Radical: Prototype Delay Has Allowed Team To "Realize Vision"
As some of you already know, Radical Entertainment's Prototype is scheduled to arrive on June 9, and it will likely compete with Sucker Punch's inFamous and Volition's Red Faction: Guerilla. Some time ago, it was believed that Prototype would launch earlier, but the game suffered a few major delays.
The reason? Well, according to VG247, the team's goals were simply too lofty. Executive Producer Tim Bennison said that Radical began with a huge vision for the game, and the extra development time allowed them to see they may have overshot their bounds. Said Bennison:
"The extra dev time from last year really was a chance for us to polish, tweak and refine the missions and gameplay mechanics. The original vision for the game was huge, perhaps a little too huge, so the extra time in development has let us realize that vision."
Way back when, Prototype was slated to arrive during the fall of 2008, but things don't always go exactly as planned. And besides, we're talking about an ambitious, slam-bang action extravaganza and we've often seen great concepts that fall well short in this genre. Even though we had to wait, it'll probably prove to be a good decision; we have high hopes for Prototype, especially now that we've learned Radical is refining and honing to their heart's content. Setting the bar high is great, but sometimes we can set the bar a little too high.
It takes a pride-swallowing - and ultimately productive - grasp on realism to accept when we can't quite leap over the bar. Make it accessible, and give us something awesome!
Related Game(s): Prototype
4/23/2009 Ben Dutka
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Comments (27 posts)
Gregory Freeman
Friday, April 24, 2009 @ 7:40:33 PM
GuernicaReborn
Thursday, April 23, 2009 @ 9:57:05 PM
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Morals
Thursday, April 23, 2009 @ 10:38:26 PM
GuernicaReborn
Friday, April 24, 2009 @ 12:44:24 AM
Prototype looks awesome, but the gameplay vid I saw had that same panicky look to it. There's only so many times I can run around killing everyone in sight before I get bored. It's the only reason I can see as to why I wouldn't like it, and thats why I'm gonna give it a rent first.
Last edited by GuernicaReborn on 4/24/2009 12:44:55 AM
BigTonesAUS
Thursday, April 23, 2009 @ 10:31:03 PM
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WorldEndsWithMe
Thursday, April 23, 2009 @ 11:14:50 PM
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convergecrew
Friday, April 24, 2009 @ 1:14:23 AM
GuernicaReborn
Friday, April 24, 2009 @ 1:20:58 AM
WorldEndsWithMe
Friday, April 24, 2009 @ 12:49:26 AM
Advent Child
Friday, April 24, 2009 @ 5:32:55 AM
BTNwarrior
Friday, April 24, 2009 @ 2:07:25 AM
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Lionheart377
Friday, April 24, 2009 @ 5:33:24 AM
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Douchebaguette
Friday, April 24, 2009 @ 6:56:55 AM
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Tim Speed24
Friday, April 24, 2009 @ 7:12:05 AM
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BeezleDrop
Friday, April 24, 2009 @ 9:38:27 AM
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Highlander
Friday, April 24, 2009 @ 9:44:19 AM
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<translation mode enabled>
"The extra dev time from last year really was a chance for us to polish, tweak and refine the missions and gameplay mechanics."
<translation : We ran into some problems during development last year that we don't want to talk about, so we are going to talk it up as an intentional delay. We changed the game play mechanic and missions, in fact we changed most everything except the character models, well we changed them a bit too, but you don't need to know that.>
"The original vision for the game was huge, perhaps a little too huge, so the extra time in development has let us realize that vision."
<translation : The original vision for the game was unworkable and too big for us. We couldn't have fit the entire thing on a single DVD if we tried - and we did try. So we decided to shrink the world, and add in some restrictions on the player's actions, but to make sure you don't notice our problem we'll talk about it as if we were able to use the delay mentioned previously to hone, or focus, our game. In fact we worked feverishly to cut things from the game so that we could complete the game, and shrink it to fit the available resources on an Xbox 360 Arcade system.>
Well, at least that's what I take from their quote. ;-)
Last edited by Highlander on 4/24/2009 9:45:36 AM
Tim Speed24
Friday, April 24, 2009 @ 1:30:28 PM
Banky A
Friday, April 24, 2009 @ 6:34:11 PM
Highlander
Saturday, April 25, 2009 @ 12:10:55 AM
BeezleDrop
Friday, April 24, 2009 @ 10:10:24 AM
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WorldEndsWithMe
Friday, April 24, 2009 @ 11:46:58 AM
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King James
Friday, April 24, 2009 @ 7:46:14 PM
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Prototype









Morals
Reply
Thursday, April 23, 2009 @ 9:37:22 PM