New I Am Alive Details Surface
Since the announcement, we haven't heard much about Ubisoft's survival/disaster game, I Am Alive. But thanks to a recent feature article in UK magazine GamesTM, we have more details to relate, so pay close attention, Edge of Disaster fans.
First up, this game is not being produced by the super-cute Jade Raymond, who was responsible for producing Assassin's Creed. Perhaps this came about due to game journalists desperately wanting to attach a pretty lady pic to their I Am Alive updates, but either way, this responsibility falls to Alexis Goddard, who spoke to GamesTM. First of all, we will receive a first-person view that isn't quite so weapon-oriented; as Goddard said, they "encourage players to use tactics, diversion, and discretion." As an example of what to expect, an empty shotgun can still be quite effective if the person you're pointing it at isn't aware it's empty. Furthermore, as this really is a "disaster" game, the developers want the player to "really feel the power of Mother Nature, to feel the danger coming from the collapsing towers and devastating rifts, feel the chaos happening..." Goddard added that "there's nothing like a first-person view to create that kind of emotion."
We can't wait to hear more about I Am Alive, as it sounds both engaging and original (something this industry needs more of). We do expect it to release some time later this year, although Ubisoft hasn't issued an estimated launch date. Keep it here for more news as it becomes available.
Related Game(s): I Am Alive
1/6/2009 Ben Dutka