PS3 News: Capcom DENIES "Action Control" Option For Resident Evil 5 - PS3 News

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Capcom DENIES "Action Control" Option For Resident Evil 5

Update: This is why marketing guys shouldn't be breaking down gameplay during interviews.  The marketing representative in this video is clear, but we have direct confirmation from Capcom that the information is inaccurate.  We have the final review build for the game and there is NO option for run 'n gun (moving while shooting), and there isn't going to be, either.  Sorry for the confusion.

Original Story:

Okay, so as some of you may or may not know, we do have a build of Resident Evil 5 in our possession. Obviously, we won't be able to talk about it for a while longer, as the embargo date for reviews is still a ways off. However, an interesting conflict has arisen...

In our time with the game, it seems we can't adopt a "run-and-gun" style of gameplay; in other words, the controls are the same as they were in RE4. Translation? You still can't move and shoot at the same time. This is a major issue from our standpoint and one that is guaranteed to be highly disappointing to those looking for a more action-oriented innovation in RE5. But if you check out this OXM video, head of marketing at Capcom, Mike Webster, confirms that such a control scheme (called simply "Action Control") will be included in the final retail version of the game. If you start listening at about the 1:20 mark, Webster clearly defines the option for those of you looking for a more Gears of War, fast-paced gameplay format. Provided the information is accurate - and we'd hate to think such an option is only available in the 360 version - we shouldn't face the exact same control limitations as we did in RE4. We didn't want to believe Capcom had completely ignored its fans, you know?

Either way, Resident Evil 5 will be one of the biggest releases of the year, but without that feature, a whole lot of people are going to be upset. Many others may not care - they just loved RE4 and they don't require a change - but such gameplay enhancements are good for everyone, especially when they're presented as an option.

Related Game(s): Resident Evil 5

2/2/2009 Ben Dutka

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Comments (61 posts)

webberfan
Monday, February 02, 2009 @ 10:40:00 AM
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nice. needed feature.

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Akuma07
Monday, February 02, 2009 @ 11:38:59 PM

Resident Evil has never used it.
it adds to the survival factor.

if you want a more action oriented experience... feb 27 is the date for you.

i personally miss the large creepy mansions, and secret hidden laboratories.
BRING BACK THE T-VIRUS!

Last edited by Akuma07 on 2/2/2009 11:39:53 PM

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www
Tuesday, February 03, 2009 @ 5:34:41 AM

true Akuma.

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tramp
Monday, February 02, 2009 @ 10:41:52 AM
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i never found it to be bad in Resi 4,hell i didnt even notice.so i will just get lost in the amazing-ness of this Resi to,hopefully.

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WorldEndsWithMe
Monday, February 02, 2009 @ 3:01:12 PM

Sh*t I didn't notice either.

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www
Tuesday, February 03, 2009 @ 5:35:07 AM

yea i neva noticed either.

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Wage SLAVES
Tuesday, February 03, 2009 @ 3:32:09 PM

Hmm. We can all agree on one thing...cuz I didn't event realize it either.

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Aftab
Monday, February 02, 2009 @ 10:51:27 AM
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I just don't like having my hands tied, so I'm glad they're adding the patch. What they could do to maintain the balance is to reduce the reticule focus when moving.

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Riku994
Monday, February 02, 2009 @ 11:03:03 AM
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That didnt bother me really. It give the game more of a challenge. I probably wont use this.

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Skatejimmy5
Monday, February 02, 2009 @ 11:11:51 AM
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Hey Ben, when does the embargo lift for RE5 then? ;)

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flux equals rad
Monday, February 02, 2009 @ 11:17:34 AM
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My hope is they don't transform the franchise into a pure action affair. I realize that this is an option rather than an overhaul, but I think RE could be started down a road that change it for the worse.

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dillonthebunny
Monday, February 02, 2009 @ 11:42:03 AM
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demos up guys!

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Frenchy17
Monday, February 02, 2009 @ 11:48:28 AM
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Came home for lunch, downloading right now!

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Vivi_Gamer
Monday, February 02, 2009 @ 12:08:12 PM
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GREAT! it will be jsut like every other 3rd person game this gen...

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jamesgrady2
Monday, February 02, 2009 @ 12:16:36 PM
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There goes any originality and tension then.

The more power you have the less scary it is!

But I don't blame them for puting it in after everyone freaked out... can't gamers stop complaining, its an unnessesary machanic that was not originally intended and will turn resi into dead space.

grrrrr

horror is dead ... ect

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N a S a H
Monday, February 02, 2009 @ 12:27:04 PM
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I liked the demo and I can see it being a very good co-op game. that's it

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Arvis
Monday, February 02, 2009 @ 12:48:50 PM
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I'm with the people that think this is a bad idea. RE has always been about strategy, survival, and resource management. It is NOT a third-person shooter.

-Arvis

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vicious54
Monday, February 02, 2009 @ 12:54:35 PM
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I want to give the demo a try but stuck at work.

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Lord carlos
Monday, February 02, 2009 @ 1:53:18 PM
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in a single word the demo is "SUPERAMAZINGLYAWESOME"
i just made that up but its true.
the only people giving out about the controls are the gearshead who never bothered to play re4 because it was on gamecube & then ps2!!
of course there will be some who never played a RE game or some that have come back since playing RE1-3 & RE CVX but the controls are 95% the same if not exactly the same from RE2 to RE4.
There not that hard to pick up,accuracy can decide ur fate in RE games.
Cant speak for handguns(illegal in ireland)but try running and firing with a rifle and see how accurate your shot is not to mention how bloody heavy said rifle is(no wonder chris has been hitting the steroids),accuracy with a shotgun is'nt a factor at close range but same as above.
This demo is alot of fun online and i cant forkin wait 4 the game to hit ;)
i'd say the new aiming method will incorporate a slow walk like in Cold Fear(freakin savage game)

PSN ID:lord_carlos
add me and we shall kill lots of different races together in RE5 demo :P

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WorldEndsWithMe
Monday, February 02, 2009 @ 3:03:10 PM
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No RE has ever had the function, doubt I'll even use it.

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shindelion
Monday, February 02, 2009 @ 3:05:28 PM
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good to know that they have an option for the control. i might pick it up after all.

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ArnoldK PSXE [Administrator]
Monday, February 02, 2009 @ 3:11:03 PM
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I just spoke to a PR at Capcom and he just informed me this is incorrect. I think Webster confused the ability to strafe with being able to run and gun. So, a retraction may be in order.

Sorry guys.

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Arvis
Monday, February 02, 2009 @ 3:16:52 PM

Good! No RE:TPS Edition!

Btw, Arnold, is that a 350 as your avatar? And if so, is it YOUR 350? Are you going to trade up for one of the new 370s? ;)

-Arvis

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Ben Dutka PSXE [Administrator]
Monday, February 02, 2009 @ 3:21:41 PM

Oh, it's his. And as he likes it more than the 370, I doubt it. I don't want to trade mine in, either.

P.S. Story updated with correct info.

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DragonSphere
Monday, February 02, 2009 @ 4:18:07 PM

Hm kinda figured it was too good to be true... Looks like he was just talking about the gears inspired control set up (option D I think it was in the demo) that's already in there.

Personally i think the RE4 setup is much more comfortable than all the others.

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ArnoldK PSXE [Administrator]
Monday, February 02, 2009 @ 8:55:11 PM

Yes, that's my car. And no, I won't be getting a 370Z. It's pointless, because it looks ugly (imo), actually weighs more (despite Nissan's BS), and is no doubt slower than my particular Z.

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Deleted User [Administrator]
Monday, February 02, 2009 @ 3:41:10 PM
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I just played the demo and the control is unsuitable for the game. After playing games with similar action to RE5 like Gears Of War, Uncharted: Drake's Fortune, GTA4 and Dark Sector, I simply can't go back to this archaic set-up circa 2005. I'm afraid I will have to buy this one much later. Sorry, CapCom.

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WorldEndsWithMe
Monday, February 02, 2009 @ 4:06:47 PM

Fail, Re isn't supposed to have similar action to Gears.

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convergecrew
Monday, February 02, 2009 @ 9:02:06 PM

I agree with bighat. As a non-fan of the series (only playing 4 on Wii) the first two issues that came up when playing were the lack of customizable controls, and the lack of run-and-gun; the latter being a bigger issue. You can always get used to the control scheme, but not being able to move while shooting is just a poor choice IMO. MGS4 was able to successfully update its controls for the new-gen. Why isnt Capcom doing the same?

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WorldEndsWithMe
Monday, February 02, 2009 @ 10:25:29 PM

It's kind of a staple of survival/horror games that aren't first person.

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Lord carlos
Monday, February 02, 2009 @ 3:46:18 PM
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good,everything is as it should be.Any decent gamer will get used to the stop fire control scheme fairly quick.

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LCF
Monday, February 02, 2009 @ 3:51:34 PM
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I played the demo on xboxlive other than the X360 controller suxing ass. The game play is very much like past RE. If you played all the past RE you would have no problem with this "stand and shoot" play. The demo was too easy but creepy. This is a must buy on the PS3 if your a RE fan. RE games just feel and respond better on Dualshock. Btw I have RE4 for the gamecube.

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smileys_007
Monday, February 02, 2009 @ 3:58:57 PM
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I hope that the final version of the game will include this "action control" feature.. To be honest, I'm more interested in playing RE5 than Killzone 2. RE5 is one of my most anticipated games for the PS3.

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Im The Man
Monday, February 02, 2009 @ 5:49:06 PM
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Yeah I played the demo on my 360 and it didnt have any controller options.

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Godslim
Monday, February 02, 2009 @ 6:18:36 PM
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i dont get it i luved resi 4 and dont mind the stop to shoot thing but couldnt they just do what dead space did and have it walk slowly and shoot

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Mista
Monday, February 02, 2009 @ 6:40:18 PM
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I played the 360 demo and it had 4 controller options I believe. A,B,C,D. Already have the PS3 collectors edition paid for. Come on it's Resident Evil man...

Last edited by Mista on 2/2/2009 6:40:39 PM

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Robochic
Monday, February 02, 2009 @ 7:21:48 PM
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i didn't even notice but i agree RE is about strategy and survival.played the demo today LOVED IT

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Reccaman18
Monday, February 02, 2009 @ 9:28:41 PM
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I cant seem to get into it. I just hate how I run from an enemy, only to turn around and see him right back in my friggen face again! It works with zombies, not with more intelligent beings. I know RE has never had the run n' gun feature, but this one might need it. If some one came at you with weapon, do you just stand still and aim? Or do you try to move around a bit?

Last edited by Reccaman18 on 2/2/2009 9:28:57 PM

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WorldEndsWithMe
Monday, February 02, 2009 @ 10:27:15 PM
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Okay let's lay this thing to bed my friends, who survives in the zombie movies? The guy who stops, aims, and blows off a zombie head. Who dies? The guy who runs and guns and runs out of bullets cuz he can't hit a damn thing anyway.

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Buckeyestar
Tuesday, February 03, 2009 @ 12:01:45 AM
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Played the demo and . . . think I'll be canceling my reservation. Did not like it. Tons of enemies and no ammo, where does that get fun? I prefer the old school Resident Evil, when it was still survival horror.

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WorldEndsWithMe
Tuesday, February 03, 2009 @ 1:06:33 AM

Isnt that kind of the point? To use your bullets carefully and wisely without getting killed (read: survive the horrors)

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Buckeyestar
Tuesday, February 03, 2009 @ 8:14:47 AM

But how is it fun to have more enemies than bullets? I died early and often in the demo which equals no fun for me. If I felt like I had a fighting chance I'd probably love the game.

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WorldEndsWithMe
Tuesday, February 03, 2009 @ 10:55:11 AM

If you beat RE4 then you'll survive this one.

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migabyte
Tuesday, February 03, 2009 @ 1:29:48 AM
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Loved the Demo. It's just like RE4. Can't wait.

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jamesgrady2
Tuesday, February 03, 2009 @ 2:42:44 AM
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Yay!

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www
Tuesday, February 03, 2009 @ 5:37:53 AM
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I think they don't want things eazy for us,maybe is part of the survival horror,run n gun would make things a lot more easier but it's not a bad thing.
Surprisingly i didn't notice this in RE4!

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Fenrir
Tuesday, February 03, 2009 @ 6:00:43 AM
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Runīn gun is not the point for me. But the charakter is moving like a robot. And the camera is not adjustable. Not my game, anyway - I donīt think the controls will make the gameplay fun from an objectiv point of view. Cant be! (Ok for real masochists maybe) :-)

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Fenrir
Tuesday, February 03, 2009 @ 6:04:29 AM
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Runīn gun is not the point for me. But the charakter is moving like a robot. And the camera is not adjustable. Not my game, anyway - I donīt think the controls will make the gameplay fun from an objectiv point of view. Cant be! (Ok for real masochists maybe) :-)
Look at Dead Space - this was really scary too and you had a whole bunch of moving, shooting, looking possibilities. A survival horror game is not defined by poor controls in my opinion

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JackieBoy
Tuesday, February 03, 2009 @ 7:24:19 AM
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I just played the demo. Let's face it - IT'S NOT SCARRY AT ALL! I really miss old style RE, with it's creepy atmosphere, danger waiting around corners, isometric view and zombies. Yes ladies and gents - ZOMBIES. Not some friggin' lunatics running with axes and chainsaws. I want hunters, chimeras, I WANT NIGHT, not daylight. I want puzles! This is what makes true RE a horror. RE5 is just action-pumped-beautiful-graphics-game. I'm a big RE fan. When RE4 came out I obviously played it but i finished it only because i wanted to see the end. I wasn't really turned on by new style of RE4 and that I'm fighting some "monks" and vilagers. I still own a GameCube that I bought especially and only for 2 games RE:Remake, RE:Zero and I still play it from time to time. Those are the greatest RE ever imho. Who cares that locations were prerendered, if they looked stunning along with characters.
RE has lost it's soul somwhere along the way and I don't think will see it again. That's how it is - Capcom will make games on their own and knows that they will sell, because it's "RE" after all....
And I'm buing it too, but I'm not exited about it anymore.
Shame on you Capcom.

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www
Tuesday, February 03, 2009 @ 9:49:43 AM

u mean those zombies are scarrier than those guys with a chainsaw/the big executioner with the fattest scythe itw runnin' n not creepin' at you n u don't find it scary??????
R u sure u've played the RE5 demo?

Does anybody see it the way Jacksparrow here sees it?
Slow-ass zombies with their hands stretched out without weapons....SCARRIER than fast-paced infected enemies with weapons who come in large numbers n can "game over" u in a sec with a chainsaw or some other.......HUH??????
u must be kiddin' me,u're entitled to ya opinion though but this.........naaaaaaawwwww!

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Minishmaru
Tuesday, February 03, 2009 @ 10:17:36 AM

I didn't know pirates had access to computers and the internet XD lol sorry i had to!

But I dunno, you definitly don't get as paranoid in the latest installments but i still think running the f*** away from a psycho "sackboy" with a chainsaw or a "Astaroth" cameo still gets you in the panic mode :) But in the demo you didn't get too much, just a little taste. They probably wanna hide the scares for later

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Minishmaru
Tuesday, February 03, 2009 @ 10:13:56 AM
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I like the RE4/5 controls. I thought the originals we're a pain in the butt cuz you gotta rotate your character and not "turn" them. Hope that makes sense

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daizycutter
Tuesday, February 03, 2009 @ 10:53:56 AM
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i couldnt get use to the controls ..found it awkward and stunted ..stop and shoot was annoying at first ..its a renter now instead of a purchase

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WorldEndsWithMe
Tuesday, February 03, 2009 @ 11:06:17 AM
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I'm sure it's hard to pack scares into a demo, some games are meant to be played in the dark at 4am and when the 28 days later style zombies come at you in sick numbers and you wasted your ammo thinking this was just a third person shooter and have to resort to a bludgeon while you run for your ever loving life with zombies nipping your heels you wont wonder why you scooted up to the seat's edge and got all tense.

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JackieBoy
Tuesday, February 03, 2009 @ 11:25:31 AM
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WWW - I think you missing the point here mate.
I didn't compare a zombie to a guy with chainsaw. It's more about the atmosphere. Imagine walking in daylight and you see a group of "Genados" with axes - they spot you, you start to run, they chase you - you have forseen this, this is just "dangeruos". Now imagine walking dark corridor in abandoned mansion, you hart beats slowly, your awarness is high, than suddenly some licker falls from the celling and you pissing yourself at the same time with adrenaline leaking from your ears - now this is scarry.
But lets leave this issue untill full game will hit the market. I just think RE should stay as it was i.e. in Remake. I miss puzzles:P

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Arvis
Tuesday, February 03, 2009 @ 1:07:07 PM
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@JackSparrow:

I get where you're coming from, but I can't help but disagree. I've been playing RE games since I was in 8th grade (when RE2 came out) and RE4 was definitely the best Resident Evil game out of them all. RE5 can't go wrong if follows the same formula as RE4.

My big problem with RE5 is the suddenly "mature" dialogue. Why do people think that putting a few f-bombs in your game automatically makes it cooler? Lame lame lame.

-Arvis

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mastiffchild
Tuesday, February 03, 2009 @ 2:11:37 PM
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Leon let a few go in Resi 4 didn't he? IIRC one time was down the phone thing to whiny wee Salazar!
RE4 holds a special place in my heart as I played it on 3 diffeent systems and thought it got better with each port/reiteration!! That's right I liked it best on the Wii(just really suited the controls and the classic Resi limitation for the sake of vulnerability was just right with the motion seinsing-which is why I'm shocked at no Resi love from Capcom to Wii this time but expect an offshoot announced at E3 for Ninty fans)-and though I get stick for saying that I'll stand by it even now.
As for the demo... I'm just not sure about it HAVING to be co-op(I don't think it's the be all and end all and it just seems fasionable to have right now and personally I'd have marked Killzone2 up a coupla points for not bowing to fashion or feature creep and possobly hobbling the overall experience a la L4D's neutered SP).
When playing alone on the demo I found myself worrying about where the girl was all the time and it jusr became a few moments of Resi multi tasking-but now as well as clipping the nearest zombie and saving ammo you have to see how the AI help's getting on and manage their stuff as well as your own. This meant I didn' get any "scres" as such but just a bit frustrated that I couldn't just stick the gorl in the corner like you would with Ashley in R4 and get on with the job yourself.
Obviously online with a trusted colleague it'll be an absolute hoot-but with two of you talking to each other you just don't get the isolated feel of the older games at all.
Thank god the controls are the same deliberately sausage handed mess with stop and its aiming to shoot-being able to run and gun(which if I really wish to do I'll play UT3 or Gears or anything/any generic third person shooter)would, for me, take away the ast lingering vestage of the creepy, kmow it's coming but still jump RE's of yesteryear.
The location has zero to do with how scary the game can be, for me it's the fact you're never gonna feel truly alone against the infected hordes-in your pants with the sound up high and lights off at 4am being the preferred method.
I'll still, as a huge series fan, be picking up my preorder but IDK that Capcom(or anyone)have got the nature of making co-op frightening yet(L4D gets a few jumps in in co-op-but creepy or frightening?)but tghe demo just gave me more Q's than A's tbh-many of which would be irrelevant if you had the choice of playing a SP campaign as either CR or Shiva on their own. Also I just want to do the co-op online with one particular mate -which in itelf can prove a pain(being available and able and wanting to play for long enough to get through it in a few days etc)and once you have done what's there to keep you going back?
Just as it would've been great to have some online for Dead Space it would be good to have an actual SP RE5 to play rather than, if you don't have a connection or like co-op, a co-op game gimped for single players. I just hope there's a lot more than the admittedly pretty sruff than meets the eye here.

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WorldEndsWithMe
Tuesday, February 03, 2009 @ 2:41:01 PM

Paragraphs?

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Arvis
Tuesday, February 03, 2009 @ 3:23:09 PM

Not sure what you're on about, but there were no f-bombs in RE4. There were a handful of s-bombs, which "aren't as bad" but still bug me. I'm already turned off by the gore, I don't need the game throwing vulgar language at me as well.

-Arvis

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WorldEndsWithMe
Tuesday, February 03, 2009 @ 3:51:23 PM

Arvis no like gore?

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WorldEndsWithMe
Tuesday, February 03, 2009 @ 4:26:12 PM
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Well ok I don't get what the purists are talking about, the mechanic is still S/H, just not as lame as the old days.

Last edited by WorldEndsWithMe on 2/3/2009 4:34:41 PM

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