Wanted Producer: Saying Multiplayer Is Essential Is A "Bad Joke"
Wanted: Weapons of Fate is scheduled to launch next month, and if you were a fan of the movie, you might want to try curving some bullets for yourself. But don't expect to experiment with a friend, as the game won't boast a multiplayer mode.
Why? Well, Universal Pictures Digital Platforms Group's Pete Wanat, who is also the executive producer of the game, explained why during GameSpot's HotSpot podcast. His argument seems logical: players who want multiplayer typically just play the best of the best, and the majority of titles that include the option don't see much in the way of multiplayer action online. Said Wanat:
"For the most part, we waste our money and our time building multiplayer levels. And why do we do this? Because a couple years ago the press was all about saying, 'This game has to have multiplayer, there's no replayability.' F*** that. That's a bad joke."
We've heard similar refrains from other developers this generation, and in many ways, it makes a lot of sense. It almost seems impossible for a game to release without a multiplayer mode, and yet, not every multiplayer experience can be amazing. Hence, while a zillion people will play Killzone 2 and Gears 2 online, not nearly as many would play Wanted multiplayer. Right? Added Wanat:
"What it does is it hurts the single-player game. You don't get to add multiplayer [at] no cost. If you're going to make a multiplayer version, you take people, time, and money away from the single-player experience. And that all goes to hurt the single player. ... Not everybody is Bungie. Not everybody can have 100 guys working on their multiplayer. The Call of Duty 4 guys? If they want to do multiplayer, then do multiplayer. We'll play the f*** out of multiplayer in Call of Duty. We'll play co-op in Left 4 Dead. There are places and times to do it and do it right."
Now that, we've heard before. Developers, and gamers too, have often said that this constant emphasis on multiplayer is unhealthy in regards to how it impacts the single-player campaigns. Thankfully, we still have plenty of amazing single-player experiences, but Wanat does have a point. Many times, a multiplayer option really does seem superfluous. What do you think?
2/10/2009 Ben Dutka
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Comments (57 posts)
EddPm6
Tuesday, February 10, 2009 @ 10:33:03 PM
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I was more then okay with playing GT4 after online was pulled.
GuernicaReborn
Tuesday, February 10, 2009 @ 10:33:42 PM
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Ben Dutka PSXE [Administrator]
Tuesday, February 10, 2009 @ 11:35:32 PM
www
Wednesday, February 11, 2009 @ 6:45:38 AM
Godslim
Wednesday, February 11, 2009 @ 7:14:10 AM
Orvisman
Wednesday, February 11, 2009 @ 9:45:21 AM
I believe this penchant for multiplayer modes is why most single-player games can be beat in 10 hours or less because the developers don't have the manpower to do both correctly.
I'd rather have more single-player levels and a longer single-player game instead of multiplayer in most games.
PS3_Wizard
Wednesday, February 11, 2009 @ 10:26:00 AM
coldbore
Wednesday, February 11, 2009 @ 2:22:11 PM
NoMoreWar
Tuesday, February 10, 2009 @ 10:38:33 PM
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GuernicaReborn
Tuesday, February 10, 2009 @ 10:54:56 PM
LightShow
Tuesday, February 10, 2009 @ 10:42:48 PM
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Saying multiplayer is necessary for every game is like saying that maple syrup is a must have ingredient for every type of food. Some food calls for a lot, some calls for a little, and some just dont have any place for it.
If you're Will Ferrel then syrup goes on everything, but for the rest of us the analogy stands =D
Orvisman
Sunday, February 15, 2009 @ 7:22:52 PM
Fabi
Tuesday, February 10, 2009 @ 10:45:10 PM
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Everyone is nuts over online these days, I don't care much for it. I would rather have a great single player experience.
karneli lll
Tuesday, February 10, 2009 @ 11:05:52 PM
www
Wednesday, February 11, 2009 @ 6:12:51 AM
Godslim
Wednesday, February 11, 2009 @ 7:15:29 AM
photo K
Wednesday, February 11, 2009 @ 2:14:14 PM
PS3_Wizard
Thursday, February 12, 2009 @ 8:41:16 AM
convergecrew
Tuesday, February 10, 2009 @ 10:55:46 PM
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www
Wednesday, February 11, 2009 @ 6:14:08 AM
WorldEndsWithMe
Tuesday, February 10, 2009 @ 10:56:23 PM
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That said, Wanted was a bad movie and this game is too far off from its release to garner any attention, very few will buy it I think.
PS3_Wizard
Wednesday, February 11, 2009 @ 10:31:01 AM
Hell, I didn't even finish the game because everything felt to repetitive and boring. Now imagine if all of the budget went into the single player aspect of the game.
Frenchy17
Wednesday, February 11, 2009 @ 12:13:22 PM
WorldEndsWithMe
Wednesday, February 11, 2009 @ 3:52:38 PM
karneli lll
Tuesday, February 10, 2009 @ 11:01:49 PM
Reply
www
Wednesday, February 11, 2009 @ 6:15:49 AM
BeezleDrop
Tuesday, February 10, 2009 @ 11:12:24 PM
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aaronisbla
Tuesday, February 10, 2009 @ 11:30:02 PM
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coverton341
Wednesday, February 11, 2009 @ 12:02:17 AM
PS3_Wizard
Wednesday, February 11, 2009 @ 10:36:57 AM
GTA 4 suffered a bit because of the multiplayer I think. Next time, I suggest them leaving it out, or making it so that Co-op story is used. (like Saints Row 2).
Qubex
Tuesday, February 10, 2009 @ 11:31:56 PM
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Can you imagine Motorstorm 2 without multiplay... or the like. Most games could be single player only, but it just doesn't cut it today for the majority of people... sure you will get some very original titles like Heavenly Sword, Heavy Rain etc etc... but multiplay really does bring in an added dimension and longevity...
Q!
"i aM hOMe"
Last edited by Qubex on 2/10/2009 11:32:13 PM
WorldEndsWithMe
Wednesday, February 11, 2009 @ 3:53:54 PM
Sir Shak
Tuesday, February 10, 2009 @ 11:58:13 PM
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To hell with multiplayer, can you believe that some people say that even games like Uncharted need to have multiplayer. Fuck them cause that game is perfect as it is.
No multiplayer game can ever beat an amazing single player experience.
And fuck co-op too.
Last edited by Sir Shak on 2/10/2009 11:59:33 PM
Cpt_Geez
Wednesday, February 11, 2009 @ 12:24:16 AM
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PSN ID: V-Dizzo-F
WorldEndsWithMe
Wednesday, February 11, 2009 @ 12:30:38 AM
www
Wednesday, February 11, 2009 @ 6:42:41 AM
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Glad guys like square are still keepin' single playa alive.U couldn't imagine FF multi playa,could u? They focus heavily on single playa,that's was good.
GAME REVIEWERS are to blame,a game like Uncharted was given a 8 by gamespot,if it had multi playa i guess it coulda had a 9.It's hard for a game to get above 9 without multi playa these days,that's very bad.
Game reviewers think we all prefer games with multi playa.Game sites are playin' a major role in steerin' the direction of the games industry now, n should be careful not to put it in a pit.
CH1N00K
Wednesday, February 11, 2009 @ 8:45:51 AM
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It's funny, but on the PS2 I used to not like online play because of glitches. But now with better internet and better console online gaming, I don't shell out that kind of dough for a game unless it's online, or a good rpg like Fallout 3. If it's only a 8-12 hour game, I go rent it and beat it, because I probably won't play it again once I've beaten it.
I was a little dissapointed when someone bought my girlfriend Monopoly for the PS3 and we found out that you couldn't play other people online. Maybe the game isn't popular enough to justify the cost of running a server for it, but I still would have liked to see it. (that and being able to play your own music, that monopoly music in the background really annoys you after awhile.)
Putting Multi-player in a game now is something like putting the picture of a half naked girl on a magazine cover. It's not necessary, but more people will be willing to buy it because it's there.
Another thing I've always felt that what developers need to do is keep the mulitplayer option locked until the player has at least played through the storyline. I've run into a lot of people who buy the game, go online and have no idea what they are doing or how the game mechanics work.
I met one guy in an R2 match once who had no idea what the storyline was about. He bought the game and went straight online. After a few days of playing I never saw him again. I don't know if that was the reason he stopped playing, but I get the feeling he was tired of getting pummeled by players that knew how to play it properly.
In an economic crisis like what is going on now, I think that it's going to come down to value. If you're target audience doesn't feel that you game is worth the money, then you had better throw in Multiplayer. And a game based off of a movie? Yeah, those types of games have a great reputation of not sucking. (sarcasm for those who can't tell) If the Producers of the game don't do something to justify that cost, you're going to find that game in the bargain bin at Wal-Mart real quick. I'd pay $14.98 for a 8-12 hours game that doesn't have multiplayer, now that's value!
That being said though, if the multiplayer experience blows and is thrown in as an after thought, then who's going to play it anyways? Kind of a Catch-22.
Last edited by CH1N00K on 2/11/2009 8:48:59 AM
big6
Wednesday, February 11, 2009 @ 9:42:49 AM
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They started the whole multiplayer-as-a-must-have movement, and magazines just followed suit, in their game ratings - whether they were paid to, or not. (arguable)
I'm glad to see that some developers are starting to see the light, and resisting the "requirement" to have multiplayer in everything they make. I believe it does hurt the single-player vision of a game, when they feel forced to add a multiplayer component to it, just to appease the masses (and reviewers).
Some of the guys here had some great examples of single-player games that have NO NEED to be multiplayer, and I totally agree. (MGS4, Dead Space, Uncharted, PoP, Heavenly Sword, etc)
Jordahn
Wednesday, February 11, 2009 @ 10:16:28 AM
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FLYING_APE
Wednesday, February 11, 2009 @ 10:52:01 AM
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Jed
Wednesday, February 11, 2009 @ 11:36:03 PM
Ultimadream
Wednesday, February 11, 2009 @ 10:52:21 AM
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Ultimadream
Wednesday, February 11, 2009 @ 3:03:44 PM
Robochic
Wednesday, February 11, 2009 @ 3:35:32 PM
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WorldEndsWithMe
Wednesday, February 11, 2009 @ 3:54:36 PM
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mastiffchild
Wednesday, February 11, 2009 @ 6:24:02 PM
The fact that Capcom have insisted on even the SP in Resi5 being a kind of forced co-op has wrecked that game for me(and as a huge series fan I'm gutted). Sure, I'll enjoy the online co-op with a mate but it should be a different story and I should have the chance to play the SP without Sheva to babysit. It just frustrates me and I think it flies in the face of the series heritage just for the sake of fashion.
Also, while I can think of a few really cool ways of them incorporating MP into U2 I don't know whether people would go for it even if they did it really well. People tend to go for the FPS blockbusters for their MP fix and lots of games could have put more into their SP seeing as the MP ends up with empty servers after a couple of months.
I love Warhawk which proves the "if it's good MP it doesn't need a good SP to survive/exist" argument but, imo, games like Uncharted and Dead Space prove the opposite can be true as well and many games get hung up on doing both when the concept isn't suited(or that kind of games market)to more than the SP.
Most FPS games(ME was right to leave it out imo), nearly all racing games, only the very biggest and shooter heavy TPS games-these are where the majority of the MP crowd will come from but the exception which proves it all for me is would Bioshock have profited from losing some of that sumptuous SP for competing in the MP world that's already chock full in FPS? I doubt it.
I think they may do this time round(for B2) but that's prolly with more time /mony/staff/resources after a successful first game. Maybe we'd be awaitung the next Dark Sector now with the same anticipation if they hadn't felt the need to split their team/money between SP and a totally ignored MP?
BikerSaint
Wednesday, February 11, 2009 @ 6:35:55 PM
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shaydey77
Thursday, February 12, 2009 @ 11:22:36 AM
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At the end of the day though it all comes down to personal preference on modes and games. I still think there arent enough multiplayer games for the ps3.
By that I mean real multiplayer (splitscreen online/offline)..not some continuation of the single player mode with harder enemies.

Wanted: Weapons of Fate









ZubraZap
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Tuesday, February 10, 2009 @ 10:29:14 PM