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Will RE5's "Tank" Controls Keep The Game From Elite Status?

Okay, so as you all know by now, you won't be able to move and shoot at the same time in Resident Evil 5. You couldn't do it in RE4, either, but many had assumed that Capcom would institute the more action-oriented and dynamic control scheme into this next-gen sequel. Well, it isn't there, and the reaction around the 'Net is one of general annoyance.

We have the game to review - no, we won't be issuing any analysis until the embargo is up; we follow the rules - and I sat down with the demo last night. When Arnold told me the "tank" controls remained and there was no option for running 'n gunning, I initially took the news in stride. See, I really loved RE4 (as most everyone else did), and I didn't mind the control limitations and restrictions in the least. Of course, this was probably due to the fact that RE4 was for more action-oriented and fluid than any other RE installment to that point. Furthermore, when I started playing RE5, I noticed Capcom had increased the speed of the zombie attackers. At first, they tend to shuffle about like always, but when they spot you, they will often rush you, and there are many of them. It didn't take me long to realize: if they were going to do this, they should not have kept the same control scheme. We really do need to move and shoot. If you want our aim to be compromised, fine, but standing stationary is rarely a good idea in that game.

On the flip side, I suppose it encourages the player to be more patient and more strategic. You really do need to keep your distance, and even if you are in close, your character's new melee capabilities really are quite effective. The knife appears to be just as cumbersome as ever (it's like a franchise patent), but stomping and punching enemies works quite well. Your partner, Sheva, is no slouch, either, and I love the auto-trading between the two inventories (if she has an excess of ammo and you're low, she'll toss some bullets over immediately). Besides, when standing still, you can target parts of an enemy's body more accurately; hell, you can even shoot the weapon they're carrying. And of course, there are the survival/horror purists that don't want their games to play like every other third-person action title out there, and they do have a point. I can certainly understand that viewpoint, especially because the genre lines are becoming crossed and blurred at a very rapid rate these days.

So I'm not saying I won't play RE5 and I'm not saying it won't be great. What I am saying is that what could've potentially been a 9.5-scoring, 5 million seller may have just dropped to a 8.5 - 9.0-scoring, 2-3 million seller. These controls just don't seem to suit the new environment, and it does feel restricting.

Related Game(s): Resident Evil 5

2/5/2009 Ben Dutka

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Comments (175 posts)

Sir Shak
Thursday, February 05, 2009 @ 11:28:58 AM
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Sorry for nitpicking but there is a typo in the title Ben .

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pavlovic
Thursday, February 05, 2009 @ 11:29:40 AM
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I won't be playing this. Zombies are not supposed to be Olympic athletes.

And what's with Chris super-human look?

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NiteKrawler
Thursday, February 05, 2009 @ 12:20:49 PM

They aren't zombies. They haven't been since the Raccoon City incident.

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Arvis
Thursday, February 05, 2009 @ 12:46:55 PM

Thank you, NiteKrawler...

-Arvis

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PS3_Wizard
Thursday, February 05, 2009 @ 1:05:38 PM

then what the hell are they

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NiteKrawler
Thursday, February 05, 2009 @ 1:33:44 PM

As far as I know, they have been infected with a mutated strand of the ebola virus. No doubt in my mind that TriCell is behind it, and no doubt in my mind that Wesker has something to do with TriCell. He either founded it or is trying to steal their work and shut them down. Anyway, the enemies in current RE games have become faster and stronger.

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kidgrid
Thursday, February 05, 2009 @ 6:30:08 PM

Thats why when you pop em in the head they get all octo headed.

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LightShow
Thursday, February 05, 2009 @ 8:43:47 PM

as far as i can tell, the enemies are the product of a super-soldier experiment gone awry. Exposed subjects get a lot of physical abilities, at the cost of their head; they cant think worth shit, much less follow orders, so Umbrella 'officially' disbanded the project but kept it going, with different strains being released into the public as experiments to see how close they were getting to something usable.

I haven't played all of them, though. there might be something in there that I missed.

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Odd Child
Monday, February 09, 2009 @ 3:43:16 PM

Anyone else find it strange that the Ebola virus can make you faster and stronger. When the primary effects of the Ebola virus is to turn your insides to mush. And kill you within weeks, You think they would have found a different name or made up something else.

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Odd Child
Monday, February 09, 2009 @ 3:43:32 PM

Anyone else find it strange that the Ebola virus can make you faster and stronger. When the primary effects of the Ebola virus is to turn your insides to mush. And kill you within weeks, You think they would have found a different name or made up something else.

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Odd Child
Monday, February 09, 2009 @ 3:43:35 PM

Anyone else find it strange that the Ebola virus can make you faster and stronger. When the primary effects of the Ebola virus is to turn your insides to mush. And kill you within weeks, You think they would have found a different name or made up something else.

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Odd Child
Monday, February 09, 2009 @ 3:45:51 PM

Anyone else find it strange that the Ebola virus can make you faster and stronger. When the primary effects of the Ebola virus is to turn your insides to mush. And kill you within weeks, You think they would have found a different name or made up something else.

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killzone100
Thursday, February 05, 2009 @ 11:31:35 AM
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Yes I think it will i mean what noob likes old controls.

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jaybiv
Thursday, February 05, 2009 @ 11:33:24 AM
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Yeah, not feeling the controls with respect to the speed of the zombies. The graphics are nice though. Maybe I'll pick it up on sale.

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Frenchy17
Thursday, February 05, 2009 @ 11:34:23 AM
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The controls are the same as always so I absolulely loved the demo. In my opinion the controls will only hurt sales to those who have never played the franchise before. The new coop elements add enough for me to be happy without adding the ability to run and gun. I mean, if the world was invaded by zombies and you were running scared for your lives, how many headshots do you think you could get while running??? :)

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InfiniteRetro
Thursday, February 05, 2009 @ 11:44:45 AM
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while the controls worked for the awesome RE4 this is a game which clearly yells 'shooter'. and dead space really did ruin it lol cos ppl are used to that kind of survival style now. if they dont put an option in, or patch it with an option i wont be getting it. its just so clunky to try and shoot on the spot its crazy.

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Nynja
Thursday, February 05, 2009 @ 11:48:19 AM
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You know, I could handle the 'ify' controls if I could just move while aiming. Even if it was at a unheard of ridiculously slow pace. Getting locked in place when firing isn't that bad, but when it pertains to doing ANYTHING. Yes. It blows.

**Note: Will I still get the game? Probably. Will I finish it? Probably not.

Last edited by Nynja on 2/5/2009 11:48:49 AM

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bigrailer19
Thursday, February 05, 2009 @ 11:51:35 AM
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i agree i played the demo and loved it sept the fact the controls are very difficult to use especially when being swarmed by zombies, and the big boss'. it gets quite hectic and to have to use L3+X to try and run away can be discouraging while using L1+R1 to shoot while enemies circle you is crazy ur player cant move any faster than a slug in this position, if i remember right you are able to move while aiming just ridiculously slow, i also thought somewhere that was mentioned that u can move while aiming in RE5 and thats the dif. in it against RE4 idk? the controls are why i didnt like the old ones, and to be honest the knife is almost useless except to break open crates to find ammo or herbs the fact your stuck in a position with your knife weilded yells come get me... although the zombies do seem lenient for the controls i noticed some will charge at u then completely stop in front of you pretty much saying shoot me now! all im saying is i liked the demo alot but to fight off zombies i think run and gun is the way to go atleast let me fire from the hip if needed and let me move with my knife in hand or while aiming. the co-op is a seller for me though lol after all the complaining i think the co-op is great!

Last edited by bigrailer19 on 2/5/2009 11:54:18 AM

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big6
Thursday, February 05, 2009 @ 11:54:05 AM
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Well, I've been a fan of the Resident Evil series ever since the first one. (how can you not love Wesker's lame-yet-hilarious dialogue?)

I downloaded the RE5 demo the other night, and played some. I'm not feeling the game in general. It's not just the controls, I'm afraid.
While the graphics are amazing, the rest of it doesn't quite meet my expectations.
Maybe I'm being nitpicky, but...

--> camera just too close? I get dizzy after playing the demo for 10mins.
--> aiming is too slow for the speed of the zombies. They should maybe slow the zombies a bit, so it's not so annoying.
--> running is weird, in that, you can't look around while you are running.
--> (major pet-peeve) there seems to be a lot of "invisible walls" here. It's hard to hug the side of a wall without some invisible wall stopping you 3 feet from the actual wall. grrr

(I don't really mind not being able to move and shoot, cuz I've been there since the beginning of the series, so I'm used to it.)

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Frenchy17
Thursday, February 05, 2009 @ 12:05:23 PM

You know you can adjust the aiming speed right?

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LegendaryWolfeh
Thursday, February 05, 2009 @ 11:58:18 AM
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online co-op, great, splitscreen co-op..not so great...too hard to see everything..anywayz, i really only like the co-op, yelling and laughing witha afriend while getting surrounded by zombies is a lot of fun. and seriously not trying to irritate anyone or be racist, but anyone notice that there are less 'african' zombies then other colors?

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laxpro2001
Thursday, February 05, 2009 @ 3:40:11 PM

I'm pretty sure that has something to do with the fact that Capcom got a bunch of complaints about racism because all the villagers were black... seeing how it was in Africa I can see how that would make sense, but nevertheless... people got overly sensative and complained.

So Capcom tried to even things out and according to your comment (haven't seen it myself yet) went overboard to not deal with the negative publicity.

Atleast it was complained about early and we didn't get another LBP which was the most BS in gaming I've ever experienced.

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fallingdove
Thursday, February 05, 2009 @ 12:04:16 PM
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Resident Evil 4 is one of my favorite games. I shrugged off the controls because of the intensity that came with it, not to mention, the over-the-shoulder cam worked well.

With that said, RE5 is looking to be one of my least favorite of the series. The controls leave the game unbalanced, and the player at an extreme disadvantage. To add insult to injury, so far as I have played, the game isn't scary, and lacks the intense atmosphere of 4. I actually laughed more than I did jump due to the politically correct random white guys and asian guys following the rest of the zombie crowd... Oh capcom...

Last edited by fallingdove on 2/5/2009 12:05:14 PM

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convergecrew
Thursday, February 05, 2009 @ 4:58:35 PM

lol..I just pretend the games takes place somewhere near South Africa, where there are white guys. But I just cant explain the Asians/Middle Easterners..

Last edited by convergecrew on 2/5/2009 4:59:51 PM

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End of line
Thursday, February 05, 2009 @ 12:06:01 PM
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Man i've played this since becoming the master of unlocking and i gotta say not being able to run and gun bites! (no pun intended) Im sad to say i wont be picking this up, it seriously detracts from what would be a totally kick a$$ game.

Yes im used to it but i expect certain advancements in a series especially something as basic as control scheme.

Last edited by End of line on 2/5/2009 12:10:10 PM

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Highbird
Thursday, February 05, 2009 @ 12:54:43 PM

Advancement means making everything into an action run and gun shooter? I can't wait til the day Motorstorm drops the whole racing theme and just gives everyone guns and RPGs to blow eachother to pieces!! Man that would own!!!!!!!!!

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FLYING_APE
Thursday, February 05, 2009 @ 12:21:46 PM
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It doesn't innovate
levels are small
exploding red barrels
tank controls
uninteresting, generic main character
aiming is awful due to laser on gun
it gives me motion sickness

Another former exclusive gone to microsoft that fails.

RE5 joins dmc4, gta4, tekken 6. Well done capcom and microsoft *claps hand*

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MirrorSoul
Thursday, February 05, 2009 @ 4:59:48 PM

Dude game design choices are not the fault of the platform, but the fault of the developer, Mircosoft has nothing to do with this.

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NiteKrawler
Thursday, February 05, 2009 @ 12:34:47 PM
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Wow...I'm surprised so many people are so upset about this. I'm definitely getting the game. I really don't think being able to move while aiming would give too much of an advantage. I just run away, turn to shoot, then run away again. Not hard. Even if I did hate the controls, the coop is enough of an "advancement" to the series to sell it for me. Do I think it should at least be an option? Yes. Would I have used it? Yes. But come on, it's not something that should make people not want the game. Kind of ridiculous if you ask me.

P.S. @bigrailer19: The knife is definitely not useless. You obviously just don't know how to use it. Try shooting the legs to make them fall, then slash them while they are on the ground. Saving ammo is the name of the game here. Also, stand at a window and slash them when they try to come through...they'll never make it. Plus it's just plain useful to get them to fall back so you can get a melee hit in.

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Arvis
Thursday, February 05, 2009 @ 12:53:51 PM

Actually, you can just stomp on them now. The knife really isn't as important, it seems...

-Arvis

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NiteKrawler
Thursday, February 05, 2009 @ 1:06:18 PM

You don't always get the stomp choice. Not sure why. But I still find myself using the knife constantly.

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Arvis
Thursday, February 05, 2009 @ 1:46:44 PM

That window trick you mentioned is still awesome, though. =D

I remember in RE4 the knife was my key to beating the game with relative ease. My attache case was overflowing with ammo by the end. Also was a big fan of Krauser's ability with a knife in The Mercenaries.

-Arvis

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NiteKrawler
Thursday, February 05, 2009 @ 2:15:48 PM

Haha yeah. I love the knife. Cazzy07 and I just abused the window trick a few minutes ago. Don't you love when Chris stomps a guy right when Sheva impales him? That's just epic.

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cazzy07
Thursday, February 05, 2009 @ 12:35:26 PM
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ok b4 everyone starts dissing controls and choppy gameplay remeber this.at the tile it says that this is a demo this is not finished product.and so far everyone in here is acting like they played the whole game.this demo is just giving everyone a taste of things to come and to get comfortable with the controls.this isnt call of duty nor is it gears the res games never nor will they need the option to run an shoot.having this control scheme would make this game easy peasy in my opinion.i had my perfect round last night and i cant wait for this great game to come out.so please dont hate appreciate.peace to everyone in psxextreme

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Aftab
Thursday, February 05, 2009 @ 12:46:41 PM

Moving around? I didn't have to do too much of that in Deadspace, but I didn't feel like I was treading in molasses, either.

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Highbird
Thursday, February 05, 2009 @ 12:40:24 PM
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Not being able to run and gun seems to be one of the few 'tense' or 'scary' moments you can have in RE. RE4 wouldn't have been as great if you could just run around in a circle blowing the 'zombies' away. It would be just a mindless shoot-em-up.

Not being able to move does add strategy. Leaves the game unbalanced???? Leaves the player at a disadvantage???? What? How easy do you want the game to be? I'm 100% for the not being able to move and shoot concept. It ADDS to do the game, takes absolutely nothing away.

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End of line
Thursday, February 05, 2009 @ 12:47:42 PM

Adds strategy? Ive always prefer developers to achieve this with clever design choices, not poor handicapped ones.

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Highbird
Thursday, February 05, 2009 @ 12:50:52 PM

So all the passed RE games were handicapped? And that wasn't a clever design choice? To me it was an excellent idea. It can get frustrating and it can be hard. But that's the point isn't it? Master the controls, become elite!! lol

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Aftab
Thursday, February 05, 2009 @ 12:40:40 PM
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Thank you. I couldn't have said it better, myself. "Tank" is exactly what it felt like when I was aiming, or trying to make turns while running. And because of a lack of an effective strafe maneuver, moving around reduced to trotting, or turning around, then trotting. And the game doesn't feel nearly as scary as Deadspace. It just made me feel claustrophobic.

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NiteKrawler
Thursday, February 05, 2009 @ 12:43:31 PM

So being able to move while shooting, which would make the game easier, would make this game more scary than if it was claustrophobic?

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Highbird
Thursday, February 05, 2009 @ 12:46:51 PM

exactly! This sounds like a general cry of "make the game easier!" Claustrophobic is definitely more scary than...running around guns blazing, right?! yup!

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Highbird
Thursday, February 05, 2009 @ 12:47:57 PM

Army of Two!!! Thats what they want!!

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End of line
Thursday, February 05, 2009 @ 12:51:55 PM

Highbird, your missing the point entirely. It's not to make the game easier, just less retarded by flowing alot better.

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Aftab
Thursday, February 05, 2009 @ 12:52:36 PM

Three seperate concerns. Cumbersome movement, lack of mobile shooting, and aside from that was my criticism of the lack of fear-factor, granted, which was only based on two levels.

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Highbird
Thursday, February 05, 2009 @ 12:58:20 PM

Why does it have to flow? Whats wrong with the frantic, claustrophobic, omg-theres-zombies-swarming-me feel?

Not everything has to be this or that. RE has been successful as hell with that same type of control scheme through all the games. It adds a challenge, yes it adds a handicap to those who play FPS all the time and don't know any better...but it has worked!

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Aftab
Thursday, February 05, 2009 @ 1:06:01 PM

Also, I'm sorry. "Claustrophobic" was a poorly-chosen word. You know that feeling you get when your room is really messy and can't get around without tripping? That's it. It just doesn't raise my heart-rate as Deadspace would do even in the first couple of levels of both.

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Highbird
Thursday, February 05, 2009 @ 1:11:24 PM

That was a fine word! lol...Dead Space is an entirely different atmosphere from RE5. The more RE becomes an action/shooter, the harder its gonna be to scare you or even make you jump. But again, thats what it sounds like everything needs to become to be good...Motorstorm-Action/Shooter, Heavenly Sword-Action/Shooter, Ratchet and Clank-Action/Shooter, Eye of Judgement-Action/Shooter, Buzz! Quiz TV-Action/Shooter, Singstar-Action/Shooter and of course Skate 2-Action/Shooter...now we see where Sony has gone wrong!! I could fix everything!

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Aftab
Thursday, February 05, 2009 @ 1:53:49 PM

I hate to sound like a broken record, but was Deadspace just an "Action/Shooter"? And yes, it was a totally different atmosphere: it actually was scary, "lol".

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Highbird
Thursday, February 05, 2009 @ 1:58:30 PM

I wouldn't call it an action shooter...You can't just blaze your way through the game. You gotta pace yourself, conserve your ammo, etc etc...Its definitely more along the lines of Survival Horror than RE4 was or what RE5 appears to be.

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Aftab
Thursday, February 05, 2009 @ 2:23:14 PM

Thank God! That is exactly what my point is. A game like Deadspace successfully implements "survival horror" without excessively restricting movement. I was actually looking foward to RE5, since I like a lot of Capcom games eventhough I didn't play RE4, and I wasn't looking foward to Deadspace because I didn't care much for EA. But after playing through Deadspace, and granted, only playing a demo of RE5, the tables turned for me.

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Highbird
Thursday, February 05, 2009 @ 2:33:19 PM

But as I said, RE4 is where the RE series turned away from the Survival Horror. You can't make RE5 something its not. If you can run around at 1200mph or a slow crawl, its not going to make RE5 anymore scary or add any sort of horror to it. If anything, adding movement while shooting to RE5 will TAKE AWAY FROM IT...

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Aftab
Thursday, February 05, 2009 @ 3:21:59 PM

See, I haven't played a single RE. But what I know is a large portion of the cult-following of RE was actually turned off from RE4. Why? Because it turned away from it's roots to become more of an "Action/Shooter"! Yet it received more critical acclaim than any installment before it. So I fail to see what you mean by RE needs to be RE. Actually, if RE5 was to follow in suit with RE4, then the devs would not have been afraid to unorthodoxically innovate, especially when it comes to the controls that obviously need to be refined.

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isaya85
Thursday, February 05, 2009 @ 12:51:23 PM
Reply

Off topic : Just in KZ2 is up in US store

PSN ID Biggest_GMoney


Last edited by isaya85 on 2/5/2009 12:52:10 PM

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Tim Speed24
Thursday, February 05, 2009 @ 1:22:55 PM

Thank you. I have been waiting to see when this would happen all day.

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Arvis
Thursday, February 05, 2009 @ 12:57:43 PM
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I feel like 80% of the naysayers here aren't aware of the "quick turn" option...

Either way, there had better be more control options in the finished version of the game. I went with control option "A" which was supposed to be like RE4, except they switched the functions of square and X! WHY!? I can't tell you how many times I was killed in the demo because I was needlessly reloading instead of shooting the enemy in the face.

-Arvis

Last edited by Arvis on 2/5/2009 12:59:39 PM

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Highbird
Thursday, February 05, 2009 @ 12:58:48 PM

yeah!! they're lucky to have that!

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NiteKrawler
Thursday, February 05, 2009 @ 1:04:13 PM

I was actually going to mention that same thing in my rant a few comments ago.

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Aftab
Thursday, February 05, 2009 @ 1:07:31 PM

Actually, I did mention the quick turn somewhere.

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cazzy07
Thursday, February 05, 2009 @ 12:59:03 PM
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if you guys cant handle the controls u can always play cod killzone2 and every other shooter that is exactly the same.then you can run an shoot all you want.lol jk

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Aftab
Thursday, February 05, 2009 @ 1:08:18 PM

What about Deadspace? Or did you not play it?

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Highbird
Thursday, February 05, 2009 @ 1:14:07 PM

he lol jk'd so I don't think he has much backing for it, was just trying to be funny :p

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Aftab
Thursday, February 05, 2009 @ 1:57:19 PM

Really? Well, let's see what he has to say.

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Dustinwp
Thursday, February 05, 2009 @ 1:00:42 PM
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I'm the huge Resident Evil fan! I own every RE game made for the PS1,PS2,and Gamecube. That said, the controls are crap for the pace of the game, but it's still a day one buy for me.

Last edited by Dustinwp on 2/5/2009 1:03:31 PM

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fundando
Thursday, February 05, 2009 @ 1:13:59 PM
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I played the demo I have to say I love this game. Co-op makes it shine and the controls don't really bother me too much. It is a RE game after all.

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Highbird
Thursday, February 05, 2009 @ 1:15:13 PM

"It is a RE game after all."

Brings a tear to my eye :')

Clockwork Orange?!?

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cazzy07
Thursday, February 05, 2009 @ 1:14:13 PM
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i own dead space and i love it.i also own res 1 remake res2 res3 and res4.psn id cazzy07. true gamer

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Highbird
Thursday, February 05, 2009 @ 1:15:52 PM

And your opinion on this whole control debacle...?

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Aftab
Thursday, February 05, 2009 @ 2:04:35 PM

When I started the demo for the first time, and at the level where you run down a path before you get to the building from where you witness an execution, I played around with the controls as I do with any game before I dive into the action. When I discovered that I could hardly run down a bending path without stopping and turning like a "Tank", I was already fustrated. If that makes the difference between a horror-survival and just another cliche "Action/Shooter", then perhaps I'll just stick to the "Action/Shooter". But, again, I welcome you to "Deadspace". If you played that game, then you will understand what my complaints of the lack of fluidity in the controls of RE5 are about.

Last edited by Aftab on 2/5/2009 2:06:11 PM

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Highbird
Thursday, February 05, 2009 @ 2:18:27 PM

I've beaten Dead Space...Dead Space was a great game but its not RE. RE needs to be RE!

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NiteKrawler
Thursday, February 05, 2009 @ 2:21:36 PM

Aftab, the first time I played I too was a bit frustrated because I experienced the same thing. But now I can get down that path perfectly. After a little time with the game, I've got the controls down and every thing is super smooth now. No stopping to turn or anything. Maybe if you spent some more time with it you'd get them down too. I can see where you're coming from though. You really shouldn't have to go through that.

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Aftab
Thursday, February 05, 2009 @ 2:30:42 PM

Alright. I'll guess I'll give it a try at some point. I realise RE4 was unanimously known as one of the best titles of the last generation (though i didn't get around to playing it), and maybe I'm just spoiled by the refined controls of this generation, but I'll hold of my judgement until the review, here.

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Highbird
Thursday, February 05, 2009 @ 2:35:24 PM

Glad you see it that way Aftab. You definitely need to go and play RE4. Its always worth a play through every so often even if you've beaten it 10 times already! Great game!

Spoiled is a good word too!! Everyone is spoiled by the run-and-gun controls!!!

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Aftab
Thursday, February 05, 2009 @ 2:47:05 PM

Ok, Highbird. But if we play online sometime, and I call you to help me, and you can't because it takes too long to turn and run, then I'll log out right away :|

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Highbird
Thursday, February 05, 2009 @ 2:48:46 PM

haha, damn it! Aftab-1 Me-0 :(

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Aftab
Thursday, February 05, 2009 @ 3:31:09 PM

Nah, you two won, cuz now I'll get around to playing the game, when just after playing the demo, I thought I wouldn't. Peace out.

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Tim Speed24
Thursday, February 05, 2009 @ 1:26:03 PM
Reply

I have to say I'm going to take a pass on this one. The control thing needs to be better or smoother.

The demo felt mediocre to me and sometimes a chore. Maybe the full game will be better. Don't know.

Had good looks though. Great graphics.

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cazzy07
Thursday, February 05, 2009 @ 1:29:16 PM
Reply

noobs are gonna complain.they just need to practice and understand the meaning of survival horror.and no its not a title to one of my porns.

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NiteKrawler
Thursday, February 05, 2009 @ 1:39:38 PM

I don't think they are noobs just because they don't like the control scheme. RE has always been known for controversial controls. And of course for the best dialogue any game ever has to offer. I just think that it deserves more of a chance than what many people seem to be willing to offer it. It's still going to be a kickass game and if they want to let a control scheme get in their way of enjoying it then that's their choice.

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Highbird
Thursday, February 05, 2009 @ 2:19:07 PM

/nod NiteKrawler!

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cazzy07
Thursday, February 05, 2009 @ 1:31:43 PM
Reply

anyone want to play right now add me cazzy07 psn id

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Lord carlos
Thursday, February 05, 2009 @ 1:40:19 PM
Reply

GRRR
I'm so pissed off with the noob comments,i'm posting this from a mates house.
'waa waa controls this or boo hoo controls that'
First off the area's in the demo were short and small because its a DEMO.
Secondly its a japanese demo & biohazard/resident evil have always been ALOT easier in japan.
Third,the knife is extremely useful in RE games ie.you LET the ganados group up on you then slash the lead enemy in the eye's,stunning him/her then u punch/kick them,knocking all in the vicinity to the ground and then using the knife or foot stomp u can take out 2-3 enemies without firing a single shot.Repeat 2 or 3 times no more bad guys left.
The same can be achieved with a few handgun rounds which is why RE is strategic survival,the newer games i'd call action survival & RE1-3 and code veronica are survival horror.

If ya think the control's are taking away from the game,look up youtube's RE4 mercenaries videos,there's one japanese guy using H.U.N.K (human unit never killed)he takes on The bella twins & dr salvador(chainsaw whielding subbosses)at the same time with JUST the KNIFE(keeping the ganados away with genades).

Dead space is not the first game in survival horror genre to use a slow walk while firing,that honor falls to Cold fear(released roughly at the same time as RE4)and no one cared because RE4 was the best game ever made at that point.
All the people complaining about the control's who never played RE4,go back & play that game now!!,i highly recommend it,and if ur a xbot unwillingly to experience this epic MASTERPIECE because its on the gamecube/wii or PS2 then shut your trap and don't play RE5 because you don't deserve to.

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Arvis
Thursday, February 05, 2009 @ 1:52:02 PM

Wow, you sure know your Resident Evil. I've been a fan since RE2 and never knew that that's what HUNK stood for...

Anyways, thumbs up...

-Arvis

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Highbird
Thursday, February 05, 2009 @ 2:00:11 PM

yay! One of the few and the proud it seems!!

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cazzy07
Thursday, February 05, 2009 @ 1:44:47 PM
Reply

amen lord carlos amen

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Joe_III
Thursday, February 05, 2009 @ 1:53:08 PM
Reply

So, essentially, the scariest thing about RE5 is going to be the controls again...sux that I'm going to buy it whether I want it or not since it has coop.

@cazzy:
As for us "n00bs" not understanding survival horror, you are an idiot. I understand that you can't necessarily run a sprint while sniping. But anyone who doesn't understand that the first part of combat is movement and doesn't allow for that in a game, is artificially inflating the enjoyment you are supposed to receive from playing hard and exciting games.

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Highbird
Thursday, February 05, 2009 @ 2:03:58 PM

Is that what people do in real life? Look at the military in real life or hell even look at most movies. What are people doing when they're shooting? wait for it.......oh yeah, STANDING STILL!!!! Geez! Granted, Jean Claude Van Damme could jump through the air and take our an entire army with one 9mm pistol without ever having to reload and firing about 1200 rounds in that 1 leap...but not everyone is Van Damme you see!

Last edited by Highbird on 2/5/2009 2:06:40 PM

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Joe_III
Thursday, February 05, 2009 @ 2:32:24 PM

yes, in real life no one advances or retreats.
No one actually moves forward while a teammate is providing cover fire.
It is impossible for someone to run after you while trying to shoot/stab you.
There's no such thing as drive bys or run and guns.
Boxers do not move around the ring, they stand still and punch.
Everything that involves movement and combat is a lie.

Just goes to show that intelligent comments can't come from people who's pics have to be shot in the MySpace format.

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Highbird
Thursday, February 05, 2009 @ 2:40:57 PM

Did I say no one advances or retreats? You are missing what I said completely. I know it makes you feel tough to make fun of me via the internet but we're all giving opinions. What does my pic being shot in the myspace format have anything to do with anything?

Anyway, as I said. WHILE ----->SHOOTING<------...again WHILE SHOOOOOOOTING...did you get what I said? While shooting, people do not tend to move.

Boxers? Oh yeah, they're always packing heat while they fight. I'm sure they can shoot their guns quite easily wearing boxing gloves and all. You CAN move while doing all the combat moves, can you not? Save the knife of course, but with all the action moves, you can run at someone and do them.

Drive-bys? You are just reaching for some bullshit lol...

You can run after people and try to stab and shoot them. How effective is someone whos running and trying to shoot you? You hurt my brain.

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King James
Thursday, February 05, 2009 @ 2:10:57 PM
Reply

DON'T CARE ABOUT THE CONTROLS. That demo is off-da-chain!!!

Consider RE5 copped! Meet me online ppl.

PSN ID: JayDa_T

Last edited by King James on 2/5/2009 2:11:34 PM

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Im The Man
Thursday, February 05, 2009 @ 2:11:00 PM
Reply

Nah theres no way in hell this game drops from a 9.5 or a 10 to an 8.5 or 9.0 or from 5mil to 2-3mil just because of the controls. You are way off on this one. But then again, you did say may so I guess its safe to ponder.

Last edited by Im The Man on 2/5/2009 2:14:34 PM

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cazzy07
Thursday, February 05, 2009 @ 2:17:20 PM
Reply

@joelene111 dont call me an idiot if you cant get the controls to act as if your playing every other shooter.listen man add me and ill teach you how to play ok noob lol.

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NiteKrawler
Thursday, February 05, 2009 @ 2:26:13 PM

Listen to Cazzy guys. I know from experience that he's good and knows his sh!t.

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keaton
Thursday, February 05, 2009 @ 2:26:57 PM
Reply

I can't remember playing any of the games but a friend of mine said he was loving RE4 on gamecube the otehr day so i'm downloading the demo for ps3 now

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TheUglyBassist
Thursday, February 05, 2009 @ 2:27:01 PM
Reply

I think a trade off would be nice. Be able to WALK while shooting, however, your accuracy will drop to a certain degree. It's obvious the controls aren't quite suited for this game style, but they're not down right terrible either, which is why I think something like what I mentioned above would be alright.

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cazzy07
Thursday, February 05, 2009 @ 2:30:15 PM
Reply

thanx nitekrawler you kick some serrious ass 2

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Joe_III
Thursday, February 05, 2009 @ 2:33:56 PM

hmm...F on grammer, punctuation, and spelling. FAIL

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Highbird
Thursday, February 05, 2009 @ 2:43:18 PM

Joe seems to be very internet tuff

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Im The Man
Thursday, February 05, 2009 @ 3:09:05 PM

@ Joe Well seeing as how you spelled the word GRAMMAR WRONG, you've failed. F! TRY AGAIN BUDDY!

Last edited by Im The Man on 2/5/2009 3:10:10 PM

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cazzy07
Thursday, February 05, 2009 @ 3:15:48 PM

@ im the man lmmfao 2 funny

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MeXiCaNFiGhTeR
Thursday, February 05, 2009 @ 2:33:21 PM
Reply

I JUST PLAYED THE DEMO AND IM NOT A RE FAN... THIS IS MY FIRST RE GAME AN I GOT TO SAY WOW!!!!

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cazzy07
Thursday, February 05, 2009 @ 2:43:09 PM
Reply

@jolene 111 ur comeback epic FAIL

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Highbird
Thursday, February 05, 2009 @ 2:46:18 PM

Cazzy, you need to start hitting reply under the people's posts you're replying to!! You confuse me with the randomness! lol

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cazzy07
Thursday, February 05, 2009 @ 2:48:55 PM
Reply

sorry brother duly noted lol

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Highbird
Thursday, February 05, 2009 @ 2:52:03 PM

bah! you did it again!!

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cazzy07
Thursday, February 05, 2009 @ 3:00:32 PM

lmao $h!+ wont happen again lol

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Lord carlos
Thursday, February 05, 2009 @ 2:54:27 PM
Reply

@ARVIS,highbird,cazzy
Thanks guys,glad to see i'm not alone.

@wizard
The zombies were last seen in resident evil code veronica,set in 2001(a bio organic wepon created by a pharmaceutical corporation called the t-virus,g-virus and then the t-veronica virus caues mutilations to dead and living matter)

As of RE4 (set in 2004) those virus have been supposedly wiped out,the enemies in that game are basically people who have been infected with a self aware parasitic organism,they retain language,use of wepons & flanking tactics & are faster and far more intelligent than zombies(DUH).A good eg, of this is they actually run away if u slaughter most of the group, if u understand south american spanish you can make out them saying stuff like 'shit lets get out of here' ect.
As for RE5 i'd say the enemies are close to the parasites in RE4!!!!!

@ARVIS
I do like me some RE backstory ;p

Last edited by Lord carlos on 2/5/2009 3:03:18 PM

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NiteKrawler
Thursday, February 05, 2009 @ 4:30:48 PM

I love the RE story too. That's one of the reason's I think these naysayers should play through it even if they don't like the controls. In my opinion, the story is well worth it. BTW when do you think they'll bring back Barry? I need a Jill sandwich damnit!!!

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Lord carlos
Thursday, February 05, 2009 @ 5:05:22 PM

@nitekrawler
Not sure dude,wesker probably had him wacked :(
i have a few theories about jill but i don't want to ruin it for anybody in case i'm right.
Barry popped up in RE gaiden on GB Advance but that story was non cannon.

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Vivi_Gamer
Thursday, February 05, 2009 @ 2:56:25 PM
Reply

i wasnt oberly impressed with the demo to be honest, it wasnt the controls really apart from not truning quick enough, one thing that annoyed me was how easy the chainsaw man was, he'd go in slo om before he hit you giving you more than enough time to move.

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Arvis
Thursday, February 05, 2009 @ 3:50:29 PM

When are you ever overly impressed with ANYTHING??

Besides, if an enemy can kill you with one hit, that one hit had better be easy to avoid. Nothing kills my interest in a game faster than repeated dying at the same part... well, nothing other than all my save data being wiped out.

-Arvis

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NiteKrawler
Thursday, February 05, 2009 @ 4:34:00 PM

Lol, UltimaDream does seem to be a tough crowd. But that can be a good thing sometimes. Anyway Ultima, wait until you try shooting him as he's walking toward you and then right as you're about to turn, you start auto-reloading. Bet your head'll be gone before you can cock it.

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Naga
Thursday, February 05, 2009 @ 3:05:17 PM
Reply

Screw run & shoot it's for Gears of War nuthuggers it worked with RE4 and It shall work with RE5

I actually can't believe that the controls are putting people of this game it's bloody ridiculous!!

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cazzy07
Thursday, February 05, 2009 @ 3:13:34 PM

i know i know i cant get over how badly people want this game to turn into another crapy shooter it breaks my heart and bums me out.the game from what i experienced thus far is BOSS.

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big6
Thursday, February 05, 2009 @ 3:29:59 PM
Reply

Aaah... isn't it nice without Josh?

We can actually talk about the GAME, GAMEPLAY, GAME MECHANICS, without digressing into a fanboy console war! =)

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Naga
Friday, February 06, 2009 @ 11:34:46 AM

Amen to that

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mastiffchild
Thursday, February 05, 2009 @ 3:40:36 PM
Reply

Well for me, and hear me out before defiling my mums name and sruff, they just killed the guts of the experience.
I'm no RE Noob and have been in from the very start of the series AND I have NO issue whatsoever with the controls. I never expected any different and never got the impression from anywhere that I should. No, in online co-op the game is just great. A potential 9/10 game with only the number of "invisible walls" to really get my goat.
Thing is, and I know Resi4 went for a bit more action flavoured gameplay, RE is still supposedly a survival horror game and I prefer to play them in the time honoured trad way-alone at the smallest hours, lights off, surround sound up and woth the chance of, y'know, being scared or at the very least made to jump now and again. however in RE5 the single player game is broken for me because the AI isn't half as good (on Sheva)as Capcom clearly thinks it is. She constantly gets in the way and seems to know exactly what to do to slow you down just when you get into things. The overall effect of this is that I end up feeling more frustrated than either immersed or, god forbid, scared.
I'm all for games movng on but shouldn't they have given more consideration to what made the series great(i.e the SP campaigns)? Honestly, and as a huge fan of the series I wouldn't even consider buying this game if I didn't have decent broadband and even then , while the co-ops great it doesn't feel like RE anymore-at least not to me.

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NiteKrawler
Thursday, February 05, 2009 @ 4:38:23 PM

Strange, Sheva has never been anything but a great help to me. I do agree that RE is different now, but it really doesn't bother me. If they really wanna make it scary again they just need to throw in a dog jumping through a hall window or a good ol' RE 4 regenerator. Or Nemesis...my god...Nemesis...

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mastiffchild
Thursday, February 05, 2009 @ 7:52:03 PM

Jeez yeah those damn dogs! Biggest jump I think I ever had in a game. I guess that it's possible I've got a few bugs or whatever in the demo so I'll try downloading it over(as a big fan I WANT to love the game-hell, I even loved Umbrella Chronicles on Wii just for the chance to revisit some Racoon City classic settings)and try again.
I can't see it though as, as I said the online co-op's been great(at least when I found someone who was at home with the controls, lol).Also having thought about it more after your comment I suppose it might depend on how I play the game(or more pertinently RE4 )that means Sheva gets in my way so often(always been a kneecap guy on RE4)if she isn't doing the same to other vets of the series.I've been told I play it weird a couple of times but just thought it was mates taking the pi55.
I let you convince me to have another go, with reservations(I still don't trust that woman and doubt I ever really can-she has some serious making up to do. Plus I don't like Chris being waaaay too buff-has Wesker been slipping him dirty 'roids via some complicated evil scheme in order to make male STARS ops unweildy in future RE's?), but another go nonetheless.

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Dustinwp
Thursday, February 05, 2009 @ 4:01:09 PM
Reply

The RE franchise has always had crap tank controls. Would it feel like a RE game without crap tank controls? I don't think it would. I see peoples point about the controls, but I would also be disappointed if they changed something I've always felt familiar with in my favorite franchise.

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keaton
Thursday, February 05, 2009 @ 4:29:26 PM

yeah i agree with you, first time i'd played a game that you couldn't move and shoot, the knifing got aggrevating but the shooting was that bad really it added to the intensity

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illegalprelude
Thursday, February 05, 2009 @ 4:37:39 PM
Reply

I was looking forward to RE5 but because of these lack luster controls, Capcom lost my sale and ive played every single RE game, (minus RE4, again, I hated the controls)

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s360s
Thursday, February 05, 2009 @ 4:38:05 PM
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I thought the controls were fine, but the one thing that I didn't like, was how you can't move when you reload. Loved the demo though definitely getting it.

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s360s
Thursday, February 05, 2009 @ 4:40:53 PM
Reply

If your not getting this game because of the controls, then you shouldn't be allowed to play any Resident Evil game.

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Lord carlos
Thursday, February 05, 2009 @ 4:55:32 PM
Reply

@illegalprelude
if like you say,you've played every RE game minus RE4 then u should have no problem adjusting to the controls of RE4 & RE5 because their exactly the same as RE2,RE3 & RE CV.
Something tells me your trolling

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cazzy07
Thursday, February 05, 2009 @ 5:10:31 PM

lord carlos is right.the controls haven't significantly changed at all so why is everybody concerned hmmm i wonder if these controller activists even played resident evil 1-5.

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illegalprelude
Thursday, February 05, 2009 @ 11:45:57 PM

uummm yea, go put in RE2 and RE3 and Code Veronica and you will see that this plays nothing like RE. Why else was RE4 such a big departure from the series? I also love it, the minute you dont agree with a particular point of view, your a troll. 13 year olds ftw!

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Lord carlos
Friday, February 06, 2009 @ 6:55:29 AM

@illegalprelude
the only difference RE5 has from RE2 is the camera is following leon and not fixed,the only differnce from RE4 to RE5 is that they swapped the square and X functions and added O as partner action.
i retract my troll comment,it was silly of me :)

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Lord carlos
Friday, February 06, 2009 @ 7:21:19 AM

The only differences RE4 has to RE2 is the camera follows leon instead of being fixed and square is now run instead of fire wepon.plus leon can aim in a more realistic manner instead of straight, up & down.
Of course the game plays differently,its a fully rendered 3D environment instead of prerendered 2D backdrops.
The only difference RE4 has to RE5 from what i can tell from playing the demo,is they changed back square to fire & X now runs with the added feature of O as partner action.
If your letting something like camera perspective get in the way of playing one of the greatest games ever made(RE4) i really don't know what to say...your loss i guess.

ps.i retract my troll comment,it was silly of me and i apologise ;)

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ec0li
Thursday, February 05, 2009 @ 4:56:35 PM
Reply

I don't know bout ya'll, but Capcom's gonna get my money for SF4 and RE5. I liked the demo. I didnt mind much about the controls because it has always been like that. I could have sworn also seeing a video interview with a Capcom rep about how they're gonna implement moving while shooting for peeps who don't like the old style. We'll just have to see how that turns out.

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cazzy07
Thursday, February 05, 2009 @ 5:05:13 PM

capcom has got my cash also for sf4 and res5.you got great taste in games and should be commend.add me cazzy07.i kill at both these games.need some help or competition im ur guy.

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Fabi
Thursday, February 05, 2009 @ 5:33:41 PM
Reply

DAMN I MISS THE OLD DAYS WHEN WE ONLY HAD 5-10 POSTS...

Hell, I even miss the days of 20-30 posts.

Like I said before, I'm so glad the site has turned into the best Playstation news site around, but MAN there are too many worthless posts.

If you wanna argue in the fashion you guys are arguing then go to the forums or something.

I don't mind disagreeing, but it seems like there are a lot of name calling battles that have no real point.

It makes me not wanna post anymore, because I feel like I'm wasting my time, and my post is getting lost in between all that childish s*it.

Last edited by Fabi on 2/5/2009 5:37:13 PM

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www
Thursday, February 05, 2009 @ 7:32:31 PM

u constantly display the fact that u've stayed on psx for a long time and act like u dislike anymore ppl joining,why's that??
It's PSX evolution dude,things change and grow.

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Fabi
Thursday, February 05, 2009 @ 5:36:16 PM
Reply

I know it's not everyone, or not even nearly everyone - a lot of you have some good things to say.

But it seems like there are 3-4 people that post 5-10 times everytime just for the sake of posting.

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NiteKrawler
Thursday, February 05, 2009 @ 5:53:50 PM

Not trying to piss you off or anything but look at your own two posts. They have absolutely nothing to do with the article. At least everyone else here has said something relevant to what's going on.

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cazzy07
Thursday, February 05, 2009 @ 6:06:45 PM

i truly hope you were not offended by any of these posts and im talking about the name calling.noob.idiot.troll.cause it wasn't toward you.another thing why do you feel you have to pass judgement on the new people on here?is it because you've been here longer.you shouldnt feel you have to come here and post something like that you weren't even a part of the conversation.anyways i dont want to start an argument.im posting because i can im really good at this game and the series.and to talk about the conrol scheme topic is up my alley.i know how big of a pain in the a$$ it is.and if anyone is truly turned off by it is just not trying hard enough or they just dont care.thats why we have these awesome sites we can go to to try are frustrations in conversation.the end no disrespect to anyone on psxextreme this place rocks.

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Arvis
Friday, February 06, 2009 @ 10:53:30 AM

...owned by NiteKrawler.

-Arvis

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ZubraZap
Thursday, February 05, 2009 @ 5:45:49 PM
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I can't believe this is an issue. The fact this game is even coming out negates any sort of "complaints" that these "editorials" are starting to become...

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Akuma07
Thursday, February 05, 2009 @ 6:14:20 PM
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i dont care.

just keep the game true to its roots.

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Godslim
Thursday, February 05, 2009 @ 6:26:53 PM
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well i luved resi 4 so i have no problem with the controls

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www
Thursday, February 05, 2009 @ 7:34:01 PM

i didn't even notice the control limitations in Resi4,it just came to my notice upon readin' rants on the net about inability to run n gun.

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bigrailer19
Thursday, February 05, 2009 @ 6:41:05 PM
Reply

@ nitekrawler
lol im a little late on this but i understand what the knife is for but all i was trying to get at was the point of not being able to move, make it a worthy choice of weaponry make it so its not a weilded weapon if ur gonna put the player in a stay still position or as an example use it like COD uses it as a melee. the fact your stuck in one position with a knife in hand doesnt do it for me and makes it useless to me in combat situations, as long as i got ammo i wouldnt be using it, thats just how i feel im not trying to belittle it cus i think they could have done great things with the knife! I can see why u like it and/or others though and i understand its uses.

Last edited by bigrailer19 on 2/5/2009 6:49:36 PM

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NiteKrawler
Thursday, February 05, 2009 @ 11:45:18 PM

Yeah the knife is kind of unwieldy. I guess that's kind of realistic though lol. If there are mutated zombie-like freaks surrounding me I doubt I'd get too far with a knife. But I see your point about having to stand still. But I hope you get a lot of headshots! I can be a bit of a bad aim sometimes so I tend to run dry on ammo and rely on the knife more.

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cell9899
Thursday, February 05, 2009 @ 6:42:02 PM
Reply

I dont like crippled control schemes either, but I have a big feeling there is a lot more to this game then what we have been able to play on the demo. Co-op makes it even more tempting. Between RE5,Killzone2,and SF4; Im set for the next 6 months.

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AceTatsujin
Thursday, February 05, 2009 @ 6:50:04 PM
Reply

gun n' run is f#!king normal in games and in this era. Gears and MGSIV and MGO does that and other 3rd person shooters do that. WHATS THE FREAKING DIFFICULTY OF MAKING IT WHAT THE CONSUMERS WANT?

I discussed this to my brother and we're giving this a hard thought; to buy or to put our money on a different game. Gameplay IS important and they LACK this feature. I regret this so much, but these developers certainly don't know how to freaking upgrade these game mechanices and it sucks for them.

Moving on.

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Lord carlos
Thursday, February 05, 2009 @ 7:08:13 PM

@ace tatsujin
RE is not a run'n'gun game,its a tactical survival game.
run'n'gun would take away the sense of tension that builds when the enemies are gathering right in front of you & all u have is 10 handgun rounds and a knife to deal with them.
Also it would change RE into generic shooter NO.10089.

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Joe_III
Thursday, February 05, 2009 @ 10:41:15 PM

Wow, the day has come when I agree with Ace. Great Points.

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bigrailer19
Thursday, February 05, 2009 @ 6:52:40 PM
Reply

btw, i like that there is alot of posts when i come to this site (daily) i will ussually scroll through and find the topic with most comments cus not only are Ben and Arnold info savy freaks (thats a good thing) but alot of people who post are as well, i wanna know what not only the writers have to say but the readers, and players! and i like confrontation the way nitekrawler came about in a nice way and told me uses of the knife and then i answered him back about my opinion on it with no means of harm!!!! This place is great and yes the forums should be a place of topic as well! sorry to those that think i posted to much!

Last edited by bigrailer19 on 2/5/2009 6:55:31 PM

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dveisalive
Thursday, February 05, 2009 @ 7:03:08 PM
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This control scheme works very well it is just I hope i can switch the controls to R2 to shoot not R1 that sucks, but I dont have a problem with Dead Space, anyways I like the on the fly Dead Space like weapons equip system, at least you dont have to press start anymore to equip a weapon!

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www
Thursday, February 05, 2009 @ 7:37:21 PM
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ATTENTION ATTENTION ALL YOU!!!!

Firstly,that's Arnolds Resi5 get-it-quick-if-u-own-a-website-cause-u-need-to-review-it-first copy and doesn't have the run n gun feature.

What if the final retail version has it????

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Ben Dutka PSXE [Administrator]
Thursday, February 05, 2009 @ 7:39:32 PM

We DO have the final build.

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ec0li
Thursday, February 05, 2009 @ 8:13:50 PM

@Ben

Does the final build have an action control as an option. I went and looked for the video interview on xboxlive with the Capcom rep and the dude actually said they will have an action control similar to Gears for shooter fans.

I knew I wasn't high...I did see that video.

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NiteKrawler
Thursday, February 05, 2009 @ 11:46:22 PM

I think it was confirmed that the rep in question made a boo boo. No action controls.

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ec0li
Thursday, February 05, 2009 @ 11:50:57 PM

Wow, that's false advertising. That video I saw was the most recent video in Live's Inside Xbox video features. They should really delete that video if that's the case. It's misleading to say the least. That Capcom rep is big fat liar then. It's funny because he said it with such enthusiasm.

Last edited by ec0li on 2/5/2009 11:51:47 PM

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Ben Dutka PSXE [Administrator]
Friday, February 06, 2009 @ 12:47:02 AM

No, to clarify, the final build does NOT have this fictitious "action control" option.

Capcom confirmed with us that such an option doesn't exist.

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www
Friday, February 06, 2009 @ 5:22:20 AM

kk,wonder if could be released as a patch?
i doubt it.

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dveisalive
Thursday, February 05, 2009 @ 7:46:42 PM
Reply

Ben you and arnold etc are so lucky to get these games before retail/sell, that is kind a like a dream job you have!

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Fabi
Thursday, February 05, 2009 @ 7:53:09 PM
Reply

I really don't want to offend anyone. I have no problems with all the new comers, I'm actually glad when I see someone new that's posting good stuff.

It's more like I don't like weeding through all the BS posts.

I know I'm off topic, but it's not like I can add a topic. It just came to mind when I was reading the back and forth arguments that went over the line and have no place in our community.

Once again, welcome to all the new comers. I also like the amount of posts, it gives me something to read while I'm installing software at work. I shoulda been clearer, it's more the amount of useless posts.

Last edited by Fabi on 2/5/2009 7:53:51 PM

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ps92117
Thursday, February 05, 2009 @ 8:17:47 PM
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sorry for any re fan but I have not done so many tank control before and the game was not fun for me, just not my game, don't think that many people new to the series will like it either.

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dveisalive
Thursday, February 05, 2009 @ 8:24:03 PM
Reply

This game will sell millions regardless of the controls!

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cadpig
Thursday, February 05, 2009 @ 9:19:07 PM
Reply

Didn't like the controls in th RE5 demo. May, hold off until a patch.

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Sol
Friday, February 06, 2009 @ 1:00:30 AM
Reply

People complain about the demo's controls, I'll admit I was one of them. But here's the thing, The next time I played the demo, I was still complaining about the controls, however what I didn't realize was that I had adjusted to them and was using them as if I had played for years. I don't think the controls are as bad as people (including myself) have said. Play it again, maybe you will see what I did.

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Sol
Friday, February 06, 2009 @ 1:00:34 AM
Reply

People complain about the demo's controls, I'll admit I was one of them. But here's the thing, The next time I played the demo, I was still complaining about the controls, however what I didn't realize was that I had adjusted to them and was using them as if I had played for years. I don't think the controls are as bad as people (including myself) have said. Play it again, maybe you will see what I did.

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migabyte
Friday, February 06, 2009 @ 1:16:04 AM
Reply

I've already said this before on here. I loved the demo it was intense. The two player co-op is sweet. I own Dead Space. I liked Dead Space. But it isn't, and will never be RE. It was fun. He moved like a tank too, and I wasn't a fan of the zero G parts really. It was good fun, but short, and the story was a little too much event horizon for me. I haven't touched it since I beat it (took one week). Anyways, RE5 is going to be a treat for people who really like RE5. I know it's not for everyone (it has never been). But alot of people like it, and those people like it how it is.

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Jamaican_Heat
Friday, February 06, 2009 @ 1:28:05 AM
Reply

Hi Everyone Im new to the site and I thought Id leave a little something on this topic since RE is among my favorites.
Ok I guess what Im not understanding is the whole concept on the difficulty in the controls. I find the controls very VERY easy with some practice. You need to utilize the quick turn....QUICK TURN! I bet everyone is holding the left or right to try to turn around, yeah I could see that being frustrating but 2 words...QUICK TURN lol I hope they never change the control, running and shooting dosent belong in Resident Evil and it wouldn't be Resident Evil with that mechanic. No all games are going to play the same people...you need to be a true gamer ..pick up the controller and learn to play..giving a game with the calibur of RE5 an 8.5 - 9 is just not right for the controls being exactly the same as they were before and nobody had an issue with them then. Now all of a sudden all of these people are saying how they loved RE4 but the controls in RE5 are unacceptable. THEY ARE THE SAME lol This really makes no sence to me at all. But Im hoping all the skeptics out there will give this game a shot after all the Res Evil controls never really went through any drastic changes, you figure people would be used to it by now.

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Lord carlos
Friday, February 06, 2009 @ 9:17:18 AM

greetings,welcome onboard :)

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Fenrir
Friday, February 06, 2009 @ 2:17:42 AM
Reply

I think the controls can bring the sales of Re5 down to 2 Mio and the rating to a 7.5. I also played Re4 and the controls and the gameplay were carefully adjusted to each other, but in Re5 it is vice versa. Like Ben said - agile zombies (or whatever they are) need an agile hero. No need for an anabolic bouncer type moving like a dozer. All you do is standing, aiming and yelling "Hey here I am...donīt worry I canīt move while shooting and when my magazin is empty, Iīm too slow to take cover or run away...so donīt hesitate...ok youīre rushing anyway...to come over and kill me. Furthermore the camera is a catastrophie in me opinion. I loved all RE sequels but this is the worst despite the graphics.

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NiteKrawler
Friday, February 06, 2009 @ 10:51:49 AM

Don't really see how you can hate the camera in RE 5 but not RE 4...since they're the exact same. Maybe ever so slightly different. But bringing the score to a 7.5 for controls that just take time to get used to? Seriously? If I saw a reviewer give that score for that reason I...I don't know what I'd do because it's so ridiculous. I think the problem most people on here are having is that they aren't giving themselves time to get used to the controls. So many games play so similarly that they've gotten into a rut. When GTA 4 came out, I hated the new driving controls. But did I stop playing? No, I let myself practice and get used to them. Now I love them. Same thing with RE 5. At first I was annoyed with them, but now it's perfect. In fact, GTA 4 took a longer time to get used to than did RE 5 in my case. Bottom line is, don't play a minute of the demo, say you hate the controls, and stop playing and don't get the game. Try practicing some!

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Fenrir
Friday, February 06, 2009 @ 2:19:31 AM
Reply

I think the controls can bring the sales of Re5 down to 2 Mio and the rating to a 7.5. I also played Re4 and the controls and the gameplay were carefully adjusted to each other, but in Re5 it is vice versa. Like Ben said - agile zombies (or whatever they are) need an agile hero. No need for an anabolic bouncer type moving like a dozer. All you do is standing, aiming and yelling "Hey here I am...donīt worry I canīt move while shooting and when my magazin is empty, Iīm too slow to take cover or run away...so donīt hesitate...ok youīre rushing anyway...to come over and kill me. Furthermore the camera is a catastrophie in my opinion. I loved all RE sequels but this is the worst despite the graphics.

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Nerull
Friday, February 06, 2009 @ 3:43:11 AM
Reply

Indeed. Just because the character has always handled with the agility of Al Gore after a hefty breakfast of bran flakes doesn't seem much of an excuse to continue the trend, especially when the enemies are now less sluggish.
I loved RE4 (my 1rst) DESPITE the muddy controls because of the places and situations it put you in but really it just gets in the way of suspension of disbelief when you can't possibly miss how robotic "you" are. You're practically begging to be eaten.
I also accepted it more because at the time a lot of games were still clunky as hell, its reminding me a lot of gta2.
But the schemes seemed even worse this time, all of them had unnecessary combos of buttons for single actions where they could have just used a single button since there were a few wasted ones not being mapped to anything anyway. Plus it just feels wrong to have no option to fire with L2/R2 now that they're more trigger like, it's like walking with x,o etc and using the analog for inv. and reload.

Maybe I'd be more willing to take what they give me if there weren't a slew of other games to watch out for now. Just like I haven't bought a wwe game in several years since they seem to be moving more sideways than forwards.

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Nerull
Friday, February 06, 2009 @ 3:50:15 AM
Reply

And ya either way it will sell millions, so do Britney spears and all the other pop tarts, idol gets better ratings than obama, don't mean it's well done.

Last edited by Nerull on 2/6/2009 3:51:38 AM

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OriginalSin
Friday, February 06, 2009 @ 5:10:43 AM
Reply

The controls might not be perfect for most people, but I've played every single RE game and the controls have always been basically the same. For me it works and it ads to the tenseness of the game. You need to shoot and shoot right or they get you. This game is not meant to have you feel like you are in control, that's the whole idea.... But maybe that's just me.

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Joe_III
Friday, February 06, 2009 @ 4:52:30 PM
Reply

here's my ultimate point. Controls were very unappetizing to me in previous REs. But now they seem to be speeding it up to the speed of Left4Dead. However, if you try to take on a wave of zombies in L4D by just standing still, you're going to take a huge beating each and every time -- and there's 4 of you there, not just 2.

RE series has a great story, and it is one I want to see to its conclusion, I'm just saying that standing still while a bunch of people bumrush you is never a good strategy.

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NiteKrawler
Friday, February 06, 2009 @ 5:56:07 PM

We all see your point. But OUR point is that somehow we can manage to get through it just fine and without any trouble. If you can't then maybe you just need to practice or something. Why give up just because something is hard for you?

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Joe_III
Friday, February 06, 2009 @ 6:07:09 PM

I've figured out a way thru every other game so far. I'm kind of pot-committed at this point especially since someone prepaid the game for me at amazon for xmas... I just don't have to like it is all.

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NiteKrawler
Friday, February 06, 2009 @ 7:24:09 PM

Yeah I guess I just love the series so much that I want everyone to try to enjoy it as much as possible also. Well, I hope you warm up to the controls sometime.

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