GRIN: PSN And XBLA On A "Level Playing Field"
Some people really like to get a good look at how this industry operates behind the scenes, which is why this story should be of interest to all you nosy fans.
In a recent Develop Mag interview with the Swedish GRIN Studio brothers, Bo and Ulf Andersson, we learn that designers can easily receive "the same sort of attention" from both the XBLA and PSN these days, and this makes it a "level playing field." As Andersson said: "It's really nice that, whoever you are, you can get the same sort of attention [on XBLA and PSN]" and the bigger publishers can't really "muscle their way in for more exposure." But it's not all roses; Ulf chimed in and explained that getting your game on either online service isn't always easy:
"It's still much easier to make digital games on the PC than it is with XBLA and PSN. With the consoles' online platforms, Sony and Microsoft have their own rules and regulations to follow, and you have to have a pretty robust [bug testing] session to get your game out there. That's something which smaller independent developers run into."
If you didn't already know, GRIN is already responsible for giving us the downloadable gem that was Bionic Commando: Rearmed, so they likely know what they're talking about. The console war continues to rage but in terms of angling for online service position, it appears as if the PSN and XBLA are on an even keel right now. ...we couldn't exactly say the same back in 2007, now could we?
5/13/2009 Ben Dutka
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Comments (28 posts)
N a S a H
Thursday, May 14, 2009 @ 10:22:55 AM
sticklife
Thursday, May 14, 2009 @ 12:44:22 PM
WorldEndsWithMe
Wednesday, May 13, 2009 @ 11:54:28 PM
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OriginalSin
Thursday, May 14, 2009 @ 4:37:28 AM
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So true. And I'm really really happy about how Sony has managed to swing things around since 2007. I bought my PS3 at launch and even thou I was very happy I must admit I did start to worry at a stage when so many things just didn't go as planned. But big up to Sony for what they managed to pull off in 2008-2009. Can't wait for the next 2-5 years....
Mr Bitey
Thursday, May 14, 2009 @ 10:41:16 AM
JoshuaAdam360
Thursday, May 14, 2009 @ 9:01:14 AM
Reply
N a S a H
Thursday, May 14, 2009 @ 4:02:26 PM
JoshuaAdam360
Thursday, May 14, 2009 @ 5:05:49 PM
Byakko2009
Thursday, May 14, 2009 @ 5:55:33 PM
Now let's not let this go any further please, I hate to even whiff a scent of trouble
JoshuaAdam360
Friday, May 15, 2009 @ 6:04:09 AM
sticklife
Thursday, May 14, 2009 @ 12:48:41 PM
BeezleDrop
Thursday, May 14, 2009 @ 10:43:59 AM
Reply
Byakko2009
Thursday, May 14, 2009 @ 12:07:02 PM
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Could any Live users tell me what Live offers that PSN doesn't? Feature-wise, I mean, not content. My guess is those features will be on PSN before this year ends.
Scarecrow
Thursday, May 14, 2009 @ 3:01:52 PM
N a S a H
Thursday, May 14, 2009 @ 4:03:57 PM
N a S a H
Thursday, May 14, 2009 @ 4:03:59 PM
Mr Bitey
Thursday, May 14, 2009 @ 4:44:43 PM
Byakko2009
Thursday, May 14, 2009 @ 6:15:51 PM
For twitch gamers I'm sure lag is no problem, but as a fighting game competitor I feel I shouldn't pay 50 bucks extra for lag. My experience with PSN is the same, and occasionally I have flawless matches (had those with Live too). It seems it mostly depends on location, connection speed, and bandwidth.
tlpn99
Thursday, May 14, 2009 @ 5:03:03 PM
mbg77
Thursday, May 14, 2009 @ 3:42:12 PM
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" Sony and Microsoft have their own rules and regulations to follow, and you have to have a pretty robust [bug testing] session to get your game out there. That's something which smaller independent developers run into."
In other words - it would be so much easier to put a game on the XBLA or PSN and let the users test for the bugs. Crashing consoles all over the world - brilliant idea.

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Masterofallz
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Wednesday, May 13, 2009 @ 10:21:32 PM