LittleBigPlanet: The Quality IP That Battles Quality Sequels
Those "in the know" are well aware of LittleBigPlanet's greatness; it's one of the most innovative and accomplished titles of the new generation, and just about every reviewer will tell you exactly that.
But perhaps the sales numbers aren't representative of this particular title's exemplary quality. Sony's David Wilson spoke to GamesIndustry.biz on the subject and simply said, "This is an incredibly volatile time of year and the chart reflects that." Well, those charts say that LBP has only sold about 750,000 copies so far, while the likes of Guitar Hero: World Tour clocks in at about 1.2 million and Gears of War 2 hits the top with well over 2 million copies sold already. Now, granted, both of these titles are wonderful games, but is LBP that far beneath either in terms of quality? Of course not, and Sony hopes that by "word of mouth," the sales will continue to rise for Media Molecule's ambitious platformer. Also, they talk about the difficulties of selling a new IP; sequels with established name recognition are easy to sell by direct comparison. As Wilson said:
"LittleBigPlanet has also sold well given that this is a brand new IP...Our industry is littered with examples of brand new innovative titles that have been lauded by the critics but have sold dismally," Wilson added. "But Sony is delighted and honored to be working with hugely talented developers who can create brilliantly creative original games."
We're just hoping that word of mouth starts to spread quickly, because if the developers aren't sufficiently rewarded for the likes of LBP, that would a great injustice. Would you not agree, fellow gamers?
Related Game(s): LittleBigPlanet
11/19/2008 John Shepard
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Comments (34 posts)
Scarecrow
Wednesday, November 19, 2008 @ 10:31:20 PM
Wage SLAVES
Thursday, November 20, 2008 @ 6:15:38 PM
Scarecrow
Wednesday, November 19, 2008 @ 10:29:16 PM
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It brought it closer to Resistance 2, Fallout, and other big games.
That really is the thing which I see here.
Other than that I'd say that it will sell more as time goes on.
Personally I'm extremely happy with the game. And I don't care if people buy it or not, I'm the one having all the fun.
I also think that this is the kind of game that when it has its own time to shine it will sell a lot more. Christmas looks good for it.
They really gotta advertise this game as a pure party game. And it is, it's the ultimate party game if you ask me.
Phoelix
Thursday, November 20, 2008 @ 1:26:25 AM
It may not have been a good option, but it was the best one they had.
LightShow
Wednesday, November 19, 2008 @ 10:40:53 PM
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If Sony's director of marketing decided to get up and say "lets invest a substantial wad of cash into a MASSIVE advertising campaign" I'm sure it would work.
They have superior hardware, superior software, and a superb (if not a dominating) network. all it has to do is get the word out.
Scarecrow
Wednesday, November 19, 2008 @ 10:55:00 PM
Think 'bout it...imagine this commercial:
"Ever wanted to relive your dreams in real life? Well too bad, but you can relive them in LBP! And not along, play with your friends online(or not).
PSN = Online gaming fun for FREEEE! Get in and have fun!"
How hard can that be?
LightShow
Thursday, November 20, 2008 @ 10:51:59 AM
Fabi
Wednesday, November 19, 2008 @ 10:51:51 PM
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Even the Japanese R2 commercial is better than the crap were getting.
Those obscure commercials with the people walking in slow motion and Sackboy in the reflection of a buildings windows doesn't make anyone wanna play it.
It's cool looking, but that's about it.
They need to zoom in and really let people (kids) get a good look of Sackboy.
LBP hasn't even been close to what I thought it would be.
The_Vandelizer
Wednesday, November 19, 2008 @ 10:53:14 PM
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caliblue15
Wednesday, November 19, 2008 @ 10:54:12 PM
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Tatsujin
Wednesday, November 19, 2008 @ 11:04:55 PM
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Sony should think about firing who ever is in charge of the advertisments... shit, for all anyone cares put Ben on the spot im sure he will do a hella lot better than the chump right now...
caliblue15
Wednesday, November 19, 2008 @ 11:12:46 PM
Ultimadesires
Thursday, November 20, 2008 @ 1:40:39 AM
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I havent experience and online game on LBP with out lag ad it usually takes about 15 -30 minutes just to get in a match without something failing, i'd love the game if it worked but i just cant enjoy it like it is
Scarecrow
Thursday, November 20, 2008 @ 11:48:37 AM
Aftab
Thursday, November 20, 2008 @ 9:32:31 AM
crapreviews
Thursday, November 20, 2008 @ 7:53:51 AM
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the commerical was real short. showed 2 ppl in front of a tall building and in the glass windows was sackboy and other things from LBP. that's all. then it just went to the PS3 logo and that was it. didn't even say the name of the game...lol
Last edited by crapreviews on 11/20/2008 7:54:46 AM
caliblue15
Thursday, November 20, 2008 @ 8:52:47 AM
Scarecrow
Thursday, November 20, 2008 @ 11:51:28 AM
Seriously if people like you would care to read the guidelines things would be fine.
Basically don't COPY + PASTE stages from other games.
Creating the EXAAAAAAAACT same stage/scene from MGS1 is not original.
Now, creating a MGS1 INSPIRED level is 100% fine.
ec0li
Thursday, November 20, 2008 @ 11:43:26 AM
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bamf
Thursday, November 20, 2008 @ 8:48:51 PM
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whooka
Friday, November 21, 2008 @ 6:48:52 AM
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Thinker
Friday, November 21, 2008 @ 1:48:19 PM
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WaR_HaWk
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Wednesday, November 19, 2008 @ 10:29:03 PM