Okami, Viewtiful Joe Creator: "Western Developers Are Superior"
You know the winds of change have swept through your industry when a man like Hideo Kojima says his team needs to "start from zero" and attempt to make titles that appeal more to the worldwide population. Then there are many other Japanese developers who all hint at lagging behind Western game development and now, one of them comes right out and says it.
In a recent DevelopMag interview, executive director for Platinum Games (comprised of "key members" of Capcom's Clover Studio), Atsushi Inaba, made a bold statement. The man behind the likes of Okami and Viewtiful Joe admitted that currently, Western developers are "superior," and Japanese designers need to step up to the challenge. Said Inaba:
"To be honest, I think that western developers are superior to those in Japan overall. So we the Japanese developers should realise that we have to work hard to reach the western level. We're fast reaching a stage where it's going to be about individual developers and not about what country they are in, globalisation is coming to our industry too."
That last bit is certainly true; the globalization of the industry seems to solidify with every passing day. As for which is "better," the argument continues to rage, but there's no denying that things have changed drastically in the past decade. Remember a time when, if you went into a store to examine the available console games, and you saw one that was Western-made, you put it down in disgust? I remember that time. But these days, many of the best titles every year come from Western studios and the Japanese impact has indeed lessened.
You may want to read that whole interview; Inaba also talks about the importance of original IPs in gaming as well, and says his team's "vision has always been to create new IPs." He admits that it's a difficult process but if you can pull it off, "the rewards are massive." Well, sure...if an IP is a massive success, it spawns a massively successful franchise. ;)
2/19/2009 Ben Dutka
Put this on your webpage or blog:
Email this to a friend
Follow PSX Extreme on Twitter
Comments (28 posts)
coverton341
Thursday, February 19, 2009 @ 11:09:21 AM
Reply
I agree with this and am a little scared of it at the same time. I just hope that Japanese developers do not try to become like western developers and lose that eastern charm to the games. If Japan starts pumping out FPS and action/adventure titles of a western type and slow down on eastern RPGs and such it would be a huge let down.
Here's to hoping they can capture the western market and keep their flair
K ASH
Thursday, February 19, 2009 @ 3:37:05 PM
Edito
Thursday, February 19, 2009 @ 11:54:12 AM
Reply
Reccaman18
Thursday, February 19, 2009 @ 10:20:12 PM
LegendaryWolfeh
Thursday, February 19, 2009 @ 11:17:52 PM
BTNwarrior
Thursday, February 19, 2009 @ 12:12:43 PM
Reply
Ultimadesires
Thursday, February 19, 2009 @ 12:56:46 PM
Reply
convergecrew
Thursday, February 19, 2009 @ 1:06:30 PM
Reply
Ultimadesires
Thursday, February 19, 2009 @ 1:07:58 PM
Reply
convergecrew
Thursday, February 19, 2009 @ 1:52:50 PM
Last edited by convergecrew on 2/19/2009 1:53:50 PM
WorldEndsWithMe
Thursday, February 19, 2009 @ 2:47:17 PM
Reply
Im The Man
Thursday, February 19, 2009 @ 5:54:14 PM
Reply
fundando
Thursday, February 19, 2009 @ 7:39:24 PM
Reply
Although half of my games still come from Japanese studios mainly because those are games I don't resell.
Last edited by fundando on 2/19/2009 7:39:37 PM
kevinater321
Thursday, February 19, 2009 @ 8:07:53 PM
Reply
slayerkillemall
Friday, February 20, 2009 @ 3:25:26 AM
Reply
developers have always known that shooters sell the most even if rpgs are starting to get bigger fancier the crowd that grew up on the final fantasy nintendo era is old and most dont have/want to spend so many hours in a game just to get some action.
im sure jap devs will always make great rpgs titles to cater to that audience but if they dont step up and make some shooters most of them will eventually go out of business and they know it..
Fane1024
Friday, February 20, 2009 @ 4:38:18 PM
Reply
Examples: FFX and FFX-2 (two top-notch productions) STILL had essentially static backgrounds at a time when games like Jak & Daxter and GTAIII were creating open fully 3D environments, using streaming technology to avoid loading, etc. It took until FFXI and FFXII for Square to realize that there was such a thing as a second analog stick.
...and don't even get me started on Resident Evil. The lack of innovation was so bad for so long that people were actually impressed by the RE4 controls, which are still terrible (and remain so in RE5).
If I were hiring a team, I would want my art/design team to be (mostly?) Japanese, but I would want my gameplay designers to be from the West.
Last edited by Fane1024 on 2/20/2009 4:42:07 PM
Aftab
Sunday, February 22, 2009 @ 6:57:58 AM
Reply

See Full Image









PS3addict
Reply
Thursday, February 19, 2009 @ 10:50:25 AM