FPS Controller For PS3 Revealed
Don't look so surprised; you knew this would probably happen eventually.
The days of PC superiority in the realm of...well, anything, is over. Some will claim the platform still has the edge when it comes to FPSs, though, and the primary reason always seems to center on the keyboard and mouse control combo. Now, logically speaking, it's hardly rational at all to think that putting one hand on a keyboard and the other on a completely different device would be "better" for your hands or your brain. But how we were raised and what we learned as young'uns has an immense impact, doesn't it? Well, if you miss that old combo because you've been playing most of your FPSs on consoles, here's a new peripheral that might interest you.
According to Digital Battle, what you see pictured here is a special FPS controller for the PlayStation 3. It's supposed to be released in 90 days and as you can see, it actually consists of two separate controllers. On the left, you've got the movement buttons and on the right, the mouse-like thing that's obviously used for aiming. It's as if they wanted to shrink down the keyboard/mouse combo so it fits comfortably in your hands, but the only question is, will it work? It's one of those things that you may have to try in order to get a firm grasp (get it?) of the mechanics, but it might be worth a shot. It's interesting, at the very least. If you are a hardcore FPS fan, let us know what you think, and whether or not it will become a highly sought-after peripheral.
2/26/2009 Ben Dutka
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Comments (78 posts)
Cpt_Geez
Thursday, February 26, 2009 @ 12:03:33 PM
www
Thursday, February 26, 2009 @ 3:02:11 PM
Tommmm0858
Thursday, February 26, 2009 @ 11:03:08 AM
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photo K
Thursday, February 26, 2009 @ 11:08:28 AM
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slayerkillemall
Thursday, February 26, 2009 @ 11:12:53 AM
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TheUglyBassist
Thursday, February 26, 2009 @ 11:35:20 AM
Joema
Thursday, February 26, 2009 @ 12:30:02 PM
somethingrandom
Thursday, February 26, 2009 @ 6:58:33 PM
Advent Child
Thursday, February 26, 2009 @ 10:54:51 PM
ceedot
Saturday, February 28, 2009 @ 2:02:46 AM
Gabriel013
Thursday, February 26, 2009 @ 11:24:26 AM
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LimitedVertigo
Thursday, February 26, 2009 @ 11:38:24 AM
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Kevadu
Thursday, February 26, 2009 @ 12:09:43 PM
Ben Dutka PSXE [Administrator]
Thursday, February 26, 2009 @ 12:27:29 PM
www
Thursday, February 26, 2009 @ 12:55:13 PM
MirrorSoul
Thursday, February 26, 2009 @ 3:08:07 PM
BikerSaint
Thursday, February 26, 2009 @ 11:42:09 AM
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BTNwarrior
Thursday, February 26, 2009 @ 11:55:57 AM
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Kevadu
Thursday, February 26, 2009 @ 12:19:52 PM
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Where is the logic in this statement?
First of all, the superiority of the keyboard and mouse setup has nothing at all to do with the fact that they are seperate devices. It is because the mouse offers both more precision *and* the possibility of much more rapid movement (say, for a quick 180). The keyboard part is largely inconsequential and is used because there aren't enough buttons on a mouse (and all PCs have keyboards).
But anyway, I digress. Ben seems to be not-so-subtlety implying that having your two hands on two different devices is somehow inherently worse than having them on a single device. What is the basis for this belief?
Ben Dutka PSXE [Administrator]
Thursday, February 26, 2009 @ 12:32:27 PM
Whipping around at a million degrees to rip off headshots by pointing a rolling flat device in one direction is neither realistic or rational. And because the keyboard and mouse can't exist without the other in this mechanic, it's inherently flawed to begin with.
Anyone who isn't a gamer would look at the situation and find it downright silly. Only gamers who were raised with this control style accept it as a matter of course. You are controlling a single character on a screen; common sense says you utilize one control device with multiple buttons to sufficiently control said character. I will absolutely guarantee that had early FPS developers had the option of doing this with games like the original Wolfenstein, they would've.
Instead, they needed to find a way to make it work using a keyboard and mouse. So they did. They did it well. A whole generation of gamers got to learn it and loved it. But the reality of the situation is clear...they had to ADAPT. No need to do that anymore.
Last edited by Ben Dutka PSXE on 2/26/2009 12:33:35 PM
Gabriel013
Thursday, February 26, 2009 @ 12:39:31 PM
Wouldn't the mouse controller need to have it;s own inbuilt speed adjuster to override the pacing built into the game?
fundando
Thursday, February 26, 2009 @ 12:56:10 PM
Kevadu
Thursday, February 26, 2009 @ 1:42:59 PM
The human body is capable of turning 180 degrees quite rapidly under normal circumstances. It is console controllers that are unrealistically slow about it. This is not to say that the keyboard/mouse setup is perfectly realistic. It obviously isn't, but in this instance it is better.
"And because the keyboard and mouse can't exist without the other in this mechanic, it's inherently flawed to begin with."
That's both false and irrelevant. There have been many left handed keyboard alternatives developed by various peripheral makers over the years. None of them have caught on because they don't offer any real advantage over the keyboard, which everyone already has.
"You are controlling a single character on a screen; common sense says you utilize one control device with multiple buttons to sufficiently control said character."
There is no sense in this statement. Have you ever flown a plane? A plane is a single object, yet to have any decent control over it you need a stick/yoke, throttle, rudder pedals, and a console with a huge number of switches and other controls.
The human body is, in fact, quite a bit more complex than a plane. There are many, many degrees of freedom that could potentially be controlled. Of course, FPS games don't give you control over all of them. There is no controller in the world that could handle that. They give you an extremely simplified subset that works for a particular type of game. But why would you assume that since you are only controlling one character the best way to do that is with one controller? You have presented nothing to support that assertion.
"I will absolutely guarantee that had early FPS developers had the option of doing this with games like the original Wolfenstein, they would've."
And odd example, given that the original Wolfenstein was really designed to be played with just the keyboard. Of course, in the early days of those '2.5D' games, aiming in the vertical direction was much less important and it was possible to get by with a simpler control setup.
Keyboards and mice continue to dominate FPS gaming on the PC 'til this day not because nobody has tried anything else. In fact, if you have followed the PC peripheral market at all in the last 20 years you should know that dozens of companies have tried to market various specialized FPS controllers. I have played around with a number of them (even bought one...I still have my Spaceorb 360 somewhere...), but in the end I always go back to the keyboard and mouse setup because it just works better. It's really hard to duplicate the precision of mouse aiming on anything that's not mouselike.
Fane1024
Thursday, February 26, 2009 @ 3:44:58 PM
Drag. Lift. Re-position. Drag. Lift. Re-position.
Ben Dutka PSXE [Administrator]
Thursday, February 26, 2009 @ 6:47:37 PM
If you've ever had any contact with developers - and clearly, you haven't - you might begin to learn that PC elitism is only based on tradition, not comfort and rationale. Period.
Fenrir
Friday, February 27, 2009 @ 2:30:30 AM
And No, I don´t think it´s just because of computer gaming that we prefer a mouse control. Many of us have computer based jobs and use a mouse like over 8 hours a day - that´s what I call training! I think that´s why we are most accurate in FPS while using a mouse. Every time we play console we have to adopt a while to the 'one hand' controller, except you have no computer job on play console only. By the way the device from the news is no new idea. There´s a similar device on the market for months called FRAGFX or SPLITFISH - look it up on YOUTUBE etc. It has no good critics because controls of console games are not developed for using a mouse. I´m cool with taking this little adoption time playing with my ps3 controller after using keyboard and mouse the whole day. It´s good to use your hands different after doing the same mouse moves the whole day, anyway.
DigitalStorm
Friday, February 27, 2009 @ 9:34:46 AM
"The basis for this belief is that it doesn't make any sense,"
Why do we have two hands then?
Knife and fork, gear-stick and wheel.
Just because two implements guide a process, doesnt make it inherently wrong.
Its all in the conditioning. As you point out - Adaptation and flexibility.
However in this case the analog just doesnt have the speed or sensitivity of the mouse ( the device it aims to emulate)
Last edited by DigitalStorm on 2/27/2009 9:38:42 AM
Kevadu
Friday, February 27, 2009 @ 11:44:50 AM
BTW, if keyboard and mouse combos don't offer more comfortable and accurate FPS gaming then how come the few console games that support the keyboard and mouse (think UT3 for PS3) have had to take steps to 'balance' the game by disabling features when you're using a keyboard and mouse?
KevinCairo
Thursday, February 26, 2009 @ 12:25:20 PM
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coverton341
Thursday, February 26, 2009 @ 4:18:18 PM
WorldEndsWithMe
Thursday, February 26, 2009 @ 12:53:21 PM
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maxpontiac
Thursday, February 26, 2009 @ 12:55:21 PM
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Fane1024
Thursday, February 26, 2009 @ 3:49:34 PM
LunaticFringe
Thursday, February 26, 2009 @ 2:03:32 PM
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Then there's the Wii controller, but that doesn't count.
JPBooch
Thursday, February 26, 2009 @ 2:50:17 PM
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If I wanted to sit in a chair in front of a table to play my games I would have never have left my PC to game on the comfort of my couch.
This is definetely a niche device, I'm not going to dispute the ease of using a mouse and keyboard over a controller, but the difference isn't that great. I've logged numerous hours on both and to be honest I'd rather be on the couch. The extra couple of kills for pinpointing a mouse isn't worth it.
Last edited by JPBooch on 2/26/2009 2:51:02 PM
Reccaman18
Friday, February 27, 2009 @ 5:33:34 PM
wano
Thursday, February 26, 2009 @ 3:12:39 PM
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If so, then it might not be a bad thing.
benefits .....
For control pad users - more precision than a control pad.
For kb / mouse users - less keys to have to mess with.
but i take it you still need some sort of mat, which could be a bit of a pain infront of your wide screen.
I my self got in to fps gaming on the pc, so im completely used to the keyboard and mouse set up. But i am also completey used to control pads after having quite a few fps games on consoles over the last few years. I dont think theres any point in arguing which is better, its just how it suits the person using it or the game its being used on. But if your one of these people who cant use control pads and can only use use kb & mouse, then this could be the device that gets you playing consoles..... instead of moaning that consoles are crap because pads arnt precise enough / or you cant use a control pad.
Last edited by wano on 2/26/2009 3:20:51 PM
firehahahahaha
Thursday, February 26, 2009 @ 3:44:06 PM
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Aftab
Thursday, February 26, 2009 @ 5:14:18 PM
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However, since consoles games are developed for use with controllers, mouse-dongles have to have their input signals coverted from their analog input to the expected digital inputs. Hence, controllers such as SplitFish's FragFX don't handle as expected even after adjusting the controls manual settings as well as the in-game options control-settings. This is why they never caught on. So the only way I'd pick up one of these is if a mouse-dongle combo was developed in-house by Sony, developed specifically for their games and vice-versa. Ideal ofcourse would be gun-dongle combo. So for now, unless reviews suggest otherwise, I'll be sticking to controller.
WorldEndsWithMe
Thursday, February 26, 2009 @ 6:15:14 PM
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moose88
Thursday, February 26, 2009 @ 6:17:15 PM
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I spend my working day (up to 12 hours sometimes) chained to my friggin' desk. The last thing I want to see when I'm chillin' playing games is another mouse (no matter how far removed from 'usual mouse' it is.
I love sitting back in my soft, comfy couch playing.
How can a mouse work for you (if your keen to have that level of pinpoint accuracy) if all you can do is wave it around in the air, or rub it against your tummy?
I'll stick with style of controller I've been using for nearly 15 years. Game on!
LimitedVertigo
Thursday, February 26, 2009 @ 6:17:32 PM
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Ben Dutka PSXE [Administrator]
Thursday, February 26, 2009 @ 6:48:42 PM
LimitedVertigo
Thursday, February 26, 2009 @ 7:07:26 PM
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Also what innovation are you talking about which has happened this generation in gaming? Please explain this since it is a running argument you present to bash the PC side of gaming.
The recently released Left4Dead IMO showed Valve still is one of the top game developers around. They also are one of the few developers that add content to their games long after they have been released.
Ben I love RPG's, they are by far my favorite genre and I have to tell you this generation has sucked big time. It leaves me turning to my PC to continue to game online with 1st persons and RTS.
fundando
Thursday, February 26, 2009 @ 11:45:16 PM
dveisalive
Thursday, February 26, 2009 @ 9:38:25 PM
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dveisalive
Thursday, February 26, 2009 @ 9:41:44 PM
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pyrobomber70
Thursday, February 26, 2009 @ 11:41:01 PM
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LimitedVertigo
Friday, February 27, 2009 @ 12:21:18 AM
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slayerkillemall
Friday, February 27, 2009 @ 8:41:11 AM
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CH1N00K
Friday, February 27, 2009 @ 8:43:57 AM
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The majority of gamers using a console walk into the living room, flop down on the couch and grab the controller...I don't know about you guys but my coffee table is not at the right height to be comfortable enough to play using a mouse for hours on end...
Some people will use this but I don't see it catching on. I don't foresee a lot of gamers going from their big screen tv's back to the office with a small computer monitor just to be able to play with a mouse...doesn't make sense.
shaydey77
Friday, February 27, 2009 @ 11:58:58 AM
Neurotoxiny
Saturday, February 28, 2009 @ 1:41:10 AM
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