Jaffe's Latest Video Rant: Why Calling All Cars Didn't Work
Sometimes, nostalgia just gets in the way, even for video game visionaries like David Jaffe.
Jaffe's latest rant includes everything from certain GameStops that smell of "nerd sweat" (but he doesn't consider himself a "global GameStop hater") to "Australia" to what may be an oversight concerning his game, Calling All Cars. During the development of this title, Jaffe spoke a lot about returning to the entertainment purity we all enjoyed in our youth, from the early days of Atari and Nintendo. He even admits to wanting to recreate the glory time he spent with his SNES with Calling All Cars, and now admits he failed to recognize it might not measure up in 2008. The game itself wasn't bad at all; it's just that Jaffe's nostalgic endeavor may not have fit very well into this new generation. Here's part of his rant:
"I think on Calling All Cars one of the failures of that title was that I wanted players to feel the way I felt (burp) kinda sitting in my dorm room playing Double Dribble on the NES with my roommate, or playing Bomberman or whatever back in the early days of the SNES or the late days of NES, and I think we didn’t, you know, respect the fact that things had changed so much that, yeah, I think we delivered a product that probably would have been able to stand toe-to-toe with Rock & Roll Racing back in, what was that, 1993-94, but I think it really couldn’t sustain itself. Even though I think it was fun, it didn’t really have anywhere to go because it didn’t sort of, you know, adapt to the fact that the market and what gamers expect had changed."
Don't worry man, we know what you were trying to do. And it's hardly surprising; when you got your own studio, it's not a big shock that you might want to do what you've wanted to do since you first fell in love with gaming. It didn't work out so well, but at least it's out of your system. We still love ya. Now, about Twisted Metal PS3...
12/2/2008 Ben Dutka