Idea Factory, Gust, NIppon Ichi Team Up For PS3 RPG
Sometimes, it takes a while for certain Japanese developers to graduate to a new generation, especially when it comes to designers who specialize in JRPGs.
But we're starting to see more announcements for the PlayStation 3; for instance, we fully expect to see Nippon Ichi's new exclusive PS3 RPG unveiled later today (unless this is it, right here). A PS3 role-playing title has been discovered in the latest Famitsu edition, as pictured above, and a few sources have been trying to translate some of the information. Apparently, the game is called Trinity Universe and it's a joint venture between three JRPG kingpins: Idea Factory, Gust, and Nippon Ichi Software; hence, the "Trinity," we're guessing. As far as we can tell, it's not a 2D sprite-based graphical presentation, but a 3D dungeon crawler with two separate storylines featuring the Goddess and Devil King respectively. Gust took care of the Goddess plot and Nippon Ichi handled the Devil King, although the official developer for the game is listed as Idea Factory. The article further states that the team(s) are approximately 60% of the way through the design process, and the game has an estimated August release date in Japan. No word on when - or even if - it'll launch in other regions.
Well, we'd like to assume it's coming here at some point, and we're certainly interested to learn more about this three-pronged JRPG effort. If this is NIS's announcement, then Trinity Universe is definitely coming to the U.S. If not...well, we'll keep you updated either way.
Related Game(s): Trinity Universe
5/7/2009 Ben Dutka
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Comments (36 posts)
Ultimadream
Thursday, May 07, 2009 @ 10:49:57 AM
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Fatcat3788
Thursday, May 07, 2009 @ 12:01:28 PM
One thing that I loved about the PS2 is that there were always different art styles in games that would make up for the limitations on the hardware. You had your MGS's awesome (at the time) graphics and you had Okami a very artistic different approach. If all games HAVE to have standards just because of what system they are running on then this industry has lost it's art sense and will soon become like the movie industry. A complete void of originality.
My point is. Take these games for what they are. I will personally be sad when more of these kinds of traditions pass away. I hope they don't.
On the other side... They better not exploit the traditional stuff just to keep budget down and still charge 60$ a game.
Highlander
Thursday, May 07, 2009 @ 12:13:03 PM
Exactly, it's an art style. Personally I love the more anime styled presentation of games. For me there is a limit to the realism that is needed in some genre of game, and when it comes to JRPGs in particular, anime styling is far more preferable when compared to the more realistic, some might say Western, art style.
Besides, you can never have enough fan service.... ;-)
WorldEndsWithMe
Thursday, May 07, 2009 @ 1:27:46 PM
Ultimadream
Thursday, May 07, 2009 @ 2:51:27 PM
Highlander
Thursday, May 07, 2009 @ 3:43:12 PM
"i still feel its dated, with the PS3s standard of graphics face detail/anitmation is expected on the characater model."
How can it be dated? If you look at any anime on BluRay it's the same. Better technology improves the clarity of the image, but does not alter the art style of the anime image itself.
If you took an anime art style and added realistic detail and lots more animation to the image, it wold no longer be anime style, it would be something else. It's fine that you don't personally like anime style, but that does not make it dated.
Your argument is the same as looking at an oil painting and dismissing it because it's not a photograph. The technology has advanced, so why would anyone do a portrait in oils when a digital photo will be far more detailed and life like? The answer of course is that it's not about the realism, it's the art style.
Ultimadream
Thursday, May 07, 2009 @ 4:26:53 PM
Its what old RPGs needed becuase at the time it wasnt possible to go into detail on expressions, though by todays standards you can, so theres no need for the portait shot image above the text, it just gets in the way if anything.
Oyashiro
Thursday, May 07, 2009 @ 4:59:30 PM
shindelion
Thursday, May 07, 2009 @ 10:54:54 AM
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Ben Dutka PSXE [Administrator]
Thursday, May 07, 2009 @ 10:59:14 AM
shindelion
Thursday, May 07, 2009 @ 11:24:29 AM
coverton341
Thursday, May 07, 2009 @ 11:20:29 AM
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Isn't it starting to sound like the whole Microsoft timed exclusives for games coming out of the East? I mean this, FFXIII, Demon's Souls, Aquanauts Dream, Yakuza 3, White Knight Chronicles, I am sure there are a ton more.
It just kind of feels like the West is being shafted a bit, and that makes me a sad panda. :(
Highlander
Thursday, May 07, 2009 @ 12:22:59 PM
coverton341
Thursday, May 07, 2009 @ 12:36:12 PM
Highlander
Thursday, May 07, 2009 @ 3:38:36 PM
BTNwarrior
Thursday, May 07, 2009 @ 11:29:41 AM
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Jordahn
Thursday, May 07, 2009 @ 1:11:52 PM
raztad
Thursday, May 07, 2009 @ 6:18:14 PM
BTNwarrior
Thursday, May 07, 2009 @ 7:16:00 PM
Ultimadream
Thursday, May 07, 2009 @ 11:31:29 AM
Reply
WorldEndsWithMe
Thursday, May 07, 2009 @ 1:31:40 PM
Reply
coverton341
Thursday, May 07, 2009 @ 1:56:35 PM
Highlander
Thursday, May 07, 2009 @ 3:45:52 PM
WorldEndsWithMe
Thursday, May 07, 2009 @ 4:12:56 PM
Highlander
Thursday, May 07, 2009 @ 4:26:44 PM
The image wasn't that clear, so I couldn't see the character models either.
We don't know when the interview was conducted, it could easily have been during March or April in which case there could be anything from three to 5 months of time left for the game to still achieve an August time frame. That said, I was pretty surprised that they were talking about an August release and at the same time saying that they were still only 60% through the design process. Still if their game building tools are mature enough, and the graphics of the game are anime style 3D models, then it's conceivable that they could pull the game together very quickly, assuming that the game doesn't feature tons of voicing. With 3D anime/cartoon character models, the game engine can render an awful lot of what happens based purely on scripting. This could leave the game designers a lot more time to concentrate on other aspects of the game.
If you look at games like Soul Calibur 4 and the way in which you can move the characters around in real time, you can immediately see that if character movement and interaction were animated and rendered in real time - similar to machinima - you can afford to spend less time on your game engine and character animation/rendering, and more time on the remainder of the game. Assuming of course that your basic game engine is this mature.
DarthNemesis
Thursday, May 07, 2009 @ 4:23:22 PM
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DarthNemesis
Thursday, May 07, 2009 @ 4:23:23 PM
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coverton341
Thursday, May 07, 2009 @ 5:30:09 PM
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007
Friday, May 08, 2009 @ 12:54:31 AM
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WolfCrimson
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Thursday, May 07, 2009 @ 10:38:23 AM