Ubisoft Confirms They're "Working Hard" On Assassin's Creed 2
Assassin's Creed was one of 2007's best, and we at PSXE have been craving a sequel ever since completing that memorable adventure.
Unfortunately, we first heard that Ubisoft wouldn't issue a sequel unless there was enough fan demand for it. Hence, a number of petitions popped up, prompting the publisher to get moving, and we believe the multi-million-selling AC should've been enough to prove that a sequel would succeed. Well, whatever the reason, it seems Assassin's Creed 2 will become a reality. According to Joystiq, a Ubisoft executive confirmed that the team was "working hard" on the sequel, although he wasn't about to issue an estimated release date. Some say it may not release until 2010 but at this point, we only care about the confirmation that AC2 is indeed in the works, because we absolutely loved the original. Of course, if they speed up development, this sequel will immediately become one of our most anticipated titles of 2009...think there's a way the fans can once again play a role? You know, something like, "c'mon, we want it sooner!" Or won't that work?
Anyway, despite the rumors, this is the first time Ubisoft has issued an official reply to the question, and we couldn't be happier with the answer. Now we'll start scrounging about for any new info for Assassin's Creed 2. Stay tuned!
11/26/2008 Ben Dutka
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Comments (58 posts)
CH1N00K
Wednesday, November 26, 2008 @ 1:45:30 PM
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killzone100
Wednesday, November 26, 2008 @ 1:50:30 PM
Arvis
Wednesday, November 26, 2008 @ 2:44:10 PM
Tim Speed24
Wednesday, November 26, 2008 @ 3:36:12 PM
QuasarSquirrel
Wednesday, November 26, 2008 @ 2:13:21 PM
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ThePoetRazel
Wednesday, November 26, 2008 @ 2:38:46 PM
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Zaben
Wednesday, November 26, 2008 @ 2:45:40 PM
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FLYING_APE
Wednesday, November 26, 2008 @ 3:14:46 PM
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Ultimadream
Wednesday, November 26, 2008 @ 3:46:15 PM
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chicko1983
Wednesday, November 26, 2008 @ 3:48:09 PM
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It had so much potential but lack of creativity with missions ruined the game.
I think seeing Jade Raymond in all of the interviews prior to the game's release was the best part of this game.
Last edited by chicko1983 on 11/26/2008 3:51:18 PM
Gogaku
Wednesday, November 26, 2008 @ 4:01:13 PM
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If they make the sequel more like GTA and less like Spiderman 2, I will buy it, otherwise... naah.
flux equals rad
Wednesday, November 26, 2008 @ 5:38:26 PM
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Ben Dutka PSXE [Administrator]
Wednesday, November 26, 2008 @ 5:46:07 PM
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First of all, you DON'T do the same thing over and over. You may undertake the same type of missions, but there are about FIVE of them, and they get more challenging as time goes on. This can get repetitive and even tiresome; I won't deny that, but considering the fact that you didn't have to do all of them, the game would remain fresh if you just followed the plot-advancing missions.
Furthermore, I have yet to see a populace like AC's in any other game. It's more realistic in terms of NPC activity and diversity than any other I've seen, and Altair's interaction with them was sublime. The stealth, battle, and general control mechanic were fantastic, the AI shows sparks of a new generation upgrade, and the visuals were VERY impressive. The story isn't bad, and simply clambering about is so smooth and addictive, I could've done just that all day long.
Thing is, with all the good that's involved in the game, from graphics to sound to controls to immersion to presentation, there's no way on earth anyone with a BRAIN can score this game below a 9.
bearbobby
Wednesday, November 26, 2008 @ 6:33:25 PM
Now I'm not saying that AC was perfectly implemented, yes it could use a better and more varied mission structure, but give credit where it's due. I don't know how many hundreds of times I jumped down from a roof and knifed a guy in the neck to save some citizen who says the same thing as the last guy I saved, but I can tell you I had a blast each frickin' time! lol
I personally am looking forward to a sequel as I think there's a lot they can do, including different time periods and such. Also I hope they offer some kind of reward for collecting all the flags from various areas in the next installment, perhaps new costumes to help disguise yourself, or alternate weapons, or even unlocking a special multiplayer mode with Assassins working in tandem to take out multiple targets! Tell me that wouldn't kick serious ass!
Wage SLAVES
Wednesday, November 26, 2008 @ 8:45:32 PM
Aftab
Wednesday, November 26, 2008 @ 8:55:21 PM
Ben Dutka PSXE [Administrator]
Wednesday, November 26, 2008 @ 9:29:11 PM
chicko1983
Thursday, November 27, 2008 @ 12:37:13 AM
You said:"You may undertake the same type of missions, but there are about FIVE of them, and they get more challenging as time goes on...the game would remain fresh if you just followed the plot-advancing missions."
Having only 5 types of missions is pretty repetative in my opinion and I only did the plot advancing missions and found it repetative.
And I didn't find that the investigation segments or assasinations of any of the first 6 or 7 bosses (I gave up at that point) got any more challenging. Sure there were more guards and their alert status was heigtened but it was still easy to get around them using "stealth" i.e. hide in a pack of monks jump out and assasinate the guy and then run off along the roof every single time. Plus the combat was just about counter-attacking which was pretty much hold the defense button and then hit square at the right time. You could sit and fight what seemed like 50 enemy soldiers by pressing two buttons. It never increased in dificulty as only one person at a time would attack.
Yes it scores well, depending on how you judge a game.
Graphics: 9
Controls: 9
Sound: 9
Technically the game is brilliant and the innovation level is high. So based on that the game deserves a high score and I have no quams about that.
but Lasting Appeal: 0
As I wrote in an earlier comment, the game had so much potential. The second one can be great by simply doing the great things the first game did but add more types of missions.
Last edited by chicko1983 on 11/27/2008 12:42:30 AM
Aftab
Thursday, November 27, 2008 @ 1:22:56 AM
All games involve repetition (talkin' to you chicko). And when you've played a game straight for 12 hours and still got to write a well-edited review for the A.M., one isnt going to be happy camper, or a capable judge, and even a masterpiece can be laborious to play, while a weaker game can be less of a chore. Yeah, I only played AC once, and most likely, I won't play it, again. But that takes nothing away from the quality of the title, in the same way that their are blockbusting, award-winning films out there that must be seen, even if only once.
Last edited by Aftab on 11/27/2008 1:23:55 AM
chicko1983
Thursday, November 27, 2008 @ 3:01:57 AM
BUT, I am not swayed by reviews. Your point is exactly why I dont take much notice of reviews and rarely read them before I play a game. The above comment is whole heartedly my opinion. I bought this game because I thought it could have been a ripper after seeing videos of short playable demos of it.
And I disagree with your point that "when you've played a game straight for 12 hours and still got to write a well-edited review for the A.M. ... even a masterpiece can be laborious to play"
Several games which I have played for more than 12hrs straight (FFIV, FFIX, FFX, MGS3, MGS4, SotC, and GT2 and going back to NES days when you couldnt save: Faxanadu, Super Mario Bros. 2 and 3) would have been a joy to write an article on straight after.
All of those games have forms of repetativness but none of it felt like the repetativness in AC. you could experience everything there was in that game within the first 2 hrs of playing it. And that is its problem.
A great game always feels "fresh" to play no matter how many times you have played it. This game does not have that feeling nor do many others of this generation which have won awards. Aside from MGS4, there are no games which I have played through and wanted to play through again.
Maybe this topic could become an article Ben: This generation's game reviews have lost credibility because of deadlines, exclusive deals, and reviews of incomplete builds and not all game modes.
Last edited by chicko1983 on 11/27/2008 3:23:12 AM
chicko1983
Thursday, November 27, 2008 @ 3:01:57 AM
BUT, I am not swayed by reviews. Your point is exactly why I dont take much notice of reviews and rarely read them before I play a game. The above comment is whole heartedly my opinion. I bought this game because I thought it could have been a ripper after seeing videos of short playable demos of it.
And I disagree with your point that "when you've played a game straight for 12 hours and still got to write a well-edited review for the A.M. ... even a masterpiece can be laborious to play"
Several games which I have played for more than 12hrs straight (FFIV, FFIX, FFX, MGS3, MGS4, SotC, and GT2 and going back to NES days when you couldnt save: Faxanadu, Super Mario Bros. 2 and 3) would have been a joy to write an article on straight after.
All of those games have forms of repetativness but none of it felt like the repetativness in AC. you could experience everything there was in that game within the first 2 hrs of playing it. And that is its problem.
Maybe this topic could become an article Ben: how this generation's game reviews have lost credibility because of deadlines, exclusive deals, and reviews of incomplete builds has lead to review becoming pointless.
ceedot
Thursday, November 27, 2008 @ 4:43:39 AM
The_Benny
Wednesday, November 26, 2008 @ 6:00:51 PM
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It was still one of the highlights of last year though, especially with regards to the engine and the animation. I did everything there was to do in the game except flag collecting and enjoyed it all, save for maybe the last few fights in the story.
QuasarSquirrel
Wednesday, November 26, 2008 @ 9:10:00 PM
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The second one will be good I'm sure, I just thought the first one could have been a bit better. This is understandable in part because the engine the team created is awesome and they were, I'm sure, pressed to get it out the door and into the hands of consumers.
WorldEndsWithMe
Wednesday, November 26, 2008 @ 10:59:55 PM
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Aftab
Thursday, November 27, 2008 @ 1:32:58 AM
WorldEndsWithMe
Thursday, November 27, 2008 @ 3:50:25 PM
Aftab
Thursday, November 27, 2008 @ 4:14:23 PM
Last edited by Aftab on 11/27/2008 4:16:05 PM
Aftab
Thursday, November 27, 2008 @ 1:36:24 AM
LightShow
Thursday, November 27, 2008 @ 7:07:53 AM
Aftab
Thursday, November 27, 2008 @ 4:05:11 PM
Akuma07
Thursday, November 27, 2008 @ 7:09:53 AM
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i played the game till i got about halfway through, then got bored and stopped playing it.
i cant really remember why.
but then i picked it up again a few months ago, and i discovered a new found love for the game. maybe because i started to discover many different things you could do, or ways you could complete missions.
if a game like AC is repetitive, then it is the players fault. the devs gave everyone several different ways to complete assassinations. most people mite have chosen the easiest, which is most likely the same every time.
in the end, the game IS called ASSASSINS creed, so obviously the game will involve you assassinating alot of people. and THAT is the point that everyone is saying is repetitive.
if you ask me, GTA is more repetitive, they are exactly the same everytime, just bigger, and slightly better graphics.
Akuma07
Thursday, November 27, 2008 @ 7:14:38 AM
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send him to swim school or something.
"he's the elite member of a secret organisation responsible for keeping the world from falling into a war, he's killed countless warriors, and some of the most important people of the templars, but...oh yeah...he cant swim"
Dewi47
Thursday, November 27, 2008 @ 2:00:46 PM
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King James
Thursday, November 27, 2008 @ 2:50:02 PM
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AC started feeling like a chore after the 3rd or 4th mission. The story was horrible. There was no reason why they had to do that whole step that into that machine to recall the memories of Altair. That is just horrible story-telling. And the flag collection thing was just there. There was no incentive to collect them. They were just there.
AC2 will most likely be a rental for me.
Last edited by King James on 11/27/2008 2:52:08 PM
WorldEndsWithMe
Thursday, November 27, 2008 @ 6:39:44 PM
QuasarSquirrel
Thursday, November 27, 2008 @ 9:53:15 PM
MetalHead09
Friday, November 28, 2008 @ 11:58:26 AM
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Assassin's Creed









killzone100
Reply
Wednesday, November 26, 2008 @ 1:39:08 PM