inFamous Developer Says It's All About Quality, Not Length
You know, this is the second or third time we've written a specific piece about a common topic of conversation in the games industry, only to find some developer echoing those same thoughts a day or two later. Seriously, who's spying on us? Not that we mind, or anything.
You may recall our article pondering the inherent quality of certain short titles, which is in stark contrast to a lot of the whining from gamers who believe games should be longer. Well, according to an interview with Eurogamer, Sucker Punch creative director Nate Fox said developers need to focus "on quality, not quantity." This is the team working on the highly anticipated inFamous, so we can probably expect a relatively short adventure, but as Fox says, the quality is of the utmost importance.
"Look at God of War - it is an excellent game, an instant classic, and it's only like seven hours long. GTA IV is 30 hours long, and people wanted more? That just tells you how excellent that game is. It seems to me that it's not about length, but about quality. And because I love both of those games, I hope that developers never try to shoot for a long game, but instead for the most fun they can pack onto the disc - at any length. That's what we're doing for inFamous."
We have to agree. A game is about balance, and if the story and adventure in question best suits a 6-8-hour time frame, than so be it. And we have plenty of confidence in a game that looks good, regardless of length, so we'll continue to pay close attention to inFamous. Fox says we can expect some media on the Store when the game gets closer to its release date next year, and he also confirmed they would include Trophy support. In fact, he seemed surprised at the question and responded thusly-
"We'd be complete and total jackasses not to support them. They are videogame crack and everybody knows it."
Heh...videogame crack. Well, maybe for some people. :)
Related Game(s): inFamous
11/12/2008 Ben Dutka
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Comments (27 posts)
John Shoemaker
Wednesday, November 12, 2008 @ 10:42:17 PM
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I want to play alot of different levels of the same quality for hours.
MetalHead09
Thursday, November 13, 2008 @ 1:01:04 AM
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FeyeR
Thursday, November 13, 2008 @ 1:03:38 AM
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As a gamer, I expect more and more out of games. Spending $60 on a game that will last me less than 10 hours doesn't feel worth it.
Look at Metal Gear Solid 4, now that was worth it. And when I compare that to Heavenly Sword (though a great game), which lasted me about 5 hours, I feel that I have wasted my money in a way.
Gabriel013
Thursday, November 13, 2008 @ 1:22:55 AM
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Wage SLAVES
Thursday, November 13, 2008 @ 2:59:33 AM
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I don't care how long GoW III is I'll buy it. Just please let it be in all that 1080p Glory like that awesome trailer! Kratos is a BAD ASS!
Last edited by Wage SLAVES on 11/13/2008 3:01:00 AM
TheRaPtuRe
Thursday, November 13, 2008 @ 4:47:03 AM
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LunaticFringe
Thursday, November 13, 2008 @ 6:11:58 AM
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whooka
Thursday, November 13, 2008 @ 6:20:14 AM
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Gabriel013
Thursday, November 13, 2008 @ 9:44:52 AM
Tim Speed24
Thursday, November 13, 2008 @ 7:30:08 AM
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I tend to think it was made short to fit on that other console...because of the format they use.
CH1N00K
Thursday, November 13, 2008 @ 8:09:57 AM
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I agree with you, If you're going to make a short "pretty" game then there should be some great online to back it up to justify the cost. I'm kind of past the days where I will pay 60 bucks for a game that I play for 6-8 hours and then don't touch anymore. For really long games they can get away with it a bit because by the time you've played 60 - 80 hours (or more) You've got your money's worth and feel justified, but a shorter game even with great quality, you still feel kind of ripped off when you beat it the day you bought it.
Last edited by CH1N00K on 11/13/2008 8:10:24 AM
Buckeyestar
Thursday, November 13, 2008 @ 8:22:01 AM
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Aftab
Thursday, November 13, 2008 @ 9:42:35 AM
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And ofcourse, although the number of hours of play isn't nearly as important other elements of the game, it can heighten or increase the overall sense of quality. For example, although I wasn't really a fan of the sluggish feel of Gears, I was impressed how much more gameplay was in Gears2, both through a larger single player campaign, and additional modes such as Horde.
Last edited by Aftab on 11/13/2008 9:44:20 AM
Ultimadream
Thursday, November 13, 2008 @ 10:17:44 AM
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but any other game genre i dot mind, if the main games short you can stil have online play,multiplayer and extra goodies which can keep you occupied, the PS3 thropie system is also a nice way of keeping them lasting longer
Joe_III
Thursday, November 13, 2008 @ 11:25:23 AM
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This isn't a quality v. quantity issue. Game length is certainly a factor for the overall quality of a game. Rather, plot is. And most developers don't have the ability to tell a great story while keeping the game fun and exciting in under 12 hours.
Ben Dutka PSXE [Administrator]
Thursday, November 13, 2008 @ 12:30:43 PM
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coverton341
Thursday, November 13, 2008 @ 2:23:39 PM
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Aftab
Thursday, November 13, 2008 @ 9:49:07 PM
Last edited by Aftab on 11/13/2008 9:50:05 PM
Aftab
Thursday, November 13, 2008 @ 10:08:32 PM
xStatiCa
Thursday, November 13, 2008 @ 5:09:24 PM
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He will have just as difficult time convincing me about games too. You can not take length of gameplay over quality or vice versa. You need both to have a great game. Some developers deliver both and some deliver on only one. Why choose only one when when you can have both? If some developers can deliver then others should be able to too.
Last edited by xStatiCa on 11/13/2008 5:10:47 PM
Daedusian
Thursday, November 13, 2008 @ 6:52:08 PM
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I do agree tho, the length of a game does not bother me, unless I am really enjoying myself. Like he basically stated, it's better to fit the disc with as much "fun" and less repetition than to have both.
Last edited by Daedusian on 11/13/2008 6:53:52 PM
WorldEndsWithMe
Saturday, November 15, 2008 @ 12:07:57 AM
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Xplicit
Tuesday, November 18, 2008 @ 4:38:59 PM
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inFamous









WaR_HaWk
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Wednesday, November 12, 2008 @ 10:19:55 PM