Dead Rising 2 Multiplayer To Feature 6000 Characters On Screen?
By now, you should be aware that Dead Rising 2 is on the way, and this sequel will indeed be available on both the Xbox 360 and PlayStation 3. However, we haven't seen much in the way of details since the initial press release, and we've got all sorts of questions. They remain unanswered, for the most part, but IGN learned about the game's awesome multiplayer mode.
During the Platform Independent Shader Development, Making of Dead Rising 2 panel at GDC 09, Blue Castle Games character art lead, Izmeth Siddeek, spoke about the team's efforts to generate a "large amount of characters that have to be lit and shaded properly." It seems Blue Castle has been able to create "unique eye and cloth shaders, as well as skin shading" that will look extremely realistic. This is interesting, but it was Product Manager Laura Scholl who spoke about mass producing characters to the point where as many as 6000 characters could be on-screen during multiplayer sessions. This not only proves that a multiplayer option is indeed in the plans, but it also proves that we could be looking at one of the most insane, intense multiplayer experiences ever. With that many zombies on the screen at once, it'd be like Night of the Living Dead times a hundred, and it ought to be crazy fun. Well, it'll be a little difficult, too, but at least it'll be worth seeing.
Capcom hasn't said any more on this issue, but just having this piece of information is enough to keep us excited until the game's launch, even if it won't arrive until next year.
Related Game(s): Dead Rising 2
3/27/2009 John Shepard
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Comments (23 posts)
shindelion
Friday, March 27, 2009 @ 10:09:40 PM
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WorldEndsWithMe
Friday, March 27, 2009 @ 10:23:36 PM
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Gregory Freeman
Saturday, March 28, 2009 @ 11:50:57 AM
SnipeySnake
Friday, March 27, 2009 @ 10:42:47 PM
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King James
Friday, March 27, 2009 @ 11:13:18 PM
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WorldEndsWithMe
Friday, March 27, 2009 @ 11:36:36 PM
BTNwarrior
Saturday, March 28, 2009 @ 12:31:28 AM
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Ultimadream
Saturday, March 28, 2009 @ 3:05:35 AM
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RustEDalex
Saturday, March 28, 2009 @ 5:50:45 AM
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sunspider13
Saturday, March 28, 2009 @ 7:31:32 AM
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slayerkillemall
Saturday, March 28, 2009 @ 8:22:36 AM
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Gregory Freeman
Saturday, March 28, 2009 @ 11:56:10 AM
Jordanboi123
Saturday, March 28, 2009 @ 12:54:42 PM
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dveisalive
Sunday, March 29, 2009 @ 4:10:37 PM
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OriginalSin
Monday, March 30, 2009 @ 5:27:48 AM
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I'm sure they won't have all 6000 Zombies moving on screen constantly but use it more as an effect to create a feeling of size and intensity. Would be cool to see how they pull it off.
Just happy to see someone is at least sticking to their promises of being Multi platform...

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wiiplay
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Friday, March 27, 2009 @ 10:02:47 PM
I can't wait!