F.E.A.R. 2 PS3 Won't Be A Port
The original F.E.A.R. was a hotly anticipated and intensely atmospheric title for the PC - and later, the Xbox 360 and PS3 - which received both critical acclaim and the respect of gamers everywhere. However, the console versions didn't fare so well, and the PS3 version suffered worst of all; the staggering frame rate very nearly crippled the production on Sony's new machine.
But you needn't worry about the same thing happening with the sequel, F.E.A.R. 2: Project Origin. According to a recent interview with CVG, primary art lead for the game, Dave Matthews, has assured everyone that the PS3 version of Monolith's latest project will not be a port. Day 1 Studios handled the console ports before, but now, Monolith is heading up development for the game on all three major platforms. Said Matthews:
"Now we're handling all three versions, we've changed our development structure to develop all three SKUs simultaneously and there's no lead platform. While there will be some slight variations between the different versions, so if you're on PC you can push some things further, our main goal is to make sure the experience is synonymous across all three platforms."
Also, you may wish to know that Monolith isn't interested in following the story that continued with the two expansion packs - developed by TimeGate - but will pick up where the full original title left off. As Matthews says, "F.E.A.R. was about Alma, F.E.A.R. 2 is about Alma, and we wanted to continue the story the way we originally intended." So that's your update from the Monolith camp, and we're just happy to learn we won't get another terrible port. We have high expectations for Project Origin, and now we don't have to concern ourselves with an inferior PS3 version.
Related Game(s): F.E.A.R. 2: Project Origin
12/28/2008 Ben Dutka