The Required RPG Transition
Fellow veteran role-playing fans, we need to adapt to the changing times. We need to accept the fact that our beloved RPGs of yesteryear will never exist again, and we have to embrace the brave new world of freedom and "open-endedness."
It's clearly the choice of the new generation, and as most of us have already realized, the true turn-based gameplay mechanic has all but died (Lost Odyssey may be the very last console title to ever have it). What we have now are either all-out real-time or real-time/turn-based hybrids that continue to lean more towards the real-time end of the spectrum. Then there's the concept of freedom, which some enjoy and others don't. For my part, I don't really consider wandering around a huge area as "freedom;" you don't really ever change the direction of the core storyline (no matter what you do), and although you can make plot-changing decisions, they're never what I would call momentous. In many ways, I see the advent of open-ended RPGs as more of a dodge: the developers have no need to generate an engaging and well-written storyline, nor do they need interesting and nicely developed characters. You can bypass all of that just by letting the player explore just about anywhere they wish under the guise of "freedom." But at the same time, there are plenty of inherent benefits to the idea, and we have to recognize those.
They're best used with this kind of highly advanced hardware, and the possibilities are almost limitless. So although the face of the RPG has changed considerably, we fans are just going to have to learn to adapt...or stop playing entirely. Perhaps the real downside is that games like Fallout 3 and Fable II - as good as they are - can only nab the new, younger next-gen gamers who don't remember the PlayStation days of Final Fantasy, Suikoden and Wild ARMs. Perhaps they will lose those old-school RPG fans, like myself. I can play both, even though I certainly prefer traditional turn-based for a variety of reasons, but I don't like this trend of completely eliminating one style and just focusing on real-time. Essentially, the lines between genres are getting very blurred...it's tough to distinguish what constitutes an RPG these days.
All I know is we had no difficulty ten years ago. And they were very different experiences. That's all I'm saying.
1/1/2009 Ben Dutka
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Comments (44 posts)
crapreviews
Thursday, January 01, 2009 @ 11:17:50 PM
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GoldenShadow
Thursday, January 01, 2009 @ 11:31:25 PM
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King James
Thursday, January 01, 2009 @ 11:34:15 PM
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a)fun
b)stop using those damn guns so much!! God, I get enough gunplay from the shooters. Use something else RPG developers! PLEASE!
BTW good point, Ben, about the "open-endedness" hiding the lack of good story. Fallout 3's story is par AT BEST. I was disappointed.
Last edited by King James on 1/1/2009 11:45:58 PM
FallenClyro
Friday, January 02, 2009 @ 5:55:18 AM
King James
Saturday, January 03, 2009 @ 1:18:44 AM
LightShow
Thursday, January 01, 2009 @ 11:40:59 PM
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I only ever use my psp to play the above-mentioned Wild ARMs and MHF2, and I'd like a better reason than the anniversary remake of FFII to try something new. I wonder if L5 will visit the psp...
Advent Child
Friday, January 02, 2009 @ 12:19:46 AM
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Advent Child
Friday, January 02, 2009 @ 6:09:11 AM
Joe_III
Friday, January 02, 2009 @ 12:34:29 AM
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RPGs haven't been good on any platform aside from Nintendo Handhelds for at least a decade now.
Games like Mass Effect, KOTOR, Fable, Oblivion, etc aren't really RPGs. They're more action-adventure.
Give me good old turn-based, isometric mapped, anime-haired classic RPGs with all the grind involved.
Arkhon
Wednesday, January 21, 2009 @ 4:08:12 PM
Ultimadream
Friday, January 02, 2009 @ 1:50:09 AM
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DIsmael85
Friday, January 02, 2009 @ 3:39:16 AM
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Ultimadream
Friday, January 02, 2009 @ 4:51:02 AM
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Joe_III
Friday, January 02, 2009 @ 7:19:04 AM
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But really, there are a game must have most of the following to be considered a real RPG.
Turn-based fights
Way too frequent random enemy encounters
At least 6 different character classes
At least 2 stupid love interests
One Wise Old Man who teaches you everything
Chests/Boxes/Bookshelves to search for loot
A new/used weapon armor system that's even more unfair than Gamestop
If an RPG doesn't have at least half of those, then its not really an RPG to me.
Arkhon
Wednesday, January 21, 2009 @ 4:15:23 PM
CH1N00K
Friday, January 02, 2009 @ 8:45:25 AM
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shreevin
Friday, January 02, 2009 @ 9:12:07 AM
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So IMO, let "RPG" die. We have no problem with FPS and to be honest Fallout 3 could have been an FPS if you so desired. You don't have to use the VATS.
To revisit my first thought, game categorizing is flawed. Example, let's compare Resident Evil and Parasite Eve. Both are similar in the fact that they're Horror/Survival, but RE is classifed as Horror while PE is a RPG just because of the battle system.
And what's even more silly is this Action/Adventure category...well DUH! EVERY game has action for christ sake! I have yet to see the "Let's watch paint dry!" game.
So to wrap up this rant, I say we need a revamping of the whole classification system anyway!
MetalHead09
Friday, January 02, 2009 @ 4:55:00 PM
Arvis
Friday, January 02, 2009 @ 1:35:15 PM
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Games like Oblivion and Fallout, while fun, are barely RPGs at all.
-Arvis
Joe_III
Friday, January 02, 2009 @ 3:48:01 PM
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Probably not. I didn't even bothering picking it up because everyone said is was oblivion with guns and i hated oblivion. It was more like a boring fps with swords than it was an rpg...
@arvis
Haven't tried eternal sonata...it sounded weird...is it any good?
Last edited by Joe_III on 1/2/2009 3:48:35 PM
MetalHead09
Friday, January 02, 2009 @ 4:58:25 PM
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WorldEndsWithMe
Friday, January 02, 2009 @ 8:38:12 PM
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Scarecrow
Friday, January 02, 2009 @ 9:08:55 PM
WorldEndsWithMe
Friday, January 02, 2009 @ 11:09:51 PM
BigBoss4ever
Saturday, January 03, 2009 @ 9:54:51 PM
robinhood2010
Saturday, January 03, 2009 @ 6:53:25 AM
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Of course, if you want that game, then buy it. Enjoy it? Can't complain.
I for one don't buy non turn based RPGs. If there is a game I want, I tend to get it from a mate, or second hand.
br0d1n
Saturday, January 03, 2009 @ 4:13:13 PM
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BigBoss4ever
Saturday, January 03, 2009 @ 9:53:16 PM
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Arkhon
Wednesday, January 21, 2009 @ 4:12:03 PM
Arkhon
Wednesday, January 21, 2009 @ 4:59:13 PM
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I will start by defining the acronym RPG. RPG stands for Role-Playing Game, meaning one where a player adopts the role of a character. Many comments here display ignorance of that fact.
The first RPG was called Chainmail, a tabletop game made by the recently deceased Gary Gygax focusing on player choice, as opposed to tabletop strategy games, which focused on combat and strategy. The first commercially available RPG was called Dungeons and Dragons, and remains the most popular of its ilk. DnD did not even have a set storyline, but rather relied on the creativity of Dungeon Masters to invent campaigns and adventures for the players to run.
The first electronic RPGs were text-based adventure games, focusing more on decision-making than character statistics.
What most people here refer to as "RPGs" really involve no role-playing or decision-making at all. Games like Final Fantasy, which have a set story line, set characters, and no choice outside of battle and travel are more accurately described as stat-based strategy games than role-playing. Mass Effect, Fallout 3, Fable 2, The Elder Scrolls series, Neverwinter Nights, etc. are far closer to real RPGs than any JRPG, despite combat happening in real-time.
@BigBoss4ever, RPGs cannot westernize because they originated in the United States. Chainmail had a western-style medieval setting. True RPG gamers play tabletop RPGs, not the stifled medium of JRPGs.
Last edited by Arkhon on 1/21/2009 5:02:20 PM

Fallout 3









SerendipityDeus
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Thursday, January 01, 2009 @ 11:10:23 PM