Guerilla "Investigating Co-Op" For KZ2 Downloadable Content
Killzone 2 releases next week, and we know all of you are excited. However, perhaps the lone primary drawback is the fact that it doesn't offer co-op gameplay.
There have been plenty of rumors floating across the Internet recently, and some are claiming that such a mode is in the works. Guerilla hasn't officially confirmed anything but thanks to a recent interview with European site Next Gamer, the possibility of co-op isn't out of the question. Said Senior Producer Angie Smets:
"We're investigating [co-op] now for downloadable content. We're looking at what would be the nicest possible things for downloadable content. We've already started on maps... we're not allowed to talk about anything else unfortunately!"
Well Angie, don't look now, but I think you just did talk about it. We can wait on the details, but the mere fact that a Guerilla representative mentioned that they're "looking into" co-op in the near future is enough. We don't always need every last multiplayer option available for every major release, but when it comes to FPSs, the more multiplayer modes available, the better. Let's hope co-op DLC is coming soon!
Related Game(s): Killzone 2
2/18/2009 Ben Dutka
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Comments (55 posts)
JofaMang
Thursday, February 19, 2009 @ 1:03:25 AM
Balance is the key issue for me. Adding a second human controlled ally to the game can only make it easier, and thus, less rewarding. If the game is retuned for Co-Op mode to pick up this slack, then a seasoned player will be heavily punished for playing with someone new to the game, and visa versa.
The variables involved with determining the final Difficulty of any game, or specific encounters, are often too complex for simple slide rule adjustment, as well as AI priorities have to be Drastically reworked to compensate for the second human influence.
This is a lot of time and effort that will be siphoned off the dev teams resources, that could have been put to use for more advanced, or timely releases of add on content. If KZ2 is to live up to the hype, it will need to carry its standards through the product cycle. Post production Co-Op play addition will harm the depth and quality of the DLC they wish to release.
djjake
Thursday, February 19, 2009 @ 7:22:17 AM
Aftab
Thursday, February 19, 2009 @ 7:28:43 AM
Tim Speed24
Thursday, February 19, 2009 @ 7:48:04 AM
JofaMang
Thursday, February 19, 2009 @ 12:52:04 PM
Games developed with Co-Op from the start have a foundation designed for that game option.
After-The-Fact implementation of any game mechanic requires far more resources and development, with higher risk of fault. I'm not claiming its doomed, but without a doubt there will be an inordinate amount of effort required to accomplish it properly. These are resources that would have otherwise been applied to progression on the original vision of the game.
For me, it boils down to developers giving in to demands that may damage their integrity amongst gamers that appreciate a Roarkian approach to final product presentation. Perhaps those of us that feel this way are too much of a minority, or at least to quiet about our appreciation of that philosophy.
BTNwarrior
Wednesday, February 18, 2009 @ 10:07:40 PM
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VinTheDean
Thursday, February 19, 2009 @ 7:40:55 AM
vicious54
Thursday, February 19, 2009 @ 4:50:24 PM
ThugNificent101
Wednesday, February 18, 2009 @ 10:09:06 PM
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Tim Speed24
Thursday, February 19, 2009 @ 7:50:33 AM
PS3_Wizard
Thursday, February 19, 2009 @ 10:07:12 AM
LightShow
Thursday, February 19, 2009 @ 4:42:53 PM
and there'll always be a special experience playing with someone right next to you. It's a social experience. I know my little brother doesn't play video games unless he can play with me, just because they bore him unless there's a social aspect to it.
Orvisman
Thursday, February 19, 2009 @ 9:26:50 AM
coverton341
Thursday, February 19, 2009 @ 1:10:59 AM
blitz30952
Wednesday, February 18, 2009 @ 10:48:48 PM
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WorldEndsWithMe
Wednesday, February 18, 2009 @ 11:43:28 PM
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Aftab
Thursday, February 19, 2009 @ 12:05:57 AM
WorldEndsWithMe
Thursday, February 19, 2009 @ 1:32:20 PM
King James
Wednesday, February 18, 2009 @ 11:48:15 PM
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Gabriel013
Thursday, February 19, 2009 @ 1:08:14 AM
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OriginalSin
Thursday, February 19, 2009 @ 1:09:36 AM
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Gamer_Josh
Thursday, February 19, 2009 @ 2:21:32 AM
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PS3_Wizard
Thursday, February 19, 2009 @ 10:10:34 AM
The_R0gue_Ninja
Thursday, February 19, 2009 @ 7:42:00 AM
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Victor321
Thursday, February 19, 2009 @ 6:47:25 PM
VinTheDean
Thursday, February 19, 2009 @ 7:44:07 AM
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You would need to have a system so that you would load at the beginning of a level ONLY. Which is fine. That would work.
Tim Speed24
Thursday, February 19, 2009 @ 7:54:09 AM
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bigrailer19
Thursday, February 19, 2009 @ 3:44:32 PM
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go to the link below youll see at the Playstation Blog the commercial that will be broadcast on several networks starting tomorrow for KZ2 the digital version will be available on PSN today as well.
there is going to be a ton of cool stuff released for KZ2 the blog explains it so check it out i cant wait to see the add in HD!
http://blog.us.playstation.com/2009/02/19/helghast-in-hd-killzone-2-ads-hit-tv/
by the way the commercial is dam good!
Last edited by bigrailer19 on 2/19/2009 3:49:06 PM
bigrailer19
Thursday, February 19, 2009 @ 4:39:17 PM
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On a side note SCEA officially announced its 09 line-up now keep in mind i dont know the credentials of this site but its via an official SCEA press release and good news God of War 3 was on there as well as MAG, and this isnt the only site i found this info on but heres one link.
http://playstationlifestyle.net/2009/02/19/killzone-2-to-kick-off-blockbuster-ps3-line-up/
Last edited by bigrailer19 on 2/19/2009 4:43:51 PM
WorldEndsWithMe
Thursday, February 19, 2009 @ 4:40:09 PM
Reply
Victor321
Thursday, February 19, 2009 @ 6:48:44 PM
Wage SLAVES
Thursday, February 19, 2009 @ 8:30:03 PM
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FFVII King
Friday, February 20, 2009 @ 10:14:39 AM
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___________
Saturday, February 21, 2009 @ 7:01:20 AM
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Nerull
Monday, February 23, 2009 @ 2:13:08 PM
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The ps3 could always use more splitscreen, especially since all my friends have xboxs, though atleast one will be easily reeled in when gowIII arrives.

Killzone 2









Zaben
Reply
Wednesday, February 18, 2009 @ 10:04:08 PM
Doesn't really matter to me though, I've never been a big co-op fan. I've always enjoyed going through singleplayer at my own speed rather than changing my pace to match someone else. Then again, sometimes you just click together and beast through any enemy.