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Jaffe's Latest Video Rant: Why Calling All Cars Didn't Work

Sometimes, nostalgia just gets in the way, even for video game visionaries like David Jaffe.

Jaffe's latest rant includes everything from certain GameStops that smell of "nerd sweat" (but he doesn't consider himself a "global GameStop hater") to "Australia" to what may be an oversight concerning his game, Calling All Cars. During the development of this title, Jaffe spoke a lot about returning to the entertainment purity we all enjoyed in our youth, from the early days of Atari and Nintendo. He even admits to wanting to recreate the glory time he spent with his SNES with Calling All Cars, and now admits he failed to recognize it might not measure up in 2008. The game itself wasn't bad at all; it's just that Jaffe's nostalgic endeavor may not have fit very well into this new generation. Here's part of his rant:

"I think on Calling All Cars one of the failures of that title was that I wanted players to feel the way I felt (burp) kinda sitting in my dorm room playing Double Dribble on the NES with my roommate, or playing Bomberman or whatever back in the early days of the SNES or the late days of NES, and I think we didn’t, you know, respect the fact that things had changed so much that, yeah, I think we delivered a product that probably would have been able to stand toe-to-toe with Rock & Roll Racing back in, what was that, 1993-94, but I think it really couldn’t sustain itself. Even though I think it was fun, it didn’t really have anywhere to go because it didn’t sort of, you know, adapt to the fact that the market and what gamers expect had changed."

Don't worry man, we know what you were trying to do. And it's hardly surprising; when you got your own studio, it's not a big shock that you might want to do what you've wanted to do since you first fell in love with gaming. It didn't work out so well, but at least it's out of your system. We still love ya. Now, about Twisted Metal PS3...

12/2/2008 Ben Dutka

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Comments (11 posts)

LightShow
Tuesday, December 02, 2008 @ 10:27:20 PM
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No forays into politics this time around? bummer...

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DragonSphere
Tuesday, December 02, 2008 @ 10:35:12 PM
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It's an alright game, just wish more people were online to actually play it...

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Fabi
Tuesday, December 02, 2008 @ 11:07:16 PM
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Double Dribble was so sick...I rented that game so many times that I could have bought it twice.

And thinking about it, that is a horrible name for a basketball game.

Last edited by Fabi on 12/2/2008 11:07:44 PM

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WorldEndsWithMe
Tuesday, December 02, 2008 @ 11:26:53 PM
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I still gotta believe it's possible to create an SNES era type game that could be insanely fun and popular, marketed correctly on PSN. But how to do it is beyond me. Did that guy actually belch in his rant? Classic Jaffe.

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chicko1983
Tuesday, December 02, 2008 @ 11:46:22 PM
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Doesnt the success of Mega Man 9 pretty much discount this comment by Jaffe?
MM9 is a good game, I was never really a fan, but when speaking to Mega Man fans they all say how MM9 made them feel nostalgic

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aaronisbla
Wednesday, December 03, 2008 @ 12:04:50 AM

it would if Jaffe made megaman 9...

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chicko1983
Wednesday, December 03, 2008 @ 1:13:44 AM

nah, he is saying that "it didn’t really have anywhere to go because it didn’t sort of, you know, adapt to the fact that the market and what gamers expect had changed".
This statement is completely untrue if you consider the success MM9 has had. Gamers will play a good game today regardless if it looks like something made back in the 90s.

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Qubex
Wednesday, December 03, 2008 @ 12:24:55 AM
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I played "Calling All Cars" maybe once; couldn't quite get into it....

Q!

"I aM HoMe"

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AntDC
Thursday, December 04, 2008 @ 12:32:40 AM

I think it's only you can only get it at the US Store.

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Gabriel013
Wednesday, December 03, 2008 @ 1:41:09 AM
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I'd pick it up if they slashed the price.

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Scarecrow
Wednesday, December 03, 2008 @ 1:59:45 AM
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He's honest that's what matters
And I could tell that-that game was based on being fun and out of the blue.

Kinda like the Mario Kart Battle mode or the Twisted Metal games. Just good old fun.

The replay value is what kills it though

There's not enough variety for it to really wow us.

That type of racing battle game has been done before in better ways. It just wasn't something new or better than any other party(battle) racing game.

Would've been more fun if you could create your character/car. Or if you had at least 50 stages to choose from.

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