GTAIV Caused Midway To Add More Realism To The Wheelman
Midway first announced The Wheelman quite some time ago, and it was initially scheduled to launch in the latter part of this year. But it suffered a setback and is now scheduled to release in early 2009; we don't remember the specific reason for the delay, but it was nowhere near as detailed as this one.
In an interesting revelation, The Wheelman creative director, Simon Woodroffe, spoke to Videogamer.com about how the advent of Grand Theft Auto IV significantly changed the gamer's expectations in regards to a realistic open-world title. We distinctly remember first playing GTAIV and saying to ourselves, "damn, this is way more authentic than before; we'll really have to concentrate on control." Clearly, we weren't the only ones who recognized this, and hence, expectations changed. Here's what Woodroffe had to say:
"Our game was already quite different, but GTA 4 moved the bar in terms of what people expected from an open-world driving game. Before GTA 4, open-world driving games generally had more accessible, more arcade-like, handling. Even the previous GTAs were like that. But GTA IV moved the bar towards realism - even super-realism, you know?
At first I found it fairly frustrating, in comparison with Wheelman, but it was different enough to make us say, 'Look, people obviously want a more realistic experience. They don't want to be given things for free'. They want to feel like the ultimate driving hero, but they don't want to feel like they're being given it for nothing - otherwise there's no sense of accomplishment. We started to get feedback from our focus testers, within weeks of GTA 4 coming out, that the basic driving was dropping in popularity. It had gone from being the most highly rated element, to one of the lowest on the list. And I'm looking at this and thinking, 'There's only one reason for this. GTA 4 has changed gamers' expectations.'"
Woodroffe concluded by saying it was their job as developers to stay "up-to-date" with the wants and needs of the gaming public, so they worked to make Wheelman more realistic based on the feedback they received. Now, after they've made the appropriate physics changes, he says the game is "right on the money in terms of what people expect from an open-world racer." We can't be sure if The Wheelman will prove to be a must-play title, but it's always encouraging when devs learn from other devs. We'll certainly be interested to play the final product.
Related Game(s): The Wheelman
12/1/2008 Ben Dutka
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Comments (15 posts)
Daedusian
Monday, December 01, 2008 @ 12:49:16 PM
killzone100
Monday, December 01, 2008 @ 11:17:07 AM
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Bugzbunny109
Monday, December 01, 2008 @ 3:05:18 PM
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shaydey77
Monday, December 01, 2008 @ 3:05:50 PM
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the amount of times ive turned especially left for some reason and ploughed into something in GTA 4 because of poor camera angle..
Not to mention how poor the handbrake is in EVERY car..especially when you just pick it in FWD cars and end up backwards..honestly youd swear these so called developers have never driven a car!! And i cant believe most of them are the ones who made such great games in the past!!
In short..if you base the driving on GTA4 you've just lost a sale.
djjake
Monday, December 01, 2008 @ 6:41:49 PM
the car driving is really good in gta iv
anyway
i love gta, but iv was a let down in terms of content and enjoyment, i played san andres everyday for at least 5hrs, gta iv, 3 hrs a week maybe?
i think they could take elements from gta iv certainly, make the physics good like the cars in gta and movement of everything, just keep it over the top movie style craziness and it will be a must own!
karneli lll
Monday, December 01, 2008 @ 3:24:59 PM
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AntDC
Monday, December 01, 2008 @ 4:14:29 PM
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kj313
Monday, December 01, 2008 @ 6:04:36 PM
WorldEndsWithMe
Monday, December 01, 2008 @ 11:17:37 PM
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bamf
Tuesday, December 02, 2008 @ 10:37:45 AM
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From the trailers and gameplay vids I've seen, The Wheelman looks nothing but average.
Last edited by bamf on 12/2/2008 10:38:24 AM

The Wheelman









kj313
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Monday, December 01, 2008 @ 10:49:54 AM