Prince Of Persia An Artistic Success, But Not Everyone Notices
Prince of Persia is one of the year's best, in our opinion, and thanks to an "Afterthoughts" IGN interview with series producer Ben Mattes, we learn a bit more about how the designers feel about the critical feedback.
Perhaps what's most interesting about the interview is the fact that Mattes believes not enough reviewers recognized the risks the team took when creating Prince of Persia. He hints at the possibility of the industry having "a stronger appetite for the familiar than it wants to admit" and also says:
"We set out to keep a few core fundamentals but to re-imagine everything else, discarding some very well entrenched ideas not only about the brand but also about videogames in general. What surprises me is how little these high level risks seem to be noticed and appreciated as attempts to shake up the industry and push things forward."
Even so, despite not getting quite the level of critical acclaim they wanted, Mattes appreciates the positive reviews that are far more prevalent than negative reviews. Mattes says he considers the game to be a "success" and he continues to "look back on the last three years very fondly." You can't satisfy everyone, so the aforementioned risks may go unnoticed and/or unheralded at times, but that doesn't stop this next-gen PSP from being a great accomplishment. For our part, we found the following comment to be the most intriguing:
"One of our ambitions from the first day with this game was to create the 'Art Game That Sells'. We knew we had in PoP some core game systems (acrobatics and combat) and a universe/theme that was strong enough to give us the luxury to take some risks and explore some unique ideas and themes. The theme of love and loss was one we wanted to explore, but in a unique way not just as a story but also through gameplay; a game where the penalty for failure is not artificially enforced by an arbitrary mechanic but rather self imposed by the player; a radical departure in the artistic direction with a much more 'storybook' feel. All of these, in my mind, were success stories for us and generally well appreciated."
We have to agree wholeheartedly that Ubisoft pulled off this "storybook" feel, and if you want to read the full interview, feel free; it's a good read. As far as the game, we certainly maintain it's one of 2008's gems.
Related Game(s): Prince of Persia
12/23/2008 Ben Dutka
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Comments (31 posts)
Aftab
Wednesday, December 24, 2008 @ 5:40:38 AM
djjake
Wednesday, December 24, 2008 @ 6:50:22 AM
and the boss battles were annoying with the special attacks where you have to press buttons at the right time to stop and counter attack, yet it doesn't hurt them
and when they always turn to the state of only being able to use the hand thing yet when you do try to use it they counterattack :(
Aftab
Wednesday, December 24, 2008 @ 7:23:15 AM
MetalHead09
Wednesday, December 24, 2008 @ 12:31:20 AM
Reply
GoldenShadow
Wednesday, December 24, 2008 @ 12:36:03 AM
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WorldEndsWithMe
Wednesday, December 24, 2008 @ 1:06:31 AM
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StrategicGnomer
Wednesday, December 24, 2008 @ 1:52:56 AM
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Aftab
Wednesday, December 24, 2008 @ 5:55:31 AM
FallenClyro
Wednesday, December 24, 2008 @ 2:42:01 AM
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karneli lll
Wednesday, December 24, 2008 @ 4:27:32 AM
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Aftab
Wednesday, December 24, 2008 @ 5:45:31 AM
Aftab
Wednesday, December 24, 2008 @ 5:58:31 AM
Alienange
Wednesday, December 24, 2008 @ 12:55:57 PM
whooka
Wednesday, December 24, 2008 @ 7:49:33 AM
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Aftab
Wednesday, December 24, 2008 @ 8:37:01 AM
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QuasarSquirrel
Wednesday, December 24, 2008 @ 8:59:26 AM
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popa
Wednesday, December 24, 2008 @ 9:14:00 AM
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Frenchy17
Wednesday, December 24, 2008 @ 11:08:04 AM
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superjew
Wednesday, December 24, 2008 @ 12:38:10 PM
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It did make some major improvements in smoothness and it was much better camera wise. I still think the best PoP they ever did was Sands of Time. Great platforming, and that's what PoP is all about. Still the best PoP game was PoP 2, I loved that game when I was a kid.
Alienange
Wednesday, December 24, 2008 @ 1:08:27 PM
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Blaiyan
Saturday, December 27, 2008 @ 5:20:25 AM
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Prince of Persia









karneli lll
Reply
Tuesday, December 23, 2008 @ 11:10:33 PM