Killzone 2: Not Even "Coming Close" To Maxing Out PS3 SPUs
The gaming world has been going absolutely crazy over Killzone 2 as of late, which is why we're calling the current hype, "KraZy." Oh yes...we're gonna patent that.
Anyway, we've already brought you inside an early build of the single-player campaign, revealed the release date, and kept you apprised of all new Guerilla/SCEA developments concerning the massively anticipated shooter. By now, you should be well aware of the this game's technical achievement, which is further testament to the unparalleled power of the PlayStation 3. However, is the machine capable of so much more? According to IGN's latest Play Beyond podcast, Jeff Haynes said that "even during the heaviest loads," Killzone 2 only uses about 60% of the available SPUs. The quote that has really gotten everyone talking today is as follows:
"It's incredible to see huge levels and see the deferred rendering and note that on all the SPU’s, even on the heaviest load were coming up to about 60%. They weren't coming close to maxing out. They had about 40% of space before they started tripping or saw slow down on some of the processes."
On top of which, Haynes said that Guerilla have already worked to clean up the alpha code which we (and other media outlets) received of the single-player campaign. He says he saw the latest version, which even we don't have, and certain elements like cut-scenes, load times and lighting have all be optimized. In case you've already forgotten, Killzone 2 doesn't release until February 27, so the team has plenty of time to make this bad-boy perfect. If you're not completely psyched for this one, after all these reports, you need to find yourself another hobby. Maybe stamp collecting.
Related Game(s): Killzone 2
12/5/2008 Ben Dutka
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Comments (80 posts)
Papa Burgundy
Friday, December 05, 2008 @ 1:42:37 PM
Reply
caliblue15
Friday, December 05, 2008 @ 3:11:35 PM
lolrrodlol
Friday, December 05, 2008 @ 11:44:31 PM
In the real world, any processor operating at maximum capacity is probably overloaded. But technically it doesn't have to be.
killzone100
Friday, December 05, 2008 @ 1:55:39 PM
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Random_Steve
Friday, December 05, 2008 @ 2:48:57 PM
The_R0gue_Ninja
Friday, December 05, 2008 @ 2:09:00 PM
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The_R0gue_Ninja
Friday, December 05, 2008 @ 2:13:34 PM
Reply
aaronisbla
Saturday, December 06, 2008 @ 12:30:54 AM
LCF
Friday, December 05, 2008 @ 3:36:43 PM
MirrorSoul
Friday, December 05, 2008 @ 4:08:28 PM
aaron3725
Saturday, December 06, 2008 @ 12:33:47 PM
Advent Child
Friday, December 05, 2008 @ 3:13:21 PM
Reply
chicko1983
Friday, December 05, 2008 @ 4:10:11 PM
I'm not up to date on the Killzone Universe, but aren't the Helgahst just humans in suits? I am hoping for big mech though, like the one at the end of the Helgahn trailer.
On the NeoGAF forums it was revealed that GG used MGS games for the inspiration of their bosses, hopefully this means some epic one on one boss battles against characters with a story rather than a huge monster appearing from nowhere with no explaination.
ec0li
Friday, December 05, 2008 @ 6:26:15 PM
Aftab
Friday, December 05, 2008 @ 10:00:38 PM
chicko1983
Saturday, December 06, 2008 @ 4:25:08 AM
ec0li
Saturday, December 06, 2008 @ 1:46:50 PM
Troy Powers
Friday, December 05, 2008 @ 3:26:23 PM
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lol...just my luck, there will be monsters in the next CoD. :)
NoSmokingBandit
Friday, December 05, 2008 @ 3:28:31 PM
Reply
Aftab
Friday, December 05, 2008 @ 10:04:31 PM
karneli lll
Friday, December 05, 2008 @ 6:10:35 PM
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Reccaman18
Friday, December 05, 2008 @ 6:33:30 PM
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somethingrandom
Saturday, December 06, 2008 @ 2:00:20 PM
dveisalive
Friday, December 05, 2008 @ 6:45:16 PM
Reply
karneli lll
Friday, December 05, 2008 @ 6:48:38 PM
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multiplatform games are strictly rentals because they usually are annoying ports. i know with exclusives im getting my moneys worth. Try playing R2 then switch immidiately to legendary n you'll see my point. The difference between quality of exclusives and multiplatforms is just vast.
karneli lll
Friday, December 05, 2008 @ 6:54:38 PM
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orangpelupa
Friday, December 05, 2008 @ 7:09:49 PM
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this news have 2 meaning
1.the developer just CAN'T use 100% SPU theoretical power. They only can use 60% theoretical SPU power.
its NORMAL for no-one cant use theoretical power.
it will be unbeliavable if someone can use MAX theoretical power.
2. the developer only can use 60% of the SPU thats mean they cant use 5 SPU but only able to code the game engine in 3 threads/process/whatever for 3 SPU. and just let the 2 SPU do nothing? O_o
(PS3 have 6 SPU, 1 for OS, 5 for game)
Last edited by orangpelupa on 12/5/2008 7:15:15 PM
LCF
Friday, December 05, 2008 @ 7:26:15 PM
Tatsujin
Friday, December 05, 2008 @ 8:45:47 PM
FLYING_APE
Saturday, December 06, 2008 @ 3:30:59 AM
Saber1989
Saturday, December 06, 2008 @ 10:49:12 AM
dveisalive
Friday, December 05, 2008 @ 7:13:16 PM
Reply
orangpelupa
Friday, December 05, 2008 @ 7:34:54 PM
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can you tell me any software that can utilize 100% of theoretical CPU power? :D
im sure u cant :)
because there's none ;)
as for SPE
yeah, 8th SPE is broken/disabled. i got the numbers confused, sorry, really sorry.
PS3 have 1 PPE + 7 SPE. -> 8 core CELL processor.
Cell is just like AMD X3 series.
its basically an X4 with 1 damaged core.
yeah, sony do this to cut the cost, and ofcourse improve yields.
so PS3 only have 7 SPE, 1 reserved for OS, 6 for games.
sorry, not 5 like i mentioned above, the number confusing :p
@dveisalive
PS3's power is at Raytracing
Last edited by orangpelupa on 12/5/2008 7:41:14 PM
Tatsujin
Friday, December 05, 2008 @ 8:48:27 PM
somethingrandom
Saturday, December 06, 2008 @ 2:07:31 PM
LCF
Friday, December 05, 2008 @ 7:49:55 PM
Reply
As for the PC.No matter how advance you upgrade your GPU it is still govern by the CPU of the PC and to date nothing can compare to the Cell.PCs are designed for multitasking in the workplace.Wanna work? Get a PC,wanna play games? get a console.It's just sad that ppl attack what they dont know or want to know and keep closed minds when the Cell is a break though in advanced chip design and Sony went to IBM (with Toshiba) to make this all possible.
HANZ64
Saturday, December 06, 2008 @ 9:57:21 AM
aaron3725
Saturday, December 06, 2008 @ 12:12:13 PM
And please stop telling people the Cell processor is the best CPU for gaming. CPU power is constantly increasing each year, the Cell is a couple years old, there are faster and better CPU's out now for gaming.
Stop misleading the young and the innocent.
somethingrandom
Saturday, December 06, 2008 @ 2:17:33 PM
dveisalive
Friday, December 05, 2008 @ 8:51:35 PM
Reply
LCF
Friday, December 05, 2008 @ 10:29:46 PM
HUSO
Saturday, December 06, 2008 @ 5:58:28 AM
karneli lll
Friday, December 05, 2008 @ 9:09:20 PM
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The_Chimeran
Friday, December 05, 2008 @ 9:42:52 PM
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Saber1989
Saturday, December 06, 2008 @ 10:51:56 AM
Saber1989
Saturday, December 06, 2008 @ 10:53:03 AM
Perry Katy
Saturday, December 06, 2008 @ 1:22:59 AM
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WorldEndsWithMe
Saturday, December 06, 2008 @ 2:41:43 AM
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FLYING_APE
Saturday, December 06, 2008 @ 3:32:52 AM
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Wage SLAVES
Saturday, December 06, 2008 @ 3:57:14 AM
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FLYING_APE
Saturday, December 06, 2008 @ 9:01:35 AM
superjew
Sunday, December 07, 2008 @ 12:55:10 PM
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PS3_Wizard
Monday, December 08, 2008 @ 8:53:07 AM
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cadpig
Monday, December 08, 2008 @ 7:46:12 PM
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Sometimes, double posts are accidents. I try to be careful and check.
Last edited by cadpig on 12/8/2008 7:50:38 PM
PS3_Wizard
Tuesday, December 09, 2008 @ 8:15:02 AM
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seismictech
Monday, December 22, 2008 @ 4:50:15 PM
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Killzone 2









GoldenShadow
Reply
Friday, December 05, 2008 @ 1:25:19 PM