RE5 Dev On PS3: "I Haven't Found It To Be Too Tough"
From the beginning of the new generation, it has been an accepted fact that the PlayStation 3 is a difficult console to develop for; the PlayStation hardware has always been tough for designers in the early goings. But is it really that challenging? Resident Evil 5 Producer Masachika Kawata doesn't think so.
According to a recent Kikizo interview, Kawata said, "I can't really say that one platform is proving more problematic than the other" in regards to their work on RE5. He went on to say that the hotly anticipated survival/horror title is "being developed at Capcom internally on PC hardware." So obviously, due to the 360's similarities to the PC, it makes it easier for the devs to lift RE5 out of the PC architecture and place it into Microsoft's system. But even so, Kawata doesn't believe the PS3 isn't this nigh-on impossible programming nightmare; his simple and direct quote is as follows:
"The PS3 is often said to be more difficult. As someone developing for it, though... I haven't found it to be too tough."
Well, that may be a first, and it's quite refreshing. On the other hand, although it is indeed encouraging news for PS3 owners and other developers considering a PS3 venture, we do have to take Capcom's special engine into account. Kawata said that their "proprietary engine, the MT Framework" was created specifically for development on next-gen consoles, and "one of its particular strengths is ease of porting to different platforms." So of course, not every developer on the face of the earth will have this advantage, but even so, it's clearly doable. For the most part, we have seen a steep decline in the whining and complaining coming from developers (as legitimate as it may have been), so clearly, the PS3 isn't so formidable. Pretty standard stuff in the life any PlayStation, no?
Related Game(s): Resident Evil 5
12/22/2008 Ben Dutka