God Of War III's Design Achievements: "It Takes Years"
The more we see and hear about God of War III, the more we consider performing a daring raid on SCEA headquarters to locate any piece of new information available. If you hadn't noticed, the third and final entry will represent quite the leap from the stellar PS2 installments.
According to what SCEA Santa Monica's concept artist Cecil Kim recently wrote on his blog, the team is merely implementing ideas that sprang up during the development of the first two GoW titles. Wrote Kim:
"Things that I am excited about GOWIII is that we are introducing so many new gameplay mechanics that were initially pitched during the production of God of War I,II. And of course some were designed by talented GOW III level/combat designers. Some ideas being too ambitious to be executed years ago, only remain in our heads. Now I see Kratos doing things that were from our wish list; wow, we came a long long way to make this one all come together.
This is what the game making is all about and how it's different from other forms of entertainment I think. It takes years to step closer to make things happen, and when it happens, You get to play it. Looking good is another thing, it needs to play better first, and I am just blown by how much stuff we are packing in the game."
As if you haven't seen it enough already, we turn you back to the recently revealed Epic Scale Trailer, which has literally swept the gaming world. Just remember Kim's words when viewing it: it's the result of many years of creativity and imagination, and things can take quite a while to come to fruition. So by the time you're seeing awesome stuff like this video, a bunch of people somewhere have already been slaving over it for years. Well, this probably only applies to huge blockbuster projects like God of War III, but then again, what other types of games are in the limelight? Just give credit where credit's due; that's all we're saying. Oh, and if you're still not convinced about that trailer being real-time, Kim clarifies further:
"Everything runs on the game engine. This trailer is all done in-house and every art assets also in-game models."
Just...wow.
Related Game(s): God of War III
2/16/2009 Ben Dutka
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Comments (26 posts)
LegendaryWolfeh
Monday, February 16, 2009 @ 9:56:32 PM
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AceTatsujin
Monday, February 16, 2009 @ 10:06:23 PM
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blitz30952
Tuesday, February 17, 2009 @ 2:53:43 AM
WorldEndsWithMe
Monday, February 16, 2009 @ 10:28:16 PM
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blitz30952
Tuesday, February 17, 2009 @ 2:52:11 AM
mustang750r
Monday, February 16, 2009 @ 11:02:43 PM
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Geobaldi
Monday, February 16, 2009 @ 11:42:48 PM
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ps92117
Tuesday, February 17, 2009 @ 12:24:41 AM
Victor321
Tuesday, February 17, 2009 @ 7:03:33 AM
That's the simplistic reason tho, other people can give u essays lol
Banky A
Tuesday, February 17, 2009 @ 12:58:53 AM
Tim Speed24
Tuesday, February 17, 2009 @ 7:44:54 AM
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Banky A
Tuesday, February 17, 2009 @ 10:11:53 PM
Banky A
Wednesday, February 18, 2009 @ 1:21:12 PM
daus26
Wednesday, February 18, 2009 @ 1:19:51 AM
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Average of 6 months to create one car and I think 1 year to create one track. But that was from when they started creating GT for the ps3 from scratch. As they figure things out, I think that time has decreased.
If they're shooting for around 700 cars at that rate, then they wont be done till the year 2,354. But of course they have teams, so maybe 2015-ish.
All the ps3 exclusives are great, but I don't think any of them takes as long as GT5. So I consider GOWIII's development time decently, fast when compared to GT.
Banky A
Thursday, February 19, 2009 @ 2:34:03 AM
Randomhero1
Wednesday, February 18, 2009 @ 8:22:10 AM
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God of War III









ZubraZap
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Monday, February 16, 2009 @ 9:55:29 PM
Last edited by ZubraZap on 2/16/2009 9:56:50 PM