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Killzone 2: Not Even "Coming Close" To Maxing Out PS3 SPUs

The gaming world has been going absolutely crazy over Killzone 2 as of late, which is why we're calling the current hype, "KraZy." Oh yes...we're gonna patent that.

Anyway, we've already brought you inside an early build of the single-player campaign, revealed the release date, and kept you apprised of all new Guerilla/SCEA developments concerning the massively anticipated shooter. By now, you should be well aware of the this game's technical achievement, which is further testament to the unparalleled power of the PlayStation 3. However, is the machine capable of so much more? According to IGN's latest Play Beyond podcast, Jeff Haynes said that "even during the heaviest loads," Killzone 2 only uses about 60% of the available SPUs. The quote that has really gotten everyone talking today is as follows:

"It's incredible to see huge levels and see the deferred rendering and note that on all the SPU’s, even on the heaviest load were coming up to about 60%. They weren't coming close to maxing out. They had about 40% of space before they started tripping or saw slow down on some of the processes."

On top of which, Haynes said that Guerilla have already worked to clean up the alpha code which we (and other media outlets) received of the single-player campaign. He says he saw the latest version, which even we don't have, and certain elements like cut-scenes, load times and lighting have all be optimized. In case you've already forgotten, Killzone 2 doesn't release until February 27, so the team has plenty of time to make this bad-boy perfect. If you're not completely psyched for this one, after all these reports, you need to find yourself another hobby. Maybe stamp collecting.

Related Game(s): Killzone 2

12/5/2008 Ben Dutka

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Comments (80 posts)

GoldenShadow
Friday, December 05, 2008 @ 1:25:19 PM
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I am going to have trouble waiting for this one.

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Papa Burgundy
Friday, December 05, 2008 @ 1:42:37 PM
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If K2 only uses 60% of the ps3's spu, I can't even comprehend what 100% will look like.

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caliblue15
Friday, December 05, 2008 @ 3:11:35 PM

You don't want it to use 100%... That is when framerate drops.. Think about it this way, do you ever want your CPU on your computer running at 100%.. no.. its bad.

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lolrrodlol
Friday, December 05, 2008 @ 11:44:31 PM

Ideally you want it to only just max out under the absolute heaviest load, while still performing all the necessary functions (ie no slowdown, glitches, ect.). Push it any farther and you're going to have problems because even under 100% load it will not be able to do everything it needs to do.

In the real world, any processor operating at maximum capacity is probably overloaded. But technically it doesn't have to be.

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EddPm6
Friday, December 05, 2008 @ 1:46:49 PM
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I'm pretty sure the world will end once a game runs at 100% on a ps3
*sarcasm

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xnonsuchx
Friday, December 05, 2008 @ 3:55:53 PM

Or the PS4 is announced! ;-)

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CH1N00K
Friday, December 05, 2008 @ 1:49:21 PM
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Bring it on...lol

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killzone100
Friday, December 05, 2008 @ 1:55:39 PM
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Maybe Uncharted 2 will come close.

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Random_Steve
Friday, December 05, 2008 @ 2:48:57 PM

Probably not, mainlt cos its probably only singleplayer (hopefully not). I reckon MAG will probably reach at least 80%

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The_R0gue_Ninja
Friday, December 05, 2008 @ 2:09:00 PM
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It will probably be around the third or fourth quarter of the PS3's life cycle before games start pushing its SPU power. Maybe not even then...

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The_R0gue_Ninja
Friday, December 05, 2008 @ 2:13:34 PM
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Come to think of it, there was a rumor running about some time ago, stating that Sony might use the same Cell Processor that is running the PS3, in the PS4(or whatever that console's name will be). Seeing as how Killzone 2 was only utilizing 60% of the power, it makes that rumor all the more plausible.

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coldbore
Friday, December 05, 2008 @ 2:14:57 PM
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do they even have the technology to create games that would use 100% of the ps3's power?

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Joe_III
Friday, December 05, 2008 @ 2:39:30 PM
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I haven't played the first one, but I just saw the trailer for this and I heard that its coming in Feb on kotaku...starting to get somewhat psyched...

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aaronisbla
Saturday, December 06, 2008 @ 12:30:54 AM

i loved the first game, but to judge what KZ2 will do from its first game wouldnt be fair to kZ2 to be honest.

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superjew
Friday, December 05, 2008 @ 2:47:27 PM
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I don't think we'll ever see it go that far, the ram and the video card for the PS3 aren't that great, just a classic example of a bottleneck like in any CPU. But I guess it could happen, obviously some developers are finally getting the hang of the thing.

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LCF
Friday, December 05, 2008 @ 3:36:43 PM

You dont understand the Cell.The Cell does all the rendering and RSX is left to draw on the screen(needs very little RAM to do this).Alot of programmers did not know the Cell,this type of processor has never been created before.So what they did was put alot of the work in the RSX,which it was not designed to do.So from that you got all those crappy ports.The Cell is basically virtial image processor.You'll see this in the high def. medical imaging machines in the medical world where the Cell is being used.You wont see 3rd party companies make amazing looking games without leaving the X360 behind.You'll only see amazing looking games from Sony's 1st and 2nd parties,They dont have to code for the X360 which is a limited outdated console(compared to PC now).The PS3 is still more powerful than any PC to date.Only way for PC to compete is have a Cell or equivalent CPU in the PC.Remember the Cell is designed to do all the rendering unlike a PC where its all on the GPU.Think outside the box.This is just stepping stone for the realizition of true A.I. ie Roadrunner.

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MirrorSoul
Friday, December 05, 2008 @ 4:08:28 PM

LCF your right, your the first person in a long while that has the correct statemnet.Developers for ports put all the stress on the RSX like a normal computer (Like the 360) when they arnt supposed to. Guerilla might be the first PS3 developer to figure this out and it will go up substantially when developers follow Guerilla's lead and do the same. I know believe after seeing KZ2 that Crysis is somewhat at leat possible on PS3 with medium preformance if they put time into it like Guerilla has!!

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aaron3725
Saturday, December 06, 2008 @ 12:33:47 PM

Superjew is correct on this one. A console system, just like a pc, has three basic components: CPU, GPU, and RAM. If one of these is lacking, it is going to hurt the whole system. More than likely the GPU or RAM is at 100% percent, which is creating a bottleneck for the cell and leaving it at 60%. Its like having a car with 500 horse power, but the transmission has only 3 gears, when 6 gears is needed to utilize the 500 horsepower to its full potential.

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Aftab
Friday, December 05, 2008 @ 3:00:09 PM
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I wonder, will there be big monsters in it like in R2 or Gears2?

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Advent Child
Friday, December 05, 2008 @ 3:13:21 PM
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Ben can you clarify that 27th date? I am getting mixed answers. Gamestop and Gamespot both have the 17th listed as release date?

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Ben Dutka PSXE [Administrator]
Friday, December 05, 2008 @ 8:15:41 PM

It's the 27th.

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Aftab
Friday, December 05, 2008 @ 3:14:59 PM
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Anyone? Monsters or no monsters?

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Aftab
Friday, December 05, 2008 @ 3:19:34 PM
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Thanks, guys.

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chicko1983
Friday, December 05, 2008 @ 4:10:11 PM

I hope there are not any monsters.
I'm not up to date on the Killzone Universe, but aren't the Helgahst just humans in suits? I am hoping for big mech though, like the one at the end of the Helgahn trailer.
On the NeoGAF forums it was revealed that GG used MGS games for the inspiration of their bosses, hopefully this means some epic one on one boss battles against characters with a story rather than a huge monster appearing from nowhere with no explaination.

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ec0li
Friday, December 05, 2008 @ 6:26:15 PM

I second the big mechs. Big mechs would be schweet. Are there any vehicles in the single and multiplayer? I'm already picturing huge explosions where big things go BOOM! 2009 is looking fantastic for PS3, can't wait!

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Aftab
Friday, December 05, 2008 @ 10:00:38 PM

Mechs, huh? I guess those are like monsters...with guns.

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chicko1983
Saturday, December 06, 2008 @ 4:25:08 AM

I just read on the gamespot.com.au hands on preview it says there is a mech with machine guns which the player controls called an "Exoskeleton". There is also a trophy for stomping on a certain amount of Helghan soldiers while using the Exoskeleton mech. I reviewed the Helghan Trailer and are now pretty certain that the mech at the end of it is the Exoskeleton.

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ec0li
Saturday, December 06, 2008 @ 1:46:50 PM

Mechs confirmed? and it comes with meatbags stomped by mechs trophy? -evil grin-

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Aftab
Monday, December 08, 2008 @ 1:57:49 AM

Sweet!

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Troy Powers
Friday, December 05, 2008 @ 3:26:23 PM
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Well, of course, there are monsters in the multiplayer. I don't know enough about KZ's story to guess whether ther will be monsters in the campaign mode. Doesn't really seem like that type of game to me though. Kinda like asking if there will be monsters in CoD.

lol...just my luck, there will be monsters in the next CoD. :)

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NoSmokingBandit
Friday, December 05, 2008 @ 3:28:31 PM
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@ Aftab
I doubt there will be anything close to the monsters in Resistance 2 (or any 'monsters' at all seeings as they are fighting other people) but i expect to see some crazy machines and junk.

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Aftab
Friday, December 05, 2008 @ 10:04:31 PM

"Crazy machines and junk".

Just "crazy"? Not "KraaayZeeee"! Sorry, I had to. "Slam Dunk"!!!! Oops. Don't know where that came from. Quick, name that game!

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Saber1989
Saturday, December 06, 2008 @ 10:46:56 AM

Lol @ Aftab

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Scarecrow
Friday, December 05, 2008 @ 3:45:42 PM
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ps3 is a powerful machine, the games which have come out this year have really shown that.

Killzone2 will be another one of those.

I normally don't like FPSs but this is one to get!

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bustin98
Friday, December 05, 2008 @ 4:53:41 PM
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I have some left over hype from Haze that I can give to Killzone...

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FLYING_APE
Saturday, December 06, 2008 @ 3:28:40 AM

LOL

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LightShow
Friday, December 05, 2008 @ 5:32:22 PM
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Ya! Thats what I like to hear!!!

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karneli lll
Friday, December 05, 2008 @ 6:10:35 PM
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this makes me comfortable with my decision to never buy multiplatform titles.

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Reccaman18
Friday, December 05, 2008 @ 6:33:30 PM
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@ ffgamera, how is not buying the same game stupid? If a game is multiplatform, why get it for both?

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somethingrandom
Saturday, December 06, 2008 @ 2:00:20 PM

What he meant is not getting it on either system because it's multiplatform.

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HANZ64
Friday, December 05, 2008 @ 6:35:14 PM
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This uses 60% of the SPU's and is only 60% complete. I'm sure they could bump it a little higher in the coming months.

I just wonder how GOW3 will look like...

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dveisalive
Friday, December 05, 2008 @ 6:45:16 PM
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This is the reason why Microsoft and Nintendo are going to have their new systems out before the PS4? due to the fact that the PS3 I think is the first system that is going to last for 2 generations. I wont be surprised if I see Xbox720 and Nintendo HD in 2011!

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karneli lll
Friday, December 05, 2008 @ 6:48:38 PM
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@ffgamera
multiplatform games are strictly rentals because they usually are annoying ports. i know with exclusives im getting my moneys worth. Try playing R2 then switch immidiately to legendary n you'll see my point. The difference between quality of exclusives and multiplatforms is just vast.

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karneli lll
Friday, December 05, 2008 @ 6:54:38 PM
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@ffgamera
dont get me wrong,there are some games like COD 4 that break my rule,but excellent multiplatform titles are few and very far apart.

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orangpelupa
Friday, December 05, 2008 @ 7:09:49 PM
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what is this?
this news have 2 meaning

1.the developer just CAN'T use 100% SPU theoretical power. They only can use 60% theoretical SPU power.

its NORMAL for no-one cant use theoretical power.

it will be unbeliavable if someone can use MAX theoretical power.


2. the developer only can use 60% of the SPU thats mean they cant use 5 SPU but only able to code the game engine in 3 threads/process/whatever for 3 SPU. and just let the 2 SPU do nothing? O_o

(PS3 have 6 SPU, 1 for OS, 5 for game)



Last edited by orangpelupa on 12/5/2008 7:15:15 PM

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LCF
Friday, December 05, 2008 @ 7:26:15 PM

The Cell has 8 SPEs the 8th is locked out to improve die yield.The 7th SPE is for the OS(Linux yellow dog OS utilize this most effectivly) The 6 SPEs and the core are used for rendering,mathematics,physics and all that other good stuff.Yes you can max out the processor to its limit,how else do you think CPU advanced?.We'd still be living in the stoneage if we all thought like you lol.

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Tatsujin
Friday, December 05, 2008 @ 8:45:47 PM

LCF Said what was needed to be said. You, my friend, don't know what your talking about.

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FLYING_APE
Saturday, December 06, 2008 @ 3:30:59 AM

I hate guys like this they even know what there talking about. I don't so i don't try ti lol. I just play the freakin games and get orgasms.

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Saber1989
Saturday, December 06, 2008 @ 10:49:12 AM

calm down Flying_Killzone, just try not to burst on the screen lol

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dveisalive
Friday, December 05, 2008 @ 7:13:16 PM
Reply

Another thing the graphics card in the PS3 is weak for their are higher ones and more memory in PC's today, but the Cell processor isnt even being used yet to its full potential. I mean a game like Uncharted only uses 2 spu's out of the total 7 that are available, for the 8th is used for I/O etc... and really the Cell is more powerful than any graphics card out to date, for the Cell can handle any graphics, it is just that developers would stop porting 360 games over to PS3, it would be better. Until theay realize that the PS3 has way more power/juice under the hood then we would get crazier everything! I do get tired of 360 fanboys talking crap with their outdated box!

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orangpelupa
Friday, December 05, 2008 @ 7:34:54 PM
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@LCF
can you tell me any software that can utilize 100% of theoretical CPU power? :D
im sure u cant :)

because there's none ;)

as for SPE
yeah, 8th SPE is broken/disabled. i got the numbers confused, sorry, really sorry.

PS3 have 1 PPE + 7 SPE. -> 8 core CELL processor.

Cell is just like AMD X3 series.
its basically an X4 with 1 damaged core.

yeah, sony do this to cut the cost, and ofcourse improve yields.

so PS3 only have 7 SPE, 1 reserved for OS, 6 for games.
sorry, not 5 like i mentioned above, the number confusing :p

@dveisalive
PS3's power is at Raytracing

Last edited by orangpelupa on 12/5/2008 7:41:14 PM

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Tatsujin
Friday, December 05, 2008 @ 8:48:27 PM

I can.. Grab one of the first CPU's ever made, throw it in a PC then throw in Crysis and see if it even starts the opening scene without the CPU frying ;)

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somethingrandom
Saturday, December 06, 2008 @ 2:07:31 PM

Or fire up Prime95 stress test on any PC and open Task Manager. You will see that any and all cores on the chip are maxed out at 100%.

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LCF
Friday, December 05, 2008 @ 7:49:55 PM
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Another thing to.It takes years for a game to be made a avg. game take 2-3 years.But with the Cell you are looking at a very advanced new type of Chipset that has never been done before and very radical even compared to the quad core from Intel.Once the dev. teams have a good handle on coding this beast and truely max out the Cell your looking at a game 6-7 years in production to see a truely stunning game.Alot of effort and alot of money.You are looking at movie studio budget to make a game.Like what ILM would charge for about 500-700 effects shots,Thats alot of money to invest in a game.

As for the PC.No matter how advance you upgrade your GPU it is still govern by the CPU of the PC and to date nothing can compare to the Cell.PCs are designed for multitasking in the workplace.Wanna work? Get a PC,wanna play games? get a console.It's just sad that ppl attack what they dont know or want to know and keep closed minds when the Cell is a break though in advanced chip design and Sony went to IBM (with Toshiba) to make this all possible.

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HANZ64
Saturday, December 06, 2008 @ 9:57:21 AM

You sure know your stuff LCF. When the new forums are back up, you should create a thread explaining all this technical jargon.

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aaron3725
Saturday, December 06, 2008 @ 12:12:13 PM

LCF, what are you talking about? 6-7 years to develop a game that will max out the cell processor? In that amount of time all the next generation consoles will be out, and sorry to break your heart, but the Ps3 and cell will be out dated. No developers will be pumping money into the ps3 if the ps4 is out.

And please stop telling people the Cell processor is the best CPU for gaming. CPU power is constantly increasing each year, the Cell is a couple years old, there are faster and better CPU's out now for gaming.

Stop misleading the young and the innocent.

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somethingrandom
Saturday, December 06, 2008 @ 2:17:33 PM

Sorry, there's no way the cell processor is faster than two ATI 4870 X2's with the top of the line Core i7 processor.

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dveisalive
Friday, December 05, 2008 @ 8:51:35 PM
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What is raytracing? I'll take a guess is is a texture or compression that makes the Cell give more detail to a shaded or area of an object?

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LCF
Friday, December 05, 2008 @ 10:29:46 PM

In computer graphics, ray tracing is a technique for generating an image by tracing the path of light through pixels in an image plane. The technique is capable of producing a very high degree of photorealism; usually higher than that of typical scanline rendering methods, but at a greater computational cost. This makes ray tracing best suited for applications where the image can be rendered slowly ahead of time, such as in still images and film and television special effects, and more poorly suited for real-time applications like computer games where speed is critical. Ray tracing is capable of simulating a wide variety of optical effects, such as reflection and refraction, scattering, and chromatic aberration.

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HUSO
Saturday, December 06, 2008 @ 5:58:28 AM

damn, i'd love to see real time radiosity solutions in games. but i doubt it'd happen this generation.

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karneli lll
Friday, December 05, 2008 @ 9:09:20 PM
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raytracing,i think deals with reflections, water effects right?

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The_Chimeran
Friday, December 05, 2008 @ 9:42:52 PM
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Only 60%. wow that is Krazy. it would be kool to see what game will push the PS3 to the limit. Until then I'm gonna eat some kookies until Killzone 2 finally comes out. Did i over do the k's?

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Daedusian
Friday, December 05, 2008 @ 10:12:56 PM

krap! you forgot one! ;)

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Saber1989
Saturday, December 06, 2008 @ 10:51:56 AM

lol I know Febuary is Black History month but could it be the months of 'K' and 'Z'

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Saber1989
Saturday, December 06, 2008 @ 10:53:03 AM

you know what forget that, kinda lloked like I spelt KKK for black history month, I mean they could delay the game for two days then March could be the month of 'K'

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Perry Katy
Saturday, December 06, 2008 @ 1:22:59 AM
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Just can't wait for this game ;)

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WorldEndsWithMe
Saturday, December 06, 2008 @ 2:41:43 AM
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"I would say impossible," said Steven Ter Heide when asked if Killzone 2 would work on Xbox 360. "We literally can't do this stuff on any machine other than the PS3."

Thought you guys might enjoy that nugget courtesy of Softpedia.

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FLYING_APE
Saturday, December 06, 2008 @ 3:32:52 AM
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This games makes me cum quicker then my gf... what?

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Wage SLAVES
Saturday, December 06, 2008 @ 3:57:14 AM
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K2 deserves a Flying Elbow Stage Dive!!! F-Yeah!!!! -Inspired by the randomness of Flying Ape..huh?! Killzone, I mean.

60% Another F-yeah!!!! Things keep lookin up

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HUSO
Saturday, December 06, 2008 @ 6:00:09 AM
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it's good to know that they are able to reach their goal and achieve only 60%. although usually any solution should use the processors at 100% and later on optimization of the code should result in higher yield.

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FLYING_APE
Saturday, December 06, 2008 @ 9:01:35 AM

how fu**ing dare you double post when there are kids starving all over the world. Ben delete him/her

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Aftab
Monday, December 08, 2008 @ 2:07:54 AM

Ape's totally zooted...

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HUSO
Saturday, December 06, 2008 @ 6:00:21 AM
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it's good to know that they are able to reach their goal and achieve only 60%. although usually any solution should use the processors at 100% and later on optimization of the code should result in higher yield.

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superjew
Sunday, December 07, 2008 @ 12:55:10 PM
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Before you start bowing to the almighty cell, it makes me wonder why a game like Crysis hasn't been announced for PS3 if the cell was so amazing? Sure you can argue that maybe the developers don't have a handle on the cell but I'm sure the game is a big enough deal that sony would help out. I personally still think that a modern day PC is more powerful than the PS3 right now, even at theoretical full capacity.

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HANZ64
Sunday, December 07, 2008 @ 4:22:24 PM

Did you read anything above?

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Arvis
Monday, December 08, 2008 @ 1:59:34 PM

Obviously, he didn't.

-Arvis

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PS3_Wizard
Monday, December 08, 2008 @ 8:53:07 AM
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Sorry for being late, but is seems like most of you didnt play the original KZ. No Aftab, KZ2 SHOULDN'T have monsters. If you go to your local gamestop, you should get a used copy of KZ on the ps2 (should be anywhere from $5-$15) That game focused on human vs. human combat. Unless they are going for a more unique story, and aren't following the previous story, there should be no monsters. How can you all be so hyped over a game without knowing the basics of the original?

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cadpig
Monday, December 08, 2008 @ 7:46:12 PM
Reply

C'mon if the Helghast are a bunch of mutated colonist. Why couldn't there be some mutated animals running around? Who know what was running around Helgha, before humans got there. I wouldn't get to bend out of shape if there is a giant mutated rat in the sewer system or packs Mutated attack dog.

Sometimes, double posts are accidents. I try to be careful and check.

Last edited by cadpig on 12/8/2008 7:50:38 PM

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PS3_Wizard
Tuesday, December 09, 2008 @ 8:15:02 AM
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I could care less what i was killing...as long as its blood covered the wall after emptying a clip into its body.

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seismictech
Monday, December 22, 2008 @ 4:50:15 PM
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i think the whole point of the article is saying that the game is only using 60% of all the potential processing power and still handling off making a visual eye candy. that's pretty impressive, i wonder what a game would look like if it used all 100% processing power. of course it would lag and have framerate issues, but i would like to see what it could render in those few seconds of lagging.

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