Killzone 2 Update Patch Addresses Controller "Dead Zones?"
It's no surprise that Guerilla has issued a maintenance patch for Killzone 2 - continually updating great games is something good developers do - but did you realize they may have issued some minor control tweaks in response to a certain vocal minority?
By now, most of you are probably familiar with the debate: some gamers have complained of what they're calling "input lag" regarding the turning controls in the game, while Guerilla claims it makes the game feel more authentic and realistic. You know, like how soldiers have to operate with a lot of weight on their backs...? Well, this patch may have addressed the issue to some extent, as a few players are reporting a slight change in the way the game feels; some are saying the controller's "dead zone" (a delay when a character goes to turn around) has disappeared. At first, we thought this may only affect the multiplayer modes, but now reports are coming in that say the patch also affects the control of the single-player campaign. For our part, we have a feeling we'll have difficulty noticing any significant differences, although we may recognize the removal of the supposed dead zone. Everything should still feel very much the same, but then again, we didn't have any problem with the controls to begin with.
We're not entirely sure if this was the express purpose of the maintenance patch or if they also added some normal stability updates, but obviously, this slight control alteration has been snagging headlines.
Related Game(s): Killzone 2
3/6/2009 Ben Dutka