Uncharted 2 Producer: More Realism, Emotional Attachment
Why should we care about Uncharted 2: Among Thieves? Oh, that's a silly question this time around, but it was perfectly legitimate when MTV Multiplayer asked producer Sam Thompson the same question in regards to the original title a few years ago.
This time, the answer still caused Thompson to elaborate, even though it seems as if the entire gaming world is already caught up in the sequel's hype. According to Thompson, it's really all about enhanced realism and authenticity; about giving players the chance to control an actual human rather than a superhero. We got this feeling when controlling Drake in the first game, but it'll be even more pronounced in Uncharted 2. He'll stumble, hang dangerously from precipices, and continually face extremely difficult - if not nigh-on impossible - odds. It's also about the emotional attachment. Said Thompson:
"Theres a part where Drake has to snap to cover. The bullets are flying, and hes outgunned. Out-manned. You can see the sweat on his face. At that moment you actually feel what hes feeling in the game the character connects with the player. And the game is full of moments like that."
Players will have to "time button-presses to fist-fighting animations" as they did in the original, but you will face stiffer consequences if you mess it up in the sequel. This time, if you miss with an attack, the enemy can grab Drake while he's off-balance and put the hurt on. This is just one example of the enhanced and slightly restructured gameplay, and if you want to get a few more hints concerning our own personal viewing experience, check out Arnold's Twitter page. We can't wait for this one!
Related Game(s): Uncharted 2: Among Thieves
2/9/2009 Ben Dutka