PS3 News: RE5 Producer Explains Decision To Use "Tank Controls" - PS3 News

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RE5 Producer Explains Decision To Use "Tank Controls"

The Resident Evil 5 control debate rages onwards: the purists say this is the way Resident Evil and survival/horror games should be, while some next-gen gamers, used to the likes of fast-moving third-person shooters, condemn RE5 for the "tank controls."

Therefore, one would expect Capcom to have an opinion on this argument, and according to PS3Center, a recent interview with producer Jun Takeuchi reveals the team's thoughts on the matter. It's their contention that by restricting the player's movement, it adds to the fear and suspense, which is paramount in such a title. Said Takeuchi:

"We went in knowing that we weren't making a typical third- or first-person shooter; we were making a Resident Evil game. It was important for us to go with the design choices that would make the best Resident Evil game that we could. ... when it comes to Resident Evil, we feel that by imposing a restriction on the player you actually increase the tension that they feel while playing. Finding the balance between that and the player's frustration is very important when approaching the design of a game like this. I think that by imposing certain restrictions on the player you actually help to heighten the fear and the tension, and, ultimately, you create a better horror game."

Well, that's something else to ponder. We think the two sides will view this in two very different ways- one side will call this little more than a dodge; that you can create plenty of suspense and atmosphere even if you allow the character to move while shooting. The other side will say this makes perfect sense, as it's not only traditional for the franchise, but it also separates the survival/horror franchise from the standard third-person action titles. And yeah, standing there with the oncoming hordes is freaky. It's a difficult situation, but what's your take on the issue?

Related Game(s): Resident Evil 5

3/4/2009 Ben Dutka

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Comments (83 posts)

Random_Steve
Wednesday, March 04, 2009 @ 11:05:50 AM
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on the subject of tanks, is it true they've got rid of tanks in WAW hardcore?

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maxpontiac
Wednesday, March 04, 2009 @ 11:10:40 AM
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Yeah, the tanks are finally gone in WaW.

Back on topic.. I sure hate it when I dev decides to "force" something on player.

Why not make everything an option, and make everyone happy to best of your ability?

EDIT - Tell me how making the player stationary while firing adds suspense?

Frustration is more like it.



Last edited by maxpontiac on 3/4/2009 11:12:14 AM

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Banky A
Wednesday, March 04, 2009 @ 11:42:42 AM

Tanks gone?!? (in certain modes?) that makes me happy =D
Even though I sold the game to raise money for Killzone 2.

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www
Wednesday, March 04, 2009 @ 12:42:41 PM

It's nice to have options but in this case it can't be,why? Because who would stick to the tank controls while run-n-gun is available,it wouldn't be wise to make it an option.

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kidgrid
Thursday, March 05, 2009 @ 11:30:58 AM

I agree fully. So many games feel that they are locked in to what the franchise did before and cant do something else. If they are so worried about it hurting the game they could toggle it on and off. and i know this means more work, but what do you want stale old rehash or vibrant newness?

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big6
Wednesday, March 04, 2009 @ 11:21:16 AM
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Well, to debunk his claim, I think he should play "Dead Space".

So, yeah, limiting controls/freedom to create "tension and....a better horror game" is a cop-out.

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Banky A
Wednesday, March 04, 2009 @ 11:41:43 AM

That's the truth, with some cheese on it.

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coverton341
Wednesday, March 04, 2009 @ 11:53:53 AM

In complete agreement with the "Dead Space" thing. I could move and it was scary as hell.

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Wage SLAVES
Wednesday, March 04, 2009 @ 2:49:29 PM

DEAD-Space!!!! Best Horror Game Ive played inna Loooong time. Made me stop playing for a while(almost crapped ma-self). (Only Play that sucker at night on Hard with no DLC and see what I mean).

Capcom might have just gotten served.(Lame, I know...but true!)

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BigTonesAUS
Wednesday, March 04, 2009 @ 4:32:13 PM

i agree with you to a degree mate, but i think that the Deadspace controls we're still kinda stiff. Yes they did feel better than the controls from RE4 and the RE5 demo but you were still limited. Anyway we can all agree that RE5 will be an awesome game even if its just for the simply fact that its really just more RE4, that game rocked!

Last edited by BigTonesAUS on 3/4/2009 4:32:57 PM

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aaronisbla
Thursday, March 05, 2009 @ 12:29:56 AM

you beat me to it as far as Dead Space is concerned. That answer he gave is total BS as long as Dead Space exists

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BTNwarrior
Wednesday, March 04, 2009 @ 11:28:30 AM
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Well lets see
first off, we don't care what our loyal fans want
second, we already made it and there is not a chance we are going to spend extra money to fix it

Is that about right

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NiteKrawler
Wednesday, March 04, 2009 @ 5:02:26 PM

Actually, the loyal fans are the ones that want the controls the way they are. It's the new FPS minded war pigs that need it changed because they don't know how to play the game right. The Killzone 2 controls gave me more trouble than RE 5's did. Everyone just needs to take some time to get used to the controls. If you won't take that time, then you obviously don't care much about the game anyway, which is fine.

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BTNwarrior
Thursday, March 05, 2009 @ 12:09:52 AM

Come on, don't you remember how much you loved RE4. Now would you love that game if you couldn't aim? or if the movement was restricted to the D-pad? Story and graphics can only go so far to make a game good. It is only when the game makers listen to what people want in a game when a game is improved.

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aaronisbla
Thursday, March 05, 2009 @ 12:35:52 AM

I'm a loyal fan here and i think the controls kinda suck for RE5. sure it was ok for RE4 because of the controls we were use to. Nitekrawler you remind me of those who instantly bash those who want better controls as those who need to run and gun.

Thats not the case though. Why shouldn't you be able to at least walk slowly backwards and shoot at someone? How does restricting someone this way add tension? Dead space was way more scary than RE4 and guess what? you could walk and shoot. How bout that?

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NiteKrawler
Thursday, March 05, 2009 @ 8:02:33 PM

BTNWarrior, I'm not sure what you're getting at. No, I wouldn't like the controls if you couldn't aim and the movement was restricted to the D-pad. But is that the case? No. I loved RE 4 and I love RE 5(demo) as well.

Aaron: It's hypocritical to say you liked RE 4's controls but not RE 5's. It doesn't make much sense either. I'm also not bashing anyone here so don't even say that. Also, I never said I agreed with the argument Jun laid out. Restricting the controls is not a good way to create suspense. However, I personally don't feel like I'm restricted at all. And replying to a comment of your a ways down...I haven't heard anyone here say that just because someone can't use the tank controls, they suck. Or anything else like that.

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aaronisbla
Thursday, March 05, 2009 @ 11:40:44 PM

i never said i liked RE4's controls, i said it was ok and a step in the right direction after the first 3 games. Its not hypocritical at all to want something better out of a sequel you love to play

I wasn't singling you out when i said that, but that statement i was referring to is further down there.

Last edited by aaronisbla on 3/5/2009 11:41:58 PM

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lionfire
Wednesday, March 04, 2009 @ 11:41:49 AM
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dead space is a perfect example. you can still walk around while shooting, but you cant run and gun. so you have to stop shooting once in awhile to escape.

scary games are complimented by sound and sight. not movement restriction. if i was in the real situation i would be running for my life, and shooting wildly scared out of my mind...not hitting a single monster.

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StrategicGnomer
Wednesday, March 04, 2009 @ 11:45:30 AM
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Actually I agree with the dev on this one. My friend, who's a huge RE fan said this exact same thing when I brought up that they should add run and gun. When you are standing there with zombies RUNNING at you and you have to hit them without running around, it's intense. It certainly adds to the suspense and tension. I also agree that next title should have some sort of run and gun option but as this is a continuation of RE4, the controls and feel are perfect, IMO.

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Vivi_Gamer
Wednesday, March 04, 2009 @ 11:49:29 AM
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RE isnt a horror game anymore its a gruesome action game, though i respect them standing with this decision. Every 3rd person game is taking these form of controls, its gettign annoying,makes MGS4s combat poor,MGS2& 3s controls were far better, on MGS4 i cant get into tense action with run and gun becuase i have to go into aim mode..... dislike it.

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WorldEndsWithMe
Wednesday, March 04, 2009 @ 11:59:31 AM

So you're saying you want more restrictions right? So it's even less action? (For RE)

Last edited by WorldEndsWithMe on 3/4/2009 12:38:36 PM

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WorldEndsWithMe
Wednesday, March 04, 2009 @ 12:00:56 PM
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Dead Space is Dead Space, Resident Evil is Resident Evil, they shouldn't copy each other.

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Wage SLAVES
Wednesday, March 04, 2009 @ 2:52:26 PM

True but the formula does work for Horror. Thats the point of it. They are tryin to say, in a way, that it wasn't possible without Tank-controls and DeadSpace did it with flying colors.

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cazzy07
Wednesday, March 04, 2009 @ 9:54:19 PM

i agree 100% all of the negative comments are coming from cod fans and other repetitive fps the list will go on n on.i figure if they want controls to mimic those of fps then quit crying and go play a fps.god damn guyz and limitedvertigo quit crying and suck it up.they wont ever(and im pretty sure most will agree)they will never change it.if they did people that have been playing the series from the very beginning would be pissed.while were at it lets just change it to a run n gun and they have and it blew worse than a buck tooth hooker in a bme pain olympics competition.all im really trying to point out is if you dont like the controls you either suck or your not trying hard enough.just telling you guyz and limited vertigo how it is.

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Tim Speed24
Wednesday, March 04, 2009 @ 12:08:03 PM
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I want to be able to move forward with the knife out. When I wait for them to come at me they're getting the jump and sucking the life out of me.

For me Tank controls are frustrating. I like the game though....I'll buy after a price drop.

L7 379T

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Gabriel013
Wednesday, March 04, 2009 @ 12:14:58 PM
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Increase fear? no. Increase annoyance? Definitely.

I didn't even make it through the demo before I got thoroughly peeved and quit. It worked with other Resi games but not this one.

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coverton341
Wednesday, March 04, 2009 @ 12:48:47 PM

I agree that it worked with other games and that I didn't even get 5 minutes into the demo without deleting it either. Other resident evil's like part 2, the best ever by the way, were set more in hall ways and small rooms and the like and the not moving was not really an issue because the zombies would bottle neck while coming at you and it felt right. Like something you would naturally do in real life if you were in a hall with zombies coming at you. You know, stand there and take off heads. With the open environments and the lack of "zombies" because dammit real zombies don't run, the "tank controls" just don't feel right for the game or natural at all. I think that they should go back to a more original type of RE or remake 2 personally. I mean: WHAT HAPPENED TO THE DAMN ZOMBIES????

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Wage SLAVES
Wednesday, March 04, 2009 @ 2:54:15 PM

Games now are trying to make you feel more immersed in the games, I thought cumbersome controls were a thing of the past. In real life I wouldn't even bother to fire a gun if it meant I was glued to the ground with a zombie haulin ass at me!

Last edited by Wage SLAVES on 3/4/2009 2:56:30 PM

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Willcome2Urf
Wednesday, March 04, 2009 @ 12:37:37 PM
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some sort of mobility would have been nice in RE5, I don't want to "run and gun" but tactical "baby steps" would have been awesome.

I get frustrated with games that limit obvious physical abilities..argggh

now if you'll excuse me, I'm going back to beat Bionic Commando again.

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Wage SLAVES
Wednesday, March 04, 2009 @ 2:57:27 PM

Exactly.

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www
Wednesday, March 04, 2009 @ 12:45:18 PM
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Maybe they make sense.
Seriously why do some people want games soooooooo easy.Ranting about K2 controls n sh**.
I feel sad when i beat a great game,i wish it wouldn't end quickly,so why make it so easy for it to come to an end real quick?

Last edited by www on 3/4/2009 12:45:54 PM

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coverton341
Wednesday, March 04, 2009 @ 12:51:06 PM

Because now games are mainstream and the "gimme it now", and the "I want it ten minutes ago" people are in on the fun and they are going to, and are changing games. It is sad and sometimes I sit in my room and think to myself, "Is this going to be my last generation console purchase?" because I really don't like the trends I am seeing in the industry.

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Lord carlos
Wednesday, March 04, 2009 @ 1:06:19 PM
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The control's ROCK!!! F**K YEAH!!
I don't like boasting,but i can dance around the enemies in the RE5 demo like bruce lee and i use 'classic' control type A.
Seriously if ya wanna see the way the game is supposed to be played my psn id is lord_carlos,add me!
If u suck at the game maybe you should,whats the word i'm looking for?...oh yeah PRACTICE!!!

Last edited by Lord carlos on 3/4/2009 1:07:47 PM

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cazzy07
Wednesday, March 04, 2009 @ 9:11:35 PM

k i added you so lets go kick some ass right now lol

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NiteKrawler
Thursday, March 05, 2009 @ 8:06:58 PM

Ditto to all of the above.

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aaronisbla
Thursday, March 05, 2009 @ 11:43:03 PM

nitekrawler, this was one of the replies i was talking about, theres more further down

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NiteKrawler
Friday, March 06, 2009 @ 12:16:26 AM

Well if they can't use the controls, then they probably do suck. There are some FPS games that I suck at (like all of them lol) because of the controls. I don't condemn those games though.

P.S. I'm a mouse and keyboard guy.

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eba101
Wednesday, March 04, 2009 @ 1:16:39 PM
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they could of at least make walk and shoot

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www
Wednesday, March 04, 2009 @ 1:34:50 PM

hahahaaa!

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Joe_III
Wednesday, March 04, 2009 @ 1:52:25 PM
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utter crap.

that's like saying a boxing game that where you can't move your arms is more tense than a normal boxing game.

If the scariest thing about your game is the controls, then your game sucks.

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Fenrir
Thursday, March 05, 2009 @ 3:56:42 AM

*clab clab clab* nothing more to say! *thumbs up*

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Riku994
Wednesday, March 04, 2009 @ 1:57:22 PM
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I still stand by my opinion that the "tank controls" are the way resident evil should be, and should stay. I agree with every word capcom says.

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PSNclaw18
Wednesday, March 11, 2009 @ 9:14:19 AM

I'm with you on that statement. I never found the controls frustrating and I never will.

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Tommmm0858
Wednesday, March 04, 2009 @ 2:03:24 PM
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I'm surprised by the lack of RE4 fans commenting on here. RE4 was a fantastic game and as we all know it had tank controls aswell. The game gives you everything you need to survive against overwhelming odds without moving that much at all. I played that game alot, and anyone who played it as much as me would agree, after you start to get good at the controls you'll be getting head shots like nothing. then their is no need to turn around and run away, then continue firing. And I agree with the Devs completely, it definately does add suspense. I played the RE5 demo and enjoyed it thoroughly, and I'm very happy they decided to keep the traditional "tank controls". I can't wait for this game to hit, it's gonna be fantastic. And anyone worried about the controls should put their mind at ease. It'll be great! Thanks for reading.

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BTNwarrior
Thursday, March 05, 2009 @ 2:15:55 AM

But it let you aim your gun, which was a huge step up from any previous Resident Evil game that had a number on it. So in the eyes of many the controls had changed from WWI tank to a modern tank. So most of us are just asking if they can upgrade again.

It was like the difference between MGS1 and MGS2 in terms of what you could do just because you could now aim your gun accurately.

Last edited by BTNwarrior on 3/5/2009 2:17:17 AM

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NiteKrawler
Thursday, March 05, 2009 @ 8:09:24 PM

BTN: Say a great game comes along. Then a few years later a sequal pops up and it has the same controls. Why is that game suddenly bad? The controls worked for the first game...but not the second? Illogical.

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aaronisbla
Thursday, March 05, 2009 @ 11:44:32 PM

Seriously think about it, is walking and shooting really that hard of a feature to implement?

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NiteKrawler
Friday, March 06, 2009 @ 12:20:52 AM

I don't know much about developing, but I doubt it would be super hard. But I didn't say the game shouldn't have it. I just don't think that the game should be condemned for the same controls that a previous version had. Especially if that previous version was as good as RE 4 was. Maybe it would have been better with the controls many people want, but it shouldn't be considered worse because it DOESN'T have them. That's all I think.

Whether or not the game should have these controls...well it really doesn't bother me either way.

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LimitedVertigo
Wednesday, March 04, 2009 @ 2:15:05 PM
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big6 nailed it on the head.

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BeezleDrop
Wednesday, March 04, 2009 @ 2:25:04 PM
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So the controls aren't "modern" if you will, but people it's not a big deal. I got used to it when I played the first RE's so I can get used to it again, imo the whole co-op aspect helps quite a bit. Like Tom stated it's going to be BIG, this game will rock. I'm excited to see what else happens with Chris, I wish Barry from RE would come back with his Magnum. Wait, did he die? Here's hoping Wesker is finally going to officially die!

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NiteKrawler
Thursday, March 05, 2009 @ 8:11:34 PM

*gasp!* Shame on you! Wesker rocks! Trust me on this, Wesker will not officially die until the final boss(him) is defeated in the final game(hopefully never). And even then he'd probably live. And Barry definitely needs to make a comeback. Maybe he's out of shape from eating all those Jill sandwiches.

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Veritas Vincit
Wednesday, March 04, 2009 @ 3:10:15 PM
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I like it the way it is.

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TGG
Wednesday, March 04, 2009 @ 3:11:02 PM
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Maybe they should do other things to increase the tension, like randomizing the control scheme. Seriously, it's a cop out excuse.

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NiteKrawler
Thursday, March 05, 2009 @ 8:12:23 PM

lmao. Every time you turn on the game the controls change. That'd piss me off but it's a novel idea.

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ZubraZap
Wednesday, March 04, 2009 @ 3:11:02 PM
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What do I think!? Its coming out NEXT WEEK! Thats what I think!

Tommmm.. I F****ing' loved RE4.

Last edited by ZubraZap on 3/4/2009 3:17:16 PM

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bamf
Wednesday, March 04, 2009 @ 3:18:28 PM
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To me with RE4 those controls created more frustration rather than fear and tension. I think its an excuse for their blunder.

I think the movement from Lost Panet would have suited RE5. Running away while aiming forward by twisting his arm around, I liked that.

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tlpn99
Wednesday, March 04, 2009 @ 3:49:12 PM
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Making the game use tank controls forces you to stop and shoot, simply running and gunning it would not add suspense. Being rooted to the spot while an enemy is advancing on you can sometimes make you fluster, you start to get panicky and think oh crap im gonna get killed here thats where the suspense comes into play. You feel your heart beating faster etc etc. So I can understand why they do it.

It is frustrating if you wanna get ahead and charge through the level sometimes a game needs this though so you can appreciate it more. I am looking forward to it now I have played the demo more, each time I play I keep wanting more and more. Not long till 13th :)

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Victor321
Wednesday, March 04, 2009 @ 4:17:42 PM
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If today's generation of consoles didn't have SO MANY FPS's, then we wouldn't have such idiotic issues like these. Today's gamers don't know change.

Now, I do not hate FPS's, but I guess it can't be helped that today's gamer, once he/she gets used to something in a game they absolutely love then when they play something else, they criticize it for its controls, specifically.

=(

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Robochic
Wednesday, March 04, 2009 @ 5:44:00 PM
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Lord carlos said it right, I'm a big fan of RE games and the controls is what makes it, i don;t want all games to be the same, it's like when lair came out i loved just using the sixaxis but no one was interested in change so factor 5 came out with a patch to correct the controls which was retard the whole thing that made that game was using the sixasis. Why do all games have to be the same controls thats boring.

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coverton341
Wednesday, March 04, 2009 @ 6:44:42 PM

Because that is the mentality of the gamers that are coming into the gaming world now. Just look at how much people whine about the controls on KZ2 I don't mean the dead area and lag issues, though I personally never had that, I am talking about all the people who were crying about the controls being to different and the only way to play the game is in alternate 2 mode so it is like COD. I mean come on gimme a break and just play the game. Get used to a new control scheme and don't cry.

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somethingrandom
Wednesday, March 04, 2009 @ 7:05:31 PM

I don't care about a different control scheme, but when you make a game completely unrealistic by placing restrictions on characters directional movement and attacks, that is a problem.

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somethingrandom
Wednesday, March 04, 2009 @ 7:03:01 PM
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Increase suspense by reducing realism? Increase suspense by giving you a bad camera angle so you don't feel like you're the character? No these things are only frustrating. If you wanted to increase suspense, make the enemies stronger, have a first person perspective, and make attacks realistic instead of reqiring you to ready the weapon.

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piratedrunk
Wednesday, March 11, 2009 @ 1:51:56 PM

So what you're saying is you want a completely different game? go get one then.

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SubjectiveTruth
Wednesday, March 04, 2009 @ 7:58:38 PM
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All I want to add is, ***k tradition. Just because something has always been done is not a good reason to keep doing it...Although, I'm hardly talking about RE5. As far as RE5 goes, its a tough decision on their part. I think developers should release more demos and receive more input from players. I.e.: One demo, tank controls and another for a new style.

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Karosso
Wednesday, March 04, 2009 @ 8:39:20 PM
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Just Two letters and One Number! RE4
If 5 is lust like that I'm game!!!

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Karosso
Wednesday, March 04, 2009 @ 8:42:32 PM
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Sounds like now every single game is got to have the cardboard control found on the great FPS :-(
So sad my precioussss...

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Gogaku
Wednesday, March 04, 2009 @ 8:51:01 PM
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This is some bull, the one thing that everyone has complained about when it comes to the RE series are the controls.
I tried to play the demo, and besides the fact that it crashed for me, I couldn't play it because of the incredible annoying controls. Same with RE4, I couldn't get past the first level, that's how annoying they were...

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godsman
Wednesday, March 04, 2009 @ 9:49:22 PM
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I like the style of RE series. They could only change so much before the game becomes a Left 4 Dead.

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godsman
Wednesday, March 04, 2009 @ 9:57:05 PM
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Looks like RE6 will be revised to make the Xbox players happy. PS3 players are feeling right at home, cause they played RE4 before.

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ImTheMan
Thursday, March 05, 2009 @ 12:04:17 AM

man it seems like everyone on this site is complaining. what are you talking about.

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aaronisbla
Thursday, March 05, 2009 @ 4:29:45 AM

Stop saying crap like this, you realize that quite a few 360 owners owned a ps2 back in the day right its not unheard of, and both systems have those who think capcom got lazy and focused on the graphics and not gameplay

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Karosso
Wednesday, March 04, 2009 @ 10:34:55 PM
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My sentiments exactly Godsman!
If it does not play like Halo or Gears of War, then there is something wrong with it... :-(
Pathetic I say...

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Gabriel013
Thursday, March 05, 2009 @ 1:00:37 AM
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The control restrictions worked on the first Resi games, I'm not saying the control scheme is necessarily bad. I am saying it's the combination of the old control scheme and the new MGS4 style game approach which is bad. If Resi 5 had the old style level design and camera angles then the control scheme would work fine. If it's the static control scheme that makes it a Resi game then fine, but don't take away the level design and cameras that made it workable in the first place.

The real life car physics are what make GT top of the tree but they would make no sense if Polyphony released the next GT with the same physics but a completely top down camera view. See?

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Fenrir
Thursday, March 05, 2009 @ 3:59:20 AM
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*clap,clap,clap* nothing more to add *thumbs up*

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aaronisbla
Thursday, March 05, 2009 @ 4:28:29 AM
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see thats the problem with some of you guys, someone says something bad about the controls, some of you go on this " it shouldn't have fps like controls!!" or "if i wanna play Gears of War or Halo i'd play those" or "if you cant get use to the controls you suck".... really? Would it have hurt to have you walk slowly while aiming? hell why would you have to stop and ready a knife when you got someone advancing towards you?

The tank control scheme needed some type of makeover, no one is asking for a gears type of gameplay scheme. Capcom, knowing this game would sell regardless, ignored this. how does the tension rise if they run up to you and stop dead in their tracks about 6 feet from you? what kind of garbage AI are we talking about here?

I will enjoy this resident evil game, regardless of how dated the controls are but to simply disregard the issue as if it doesn't matter is stupid. Instead of limiting your movement, how bout souping up the AI, now that would add tension and maybe make the game something it hasn't been in awhile....scary

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wano
Thursday, March 05, 2009 @ 5:32:07 AM

"to simply disregard the issue as if it doesnt matter is stupid"
What issue?
While I agree with you that people are to quick to bring up the "FPS controls" bull, without considering small tweaks"
I dont think its fair to say the contolls "needed" somesort of make over. I want them as they are, It worked perfectly for RE4 and I have completed the game loads of times. I still play it on the PS3 (last time was a couple of months ago), its not like the controls dont work anymore just because the game is a few years old. If you want it to be different to RE4, then its just you who has an issue with the original controls. Everyones got an opinion, fair enough, but there are a hell of a lot of people who were just fine with the game (which is why it was so sucessful). I just think its a bit unfair to say they need changing just because they dont fit your needs, or because dead space has controls you prefer. (which is a differnt game alltogether. Lol imagine putting Isac in RE4, it would be far to easy).
Not that I think its needed, but I suppose a compromise could have been having two modes..Arcade & hardcore.
Hardcore as it is now, arcade with aiming & movement, but a lot more / faster moving zombies.
peace Arron.

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aaronisbla
Thursday, March 05, 2009 @ 11:49:19 PM

if it was just a few people, capcom wouldn't have responded like this. Its not just new people to the series who are complaining either.

Instead of restricting movement to add tension, they could have just changed the villager's movements to something more realistic, why stop a few feet in front of the person you are trying to kill? why not go all out? now that would add tension

Last edited by aaronisbla on 3/5/2009 11:49:37 PM

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ZubraZap
Thursday, March 05, 2009 @ 11:54:33 AM
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Anybody gonna be feeling lucky this Friday the 13th? :)

Yes Beezle, Barry is no longer with us :(

Last edited by ZubraZap on 3/5/2009 12:00:26 PM

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cadpig
Thursday, March 05, 2009 @ 6:10:41 PM
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I hate the tank controls!!! Didn't really care for the Resident evil 5 demo. Killzone 2. Fear 2 and Hawx will keep me busy until i can buy a used copy of resident evil 5.

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LadyOfDarkness
Wednesday, March 11, 2009 @ 1:26:31 PM
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Like alot of you - I LOVED RE4! I have every game in the Resident Evil series but loved RE4 the best and loved the game control in that one. I played it for 3 years (beat it at least 25 times till I got sick of it, lol), got so good at it, I could lop off zombies's heads in no time with my aiming skills and finish the game in record time. I remember though when I first started playing it that wasn't the case. I wasn't used to the controls (compared to the other RE games) and I HATED how fast the zombies were. The RAN and were armed with WEAPONS!! :O Not at all like the slow, lumbering, weak zombies I was used to that were so easy to kill. At fist I didn't play the game much, especially at night, lol. Okay, I'm no kid. Well, I'm a big-kid-at-heart. But I am over 25 let's just say. hehe. But it was really scarey to play. Which is good but took some getting used to. After getting "used" to the controls and that the zombies chase you and can even "chop" YOUR head off ("chain-saw dude" - my nemisis), not to mention the almost unbeatable "Wesker-creature" near the end of the game - I learned how to "survive" and beat the game. Ahh - satisfaction. But - it wasn't easy. But who really wants a game that is? Especially a survival-horror game. And when you finally do -you feel like you've accomplished something - YOU "Survived". Anyway - that' my take on it. This game will probably be no different.
My opinion on the RE5 demo is this. Again - controls take a little getting used to like always. Zombies again are FAST. I like the Co-Op idea (no one else mentioned that) where you can play either with a friend online or the computer "Sheva" helping you so you're not "alone". I played the demo with the computer Sheva helping me but still kept dying. I always make it until "Chainsaw" comes out. Then....panic sets in...I run..turn..blow up a red barrel..(it doesn't kill him)...so I run again...I turn....but...then other zombies grab me...so I CAN'T...shoot Chainsaw....I get loose...and run again....run...turn..he's right behind me...run again..upstairs...to 3rd floor..jump down to 2nd..AND..he's there waiting for me...to chop off my head. Well...that's about what happens every time. :( Has ANYONE killed "Chainsaw"?? And the thing I HATE about the RE5 demo is that you have to START all OVER again from the beginning when you die... Guess I'll have to wait for the game - in 2 days! I got the Collector's Edition reserved. :)
LoD

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Kowhoho
Wednesday, March 11, 2009 @ 4:05:56 PM
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To be honest I enjoy walking into a new game and learning the controls for it - I like to mix things up! Just like with Killzone 2, at first I was like, "Whoa...what?" but then I got used to it and realized that the controls worked well for that particular game. Holding L2 to get behind cover and also holding L1 at the same time to aim would be a drag (sorry for getting off-topic!)

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Knightedrik
Wednesday, March 11, 2009 @ 5:47:39 PM
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The controls don't bother me, Ive been used to them since the first RE. my major problem with RE5.. is I find myself constantly saying "MOVE BI**H, GET OUT THE WAY... GOD!!" The addition of a partner, is completely retarded.

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pillz81
Thursday, March 12, 2009 @ 1:17:39 AM
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The aim speed in RE5 demo felt much slower for me than RE4. There seem to be twice the enemies in RE5 in my opinion. The addition of a co-op partner adds depth to the gameplay but it is a pain in my neck, cuz I gotta share my ammo if the co-op character runs out.
Anyway, I will be buying the collector's edition and getting used to the ultra slow aiming and moving.
It is kinda funny when the character is much faster and efficient in cutscenes. Once you take over the character, it is like some kind of drug that slows down the character's movements just kicked in.

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