Red Faction GeoMod 2.0 Tech Needs Next-Gen Power
The new generation and its duo of powerful consoles represents many possibilities for developers, and Volition says they simply couldn't have produced anything like Red Faction: Guerilla if it weren't for this awesome hardware potential.
According to a Strategy Informer interview with Guerilla Associate Producer Sam Kennedy, the GeoMod 2.0 tech is "three to five years" ahead of the standard curve and ideas like terraforming are outdated. In fact, when they asked Kennedy about Fracture (a game that let you alter the environment), he laughed and said, "Ha, Fracture! You can actually put that in your article!" He goes onto explain how GeoMod 1.0 was about terrain deformation, but they wanted to do so much more, which is why they had to wait for the new generation of consoles. These machines "really had enough power to do exactly what we wanted, which was real destruction that’s realistic, physics-based and something no-one’s ever seen before." The bottom line is that Kennedy and Co. didn't want to create another Red Faction that felt similar but only had a glossy next-gen sheen. Therefore, they did something special and the early feedback has been overwhelmingly positive. Finished Kennedy:
"And even the reaction from the industry itself, like at the recent GDC where we gave talks, they were like, ‘you have achieved something that we couldn’t even come close to!’ From top people in the industry, it’s a huge compliment. It’s when you know you’ve done something right. You see the look on gamers' faces, but when you see the look on (the faces of) people who also make games it’s pretty satisfying."
We've said it before and we'll say it again: it's a bad idea to sleep on Red Faction: Guerilla, because this could easily be one of the best games of 2009 to date. From what we've seen, it might even be our most anticipated game of the month of June, and that includes inFamous...
Related Game(s): Red Faction: Guerilla
4/24/2009 Ben Dutka