PS3 News: Killzone 2 Control Debate Rages, Guerilla Considers Update - PS3 News

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Killzone 2 Control Debate Rages, Guerilla Considers Update

Most everyone loves Killzone 2. It's a fantastic achievement and has once again raised the bar in the ultra-competitive FPS category. However, no game is perfect, and some people have complained about the somewhat different controls found in Guerilla's stellar title.

You'll find these complaints all over the Internet; they come from people who may be used to other FPSs like Call of Duty, where the controls feel faster moving left to right. They complain of a slight delay and you can read all about it over at the official PlayStation forum. As you can see, the emphasis Guerilla placed on realism isn't going over so well with everyone, and this has prompted the developers to consider issuing an update patch for the gameplay. In response to this, Seb Downie issued a reply in that same thread, on page 13; it reads:

"1. We have not decided if we are going to do anything to the controls. We are investigating.

2. If we change them, we have not said how. No reason to get upset. We are not going to turn them on their head. It would not be sweeping changes.

3. Any potential changes made will be carefully analyzed and tested to ensure they do not negatively affect players who do not experience any issues."

So, what's your take on the issue? Do you have a problem with the so-called "delay" or does it feel more authentic? Would you rather have a faster, more fluid, yet less realistic mechanic? For our part, it feels as if we're controlling an actual human that has weight and carries weight, but that's just our opinion. Many others will tell everyone to stop whining and just accept that this is an advancement, not a step back. The debate will continue to rage...

Related Game(s): Killzone 2

3/3/2009 Ben Dutka

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Comments (125 posts)

Zemus101
Tuesday, March 03, 2009 @ 1:02:22 PM
Reply

My copy of KZ2 hasn't shown up yet, but I played the demo and used the default controls (inverted U/D though) and I don't think I had any issues with any of the controls. But I think the people that are having issues, are people that play COD4 religiously and are much more used to the run and gun type gameplay. But i'm not an avid FPS player, so this is just what I think. I'm sure other, more experienced FPS players could say more.

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Odd Child
Tuesday, March 03, 2009 @ 1:49:36 PM

Yea same here wont receive it til march 9th so says amazon. Can't Believe that crap!

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Akuma07
Thursday, March 05, 2009 @ 7:50:55 AM

im one of THE MINORITY. which actually isnt a minority. its about 50-60% of people ive seen agree with me.

the problem is, that people dont fully understand what we mean by control issues.

1) the deadzone is way too big for a fps that has emphasis on 'realism'

2) the increase of speed when turning is way over the top. its like this

..
...
....
.....
................
.................
..................
...................

it SHOULD be

...
....
.....
......
........
..........
............
..............
................

3) the aiming controls arent 'realistic' at all. they would be, IF you were carrying a 100kg weapon.
one person from the 'minority' says he was in the forces, and the amount of weight a soldier would have to carry at any given time, is pretty sizable, but not enough to slow your movement.

and for those of you who say "just increase the aiming sensitivity" then you REALLY dont understand what this 'minority' are talking about, its nothing to do with sensitivity.

i guess you could say they need to been more responsive.

you have to move the analog stick almost completely to the left or right, to cause significant movement. and anything below that, just moves slowly.

in other words, the aim only has 2 speeds, slow and fast.

im expecting a fair bit of flaming from this, but meh, its my attempt to defend all of the 'minority'. and prove that we arent just COD fans.

i personally, think we just need more options with the aiming controls, the ability to adjust the deadzone and overall responsiveness at my own leasure, would not only improve the games overall worth, but make online alot more competitive.

and while im ranting, ill just say, YES you can get used to the controls, i have, and i dont find it all that difficult to be in the top3 of every match. but i think the game could be so much better. and we should also be able to cater to the community as a whole, not just the groups who make it easier.

Last edited by Akuma07 on 3/5/2009 7:53:59 AM

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Troy Powers
Tuesday, March 03, 2009 @ 1:03:23 PM
Reply

I swear, I have not had ANY of these control issues that I keep reading about. I wonder why it's happening to some people. I even sat and played with my controller last night for about 10 minutes looking for lag and dead zone. It isn't there. At least not on my system.

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Fatcat3788
Tuesday, March 03, 2009 @ 2:06:09 PM

I definately think it's there. Although I quite enjoy it because it set everyone at zero when we started playing. No one was used to the controls but you are starting to see that people are adapting. I think the only control scheme they should change is the dead zone in the zoomed in mode of a gun. At this point it is better to hip shoot than aim when it is mid to close range fighting. When people are far away it's really hard just to center your dot to the guy you are targetings head. I think they should impliment the sixaxis controls to all of the zoomed in schemes of the guns... Just so you can make those minor tweaks at the last second.

In all honesty though... They shouldn't change it. Don't fix something that's not broken. It isn't broken it's the way it should feel. It gives a sense of realism and weight to the guns. Anyway I could I don't care what they do either way. I will still play it. (I've never been so consistently in awe of game graphics and sound before ;))

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vicious54
Tuesday, March 03, 2009 @ 2:51:51 PM

I didn't have any problems with the controls.

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SubjectiveTruth
Tuesday, March 03, 2009 @ 7:56:39 PM

For me I didn't start enjoying the game as much as I do now until about half way through. I just recently realized it was the controls. All though first thing I did was change it so L1 was use sights and R3 was melee. (COD4ish) I absolutely love the game now that I got used to the controls. It gets you way more into the game, now that I look back on older games, those games felt as if you were a flying saucer that floated around with a gun sticking out of it. It would have been even better if they allowed you to see your legs. Also I have some problems with crouching and using the sights. They should add the option to just hit L2 once and have you guy STAY crouched.

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mk ultra
Tuesday, March 03, 2009 @ 9:54:53 PM

I think you have the option to toggle the crouch hold on or off online, just not in the single player.

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crapreviews
Tuesday, March 03, 2009 @ 1:03:47 PM
Reply

well i dont have the game, but i was in the beta for 2 rounds. i saw no issues with the controls of the game and everything seemed to work fine for me.

the one thing i didnt like was how when you run you run with your gun down. IRL you can run and shoot. you may not be accurate on hiting your taget much but you can run and shoot lol.

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Reccaman18
Tuesday, March 03, 2009 @ 1:06:05 PM
Reply

I like realism in my games. I think the resistance feels very good when you go to aim and whatnot. I had no problems aiming in the demo (I havent had a chance to pick the full game up yet.)

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JasperLoons
Tuesday, March 03, 2009 @ 2:50:30 PM

Yeah, feels great to me too. It will definitely take some adjusting since you can't instantly lob grenades like in some games, but I can't instantly lob grenades in real life either. Love the realism!

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Sir Shak
Tuesday, March 03, 2009 @ 1:07:14 PM
Reply

Why can't these people just increase the aim sensitivity ? It can be done by going into the mythical land of 'Control Options' available in the forbidden 'Game Menu' .

Last edited by Sir Shak on 3/3/2009 1:13:30 PM

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Orvisman
Wednesday, March 04, 2009 @ 9:10:17 AM

LOL

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Lord carlos
Tuesday, March 03, 2009 @ 1:12:10 PM
Reply

first RE5 now killzone,there sure are alot of spoiled brats out there.
"OMG this game controls differently from COD 4 blah blab blab BLAH!!!"
Time for some people to get a new hobbie methinks.

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Ed_Wayne
Tuesday, March 03, 2009 @ 1:14:04 PM
Reply

I have completed the campaign and played for quite a few hours online. No problems whatsoever. I have my X-Axis sensitivity up one notch from the default. Some people just complain for no reason and need to be kicked in the balls.

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TheUglyBassist
Tuesday, March 03, 2009 @ 1:14:47 PM
Reply

Yea, I honestly have no issue with the controls. Ever since I switched to Alt2 and unchecked the option to 'hold zoom' and now I do fine. Aiming from the hip doesn't work very well for me, however. So, needless to say, I don't use the shotty to often online lol

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GHill4Life
Tuesday, March 03, 2009 @ 1:19:26 PM
Reply

Hey guys! New to the forums but have enjoyed them for quite some time. I have all three systems but seeing on how I'm on my 3rd 360 (2 RROD..sigh)and my Wii (well lets just not talk about it) I have been looking forward to Killzone 2 for quite some time now. IMHO there a problem and its not just COD4 regret. The controls are just "not right". The lag is noticable and makes aiming frustrating. And that's my main and only complaint. KZ2 is amazing and I've never seen anything quite like it FPS wise but the control issues hold it back from greatness that the PS3 needs! I have to say that the controls in the demo are worse than the actual game. Played both.

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Fabi
Tuesday, March 03, 2009 @ 1:22:30 PM

Nice to have you posting, I'm glad I'm not the only one here who thinks the controls aren't as good as the game as a whole.

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wano
Tuesday, March 03, 2009 @ 5:23:08 PM

its purely a realism thing. you can call it lag if you want to, but i think it was ment to be like that. I call it momentum. Basically, imagine swinging something real heavy around while trying to aim it at something. Its not going to stop exactly on the point you want it to, without a little bit of adjustment.

Now im not saying this type of control mechanism is going to suit everyone, but I dont think it takes that long to get used to it (probably a couple of levels or so). Theres deffinately no other game like it.

I think if they update it, it should be an option in the difficulty settings (authetic handling on / off, or something like that)

Anyway, Its not the dam aiming thats the problem for me, its gettin those f#king rocket launcher guys in the dam palace during the Redic scrap (second to last difficuly setting) I just get wasted everytime. Any tips will be much appreciated guys. By the way, does anyone know if you can pick a random level to play when you havent finished the campain yet, does it screw up your game progress (like cod). not tried yet, but I noticed you cant save your save data to a memory stick.

Last edited by wano on 3/3/2009 5:28:57 PM

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Phoelix
Tuesday, March 03, 2009 @ 1:19:33 PM
Reply

I think they've missed what to me is the bigger controls issue: hold-to-zoom instead of click-to-zoom. The heaviness of the controls is no problem for me; I just hate having to aim and zoom in with the same stick. I think it degrades accuracy.

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The Stig
Tuesday, March 03, 2009 @ 2:24:19 PM

You can change that, just go into control setings and un-check the box for hold aim.

Last edited by The Stig on 3/3/2009 2:24:43 PM

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Phoelix
Tuesday, March 03, 2009 @ 4:34:50 PM

All right, so they listened. Excellent!

The world is a better place.

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Fabi
Tuesday, March 03, 2009 @ 1:20:52 PM
Reply

I kinda get what they are complaining about, but I'm fine either way. Maybe they could release a patch that would fix the "problem", but also let people keep the current controls if they choose to.

I like the realism, but at the end of the day, I want what makes the game more fun to play.

I will say that in my opinion, it's harder to get the aiming down than the other shooters I've tried. But maybe that's also because there is a lot of covering in the game, and it's harder to shoot someone.

P.S. I don't play Call of Duty 4. I've actualy only played the local multiplayer once, and didn't like it too much.

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GHill4Life
Tuesday, March 03, 2009 @ 2:15:26 PM

2 issues in my expereince. 1) is the dead zone in the right analog stick which makes quich reaction hard. 2) is the lag which cause an overshoot when you aim. Now I have to say thats its not that bad and the game is still very enjoyable.

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The Stig
Tuesday, March 03, 2009 @ 2:26:37 PM

To have both setups would make it uneven, me thinks. Either keep it for everyone or change it for everyone.

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city96
Tuesday, March 03, 2009 @ 1:26:09 PM
Reply

I like the controls in Resistance theare easy and simple. I like the R3 aim down sight its hard in COD4 when you cant shot from the hip. Always down sight.

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Fabi
Tuesday, March 03, 2009 @ 1:38:19 PM

WHOA! Crazy avatar!

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Random_Steve
Tuesday, March 03, 2009 @ 2:11:25 PM

yer, nice avatar

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www
Tuesday, March 03, 2009 @ 3:26:09 PM

what's up with that avatar?

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SubjectiveTruth
Tuesday, March 03, 2009 @ 7:59:21 PM

What everyone is trying to say is, its too big.

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Zemus101
Tuesday, March 03, 2009 @ 1:28:28 PM
Reply

@Phoelix
You can change the click to zoom option, and i'm pretty sure you can also choose a control scheme to put it as L1 for example.

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pavlovic
Tuesday, March 03, 2009 @ 1:29:38 PM
Reply

Instead of complaining they should just adjust their controller in the controller adjustment menu.

I'm loving every minute and didn't notice anything wrong with the controls.

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shindelion
Tuesday, March 03, 2009 @ 1:36:13 PM
Reply

I liked R2 controls better. also R2 gives you the option to customize your control. I hope they add that.

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AceTatsujin
Tuesday, March 03, 2009 @ 1:37:29 PM
Reply

oh COME ON! If you complain about controls, QUIT THE GAME, Go back to your Call of Duty games or your Halo games or Gears of War games or MGSIV/R2. Shut the hell up already, the controls are FINE and they are PERFECT.

GG, don't change them. Keep them.

Edit -- And yes, like the person from above me said, GG needs to give us the option and allow us to customize our control options. They really need to do that.

Last edited by AceTatsujin on 3/3/2009 1:38:17 PM

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www
Tuesday, March 03, 2009 @ 3:14:02 PM

You're definitely RIGHT but i think you need a chill pill though.

I don't even have the game,i should be complaining to Guerilla about giving me a free copy not those who got the game and are still ranting.

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shindelion
Tuesday, March 03, 2009 @ 3:18:09 PM

Customize is all that is needed, my opinion.

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Fabi
Tuesday, March 03, 2009 @ 1:41:09 PM
Reply

@Ace - Oh come on, perfect? No such thing. Just because someone complains about something, doesn't mean they need to quit playing it. We're not all the same. We have different reaction times, different sized hands, etc..

And it's funny cause if they are perfect, then there is no need to change them. So GG shouldn't allow customized control options.

(Sorry, just giving you a hard time.)

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Skatejimmy5
Tuesday, March 03, 2009 @ 1:44:02 PM
Reply

I have no problems what-so-ever with the controls.

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Randomhero1
Tuesday, March 03, 2009 @ 1:48:04 PM

I love the controls, I dont have a Problem with them either.

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mikeyp323
Tuesday, March 03, 2009 @ 2:35:58 PM

Me too, I love the feeling of weight. Its as realistic as shooting with electric guns on a foreign planet can be :P

Alternate 2 config (with hold to zoom enabled) FTW!

Last edited by mikeyp323 on 3/3/2009 2:36:39 PM

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NoSmokingBandit
Tuesday, March 03, 2009 @ 1:58:06 PM
Reply

It took me about 1.5 hours to get used to it, and now other games feel so unrealistic. Sev feels like he has weight and is carrying an actual gun. Im actually used to pc shooters, so lighting-quick controls are what im used to, so this was a huge jump. Its a bit harder to aim quickly on far away targets, but in real life its not exactly easy either.

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Naga
Tuesday, March 03, 2009 @ 2:02:08 PM
Reply

..And suddenly the unreal silence is broken by an lament coming up from the deepest darkest abyss.
And from the seven dark gates of Activision. Call of Duty comes back to ruin the great controls of Heaven (Killzone 2)

preferably CoD is a poor game in my opinion and yet another typical yearly Activision game

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King James
Tuesday, March 03, 2009 @ 2:10:51 PM
Reply

I had a problem with the controls...until I went to the controller layout options and changed it to what I LIKE. Killzone 2 has 6 different options to play and you can toggle the "hold zoom" option.

The only way it could be better is if u could customize each button and make your own layout.

Last edited by King James on 3/3/2009 2:12:25 PM

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Daedusian
Tuesday, March 03, 2009 @ 7:39:09 PM

QFTMFW! Totally agree..

Last edited by Daedusian on 3/3/2009 7:39:35 PM

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Dustinwp
Tuesday, March 03, 2009 @ 2:15:49 PM
Reply

I just got my copy yesterday and I love the realistic feel to the movements. If games weren't different with mechanics it would feel like we're playing the same game with a different title and characters. Part of the fun with video games is adapting to the things one game does differently than the next one. The next thing people will complain about is the character is different in every game.

Last edited by Dustinwp on 3/3/2009 2:17:05 PM

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Fabi
Tuesday, March 03, 2009 @ 4:05:27 PM

Great way to put it.

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Roosveltboy
Tuesday, March 03, 2009 @ 2:21:56 PM
Reply

yea i play COD4 all the time and ive noticed that there is a slight delay when your shooting at someone in KZ2 also ive noticed the "wegihty" feeling everyones talkin about but people have to relize that this is NOT COD !!!! and there should be diffrence in the feeling of the game.but there should be a patch for the delay its a waste of time and ammo !!!

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maxpontiac
Tuesday, March 03, 2009 @ 2:28:49 PM
Reply

This is why it's always best to have EVERYTHING an option.

No one is "right"..
No one is "wrong"..

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Itdoesntmatter
Tuesday, March 03, 2009 @ 2:31:25 PM
Reply

Took about an hour to get used to when i first got the demo...now, ive become dominant online...i even got top 1% trophy the first week...any other FPS feels extremely crappy in comparison

The game is amazing, but it's not user friendly...unfortunately, most people need wii-type controls to be able to play...Killzone 2 is a big boy game (no auto-aim here, kiddies)

Last edited by Itdoesntmatter on 3/3/2009 2:35:26 PM

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vicious54
Tuesday, March 03, 2009 @ 3:02:42 PM

Auto-aim sucks in games. In R2, when you are aiming at one person and it pulls you away to shoot another person beside them pisses me off. I love R2 but auto-aim doesn't ever need to be put in a game as a default, ever.

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WorldEndsWithMe
Tuesday, March 03, 2009 @ 2:33:00 PM
Reply

I like the weighty feel too, in fact I find it to be one of the major selling points of the game. Think about how it ratchets up the tensity when Sev doesn't behave like an invincible flying pod but a human being in a war.

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Fatcat3788
Tuesday, March 03, 2009 @ 3:25:47 PM

You know... I actually love that aspect of the game. I know a lot of reviewers bashed it because the characters were not "memorable" enough but it gives a sense of realism to that aspect as well. You are not a master chief or a nathan hale, you are just a normal human being that can die as easily as the people he kills. I really like that. It's more about what is going on rather than what your character is doing.

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kevyd09
Tuesday, March 03, 2009 @ 2:36:47 PM
Reply

hi, long time fan of the site but never bothered to join lol bout time i did, and i love all the reviews and arguments after each article and i even like josh a were he go?
but as far as the control issues go im a big fan of them as it feels more realistic and challenging, if you want an easy game to run'n'gun go to cod but as the comment above me says this is a mans game so get used to the controls and get over it!!:D

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Ben Dutka PSXE [Administrator]
Tuesday, March 03, 2009 @ 3:39:27 PM

Josh gone bye-bye.

And welcome. :)

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The Stig
Tuesday, March 03, 2009 @ 2:41:20 PM
Reply

From what I've been reading on forums is that some people are experiencing lag.
Ex. Some people pull the trigger and half a second later the gun fires. That is something that needs to be addressed.

As for me no problems. I love the controls, not at first though, but I blame CoD for that.

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GHill4Life
Tuesday, March 03, 2009 @ 2:43:26 PM
Reply

Just a comment to put out there. Wouldn't it be better for Sony/GG put out a game that is easy to pcik up and enjoyable for the semi-casual crowd as well as the hardcore. The great thing about Halo was the "pick up and play" aspect of te gameplay that didn't require an investment in control scheme. Trust me I love the game but there is room for improvement.

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Itdoesntmatter
Tuesday, March 03, 2009 @ 2:59:52 PM

Yeah unfortunately for the hardcore crowd out there, pick up and play games are what sell the most...thats why the wii and anything that says "Mario" on the cover sells to seemingly every living human being , even blind people can play it...

This trend is dangerous...Developers are noticing this, and might want to use their resources to invest in more wii-type material in the future...gaming is becoming mainstream but unfortunately is being led by the casual crowds

Last edited by Itdoesntmatter on 3/3/2009 3:00:56 PM

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Victor321
Tuesday, March 03, 2009 @ 2:49:26 PM
Reply

I love the controls in KZ2, and hope that the standard 1 scheme stays. Man, as for the people that are whining, if you can't accept ANY small change in a game, just go back to playing COD. The setting may be realistic, but the controls aren't. However, I can play KZ2 for hours on end and still go back to COD4 and 5 and be used to their controls easy.

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big6
Tuesday, March 03, 2009 @ 2:50:06 PM
Reply

I had some problems with the controls with the demo, but less so, on the full game (as others have said). However, I do think there is an adjustment period to get used to the controls. Heck, it took me until I killed the 'Heavy' in the first level to get a feel for the controls!

With regards to the controls, the difference is that KZ2 has a large 'dead zone' in the centre. I don't think there is an actual delay or 'lag' but, rather, since there is a large dead zone, it takes a fraction of a second longer to go beyond the dead zone for the movement to act. I think people perceive this as a 'lag' or delay.

If they change the controls, then all they need to do is reduce the dead zone size. However, I'd rather if they made it customizable, so it doesn't mess people up who are used to the current control mechanics.

Even if they don't change anything, just give it time and you will adjust to the new controls and movements. It's certainly *not* a deal breaker for this fantastic game.

I think you're missing out, if you're too stubborn to adjust to the new controls, and choosing not to play this amazing game!

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stutT3R
Tuesday, March 03, 2009 @ 2:53:00 PM
Reply

I personally will be upset if the change the mechanics, the delay (weighty feel) IS perfect. its part of the way this game emphasises realism and its also what sets this game apart from other FPS. I've played COD4&5 and although its a good game. i dont find much enjoyment out of it because its mechanics is too simple, too unrealistic, hence why any joe and bob can be good. When i first started playing KZ2 i have to admit i found the controls troublesome, however after using the OPTIONS i was able to change to a easier button layout and turn the sensitivity up just a touch. If u find the mechanism difficult just train against bots untill you ADAPT, the trick is to not just spray like a mad man (unlike COD), get used to the feeling of the different guns, tap shoot if ur zoomed in, spray only in close proximity, use the L stick to aid moving your aim into the target. I understand the complaints, however this game takes alot more SKILL than your used to (including me) and thats a good thing in the world of online

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wano
Tuesday, March 03, 2009 @ 5:42:43 PM

Bang on fella, Comletely agree with everything you just said.

The skirmish mode is an absolute bonus, Its real handy for setting your self up for the online controls and learning the level layouts before going on line.

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stutT3R
Tuesday, March 03, 2009 @ 2:57:20 PM
Reply

gaming, we need this!!, BTW sorry about the double posting and any grammatical errors, im posting from my baby (PS3) lol, just use the options thats what its made for, Peace Love n Chicken Grease.

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Schmitty
Tuesday, March 03, 2009 @ 3:03:22 PM
Reply

even if i had a problem with the controls when i first played them i am used to them now. if they changed them it would just take more time to get used to a different set. i really dont belive people when they complain about the controls they probably didnt like them at first and keep on complaining b/c they were different even if they are used to them

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weeee
Tuesday, March 03, 2009 @ 3:05:09 PM
Reply

WOW PEOPLE ARE COMPLAINING ABOUT KZ2 CONTROLS.

they must be terrible at this game and havent unlocked all the badge abilities. cod4/cod5 was the past. people have got to adapt and learn that this aint F**KIN CALL OF DUTY. they better keep these controls and just add another controller option for them kids that is called,

killzone2 controls=legit
call of duty controls= b*tches

L2PLAY PPL

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artson1966
Tuesday, March 03, 2009 @ 3:07:18 PM
Reply

personally I feel if GG changes the control scheme they take what I love about the game away realism...I also feel it would make the game way to easy. I admit it took me about an hour to 2 into the campaign to get used to it. I like the recoil effect of the rifles and guns. If we where shooting a real gun would it act like COD no it wouldnt it would react just like KZ2 thats the whole point...to many gamers have been spoiled of late with controls schemes set to easy wheres the challenge in a game if its so easy to wiope out an enemy in 1 shot...quit whinning and enjoy the game for its challenge so it will take you a little longer to get used to it, but in the end realism is what you will want in the future anyway...

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rell
Tuesday, March 03, 2009 @ 3:13:57 PM
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kz2 is badass I just hope if gg plan on fixing up the game controls I hope it don't mess up for everyone else who appreciate it.

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The_R0gue_Ninja
Tuesday, March 03, 2009 @ 3:18:50 PM
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I had just come off of playing Call of Duty 4, and I like to play that game with high sensitivity, before playing the Killzone 2 demo. Needless to say, I was rather put off by the somewhat laggy controls. After finishing the demo, I was scared that I would not be able to get used to the controls when the game released. Now, however, I can say with confidence that I absolutely love the controls in Killzone 2. The lag perfectly gives the player a feeling of realistic weight to the weapons. Also, the speed at which the player can move is directly affected by how heavy a certain weapon is. Subtle touches like these set Killzone 2 high above the likes of Call of Duty in my book, and I wouldn't have it any other way.

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Aftab
Tuesday, March 03, 2009 @ 3:19:29 PM
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Postprocessing adds delay. So for example, when the SPU's add rendering, it requires additional cycle after input and immediate processing. How much of delay does this add? I'm not sure. However, if a person uses an lcd TV with 120hz motionflow (postprocessing) added for a game like Rockband or Guitar Hero, they can definitely tell a difference with a CRT TV (10ms vs a fraction of ms). So I imagine that the more postprocessing done by the ps3 in a game that uses it heavily like KZ2, would cause this delay.

So did GG add "realistic" controls to hide that. I can't say for sure, especially when I bumped the x/y axis sensitivity.

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chicko1983
Tuesday, March 03, 2009 @ 8:56:37 PM

if you can bump up the sensitivity then why wouldnt have GG just made the controls "lighter" in the first place? Because the controls are the way GG intended them to be I suspect. I cant imaging a dev forgoing good controls over a little bit extra processing power - gameplay is what makes a game good and gameplay is based around the controls.

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www
Tuesday, March 03, 2009 @ 3:19:35 PM
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Those minority vocalists ranting,should stfu!
Iv'e played ONLY the demo,yea the controls a bit slow compared to CoD4 but it was certainly NOT a big issue for me.You can still aim and shoot i don't know wtf the problem is.
Hell,i don't even got the game,even if i had it,i don't think i'll be ranting about controls.

I hope updating it wouldn't screw it for the majority to make up for the minority.

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www
Tuesday, March 03, 2009 @ 3:23:08 PM
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Bla bla bla all you!
So who's beat the game yet?

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big6
Tuesday, March 03, 2009 @ 5:22:22 PM

I think I'm right at the end. But I'm playing on "Veteran", so it's a bit tougher, I think.

I'm at the part at the end where Rico says, "Sev, the doors are open, get to the second floor!!"
Not sure how much further I have to go, but it's a bi*** right now...
(must've played this section about 20 times already)

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www
Tuesday, March 03, 2009 @ 7:03:36 PM

Good for you.Well i don't got mine so i don't think i'll ever get to that part were Rico says "Sev, the doors are open, get to the second floor!!"
Who is Sev? Who is Rico?......LOL!

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NULL
Tuesday, March 03, 2009 @ 3:24:47 PM
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GG DONT LISTEN TO THE FANS it's your game if they want call of duty controls then they should play call of duty.

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stutT3R
Tuesday, March 03, 2009 @ 3:27:51 PM
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And I sir applaud you ninja!

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BTNwarrior
Tuesday, March 03, 2009 @ 3:29:40 PM
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I'm happy because this is the first game since the original resistance where not aiming is better for close combat. It takes a while to realize that after playing COD4 though.

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stutT3R
Tuesday, March 03, 2009 @ 3:30:51 PM
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lol@WWW nearly :( darn helghast!

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JoshBall
Tuesday, March 03, 2009 @ 3:49:54 PM
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'why fix something that isn't broken'

soo damn true!

I mean all it is, is people who play cod all the time saying 'it feels clunky, i don't like the game' when you really can't base it on that.

I've got used to the controls now and am getting better at aiming by far due to playing it a lot. Some people anger me haha

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ShamRock
Tuesday, March 03, 2009 @ 3:50:46 PM
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beat the game now going through on elite. controls are fine ,they feel authentic its like shooting my ar 15. if you spray all over the place not accurate ,short controlled bursts= ownage

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Aftab
Tuesday, March 03, 2009 @ 3:55:07 PM
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One aspect of the controls that I really like is how natural the jumping feels. In R2, it felt rigid and thumpy, and in Halo, it felt like zero gravity. Running is very swift, and allows smooth maneuvering. The weapons have terrifac feedback through visuals, sound, and the dualshock. The only thing that is a pain in the ass is the mallet attack. And I do not recommend playing veteran on the first playthrough. It's hard as nails and will totally wreck the pacing towards the end.

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SmileyGrenades
Tuesday, March 03, 2009 @ 4:05:15 PM
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If they change their controls, they may as well just give up on every other aspect of the game. "This is NOT not COD, this is NOT a twitch-shooter, this is Killzone so, F**K off and deal with it." THAT'S what Guerrilla should be saying to these whiners. I bet they went online, and missed a kills because the aiming wasn't identical. So they commenced the b1tching.

Oh well. I don't think they should change the controls at all, because if they do, they are actually knocking the game down a few hundred pegs, down to COD's level, where the spaziest and opportune man wins...

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www
Tuesday, March 03, 2009 @ 7:07:57 PM

Smileygrenades,i know you!
You're on the cover of Battlefield:Bad Company!

Last edited by www on 3/3/2009 7:08:24 PM

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wano
Wednesday, March 04, 2009 @ 3:27:05 AM

lol www, i didnt notice him without his glow sticks

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Godslim
Wednesday, March 04, 2009 @ 7:56:45 AM

loool nice one www!

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realmadpuppy
Tuesday, March 03, 2009 @ 4:06:25 PM
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I hope that they do not change the controller setup, It feels nice and solid, I don't want it to feel like COD or quake wars, where everything is coke-head fast, and multi has all those idiots jumping around and zig zagging like a bunch of retards rather than using a little strategy.

Last edited by realmadpuppy on 3/3/2009 4:09:59 PM

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godsman
Tuesday, March 03, 2009 @ 4:29:33 PM
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i dont get it, whats wrong with the controls? its fine... just because people arent used to a certain controls, dont make ALL the games the same. Thats why you have a learning curve. MGS4 was completely unusual to me, but i got used to it.

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miro_the_cat
Tuesday, March 03, 2009 @ 4:32:18 PM
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I will be quite annoyed if they change the controls. Nosmokingbandit has it right: it may take some getting used to but once you do nothing else feels as realistic. The problem is that most fps's work as if players are peter pan on amphetamines with impossibly accurate aim. That's not what's great about kz2. I get flashbacks to the film aliens when playing multiplayer because of the weight, the realism and the atmospherics. If I want to be peter pan I play cod4. I don't want another carbon copy. I love kz2 as it is. It's amazing!

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bigrailer19
Tuesday, March 03, 2009 @ 5:13:57 PM
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well first off playing i did notice it was "sluggish" but i did not mind ive never had a problem with the conrtols, and now that ive been playing it for as long as i have it doesnt phaze me at all, i would hope people get used to it cus ive taking a fondness to the realism and enjoy it more than anything else right now!

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LightShow
Tuesday, March 03, 2009 @ 5:30:50 PM
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i've always had the issue with over-correcting in any FPS, so the slower, more "real" reactions work a LOT better for me; i'm doing substantially better just in the demo than I do in other FPS games.

on the flipside, i'm all about choice. I hope they give the player the option between the two systems, instead of doing an across the board sweep.

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ray taylor
Tuesday, March 03, 2009 @ 6:15:39 PM
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Don't have any problems with the game. Controls are fine, I think that it actually put everyone on an equal playing field.

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RadioHeader
Tuesday, March 03, 2009 @ 6:18:32 PM
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I haven't tried multiplayer yet, but I understand the controls are a little more responsive than in the single player campaign. That's kind of admitting it's an issue.
I find controlling the character in a FPS to be almost as satisfying as driving a car in a racer, and I just can't drive this 'Sev' dude. I'd love an option to play with old fashioned "weightless" controls/physics. Hello btw :)

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Luan
Tuesday, March 03, 2009 @ 6:27:18 PM
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I actually prefer the Killzone 2 controls to any other shooter I have ever played...
but I'll love it even more when I can use that FPS Controller being developed for the PS3

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www
Tuesday, March 03, 2009 @ 7:06:20 PM
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Glad all you are playing the sh** outta Killzone 2.I can see most of you are in no hurry to beat it too.Yea i know how it feels to have a new game especially when it's great and you just don't wanna complete it.

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chicko1983
Tuesday, March 03, 2009 @ 8:49:14 PM

**SPOILER**

I'm up to the last level, in the hall just before final boss battle but havent been able to get past the point when the rocket launchers come into the room. I find this last part extremely hard and cannot get past it, Ive died about 20 times.

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vicious54
Tuesday, March 03, 2009 @ 9:14:49 PM

@chicko1983

I just stayed upstairs and picked them off with the sniper. Wait until you fight the boss, that guy is pretty tough.

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chicko1983
Tuesday, March 03, 2009 @ 7:07:31 PM
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It aint broke Guerilla, so dont fix it.

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SerendipityDeus
Tuesday, March 03, 2009 @ 7:46:34 PM
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Didn't really bother reading most of the comments, but yeah, I agree with the mass majority of u guys, there's no need to change the controls in any way, it gives Killzone 2 its own authentic feeling that no other game can really reproduce exactly, I don't need cod4 type of control to have fun, I'll be pissed if the DO change it, that would be a bad example, let those who don't like the game to just deal w/ it, if they realy don't like it then there's no need for them to play, there's plenty of people out there that like the controls/got used to them already, beggers can't be choosers, accept was is given to u, if u giv them and inch they'll want a mile lol

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KilloWertz
Tuesday, March 03, 2009 @ 7:59:57 PM
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I agree with everyone else that the controls are just fine. So many people play Call of Duty and are used to how the game plays, but they need to realize that this is not Call of Duty and stop bitching. I hope Guerilla doesn't mess with it at all. Maybe add the option to change every button to what you want it to be, but that would be it. I love Call of Duty, but I like that Killzone 2 is different. I don't want every shooter to be a twitch shooter.

Last edited by KilloWertz on 3/3/2009 8:00:50 PM

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firehahahahaha
Tuesday, March 03, 2009 @ 8:05:54 PM
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Controls are just fine. People need to stop whining

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stutT3R
Tuesday, March 03, 2009 @ 8:21:58 PM
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I personally think that Killzone2 should be in the great halls of games, it truelly will redefine the future of fps, all thanks to the power of the processor, well done guerilla and sony.

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HOODGE
Tuesday, March 03, 2009 @ 8:56:12 PM
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I love KZ2 all around and I agree with the article and many on here that GG put that feel in the weapons to simulate weight and real body motion, not the fake feel that COD games give. Cmon COD4 is like playing a modern day western. A modern day Clint Eastwood quick draw western. You can run and then stop and lift the saw in a millisecond and shoot you're opponent down in less then a second. Arcade, total arcade shooter the COD series stands for. Don't get me wrong, I do enjoy the COD series, but please don't call it a simulator or anything. ITs an arcade run and gun shooter just like Halo and many others. IMHO I beleive that everyone judges every new FPS to COD and i'm getting tired of it. And we know why? It's because it is easy for any noob to pick up and play and that's it! Now KZ2 comes out with a more realistic feel and all those COD lovers knock the games controls down. I have a COD4 friend who hates the feel of the controls and that is the pattern I'am seeing. So if you want to have the feel of the COD controls, simply go into you're controls option and check the zoom hold and pick the alt2 controller configuration. In my opinion I hope GG doesn't change a thing. The game is way to advanced and realistic in terms of feel to make it just another feeling COD shooter. We have enough of those and KZ2 is an incredible new fresh experience.

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ps92117
Tuesday, March 03, 2009 @ 9:15:04 PM
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I like the realism of the control, heavyness and the kick if you will of the guns, but I am not use to them so it get frustrating especially in the last level and online, even with the relatively slow moving targets I have problem locking on, if you get attacked from behind there is just no way you will survive cause it you don't have the speed to turn fast enough. definitely boost the sensativity and speed, but keep the sniper as is.

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The Stig
Wednesday, March 04, 2009 @ 6:47:34 AM

I think it adds more realism when you get attacked from behind and you dont have a chance to spin around and kill them first. Well, to me it makes sense.

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Blaiyan
Tuesday, March 03, 2009 @ 9:16:28 PM
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Controls are sluggish. Less so with sensitivity all the way up but it's still noticeable. A patch increasing the level of sensitivity would be nice. Also personally i'd like a patch for the draw distance. I feel like the game is too zoomed in. Fix those two things for me and i'll be happy.

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Wage SLAVES
Tuesday, March 03, 2009 @ 9:45:06 PM
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My 2 Cents:

Ok. Ok. I think this game is beauuutiful. I guess Im one of the few whom are willing to go against the grain (at least here) to say the controls are off. Realism is the goal but I feel like a FAT GUY movin. I don't want to be able to turn around at a blistering, whiplash-inducing way but it does feel Tank-like.

To pull off a head shot takes patience to get your targets head in the cross hairs. It shouldnt be like that. The sticks are off and there is a delay or at least lag in the input but speeds up too fast to correct it. When you run, you have so much fat guy momentum you can barely turn. Realism is not limiting your character.

I wondered why, when I saw footage, no one ever used the sights. Well its cuz its better to jam on the trigger than to aim. It is too accurate from the hip and very little incentive to use the sights.

Before peeps start JIHAD on ma ass please understand I want this to be the best FPS period and I see its complete potential. It just doesn't cater to those that wish these options and so is incomplete, in my opinion.

Last edited by Wage SLAVES on 3/3/2009 9:50:32 PM

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Qubex
Tuesday, March 03, 2009 @ 10:13:51 PM
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I am getting used to the controls now for Killzone 2. I don't have to much of an issue to be honest!

Q!

"i am home"

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Fabi
Tuesday, March 03, 2009 @ 11:16:12 PM
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@Q - I thought you weren't getting it, cause of the profanity. ???

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Qubex
Wednesday, March 04, 2009 @ 2:30:19 AM

Nope, I always said I would get it and indeed I did. Need to get used to it though, and the level I chose to play through the single campaign is too hard for me - may have to start again :( Otherwise I am getting used to the controls... its beautiful game, brilliant in most aspects and will surely give xbots something to think about :)

Are you enjoying it mate?

Q!

"i am home"

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LegendaryWolfeh
Wednesday, March 04, 2009 @ 12:02:09 AM
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only thing i noticed for me, is there's a lag in jumping, like i tap X, and it doesn't happen...as soon as i'd like, so i normally fall half the time :(

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The Stig
Wednesday, March 04, 2009 @ 6:51:59 AM

Think about when you jump in real life. You have to first bend your knees then quickly extend pushing off your feet. It takes about half a second to a second to do this. I think thats what they were going for.

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somethingrandom
Wednesday, March 04, 2009 @ 12:06:44 AM
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Finally got KZ2 today. Played through the first three missions. Havent a single problem with the controls (I was surprised) except for the aiming being a little too touchy. Nothing to cry about. Lol I already got the berserker trophy for 25 melee kills. Simple just pull the knife, sprint towards desired Helghast, slice him, repeat. They are pretty much defenseless to this tactic, at least on the medium difficulty.

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aaronisbla
Wednesday, March 04, 2009 @ 12:20:02 AM
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The delay is on the the aiming of the gun down the iron sights. Shooting is instant. There is a slight deadzone on the right analog stick, this much is true, to most its not gamebreaking but i think they should at least fix the deadzone issue. To test it out, push the right stick very slightly and you will notice that you wont move. Some find this annoying. Those who are saying that when they push the trigger and it takes a slight pause for bullets to come out dont know what they are talking about, as that isnt the problem

I however truly love this game. Only thing that needs to be changed is the deadzone. The "lag" on the aiming part comes from the fact it takes Sev a split second to lift the gun up to his eyes

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Qubex
Wednesday, March 04, 2009 @ 2:32:41 AM

I think marines though, would react quicker... it does take a little time to align the gun... but it seems in zoom mode there seems to be more of a delay when moving the gun around too... half the time I lag behind the target trying to keep the sights steady and on target... sometimes it is pure luck I kill the Helgast soldier... after wildly moving the gun around in a panic!

Q!

"i am home"

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The Stig
Wednesday, March 04, 2009 @ 6:56:12 AM

What you said about the firing delay not being the problem may not be happening to you, but it is happening to some people out there. And yes GG are looking into the matter.

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GHill4Life
Wednesday, March 04, 2009 @ 10:54:23 AM

I agree completely. No issue with shooting but the dead zone with aiming is annoying. Funny its not as pronounced in multiplayer IMO as it is in the campaign. I played for a couple of hours online last night and its pretty addicting. COD might have to start collecting some dust.

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aaronisbla
Wednesday, March 04, 2009 @ 12:20:37 AM
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also the delay on the jump comes from the fact that sev has to bend his knees to jump.

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PSN _HAITIAN_JB
Wednesday, March 04, 2009 @ 4:05:42 AM
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Feels right to me at first I had a little bit of hard time with the controls but after a couple of games not running like Rambo I got my kills, what people don't understand is that KZ2 is a Tactical FPS you'll get kill if you're running like crazy..But to makes everyone happy they should keep the original control and make it optional without unbalanced the game play …

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OriginalSin
Wednesday, March 04, 2009 @ 4:32:37 AM
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When i was a lot younger I used to change my settings so ALL my games have the same controls. But then eventually it became just too much of a mission. So I started sticking to the default controls on all games. meaning I had to get use to the different control schemes in the different games. So these days it is very easy for me to adjust to ''different'' control schemes. K2 controls work just fine for me as it is. Feels a lot more ''real'' than most fps out there... I like it, but I can also understand why some people might not like it as much...

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Diggity Dan
Wednesday, March 04, 2009 @ 9:18:53 AM
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I havent got my copy of the full game yet, but I've played the demo over and over. It took me a little while to get used to the slower controls, but I dont think they're flawed. I think it's appropriate for the kind of "feel" they wanted and the slower pace. It works well.

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ec0li
Wednesday, March 04, 2009 @ 9:39:26 AM
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Am I the only one who preordered from Amazon and still have not received Killzone2? I freakin received my download codes for the exclusive K2 clothing for preordering from Amazon to be used for Home b4 even receiving the game. AARRGH!

My only experience was the demo and I didn't like the split second input lag with the controls. I can live with it but I would prefer it if the devs actually patched the game to change the control issues.

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THEVERDIN
Wednesday, March 04, 2009 @ 12:43:08 PM
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I too don't have a problem with the controls. Some people just have to ... well you know.

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karneli lll
Wednesday, March 04, 2009 @ 1:20:17 PM
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People play COD 4 and think all games should be the same as that, even Rez 5 was accused of not playing like gears of war.I must say the complaining gamers have become shells of their former self

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karneli lll
Wednesday, March 04, 2009 @ 1:21:19 PM
Reply

By the way, Killzone 2 is,for lack of better words, WAR PERFECTED!!!!!!!

Last edited by karneli lll on 3/4/2009 1:23:05 PM

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Douchebaguette
Wednesday, March 04, 2009 @ 2:57:36 PM
Reply

I find it quite silly how people are complaining.

The controls actually fit very well & makes sense in the campaign.

All you have to do for online controls [since there's no lean-&-peak system] is change to Alternative 2, allow toggle for crounching and disallow toggle for aiming. There you go, a beautiful set of controls.

It's better than Resistance 2, where the controls were so editable that I didn't know what to choose and ended up using default controls anyway.

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bustin98
Thursday, March 05, 2009 @ 11:11:23 AM
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I have to disagree with people saying that the controls make the character 'feel' heavy. Is that really how you would move if you were carrying 100lbs of equipment? Yeah, you can't run and gun, but you could at least start off by leaning forward to get you momentum going. This game has a dead spot in the center in which no movement whatsoever is registered. Its not realistic. Its also not limited to movement. Bringing up the sites is affected by the deadzone. How is this realistic? If anything you would probably be whipping the gun around too quickly. I do like the sniper though. It works like a charm.

Oh, the sensitivity options only increase the rotation speed, not how soon the game recognizes controller input.

Its like having a fine wine, being fed it so much that you take it for granted, then when a glass of inferior wine comes along, its praised for its taste because its different than the norm. Its still inferior wine.

Yes, update the controls. Its whats keeping me from buying the game instead of just renting it.

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