Square-Enix: Game Stories Can Be More Effective Than Movies
The role of storylines in games has changed over the years. There was a time when it was only a central theme in role-playing games, but as things have progressed, the plots have become more and more important in many different genres.
However, some people believe that gaming still isn't - and in fact, can't be - a storytelling medium. It really depends in how you look at the situation; the interactive aspect of a video game can indeed hinder the deep and cohesive storyline. But recent accomplishments, like what we saw in Metal Gear Solid 4: Guns of the Patriots, proves that storytelling in games has only just begun. And according to Square-Enix's Yoshinori Yamagishi (producer of Star Ocean: The Last Hope), he actually believes that games can become "the most effective storytelling medium over film and theater, if it can overcome the challenges of interactive entertainment." Said Yamagishi in a recent CVG interview:
"As opposed to films, books and TV, as a medium it is more of a challenge to produce a game in order to tell a story. In TV, film and theatre, the creator has control over how he gives the story to the viewer - it's easier to control the emotions and feelings expected from the viewer. But in [a game developer's] case we always have to think about how players might react to each depiction of a character or storyline, and that's the part we can't predict.
Nevertheless we have to make these predictions to a certain degree, and incorporate this into our work. So it's more of a challenge. But if we manage to get over this hurdle, then I regard videogames as a greater medium to provide people with deep emotional and exciting experiences."
It's an ongoing debate amongst the hardcore fans, but either way, we always appreciate ambition of almost any kind in the industry. If Yamagishi says it's possible, teams may begin to accept it as a possibility, and as an end result, the gamer should benefit. We always remember the fantastic stories in the past; memorable plots and characters leave an indelible mark on our minds. So as far as we're concerned, even if storytelling in games can't surpass other venues, there's no harm in trying.
3/7/2009 Ben Dutka
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Comments (23 posts)
LimitedVertigo
Saturday, March 07, 2009 @ 11:30:29 AM
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SplendidBlended
Saturday, March 07, 2009 @ 11:32:23 AM
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It's like taking a book, or a movie, and giving you the power to control it, and feel like you're the character.
I might be weird, but sometimes I wish games would have MORE character development then they do, and more of an interesting story to go along with it.
Of course, only without compromising the actual gameplay. [:
LimitedVertigo
Saturday, March 07, 2009 @ 11:39:03 AM
Phoelix
Saturday, March 07, 2009 @ 12:18:26 PM
Our brains are geared so that if we see people doing something, the same neurons in our brains fire as if we were doing the same thing. That's why we watch professional sports and superhero movies. They make us feel as if we're actually doing it ourselves.
SplendidBlended
Saturday, March 07, 2009 @ 11:40:49 AM
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Random_Steve
Saturday, March 07, 2009 @ 12:04:26 PM
robinhood2010
Saturday, March 07, 2009 @ 12:07:15 PM
keaton
Tuesday, March 10, 2009 @ 1:06:23 AM
Cpt_Geez
Saturday, March 07, 2009 @ 11:42:00 AM
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Zemus101
Saturday, March 07, 2009 @ 12:03:21 PM
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I hope HeavyRain has a very good story and very good characters. I'm still not sure how this game will play and if it will be interesting enough for a purchase. It reminds me of those old Myst or ..what was it, 11th Hour type games? something like that. Not sure why it reminds me of those, but it's nice seeing something 'different' for a change, and it's exclusive to ps3!
Last edited by Zemus101 on 3/7/2009 12:06:18 PM
Random_Steve
Saturday, March 07, 2009 @ 12:06:05 PM
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Ultimadream
Saturday, March 07, 2009 @ 12:10:28 PM
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WorldEndsWithMe
Saturday, March 07, 2009 @ 3:16:30 PM
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The "Gotcha you little bit of evidence that's been hiding for a week" moments are a good example. The flip side is you get bogged down in things movies can flip past, like working a forklift for a long time to save up some money.
In the end each has their strong points, but it all comes down to whether you are in the mood to kick back and turn off your brain or grab the sticks and experience that experience for yourself.
FFVII King
Saturday, March 07, 2009 @ 4:56:17 PM
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WorldEndsWithMe
Saturday, March 07, 2009 @ 10:12:03 PM
Neurotoxiny
Saturday, March 07, 2009 @ 7:21:08 PM
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When Lavitz died I got so sad and I almost started crying when Dart was like hang in there and they were holding hands and everything and King Albert just looked away and started to cry. I started playing King Albert though, so yeah.
Dunno if anybody ever remembers that game. It was awesome.
Geobaldi
Monday, March 09, 2009 @ 6:40:58 PM
ps92117
Saturday, March 07, 2009 @ 10:34:00 PM
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Final Fantasy XIII









PANICinc
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Saturday, March 07, 2009 @ 11:24:10 AM
Speaking of story telling and games, any news on Stargate Worlds?