Gamers Need To Take More Chances On Original Concepts
While analysts have said that innovation could be the prime casualty of the recession, what with publishers tightening belts and only investing in tried-and-true studios and concepts, I think it's time for gamers to open their minds a bit more. If it's true that we can expect more of the same ol' same ol' until we work our way through this crunch, perhaps the only way to promote ingenuity and originality is for gamers to reward developers who take risks. They took one, so why can't you?
Granted, I'm not saying that you should just run out and buy the first game you've never heard of; the purpose is to reward quality as well as freshness. But despite the glowing reviews for LittleBigPlanet, it hasn't performed at a level befitting a game of such accomplishment. Then there's Tim Schafer and Double Fine's Brutal Legend (which just found a home at EA), and while we all have high expectations, can we really have high sales expectations? Some will argue that we never see sequels to Schafer's stuff because he chooses to create unique IPs every time out, and while I'm sure there's some truth to this, we also have to accept a darker reality. Perhaps none of his titles sold well enough to warrant a bunch of sequels. Psychonauts, in my opinion, could've competed quite favorably with the platforming franchises like Jak and Ratchet and Clank, but of course, Schafer's gem didn't get any follow-up titles. But the game world is changing, and I think it's past time that we reward the risk-takers.
However, I would like to add this- I am immensely proud of the fact that gamers, for the most part, research their purchases more than any other entertainment fan out there. Or at least, it seems that way. The best sellers are often the highest rated; can we really say the same for movies? Or music? Or books? Of course not. In my experience, most gamers are savvy and informed, but unfortunately, with the massive influx of uninformed casual gamers, there's even less chance of innovation. There's less chance of risk-taking. This means we avid gamers need to pick up the slack and pay respect to those developers who work hard and take a huge risk by delivering something entirely fresh and new. Yes, we should maintain our vigilance and restrict our buying to good games (innovative or not; if it sucks, it's not worthy of a purchase), but we also need to keep a sharper eye out for stuff like LBP and Brutal Legend. Do the industry a favor, guys. Please. :)
12/12/2008 Ben Dutka
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Comments (24 posts)
Tim
Friday, December 12, 2008 @ 1:29:41 PM
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I have hopes that more risk-taking games will catch on, especially because of free demos that are now so popular. I know I will enjoy the newest NCAA Football 20XX, but I need to try out a game on which I have only seen promising reviews and don't know if it appeals to me. With the PSN, that's exactly what I get, and it has helped me make better buying decisions.
Wage SLAVES
Friday, December 12, 2008 @ 2:20:17 PM
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MetalHead09
Friday, December 12, 2008 @ 2:41:54 PM
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WorldEndsWithMe
Friday, December 12, 2008 @ 3:34:28 PM
bustin98
Friday, December 12, 2008 @ 3:14:51 PM
I would say the majority of high rated games end up selling well, but there are notables that get overlooked while others that maybe weren't as highly rated still sold better than average. Army of Two did well but wasn't a critical darling. Same with Kane & Lynch. Meanwhile Unreal Tournament got some high marks yet didn't make any news at all.
Some games get a free ride thanks to hype and that doesn't do any of us any good.
Joe_III
Friday, December 12, 2008 @ 3:34:56 PM
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B. I have no problems supporting original games. I just have problems supporting broken games. At least in 2008, just about every game that has been touted for its innovation (aside from LBP) has been seriously bunk. Fracture and Mirror's Edge come foremost to mind.
C. It's not just the consumers job to keep an eye out for the hidden gems. That's where game journalists come in (ahem). There are enough good games that actually gome out for consoles each year that my own personal budget for games gets to be somewhat thin -- especially with the new trend of almost every game getting a collector's edition, warranted or not. To see where my extra gaming dollars go, I rely upon here, kotaku, GI, and teamxbox to tell me what's worth looking at and what isn't.
@ Bustin98
There is a fairly small window for how long you are allowed to edit your post. I think it's only a minute or two before it forces you to delete or post again.
Last edited by Joe_III on 12/12/2008 3:35:52 PM
Reccaman18
Friday, December 12, 2008 @ 8:35:06 PM
LightShow
Saturday, December 13, 2008 @ 12:34:12 AM
Joe_III
Saturday, December 13, 2008 @ 1:00:58 AM
Unreal Tournament GOTY had all the features you mentioned. And yes, RPG maker kidna sucked, but I know one guy who got a job at Midway because of what he designed with that game.
@Light
The world was nowhere near as open as proclaimed, half the jumps you made were blind jumps hoping for a platform. There's no good fighting system, then they say you don't have to fight, but then they make levels where there is no choice but to fight.
WorldEndsWithMe
Friday, December 12, 2008 @ 3:39:14 PM
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As far as innovative original concepts go: meh I'm old and stuck in my ways :P
Last edited by WorldEndsWithMe on 12/12/2008 3:40:15 PM
ec0li
Friday, December 12, 2008 @ 4:42:35 PM
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Last edited by ec0li on 12/12/2008 4:46:55 PM
Reccaman18
Friday, December 12, 2008 @ 8:42:46 PM
kreate
Friday, December 12, 2008 @ 9:44:54 PM
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i feel bad LBP didn't do as good as it should of. LBP looks great! but i'm done with mario gameplay style of games. only reason why i would play it is if my gf forces me to play it with her. sorry psxextreme staff. but i do hope ppl buys more games like LBP so developers can make more original games.
LightShow
Saturday, December 13, 2008 @ 12:31:26 AM
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As for LBP, It really is a shame that it hasn't been performing like it should. In what other game can you walk around with a shark on your head, with mirrored sunglasses, a dollar chain and a basketball jersey? None other, and its a damn shame...
pavlovic
Saturday, December 13, 2008 @ 8:49:56 AM
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Some day we'll get bored of this oversold franchises.
We have seen new franchises this generation that are truly gems R:FOM, GeoW, Uncharted, LBP... but in the end everyone has/will have a sequel... maybe the new franchises are only for the first console lifespam years?
dveisalive
Tuesday, December 16, 2008 @ 9:29:22 AM
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Qubex
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Friday, December 12, 2008 @ 12:59:37 PM
Q!
"i aM hOMe"
Last edited by Qubex on 12/12/2008 1:00:03 PM