Wanted Producer: Saying Multiplayer Is Essential Is A "Bad Joke"
Wanted: Weapons of Fate is scheduled to launch next month, and if you were a fan of the movie, you might want to try curving some bullets for yourself. But don't expect to experiment with a friend, as the game won't boast a multiplayer mode.
Why? Well, Universal Pictures Digital Platforms Group's Pete Wanat, who is also the executive producer of the game, explained why during GameSpot's HotSpot podcast. His argument seems logical: players who want multiplayer typically just play the best of the best, and the majority of titles that include the option don't see much in the way of multiplayer action online. Said Wanat:
"For the most part, we waste our money and our time building multiplayer levels. And why do we do this? Because a couple years ago the press was all about saying, 'This game has to have multiplayer, there's no replayability.' F*** that. That's a bad joke."
We've heard similar refrains from other developers this generation, and in many ways, it makes a lot of sense. It almost seems impossible for a game to release without a multiplayer mode, and yet, not every multiplayer experience can be amazing. Hence, while a zillion people will play Killzone 2 and Gears 2 online, not nearly as many would play Wanted multiplayer. Right? Added Wanat:
"What it does is it hurts the single-player game. You don't get to add multiplayer [at] no cost. If you're going to make a multiplayer version, you take people, time, and money away from the single-player experience. And that all goes to hurt the single player. ... Not everybody is Bungie. Not everybody can have 100 guys working on their multiplayer. The Call of Duty 4 guys? If they want to do multiplayer, then do multiplayer. We'll play the f*** out of multiplayer in Call of Duty. We'll play co-op in Left 4 Dead. There are places and times to do it and do it right."
Now that, we've heard before. Developers, and gamers too, have often said that this constant emphasis on multiplayer is unhealthy in regards to how it impacts the single-player campaigns. Thankfully, we still have plenty of amazing single-player experiences, but Wanat does have a point. Many times, a multiplayer option really does seem superfluous. What do you think?
2/10/2009 Ben Dutka