PS3 News: Car Damage In Gran Turismo 5 Will Be A "Big Challenge" - PS3 News

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Car Damage In Gran Turismo 5 Will Be A "Big Challenge"

Polyphony seeks to once again bring the esteemed Gran Turismo franchise to yet another level in this new generation, and that of course will involve enhanced graphics, physics, and a better overall sense of realism. In order for this to happen, they're going to have to include vehicle damage this time around for a truly simulated feel.

However, according to MaxConsole, series creator Kazunori Yamauchi says they're still talking to all the different car manufacturers about allowing this to happen. Ferrari appears to be one of the manufacturers who don't like the idea of their cars getting smashed up in Gran Turismo 5, although we're certain there are others. This was an obstacle Yamauchi and Polyphony didn't want to deal with in past GT installments but they're reaching for the stars now, and these talks are necessary. The only question is, if the game truly is "simulated," would the addition of car damage make the game unplayable for most? Some will say other games have included vehicle damage before, but not a one can be considered to be an accurate road race simulator (yeah, we're talking about you, Forza). If Polyphony wants to get this right, a car that jostles into the front left of you can flatten your tire and thereby eliminate you from a short race.

The possibilities are endless. How intricate do they want to get? If you tune the engine incorrectly, you can easily blow it up at the start of a race. Just scraping a wall at low speeds can end a race for you - realistically speaking - and of course, what about the cost of necessary repairs? Perhaps they just want the damage for an ultra simulated mode of some kind, because while this will appeal to the hardcore, the regular ol' gamer won't have much fun. So, where do you stand?

Related Game(s): Gran Turismo 5

11/12/2008 Ben Dutka

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Comments (45 posts)

Schmitty
Wednesday, November 12, 2008 @ 9:59:09 PM
Reply

i disagree.... I would find it incredibly fun to smash a Veyyron into a wall at 180

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Reccaman18
Wednesday, November 12, 2008 @ 10:12:24 PM

Fun, I guess. But also extremely annoying. I vote they leave it out, or just have it as an option to turn on or off.

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Scarecrow
Thursday, November 13, 2008 @ 3:00:50 AM

I'm with Reccaman

Been playing Gran Turismo since the first one way back in 1998

And damage has NEVER been needed in GT.
I mean sure it makes it more real, but for what?

The RACING is what should be real, the damage is just visual. And with penalties(for crashing into walls among other things), the damage is already simulated.

So it's poitless adding damage

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bearbobby
Thursday, November 13, 2008 @ 3:59:44 PM

@Scarecrow

I don't think car damage would be pointless for two reasons:

1) It helps immerse you even more into the experience and a simulator should simulate everything to be all-inclusive.

2) It will encourage people to "race clean" as you put it. I haven't played GT4 in awhile but I recall fairly well the frustration from coming up to that last bend of the last lap and executing that turn perfectly just to have the guy in second place come in a harder angle, slam into my car, pushing me into a speed-killing wall scrape as he bumps off towards the finish line with absolutely no penalty or apparent loss of speed at all.

Now don't get me wrong, I love arcade racers too and that's a well-known tactic, but if you tried pulling that crap trying to get onto the highway on the way to work, you can bet your ass there'd be consequences. And isn't that part of the reason people love simulators?

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Dingodial
Sunday, November 16, 2008 @ 1:06:34 PM

Ferrari lets there cars get totaled in other games so why not this one????

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Qubex
Wednesday, November 12, 2008 @ 11:09:14 PM
Reply

Well, I have been playing Ferrari Challenge, and in this game the damage done to the Ferraris are quite evident. For GT5, to really take the simulation crown, it should support damage of some kind. In turn, your car should suffer some performance loss.

Close racing will mean that you have bumps and scratches, maybe a fender hanging lose, a light smashed and damaged wheel rims. Also, one cannot underestimate general dirt and grime that should general dirty/dis-colour the cars, front and rear as the race goes on... if you cut across the grass you will pick up muck, sand, small gravel etc... they need to show some degeneration in the car and its performance...

As I have always said... have an ARCADE mode and a SIMULATOR mode, the code is there... just give us the choice for God's sake!

Q!

"i Am HomE"

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MetalHead09
Thursday, November 13, 2008 @ 12:54:16 AM
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i agree with everyone who wants 2 options, arcade and simulator. i would love realistic damage and stuff, adds a whole new demention to gran tourismo. id even take it further if i could like doing proper maintenance and if not your car will eventually begin to show it and after you put so many miles on a car its gonna naturally lose power and performance and such so a replacement or an overhaul would be necesary. get nitty and gritty on the tuneing like real serious in depth stuff. basically every conceivable adjustment that can be done should be an option yuh know? heck even ball joints or u joints and tire wear, id like to see it all but im probly just dreaming huh?

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Xanavi23
Thursday, November 13, 2008 @ 8:18:54 AM

GT4 had the maintenance, if you didn't keep your oil fresh or your chassis straight your car would have serious disadvantages, the more power the worse the problem.

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MetalHead09
Thursday, November 13, 2008 @ 9:52:29 PM

yea i know they did and it was cool gran tourismo 3 was the same way actually but im talking much deeper than oil changes and car washs.

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Xanavi23
Friday, November 14, 2008 @ 7:38:16 AM

Ya i hear you. I know what you mean, i hope we get it.

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orangpelupa
Thursday, November 13, 2008 @ 1:08:07 AM
Reply

mee too, just give 2 option, arcade and simulation :D

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Gabriel013
Thursday, November 13, 2008 @ 1:12:47 AM
Reply

They should include it in the single player but not multiplayer. If I'm playing I want to play properly and some prat finding it funny to ram you off the track and kill your race is not my idea of enjoyable gaming and there are lots of idiots like that out there.

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CH1N00K
Thursday, November 13, 2008 @ 10:36:34 AM

They've have to make something that if they hit you they were more likely to get taken out. They'd only do it once or twice before they realized they aren't going to win any races by ramming their way to the finish....

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Scarecrow
Thursday, November 13, 2008 @ 3:01:15 AM
Reply

If damage delays this game I'll be sad...
Seriously been waiting for GT5 since the ps3 came out...

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Wage SLAVES
Thursday, November 13, 2008 @ 3:06:33 AM
Reply

If I know Polyphony as the "PERFECTIONISTS" that they are then the car will be unusable in the smallest accidents! Like the real thing! "I hit the wall barely at 30MPH," well good luck pushin that ENZO across the finish line!

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Riku994
Thursday, November 13, 2008 @ 6:00:34 AM
Reply

Damn... Vehicle damage was the only thing that kept me alive during races...I'm gunna suck 3 times worse at these games now.

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Tim Speed24
Thursday, November 13, 2008 @ 7:36:13 AM

But it might make you three times better at racing games!

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CH1N00K
Thursday, November 13, 2008 @ 8:01:00 AM
Reply

I think in order for this game to be succesful with the Masses they'll have to tone down the damage. If you rear end someone jumping off the line and are put out of a race, it's going to turn a lot of people off the game. Sure it will get great marks for being realistic, but it will turn a lot of people off who just want to race without learning how to drive "properly." Myself I wouldn't mind it being a simulation, but not everyone will want to put in the time. Training to be a race car driver isn't always fun, you have to spend lots of hours doing tedious training, and when it comes to video games, above all they should be fun and not tedious.

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Xanavi23
Thursday, November 13, 2008 @ 8:17:33 AM
Reply

Gt is a "REAL DRIVING SIMULATOR", as such Damage is kind of needed for many Pro GT players like myself who can handle racing clean.
I already race like there is damage and avoid contact at almost all costs, im Ready.

Also for those of you worried about being taken out of a race, unless you or an opponent blatantly takes a shot eitherway even in REAL racing, race cars can take some decent punch and these are the type with carbon fibre, carbon monocoque chassis.
Also by the time damage comes we'll have host controls. So if somebody is a Douche on the track and is not racing like a man and taking clean passes, he'll get kicked and banned from the room.

I agree there should be an option, but serious racers like myself should have our PURE damage mode which simulates reality perfectly. ALOT of us true GT players want this damage and the $$$ associated with smashing up your ride, it enhances the world of GT and pushes our skills further.
If you can't handle the heat, get out of the Kitchen.

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CH1N00K
Thursday, November 13, 2008 @ 9:53:31 AM

I agree with you to a certain extent. Yes it's simulator and yes realism is important. But at the same time a true Pro GT player like yourself aren't as common as the guys that just want to get on and go. So in order for this series to make money and give us the next GT, Polyphony is going to have to create an amazing game that appeals to everyone and not just the hardcore racers. For that reason alone, I think we'll see the realism suffer a bit in the name of fun and profit. If GT is made too real, they're going to lose out to more arcade style games. And no more GT means a loss for everyone.

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Xanavi23
Thursday, November 13, 2008 @ 4:14:25 PM

I know all too well how you're right Ch1nook, but why can't there be both ? I think there should be an option, no damage, limited(cosmetic) and full damage.
That way everyone is happy and everyone can race their race.

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Arvis
Thursday, November 13, 2008 @ 10:19:18 AM
Reply

I think whatever Polyphony Digital does will be awesome. What reason do we have to doubt them?

-Arvis

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LightShow
Thursday, November 13, 2008 @ 10:40:16 AM
Reply

meh.

Simulation racers aren't my thing. i'm more of a Burnout or even Jak X kinda guy. GT games are just too real for me. kinda boring...

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Scarecrow
Thursday, November 13, 2008 @ 11:57:00 AM

Have you played it?

GT isn' just any simulator
It's the best thing the racing genre has ever created.

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LightShow
Thursday, November 13, 2008 @ 7:20:42 PM

i owned GT3 and i got the demo for GT5 prologue.

I'm the over-the-top, adrenalin pumped, HOLY COW I CANT BELIEVE I JUST DID THAT!!! kinda racer. GT seemed a little tame...

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slower
Thursday, November 13, 2008 @ 1:08:32 PM
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I personally would love to see the damage to the cars by affecting the performance or something. This way no more cheating by ramming into the AI or side swiping to slow them down so you can win. This would also make it feel more like a real simulator driving. But whatever they choose is fine, but I would like to see some changes.

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Scarecrow
Thursday, November 13, 2008 @ 2:41:59 PM

This would add so much more DIMENSION to the game.

This is really the best idea out of all.

Add to that being penalized(with credits):

-So that if YOU'RE the one who rammed somebody else you get tagged with a 10,000Cr ticke :D

Just something like that lol...

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HANZ64
Thursday, November 13, 2008 @ 3:32:05 PM
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If they decided to add ultra realistic car damage to the game (which would be awesome if they do). This would truly be the REAL DRIVING SIMULATOR! Of course they should also give us an option if we want it or not.

This is how they should do their options:

Easy - No damage

Medium - Damage included but not so realistic

Hard - THE MOST REALISTIC CAR DAMAGE TO DATE

The hard mode will be very very challenging indeed. :)

Last edited by HANZ64 on 11/13/2008 3:32:35 PM

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shaydey77
Thursday, November 13, 2008 @ 4:36:47 PM
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They could always add the ferari damage at a later date when ferrari finaly realizes that they are the only ones with cars not bveing smashed. They will look stupid for it..but then they probably dont care..they are ferarri.

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Daedusian
Thursday, November 13, 2008 @ 6:15:56 PM
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As everyone has been saying, there should be an option to turn it on or off, or just make a seperate mode of some sort. I would like for PD to pull it off, mainly because it will be the most kick-ass damage simulator to date, but it's something that might delay the game even further. Which is why a patch would be the best alternative. ;)

And that pic above... geez that's gotta suck lol!

Last edited by Daedusian on 11/13/2008 6:19:42 PM

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GamerKid123
Friday, November 14, 2008 @ 12:43:57 PM
Reply

More to the point, who the hell would want to crash a ferrari? I would probably drive around the track at 20 mph so i don't damage it.

Last edited by GamerKid123 on 11/14/2008 12:44:28 PM

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Arvis
Friday, November 14, 2008 @ 1:20:35 PM

HA HA! I'm with this guy. :)

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Scarecrow
Friday, November 14, 2008 @ 2:45:44 PM

agreed

Same point Yamauchi points out
Who wants to crash Vipers, Ferraris, and Corvettes? What's the fun in that?

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MetalHead09
Friday, November 14, 2008 @ 9:12:47 PM

idk about you guys but seeing a vette or viper smash into a billion tiny pieces sure sounds fun to me. i like driving in gran tourismo as cleanly as possible but everyone knows that sometimes that wall just comes out of nowhere or that stack of tires just jumps out in front of you lol

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WorldEndsWithMe
Saturday, November 15, 2008 @ 12:35:16 AM
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No idea why this is an issue, when u crash cars in life they get dented up, so it must follow with games.

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Xanavi23
Saturday, November 15, 2008 @ 12:43:02 PM

Thank you sir, its as simple as that. You gotta take the hit in life and in a game. Thats money and the hit to the car.

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AntDC
Saturday, November 15, 2008 @ 2:35:27 AM
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I'm sure whatever these guys do, nothing will stop this being the best racing simulator ever.

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Dingodial
Sunday, November 16, 2008 @ 1:17:04 PM
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Maybe they could let a bumper fly off the car but I disagree with letting the tires go flat or getting the car totaled at a low-speed crash but I hope they let you customize the car like on other racing games (so you can put 24 inch rims on the bugatti and get rid of the stock rims not to mention a wide body-kit :)

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Bippu
Sunday, November 16, 2008 @ 4:05:42 PM
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I can understand Ferrari perception. Ferrari believes if its going incorporate damage to its vehicles it could draw down consumers. You're asking why I think that. Well, since GT series has always been the real simulation game. If you have GT success and trying to make the game so real. They can produce a crash so realistically showing all aspect of a damage vehicle every single angle. Real drivers like us will see it as. Wow, "if were to this and that, thats how im going to end up?". In a way it will draw consumers away because the outcome of their aspect of driving. Its like manufacturers doing crash testes that we hardly get to witness to rate them ourselves. We just know the end results.

Last edited by Bippu on 11/16/2008 4:10:20 PM

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Zorigo
Sunday, November 16, 2008 @ 4:08:14 PM
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i'd prefer it if it was light, coz i do tend to wall scrape when im angry, and so i would lose and therefore get more angry and break my ps3. so damage needs to be light. however, if it was an option which you could turn off, then i dont care.

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somethingrandom
Sunday, November 16, 2008 @ 4:55:06 PM
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Damage would be the greatest thing to come to gran turismo period. I f****** hated getting hit in the rear by the other car in a challenge and getting a 5 second penalty for it.

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Wolfman223
Sunday, November 16, 2008 @ 6:43:58 PM
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I think they should have real car damage because it would help us gamers drive a little better, otherwise it takes away from fun. I also liketo point out that Need For Speed Pro Street has real car damage and it affects the race, but it is fun to see what happens to the car when you total your car.

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Nerull
Sunday, November 16, 2008 @ 8:15:49 PM
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GT is the about the only exclusive that doesn't excite me in the slightest. I loved the first one and its 56 or 7 corvette coupe but I gave up on them after 4. All the GT's to me are practically a graphics demo, which since I'm not a car nut would prefer something more varied. I'll stick with burnout since again to me its just miles beyond GT for actual fun factor.

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Xanavi23
Monday, November 17, 2008 @ 8:32:38 AM

Ohh, so you don't like the game cause you really suck ? Can't fault any game for that, get better. Secondly when you know how to drive a car in GT, it blows Burnout out of the water.

Also given how much you don't like GT, its funny that you would post here.

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shockradium
Wednesday, November 19, 2008 @ 5:17:09 AM
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If polyphony is going to add damage then it will prolong the release of gt5. It already takes 6 months to program just one car so adding damage will make it even longer. Already there's hundreds of cars so adding damage would be ridiculous. And what's the point of damage really? Imagine you're on the last lap of an endurance race and you crash out. Wouldn't that be a waste?

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