Car Damage In Gran Turismo 5 Will Be A "Big Challenge"
Polyphony seeks to once again bring the esteemed Gran Turismo franchise to yet another level in this new generation, and that of course will involve enhanced graphics, physics, and a better overall sense of realism. In order for this to happen, they're going to have to include vehicle damage this time around for a truly simulated feel.
However, according to MaxConsole, series creator Kazunori Yamauchi says they're still talking to all the different car manufacturers about allowing this to happen. Ferrari appears to be one of the manufacturers who don't like the idea of their cars getting smashed up in Gran Turismo 5, although we're certain there are others. This was an obstacle Yamauchi and Polyphony didn't want to deal with in past GT installments but they're reaching for the stars now, and these talks are necessary. The only question is, if the game truly is "simulated," would the addition of car damage make the game unplayable for most? Some will say other games have included vehicle damage before, but not a one can be considered to be an accurate road race simulator (yeah, we're talking about you, Forza). If Polyphony wants to get this right, a car that jostles into the front left of you can flatten your tire and thereby eliminate you from a short race.
The possibilities are endless. How intricate do they want to get? If you tune the engine incorrectly, you can easily blow it up at the start of a race. Just scraping a wall at low speeds can end a race for you - realistically speaking - and of course, what about the cost of necessary repairs? Perhaps they just want the damage for an ultra simulated mode of some kind, because while this will appeal to the hardcore, the regular ol' gamer won't have much fun. So, where do you stand?
Related Game(s): Gran Turismo 5
11/12/2008 Ben Dutka
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Comments
Reccaman18
Wednesday, November 12, 2008 @ 10:12:24 PM
Scarecrow
Thursday, November 13, 2008 @ 3:00:50 AM
Been playing Gran Turismo since the first one way back in 1998
And damage has NEVER been needed in GT.
I mean sure it makes it more real, but for what?
The RACING is what should be real, the damage is just visual. And with penalties(for crashing into walls among other things), the damage is already simulated.
So it's poitless adding damage
bearbobby
Thursday, November 13, 2008 @ 3:59:44 PM
I don't think car damage would be pointless for two reasons:
1) It helps immerse you even more into the experience and a simulator should simulate everything to be all-inclusive.
2) It will encourage people to "race clean" as you put it. I haven't played GT4 in awhile but I recall fairly well the frustration from coming up to that last bend of the last lap and executing that turn perfectly just to have the guy in second place come in a harder angle, slam into my car, pushing me into a speed-killing wall scrape as he bumps off towards the finish line with absolutely no penalty or apparent loss of speed at all.
Now don't get me wrong, I love arcade racers too and that's a well-known tactic, but if you tried pulling that crap trying to get onto the highway on the way to work, you can bet your ass there'd be consequences. And isn't that part of the reason people love simulators?
Dingodial
Sunday, November 16, 2008 @ 1:06:34 PM
Qubex
Wednesday, November 12, 2008 @ 11:09:14 PM
Reply
Close racing will mean that you have bumps and scratches, maybe a fender hanging lose, a light smashed and damaged wheel rims. Also, one cannot underestimate general dirt and grime that should general dirty/dis-colour the cars, front and rear as the race goes on... if you cut across the grass you will pick up muck, sand, small gravel etc... they need to show some degeneration in the car and its performance...
As I have always said... have an ARCADE mode and a SIMULATOR mode, the code is there... just give us the choice for God's sake!
Q!
"i Am HomE"
MetalHead09
Thursday, November 13, 2008 @ 12:54:16 AM
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Xanavi23
Thursday, November 13, 2008 @ 8:18:54 AM
MetalHead09
Thursday, November 13, 2008 @ 9:52:29 PM
Xanavi23
Friday, November 14, 2008 @ 7:38:16 AM
orangpelupa
Thursday, November 13, 2008 @ 1:08:07 AM
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Gabriel013
Thursday, November 13, 2008 @ 1:12:47 AM
Reply
CH1N00K
Thursday, November 13, 2008 @ 10:36:34 AM
Wage SLAVES
Thursday, November 13, 2008 @ 3:06:33 AM
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timster118
Thursday, November 13, 2008 @ 7:36:13 AM
CH1N00K
Thursday, November 13, 2008 @ 8:01:00 AM
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Xanavi23
Thursday, November 13, 2008 @ 8:17:33 AM
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I already race like there is damage and avoid contact at almost all costs, im Ready.
Also for those of you worried about being taken out of a race, unless you or an opponent blatantly takes a shot eitherway even in REAL racing, race cars can take some decent punch and these are the type with carbon fibre, carbon monocoque chassis.
Also by the time damage comes we'll have host controls. So if somebody is a Douche on the track and is not racing like a man and taking clean passes, he'll get kicked and banned from the room.
I agree there should be an option, but serious racers like myself should have our PURE damage mode which simulates reality perfectly. ALOT of us true GT players want this damage and the $$$ associated with smashing up your ride, it enhances the world of GT and pushes our skills further.
If you can't handle the heat, get out of the Kitchen.
CH1N00K
Thursday, November 13, 2008 @ 9:53:31 AM
Xanavi23
Thursday, November 13, 2008 @ 4:14:25 PM
Scarecrow
Thursday, November 13, 2008 @ 11:57:00 AM
LightShow
Thursday, November 13, 2008 @ 7:20:42 PM
slower
Thursday, November 13, 2008 @ 1:08:32 PM
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Scarecrow
Thursday, November 13, 2008 @ 2:41:59 PM
HANZ64
Thursday, November 13, 2008 @ 3:32:05 PM
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This is how they should do their options:
Easy - No damage
Medium - Damage included but not so realistic
Hard - THE MOST REALISTIC CAR DAMAGE TO DATE
The hard mode will be very very challenging indeed. :)
Last edited by HANZ64 on 11/13/2008 3:32:35 PM
Daedusian
Thursday, November 13, 2008 @ 6:15:56 PM
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And that pic above... geez that's gotta suck lol!
Last edited by Daedusian on 11/13/2008 6:19:42 PM
GamerKid123
Friday, November 14, 2008 @ 12:43:57 PM
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Scarecrow
Friday, November 14, 2008 @ 2:45:44 PM
MetalHead09
Friday, November 14, 2008 @ 9:12:47 PM
WorldEndsWithMe
Saturday, November 15, 2008 @ 12:35:16 AM
Reply
Xanavi23
Saturday, November 15, 2008 @ 12:43:02 PM
Dingodial
Sunday, November 16, 2008 @ 1:17:04 PM
Reply
Bippu
Sunday, November 16, 2008 @ 4:05:42 PM
Reply
Last edited by Bippu on 11/16/2008 4:10:20 PM
somethingrandom
Sunday, November 16, 2008 @ 4:55:06 PM
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Wolfman223
Sunday, November 16, 2008 @ 6:43:58 PM
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Nerull
Sunday, November 16, 2008 @ 8:15:49 PM
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Xanavi23
Monday, November 17, 2008 @ 8:32:38 AM
shockradium
Wednesday, November 19, 2008 @ 5:17:09 AM
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Schmitty
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Wednesday, November 12, 2008 @ 9:59:09 PM