G.A.N.G. Awards Honor Dead Space, Afrika, LittleBigPlanet
Sound is absolutely crucial in any video game; it's no coincidence that some of the finest productions in history also feature some of the best sound presentations. This is why we were interested to see the list of winners from the Game Audio Network Guild (G.A.N.G.) Awards.
For those of you who aren't aware, G.A.N.G. is a "non-profit organization dedicated to the advancement and recognition of game audio," and this year marked the 7th annual G.A.N.G. Awards where they honored "outstanding creative, technical and artistic audio achievement in the world of interactive entertainment." Over 800 members in over 30 countries voted and the final ceremony was held in San Francisco at last week's Game Developers Conference. The Lifetime Achievement Award went to game composer agent Bob Rice, who has been a part of the music and record industry for over 50 years and has received 31 gold and platinum records in his illustrious career. He's been involved in game audio since the early '80s and he even helped design the "first officially licensed music industry video game" in Journey (1983). The list of games he has worked on since then is giant, and it includes well-known titles like Gears of War, Splinter Cell, Hitman, Mass Effect, Everquest II, Quake, Prince of Persia, and many more.
As for other prestigious awards, EA's Dead Space took home the coveted Audio of the Year prize while Afrika - available only in Asian territories at this time - received Music of the Year (okay, now we gotta play that game). Dead Space also picked up Sound Design of the Year, Grand Theft Auto IV won Best Dialogue, LittleBigPlanet was given Best Interactive Score, Best Use of Licensed Music went to Rock Band 2, and God of War: Chains of Olympus won Best Handheld Audio. Congrats to all the winners, and keep the excellent sound coming!
3/31/2009 Ben Dutka
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Comments (23 posts)
Arvis
Tuesday, March 31, 2009 @ 11:15:54 AM
coverton341
Tuesday, March 31, 2009 @ 11:49:13 AM
Ultimadream
Tuesday, March 31, 2009 @ 11:37:55 AM
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Orvisman
Tuesday, March 31, 2009 @ 2:39:03 PM
mustang750r
Tuesday, March 31, 2009 @ 12:23:06 PM
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But anyways congrats to Dead Space for their win and also good work for the people behind GoW CoO audio. Next year I see Resistance: Retribution taking the Handheld award.
BTNwarrior
Tuesday, March 31, 2009 @ 12:48:40 PM
mustang750r
Tuesday, March 31, 2009 @ 12:59:50 PM
Tim Speed24
Tuesday, March 31, 2009 @ 1:19:20 PM
RR is done very well, gameplay, visuals, music all are spot on for the mighty PSP. Well done Bend Studios.
P.S. Resistance Retribution is better than R2 IMHO.
mustang750r
Tuesday, March 31, 2009 @ 1:38:38 PM
I was quite amazed at the attention to detail for a handheld game. And the fact that the last battle was one of the funnest I have ever had in a while I hope that SONY would green light another sequel for the PSP or the rumored PSP2.
Tim Speed24
Tuesday, March 31, 2009 @ 1:49:56 PM
One thing I couldn't get past in R2 was the lousy, cel-shading, cartoony look. But then I found out that there was a Resistance comic book series and then it made sense why they went that way instead of realistic...still don't like it.
Last edited by Tim Speed24 on 3/31/2009 1:50:25 PM
mustang750r
Tuesday, March 31, 2009 @ 2:14:16 PM
Geobaldi
Wednesday, April 01, 2009 @ 1:30:17 AM
LegendaryWolfeh
Tuesday, March 31, 2009 @ 12:57:52 PM
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WorldEndsWithMe
Tuesday, March 31, 2009 @ 1:01:15 PM
Reply
Arkhon
Tuesday, March 31, 2009 @ 5:44:35 PM
RadioHeader
Tuesday, March 31, 2009 @ 3:42:52 PM
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OriginalSin
Wednesday, April 01, 2009 @ 6:06:11 AM
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On the other hand it's really nice to see awards like this that actually give some credit to the Audio Engineers and Music producers.... Being an Audio Engineer myself I know that we hardly ever get the recognition we deserve. As people don't always really know how good or bad audio is until it isn't there...
I've always had a lot of respect for the Audio Engineers in the gaming world. And if all goes well I'll get into it somewhere along the way. Would be my dream come true....
But do yourselves a favor and try playing a game without sound for an hour and then put the sound back and you'll see just how much the audio carries the game though it's paces, creates moods, tension, action.... and all that good stuff.

Dead Space









Ultimadream
Reply
Tuesday, March 31, 2009 @ 11:10:42 AM