Wanted: Weapons Of Fate: A Surprise?
Now, we're typically not in the practice of turning your attention to games based on movies. All our intelligent readers are well aware of the reasons, but lately, we've seen an encouraging trend; a distinct rise in quality and refinement regarding interactive adaptations of films.
Could Wanted: Weapons of Fate be the next to really break through and provide gamers with a fantastic experience? We've seen multiple gameplay trailers, and we have to say, they're a little more impressive than we initially expected. Furthermore, we're starting to hear some solid behind-the-scenes information that keeps our interest piqued. Some have already spoken of the bullet-time system, which is reminiscent of the now-classic mechanic found in the Max Payne titles, and may have evolved in Wanted. Then there's a description of the supposedly excellent cover system, as provided by HipHopGamerShow:
"The cover system in Wanted shows a level of realism not seen anywhere else before. You can go behind cover and instead of the simple side to side action we see in most 3rd person shooters, you have the option to use the bullet time action effect when coming out of a cover which is amazing and adds to the experience of the game in a positive perspective. Another great aspect of the cover system is that if there is someone else directly behind the location where you’re covering, you can use a quick time action effect which is a close combat with the enemy that allows you to knife him or just simply melee him for the kill; unseen on any game before."
Now, we're not immediately willing to embrace the bold question made at the site ("Gears of War No Longer Has the Best Cover System?"), but the explanation is promising. Third-person shooters really have leaped ahead this generation, and let's not forget that 50 Cent: Blood on the Sand was surprisingly good. Therefore, we encourage all of you to pay close attention to the reviews when Weapons of Fate releases later this month (March 24). Of course, the game could still flop hardcore, but we like to remain optimists 'round here.
Related Game(s): Wanted: Weapons of Fate
3/8/2009 John Shepard
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Comments (34 posts)
LegendaryWolfeh
Sunday, March 08, 2009 @ 10:36:36 PM
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Ben Dutka PSXE [Administrator]
Sunday, March 08, 2009 @ 10:49:53 PM
eLLeJuss
Sunday, March 08, 2009 @ 11:23:38 PM
dillonthebunny
Monday, March 09, 2009 @ 9:17:04 AM
personally as I said in the main forum about this game.. I wouldnt wipe my bottom with it, lol.
But of course, they always say that the demo isnt the final product, so I will be happy to change my mind if they change... everything.
JasperLoons
Sunday, March 08, 2009 @ 10:54:59 PM
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WorldEndsWithMe
Sunday, March 08, 2009 @ 11:31:44 PM
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Neurotoxiny
Monday, March 09, 2009 @ 12:04:46 AM
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jerocarson
Monday, March 09, 2009 @ 12:33:00 AM
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ThugNificent101
Monday, March 09, 2009 @ 1:38:57 AM
Gabriel013
Monday, March 09, 2009 @ 2:03:54 AM
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PedroGama
Tuesday, March 10, 2009 @ 11:25:45 AM
slayerkillemall
Monday, March 09, 2009 @ 2:19:19 AM
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BTNwarrior
Monday, March 09, 2009 @ 3:08:33 AM
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rell
Monday, March 09, 2009 @ 9:09:33 AM
Break_The_Mould
Monday, March 09, 2009 @ 3:58:05 AM
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I'm gonna sound like such a noob, but how did you do it, I want to know how they designed it (without having to play it again, I deleted it after installing it, not thinking it was particularly good or original. Chaining covers was quite cool though, for a while.)
ed_winchester
Monday, March 09, 2009 @ 10:04:16 AM
You hold R1 to enter the bullet aiming mode thing and use right analogue stick to get the angle correct. You'd see a red arch on screen and when it turns white that means it'd hit the target, let go of R1 to fire. Good idea in theory but it was way too sensitive imo and sometimes hard to hit the target as they were always moving
Last edited by ed_winchester on 3/9/2009 10:05:11 AM
BlindsideDork
Monday, March 09, 2009 @ 7:07:23 AM
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tanner1
Monday, March 09, 2009 @ 7:47:17 AM
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LimitedVertigo
Monday, March 09, 2009 @ 9:48:49 AM
Prevent
Monday, March 09, 2009 @ 9:15:23 AM
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If they fix the controls and polish the graphics this game WILL be huge.
Last edited by Prevent on 3/9/2009 9:16:36 AM
Totalz
Tuesday, March 10, 2009 @ 6:18:30 AM
ed_winchester
Monday, March 09, 2009 @ 9:58:12 AM
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dillonthebunny
Monday, March 09, 2009 @ 10:01:49 AM
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karneli lll
Monday, March 09, 2009 @ 11:38:47 AM
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WorldEndsWithMe
Monday, March 09, 2009 @ 3:49:49 PM
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Arkhon
Monday, March 09, 2009 @ 9:08:50 PM
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Yes, the cover system is innovative, but it's innovative in about as bad a way as possible. It's emphasized far too much. The curved bullet paths are too difficult to use and not effective enough in my opinion. The aiming controls are sluggish. The weapons are too inaccurate. I can only describe the movement controls as feeling completely wrong. The bullet time is usually useless.
Also, why do you shoot fifty times faster in bullet time than you can possibly shoot in normal mode? The guns shoot as fast as SMGs in bullet time, for no readily apparent reason.
I had the patience to play through the demo three times to see if I could actually wring some enjoyment out of it. It turns out, I really enjoyed jumping out of holes I had shot in the side of the plane.
Last edited by Arkhon on 3/9/2009 9:13:57 PM

Wanted: Weapons of Fate









iPwn_3G
Reply
Sunday, March 08, 2009 @ 10:18:06 PM