Terminal Reality's Infernal Engine: A "Development Breakthrough"
By now, we're all well aware of the Unreal Engine 3, which has become a major player (no pun intended) in the new generation. But another competitor is on the way, and its name is the Infernal Engine.
Terminal Reality has officially announced this "revolutionary next-generation development platform," which will be used to drive the upcoming Ghostbusters: The Video Game. Terminal Reality also plans to license this capable and promising new engine to interested third parties, and they are "currently scheduling private meetings" at this week's DICE conference. The Infernal Engine can be used on the major consoles as well as the PC, and according to the press release, it "provides an advanced physics solution, powerful particle system, and rendering features that provide ultra-realistic environments and characters." Said Joe Kreiner, vice-president of Sales and Marketing at Terminal Reality:
"Terminal Reality's Infernal Engine is a breakthrough in efficiency for game development middleware. Our licensees can leverage their work across more platforms, in less time, than any other engine giving them a competitive edge critical for success. Our licensees get stunning visuals, fast time to market, and the support of Terminal Reality - one of most experienced independent game developers in the industry."
If you want to learn more about the Infernal Engine, head on over to the official site. This could be the engine that acts as the cornerstone of many future blockbuster games, so don't be surprised to see this name alongside major releases.
Related Game(s): Ghostbusters: The Video Game
2/17/2009 Ben Dutka
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Comments (17 posts)
souljah92
Tuesday, February 17, 2009 @ 11:10:10 PM
off topic: whats this i hear about midway going bankrupt =\ does this mean no more unreal tournament?
Fatcat3788
Tuesday, February 17, 2009 @ 11:36:36 PM
Reply
WorldEndsWithMe
Tuesday, February 17, 2009 @ 11:58:42 PM
Reply
King James
Wednesday, February 18, 2009 @ 12:38:52 AM
WorldEndsWithMe
Wednesday, February 18, 2009 @ 1:11:48 AM
Orvisman
Wednesday, February 18, 2009 @ 10:46:27 AM
somethingrandom
Wednesday, February 18, 2009 @ 12:28:02 AM
Reply
King James
Wednesday, February 18, 2009 @ 12:33:23 AM
Reply
King James
Wednesday, February 18, 2009 @ 2:16:02 AM
Orvisman
Wednesday, February 18, 2009 @ 10:48:47 AM
opsdaddy
Wednesday, February 18, 2009 @ 6:20:40 AM
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That said, if TR can make good on its promises to lighten the workload, shorten the development cycle, and still deliver stunning visuals, then the Infernal engine may, in time, become an industry standard. Hey, I'm all for ANYTHING that helps developers save money and time--especially in this economic downturn. Perhaps then we'd see less vaporware and more titles actually reaching store shelves.
Unfortunately, from what I've seen, I don't think the Ghostbusters game will truly showcase the power lurking under Infernal's hood. It may take the hard work of later developers to do that. Nevertheless, I'm buying Ghostbusters the day it drops, 'cause there's always room on my shelf for a game that hearkens back to a time that felt less-dangerous and was, frankly, a helluva lot more fun.
Last edited by opsdaddy on 2/18/2009 6:23:15 AM
wano
Wednesday, February 18, 2009 @ 11:51:31 AM
Second...."cause there's always room on my shelf for a game that hearkens back to a time that felt less dangerous and was, frankly, a helluva lot more fun"........Too true mate, to true. Anyone remember the glow in the dark ghostbusters stickers they were doing with kellogs (about the time the first film was out) I must have been about 5 and those things rocked.........ahhh,good times.lol
Last edited by wano on 2/18/2009 11:58:30 AM
big6
Wednesday, February 18, 2009 @ 9:05:11 AM
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More than likely, it's probably the same type of optimized engine as Capcom's for running both X360 and PS3 games. It runs well, but there's probably a tonne of room left for optimizing on the Cell, which would give the PS3 more frame rates and speed - if they were to focus their efforts in that direction.

Ghostbusters: The Video Game









Morals
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Tuesday, February 17, 2009 @ 10:36:38 PM