Uncharted 2 Teaser Was Real-Time, Game Playable At GDC 2009?
When Uncharted 2: Among Thieves was announced, it came with the promise of a full cover feature in an upcoming Game Informer issue, plus a special teaser trailer. By now, we figure most all of you have seen that mini-preview, but we've got a little update for you:
That was real-time. GameZine confirmed with Naughty Dog's lead character artist, Richard Diamant, that what you see in that trailer "was all rendered real-time in our engine." Of course, the instant negative response to this information centers on the fact that it's a cut-scene, so it's not such a big deal if it's real-time. However, let's not forget that the visual gap between cut-scene and gameplay in Drake's Fortune wasn't very big. As GameZine was quick to point out, referencing a 2007 interview with Diamant, in-game character models and background graphics aren't much different in a cut-scene. Diamant said that in the first Uncharted, the "in-game models are the exact same models that are used in the cut-scenes," and they "also use the exact same textures." So despite a slightly better texture quality in the cut-scenes, Naughty Dog's goal is to "keep the players immersed as much as possible," which means the actual gameplay should look awesome. And in the case of the first title, it did.
Also, we'd like to add that a new rumor has popped up: this one says Uncharted 2 will actually be playable at the Game Developers Conference early next year, so perhaps Naughty Dog is further along in development than initially anticipated...? Here's hoping for a holiday 2009 release!
Related Game(s): Uncharted 2: Among Thieves
12/3/2008 Ben Dutka