish list. We've already played it and plan to issue our review very soon, and while we won't give out any hints as to the final score, we will tell you it's a can't-miss experience. As for future projects, DICE has Frostbite in the hopper, which we don't know much about, but you can be sure we'll start doing some research. Why? Because when a developer shows its mettle and produces quality on a consistent basis, we gamers - and journalists - need to step up and acknowledge the achievements. This is the only way we can be assured of continually receiving top-notch software; consumers dictate so much in the marketplace, after all.
Therefore, we offer some simple advice: first off, at the very least, you need to give the Mirror's Edge demo a try. Trust us, the full game is even better. Secondly, just keep an eye out any projects that have the name "DICE" attached to them. Perhaps PlayStation 3 owners are still holding a grudge against EA after last year's many slip-ups, but now's the time to crawl down off the cross, use the wood to build a bridge, and get over it (thanks, Christopher Titus). Acknowledge talent, or go wanting.
11/11/2008 Ben Dutka
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Comments (18 posts)
WorldEndsWithMe
Tuesday, November 11, 2008 @ 2:40:31 PM
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AluShady
Tuesday, November 11, 2008 @ 2:47:16 PM
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King James
Tuesday, November 11, 2008 @ 3:04:52 PM
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LightShow
Tuesday, November 11, 2008 @ 3:32:25 PM
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These guys are my favorite. They're becoming my "must buy" studio, replacing the role squaresoft played in times past. These guys and level 5, if WKC delivers.
and @ zaben, i really hope they do that for BFBC2, along with something a little more deep for rank advancement. That and more weapons. Cant have too many guns...
Papa Burgundy
Tuesday, November 11, 2008 @ 3:53:25 PM
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ec0li
Tuesday, November 11, 2008 @ 4:35:03 PM
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orangpelupa
Tuesday, November 11, 2008 @ 4:51:15 PM
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the only downside is the blurry textures :(
very noticable when climbing a dirty wall with moss.
some shadow also have super jaggies :(
@ ben, you already have the review copy right?
is it have the same blurry textures as the demo?
thanks
ArnoldK PSXE [Administrator]
Tuesday, November 11, 2008 @ 5:50:12 PM
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endlessflood
Tuesday, November 11, 2008 @ 6:00:03 PM
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LightShow
Tuesday, November 11, 2008 @ 8:21:17 PM
this becomes most evident when a punk is hiding behind a wall, you can just blow a hole in the wall to make the punk instantly vulnerable. Splendid tactical advantage.
NextGenGamer
Wednesday, November 12, 2008 @ 5:42:20 PM
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Jut420
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Tuesday, November 11, 2008 @ 2:20:36 PM
Last edited by Jut420 on 11/11/2008 2:21:02 PM