PS3 News: RE5 Dev On PS3: "I Haven't Found It To Be Too Tough" - PS3 News

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RE5 Dev On PS3: "I Haven't Found It To Be Too Tough"

From the beginning of the new generation, it has been an accepted fact that the PlayStation 3 is a difficult console to develop for; the PlayStation hardware has always been tough for designers in the early goings. But is it really that challenging? Resident Evil 5 Producer Masachika Kawata doesn't think so.

According to a recent Kikizo interview, Kawata said, "I can't really say that one platform is proving more problematic than the other" in regards to their work on RE5. He went on to say that the hotly anticipated survival/horror title is "being developed at Capcom internally on PC hardware." So obviously, due to the 360's similarities to the PC, it makes it easier for the devs to lift RE5 out of the PC architecture and place it into Microsoft's system. But even so, Kawata doesn't believe the PS3 isn't this nigh-on impossible programming nightmare; his simple and direct quote is as follows:

"The PS3 is often said to be more difficult. As someone developing for it, though... I haven't found it to be too tough."

Well, that may be a first, and it's quite refreshing. On the other hand, although it is indeed encouraging news for PS3 owners and other developers considering a PS3 venture, we do have to take Capcom's special engine into account. Kawata said that their "proprietary engine, the MT Framework" was created specifically for development on next-gen consoles, and "one of its particular strengths is ease of porting to different platforms." So of course, not every developer on the face of the earth will have this advantage, but even so, it's clearly doable. For the most part, we have seen a steep decline in the whining and complaining coming from developers (as legitimate as it may have been), so clearly, the PS3 isn't so formidable. Pretty standard stuff in the life any PlayStation, no?

Related Game(s): Resident Evil 5

12/22/2008 Ben Dutka

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Comments (16 posts)

Qubex
Monday, December 22, 2008 @ 11:18:26 AM
Reply

Good news! Limitation this gen has always been memory, not brute grunt!

Q!

"i Am HoMe"

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HUSO
Monday, December 22, 2008 @ 2:54:08 PM

i don't really think memory is a big issue. look at GOW2 on the ps2 and that console has only 32mb of ram. developers just have to work their way around it. the thing is most of the developers are coming from a background of developing for PCs where there's significanly more RAM available.

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Naga
Monday, December 22, 2008 @ 11:38:02 AM
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I think It's just the developers inability to learn completely new hardware thats is how PS3 is difficult.

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BeezleDrop
Monday, December 22, 2008 @ 1:22:13 PM
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If its really that "tough" to learn how to develop for any console than some Dev's didn't learn enough in school. And on the other hand some developer's have no problems with it, ex. Naughty Dog. It wasn't suprising Valve couldn't conjure the PS3. Finally more positive feedback, thats been deserved.

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WorldEndsWithMe
Monday, December 22, 2008 @ 1:30:17 PM
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Let it then be said that you need a modern up to date engine to dev for the PS3, so THAT's why others have said it's difficult to dev for: they have poop engines.

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Alienange
Monday, December 22, 2008 @ 3:47:18 PM

Bingo! And lol at "poop"

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www
Monday, December 22, 2008 @ 3:30:58 PM
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He's Japanese,it's obvious!

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LCF
Monday, December 22, 2008 @ 3:36:21 PM
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Well Duh! looks like Capcom realized that all the work goes into the Cell and the RSX is only left to draw on the screen.Its simple.It's actually easier to program the Cell then the Emotion chip(Vector coding can be a bytch most of the time)The Cell is a radical chip design.The programmers kept thinking old school chip design,by putting alot of if not all the work on the PS3 GPU;the RSX.Which it suppose to be all on the Cell.

Now If only 3rd parties utilize the PS3's power and come out with truely amazing games and just dummie down to the X360.So in this you see how the X360 is holding back the true advancement of video game technology.X360 is already outdated and has been compared to PC.The use of DVD tech that is not really designed for the High Def world(why you think HD-DVD and Blu-ray came out?)None of the 1st gen X360 came with HDMI for true HD experence.Infact it only supported 1080i for some time.I could go on and on about this.

Maybe when microsoft comes out with a new system in 2 years,they might have something with similar power as the PS3 and we see more advanced looking games from 3rd parties.But until they adopt the plan of utilizing the PS3 then port it down to the X360.You will only see more advanced looking games from Sony's 1st and 2nd parties.

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chicko1983
Monday, December 22, 2008 @ 3:46:27 PM
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Is Street Fighter 4 being developed with this engine also?

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dveisalive
Monday, December 22, 2008 @ 4:54:31 PM
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Its about time that someone understands or says that PS3 isnt hard to make games on. Mainly it is developers that have there own P-engines, that run smoothly on PS3. Especially EA, when they were having games running half the speed of of 60fps back then, and everyone is starting to catch on a little but the PS3 is still capable of more power etc...

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orangpelupa
Monday, December 22, 2008 @ 8:43:43 PM
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Playstations always a nighmare for developers. (atleast since ps2)

but eventually they (developers) just suck it up and able to create wonderful game.

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Wage SLAVES
Tuesday, December 23, 2008 @ 12:39:27 AM
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Maybe it was just previous game dev laziness. Man I got F.E.A.R. and it looked like a ps2 game. They were just regurgitating software for the quick buck.

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Deleted User
Tuesday, December 23, 2008 @ 10:18:04 AM
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I hope it becomes easier for them to develop for. The space is becoming the only benefit gamewise.

Its easier to work on DVD. Graphics really don't matter whichever they use.

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LCF
Tuesday, December 23, 2008 @ 11:24:10 AM

Wow Its funny I always see this from xbots that know that the PS3 has better graphics,they say its not about the graphics.Go back to your little group therpy sessions on the X360 forums where they all lie to themselves and each other, how the X360 is the 2nd coming of Jesus.

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seismictech
Tuesday, December 23, 2008 @ 12:44:18 PM

i'm a 360 fanboy and even i admit that the 360 is bottle necking what a true next gen game could look like. at first the ps3 seemed like sh** on it's release but if it can produce games like killzone 2, then i say let developers work their asses off to make the polished and intricate game out in the console.

i read an article a while back that the 360 held back some ideas that rockstar wanted to implement in GTA4, but the 360's limiting hardware only allowed for so much.

if there's going to be a GTA5, i want it be on the ps3 so it can optimize the storage capacity and have a huge game.

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seismictech
Tuesday, December 23, 2008 @ 12:40:54 PM
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i don't get how developers from Valve bi*** that the ps3 is a worthless machine and would never waste their time on it, yet insomniac, naughty dog, and especially guerrilla games make their titles sing on the ps3. not only that, god of war 3 is suppose to raise a new standard based on what jaffe's expressions on the preview build were.

in my opinion, it just makes developers like valve look like pansy PC game programmers with no initiative who are too scared to work outside the box and learn how to program on new architecture.

how else would've computer technology and appliance evolved if people didn't try to do harder things and work with new stuff? i can't stand people who want to stay back in the stone ages and maintain status quo with what's easy for our standards.

i've said it before many times, but that killzone 2 beta completely changed my thoughts on fps gaming and if valve and other companies are too half ass to actually make quality games on the ps3, then they're the ones who are going to look like that they have a crap catalog of games when compared to the likes of uncharted, mgs4, god of war 3, killzone 2, and such.

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