New FFXIII Gameplay Combat Details
At this point, the role-playing fanatics will appreciate any small tidbit of gameplay information concerning Final Fantasy XIII.
FinalFantasyUnion has posted up a magazine scan that sheds some light on the game's Active Time Battle (ATB) system. This is a battle mechanic that has been in place for years, but the designers always tweak it significantly for each new installment in the legendary series. Here, we learn that it may be possible to chain together an unlimited number of moves at any given time, and if each skill ties into each other, the player will receive an attack bonus. There's also mention of a "pre-separator" that can break up the moves in question, which will allow you to improve the effectiveness of your chains. All of this sounds quite intriguing and we're willing to bet that FFXIII's combat mechanic will be more dynamic and intricate than any FF system before. Hopefully, when that one-hour demo hits Japan with the release of "Final Fantasy VII: Advent Children" on Blu-Ray, we'll see plenty of cool gameplay videos on the Internet. Japan's lucky enough to get this hotly anticipated RPG this year, but - 'sigh' - we North American gamers are gonna have to wait until 2010.
Anyway, we'll keep trying to dig up new information and details concerning FFXIII all the way up until the game's launch. ...and we've got plenty of time, so stay tuned.
Related Game(s): Final Fantasy XIII
3/19/2009 Ben Dutka