New inFamous Details Emerge
It's certainly one of the most promising and anticipated PlayStation 3 exclusives of the year, and Sucker Punch has been talking about their progress with inFamous. Thanks to a recent PSU interview, we've learned of a few intriguing details, most of which ought to excite the action/adventure fan in all of us. And hey, don't be surprised if you detect a significant note of originality...
After speaking with Sucker Punch's Brian Fleming, it first becomes clear that the team's primary focus is on the gameplay. Basically, Fleming says the gameplay "is the hardest part to implement" and they don't "start writing the storyline" until much later in the process. Some may believe this could hinder the plot, but Fleming says people are often surprised at the "well integrated and cohesive storylines" that Sucker Punch's titles typically boast. It's merely a matter of attacking the most important and most difficult aspect of the project first. Next up is a subject we certainly wanted more clarification on, and that's the idea of a free-roaming world, somewhat similar to GTA. It'll be more linear in inFamous, of course, but your decisions will still have a definite impact. Said Fleming in response to the question, "How much impact do your actual choices have throughout the simulated world?":
"It effects the story and a lot of other things. I’ll speak to most of those closer to launch. However, at a micro-level it effects the individual regions of the city. If you start to trash, say, the neon part of the city, the people will hate you and form mobs to come after you. Wanted posters will pop up and every time you venture into that area, you’ll be a target for abuse. However, on the flip side, you can also be a savior to another side of the city, such as the slums. Speaking directly about the narrative, it’s influenced by the choices you make to an extent. Also, your powers are influenced based on your decisions as well."
Fleming goes on to say that absolutely everything in this particular virtual world will be "scalable." In other words, "every pipe, every gutter, every window frame, every fire escape, and everything you can think of within the game can be climbed." That's a damn cool idea and as far as we're concerned, this game is shaping up very nicely. It's the combined dose of originality with awesome features that have proven most popular in the past; inFamous ought to turn a lot of heads.
Related Game(s): inFamous
1/24/2009 Ben Dutka
Put this on your webpage or blog:
Email this to a friend
Follow PSX Extreme on Twitter
Comments (21 posts)
Bill_Clinton_
Saturday, January 24, 2009 @ 11:09:38 AM
Reply
Daedusian
Saturday, January 24, 2009 @ 11:52:51 AM
Zorigo
Saturday, January 24, 2009 @ 2:35:25 PM
Daedusian
Sunday, January 25, 2009 @ 7:36:32 PM
Zorigo
Saturday, January 24, 2009 @ 2:33:34 PM
WorldEndsWithMe
Saturday, January 24, 2009 @ 12:42:36 PM
Reply
WorldEndsWithMe
Saturday, January 24, 2009 @ 6:09:23 PM
NiteKrawler
Saturday, January 24, 2009 @ 4:55:48 PM
Reply
Edit: Woops, just looked at the preview for it on this site. Got my answer. Wish it was multiplayer!
Last edited by NiteKrawler on 1/24/2009 4:57:08 PM
xnonsuchx
Sunday, January 25, 2009 @ 7:02:53 AM
Reply
coverton341
Monday, January 26, 2009 @ 12:21:40 PM
Reply
Kangasfwa
Monday, January 26, 2009 @ 8:17:14 PM
Reply
I wonder if everything means everything in terms of climbing. In Assassin's Creed, you could climb on anything inside the cities, but you still had so sneak in through the one damn gate instead of scaling the walls.

inFamous









Renck
Reply
Saturday, January 24, 2009 @ 10:52:23 AM