Sonic Unleashed Falls Short, Developer Offers Explanation
Remember the good ol' days when Sonic was a bad-ass blue streak who offered some of the most entertaining interactive experiences around? Well, things started to go downhill rapidly after a few excellent installments on the Dreamcast (so it wasn't the transition to 3D that killed it), and the old-school fans want to know only one thing: why?
The latest release, Sonic Unleashed, is actually quite decent and certainly better than the atrocious Sonic the Hedgehog a few years back, but most reviews will tell you that the game suffers due to incessant brawling levels that seriously interrupt the flow of the game. Well, IGN's David Clayman caught up with one of the Unleashed developers and wanted to know why Sonic Team just couldn't cut the mustard anymore. The answer was in IGN's Three Red Lights podcast:
"I asked one of the developers at TGS, you know I was like, come on everybody just wants Sonic running, like whats up with the werehog? And he was like, well, heres the deal... he runs at this miles per hour, kilometers per hour, and he laid out all of the statistics on how fast this hedgehog goes, and he was like In order to make a game where Sonic is running and everybody enjoys the whole thing we'd have to design this many miles of level, and it was some ungodly number. And he's like and that would be like maybe a three hour game and I was like wow, well that kinda stinks and he's like yeah, so we gotta do this other stuff."
So essentially, due to Sonic's crazy speed, the designers simply couldn't create a world that could hold this fleet-footed hero. Hence, they had to come up with a new element to the gameplay; either that, or have a "three hour game." So the question is, do you buy this explanation, and if you do, would you want a shorter - yet higher quality - Sonic entry...?
Related Game(s): Sonic Unleashed
11/30/2008 Ben Dutka