RE5 Producer Explains Decision To Use "Tank Controls"
The Resident Evil 5 control debate rages onwards: the purists say this is the way Resident Evil and survival/horror games should be, while some next-gen gamers, used to the likes of fast-moving third-person shooters, condemn RE5 for the "tank controls."
Therefore, one would expect Capcom to have an opinion on this argument, and according to PS3Center, a recent interview with producer Jun Takeuchi reveals the team's thoughts on the matter. It's their contention that by restricting the player's movement, it adds to the fear and suspense, which is paramount in such a title. Said Takeuchi:
"We went in knowing that we weren't making a typical third- or first-person shooter; we were making a Resident Evil game. It was important for us to go with the design choices that would make the best Resident Evil game that we could. ... when it comes to Resident Evil, we feel that by imposing a restriction on the player you actually increase the tension that they feel while playing. Finding the balance between that and the player's frustration is very important when approaching the design of a game like this. I think that by imposing certain restrictions on the player you actually help to heighten the fear and the tension, and, ultimately, you create a better horror game."
Well, that's something else to ponder. We think the two sides will view this in two very different ways- one side will call this little more than a dodge; that you can create plenty of suspense and atmosphere even if you allow the character to move while shooting. The other side will say this makes perfect sense, as it's not only traditional for the franchise, but it also separates the survival/horror franchise from the standard third-person action titles. And yeah, standing there with the oncoming hordes is freaky. It's a difficult situation, but what's your take on the issue?
Related Game(s): Resident Evil 5
3/4/2009 Ben Dutka