Car Damage In Gran Turismo 5 Will Be A "Big Challenge"
Polyphony seeks to once again bring the esteemed Gran Turismo franchise to yet another level in this new generation, and that of course will involve enhanced graphics, physics, and a better overall sense of realism. In order for this to happen, they're going to have to include vehicle damage this time around for a truly simulated feel.
However, according to MaxConsole, series creator Kazunori Yamauchi says they're still talking to all the different car manufacturers about allowing this to happen. Ferrari appears to be one of the manufacturers who don't like the idea of their cars getting smashed up in Gran Turismo 5, although we're certain there are others. This was an obstacle Yamauchi and Polyphony didn't want to deal with in past GT installments but they're reaching for the stars now, and these talks are necessary. The only question is, if the game truly is "simulated," would the addition of car damage make the game unplayable for most? Some will say other games have included vehicle damage before, but not a one can be considered to be an accurate road race simulator (yeah, we're talking about you, Forza). If Polyphony wants to get this right, a car that jostles into the front left of you can flatten your tire and thereby eliminate you from a short race.
The possibilities are endless. How intricate do they want to get? If you tune the engine incorrectly, you can easily blow it up at the start of a race. Just scraping a wall at low speeds can end a race for you - realistically speaking - and of course, what about the cost of necessary repairs? Perhaps they just want the damage for an ultra simulated mode of some kind, because while this will appeal to the hardcore, the regular ol' gamer won't have much fun. So, where do you stand?
Related Game(s): Gran Turismo 5
11/12/2008 Ben Dutka