Killzone 2: Not Even "Coming Close" To Maxing Out PS3 SPUs
The gaming world has been going absolutely crazy over Killzone 2 as of late, which is why we're calling the current hype, "KraZy." Oh yes...we're gonna patent that.
Anyway, we've already brought you inside an early build of the single-player campaign, revealed the release date, and kept you apprised of all new Guerilla/SCEA developments concerning the massively anticipated shooter. By now, you should be well aware of the this game's technical achievement, which is further testament to the unparalleled power of the PlayStation 3. However, is the machine capable of so much more? According to IGN's latest Play Beyond podcast, Jeff Haynes said that "even during the heaviest loads," Killzone 2 only uses about 60% of the available SPUs. The quote that has really gotten everyone talking today is as follows:
"It's incredible to see huge levels and see the deferred rendering and note that on all the SPU’s, even on the heaviest load were coming up to about 60%. They weren't coming close to maxing out. They had about 40% of space before they started tripping or saw slow down on some of the processes."
On top of which, Haynes said that Guerilla have already worked to clean up the alpha code which we (and other media outlets) received of the single-player campaign. He says he saw the latest version, which even we don't have, and certain elements like cut-scenes, load times and lighting have all be optimized. In case you've already forgotten, Killzone 2 doesn't release until February 27, so the team has plenty of time to make this bad-boy perfect. If you're not completely psyched for this one, after all these reports, you need to find yourself another hobby. Maybe stamp collecting.
Related Game(s): Killzone 2
12/5/2008 Ben Dutka