Crysis 2 Confirmed For Consoles
There was much talk about Crysis possibly coming to consoles, but you needn't worry about that any longer.
According to GameZine, Crysis 2 has been confirmed for the PlayStation 3, Xbox 360 and PC. It will be the very first game built utilizing the CryENGINE 3 and EA is set to publish the promising title. You may remember that Crytek recently picked up the struggling developer Free Radical (responsible for the likes of Haze and the TimeSplitters series), so perhaps that was a small indication of the studio's desire to include consoles in their future projects. Said Cevat Yerli, Crytek CEO:
"The development of Crysis 2 marks a major stepping stone for our studio. This is not only the next game in the Crysis franchise, it’s the first title we are developing for consoles and the first title being built on CryENGINE 3. We are excited to have the support of EA Partners again as we work together to make the launch of Crysis 2 a huge event."
At this point, we're starting to question the need for PC gaming any longer. Don't take that too seriously, PC fans, we're just acknowledging the drastic shift in the gaming industry in the past decade and at this point, very few games left are "better" on the PC platform. How will Crysis 2 look and play on consoles? We're willing to bet...every bit as good as it looks and plays on the PC.
Related Game(s): Crysis 2
6/1/2009 Ben Dutka
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Comments (41 posts)
bxshotboi
Monday, June 01, 2009 @ 10:03:15 PM
Highlander
Monday, June 01, 2009 @ 10:16:31 PM
Kevadu
Monday, June 01, 2009 @ 11:44:11 PM
Geobaldi
Tuesday, June 02, 2009 @ 1:12:02 AM
Mamills
Tuesday, June 02, 2009 @ 7:07:33 AM
SarahPalinMILF
Monday, June 01, 2009 @ 10:07:45 PM
Reply
Deleted User
Monday, June 01, 2009 @ 10:09:50 PM
Reply
Highlander
Monday, June 01, 2009 @ 10:33:50 PM
The advantage PS3 has is not in the GPU it's in the CPU. While the developers are still working out how to best take advantage of the 6 available SPEs on the PS3, the programmers on the 360 are essentially able to only worry about their multi-threading across three identical CPUs. In absolute performance terms the CPU in the 360 can run 3 instruction streams (one of the cores in the triple code PCU in the 360 handles the resident OS and Hypervisor)at the same clock speed that the PS3 can run 7 instruction streams (one of the SPEs is reserved for the Sony OS, and a small proportion of the main CPU core runs the Hypervisor). Right now though, PS3 devs have been using about half of the available SPE computing 'power' that the PS3 has to offer because they are still learning what they are best suited for and how best to use them.
Graphically the GPUs are very similar, but the CPU architecture is very different, and although the PS3 is harder to learn, it's ultimately a reqarding platform because of the extra return on investment of time and energy learning to use it.
This advantage shows up in physics, and any time the developer is able to use the cell as part of the graphics engine. The Cell was partially at least optimized for graphics work - remember Sony's original design didn't have a honking big GPU, the Cell was doing the work. This year and next PS3 games make start to regularly exceed their 360 counter-parts. Ports and multi-plats will look similar, but exclusives will increasingly show what can really be done.
vXn
Tuesday, June 02, 2009 @ 8:31:17 AM
Highlander
Tuesday, June 02, 2009 @ 9:29:02 AM
Alright, Xenon is a tri-core dual issue CPU. However....
The Xnenon is a tri core processor, each core is served by a single instruction and data bus. The cores are dual issue, but you know what, they still have a single bus and it's still a single processor core. Multi-issue, branch prediction, out of order execution (not present on the Xenon or Cell), all these things are techniques for maximizing the use of the Core's resources at a given time, after all if an instruction just branched and it'll take a dozen cycles to reload the pipe behind the branch, why not issue another instruction? that way the core isn't laying idle. Intel does it, AMD does it, the Cell BE does it, the cores on the 360's CPU do it, well they should they're lightly modified versions of the PPU core in the Cell BE.
If you want to get technical and think in terms of threads, a 3 core dual issue CPU could have up to 6 concurrent threads apparently executing at once. Wanna count some more threads? Alright The Cell BE in the PS3 has a PowerPC core (the same one that IBM lightly redesigned for inclusion in the 360's CPU) and a minimum of 7 functional SPE cores. That makes a total of 8 cores, and guess what my friend, they are all dual issue. So while that mighty 360 is crunching on 6 threads at once, the Cell is kicking up to 16 threads at once. The SPEs are not simple math units by the way, they have all the instructions needed to be a general purpose unit, they are essentially very efficient RISC processors with heavily optimized floating point instructions. The SPEs have their own local memory (256KB) that is private to that core. All cores in the Cell are linked via an internal data bus called the EIB. EIB has a theoretical peak bandwidth of 96 bytes per clock cycle,m at 3.2GHz which is over 300GByts/second. The SPEs are configurable to run in series, in parallel, and the EIB allows data from one SPE to move to the next at the internal clock speed of the CPU. Xenon is a nice CPU, a triple core dual issue Power PC design running at 3.2GHz is nothing to be sniffed at, and the enhanced floating point units on each core sure help, but at the end of the day, you're comparing a device capable of handling 6 threads against a unit capable of handling 16, 14 of the 16 threads on the Cell are running on processor cores that are specifically optimized for floating point math, and are far more efficient than the FP units in Xenon. At the pure hardware level there really isn't a comparison here. What matters is the software, and it takes time to master a complex architecture, which PS3 certainly is. But it's also more powerful in raw computing terms.
bebestorm
Monday, June 01, 2009 @ 10:32:52 PM
Reply
Last edited by bebestorm on 6/1/2009 10:35:28 PM
Zemus101
Monday, June 01, 2009 @ 11:49:50 PM
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WorldEndsWithMe
Monday, June 01, 2009 @ 11:59:17 PM
Reply
WorldEndsWithMe
Tuesday, June 02, 2009 @ 5:18:53 AM
Last edited by WorldEndsWithMe on 6/2/2009 5:21:24 AM
Qubex
Tuesday, June 02, 2009 @ 1:46:27 AM
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Unfortunately tis true that a fully specced PC will always look better than consoles... the ability to simply up the resolution is the biggy. The PS3 needed a more powerful GPU that was able to pump 1900x1080p with no sweat; and it needed at least 1 GIG of ram... that would have helped immensely...
Q!
"i am home"
Last edited by Qubex on 6/2/2009 1:48:13 AM
WorldEndsWithMe
Tuesday, June 02, 2009 @ 5:21:56 AM
JofaMang
Tuesday, June 02, 2009 @ 7:00:34 AM
Someone with great experience with PC FPS games, allowed to use a Keyboard and mouse will have an unacceptable advantage over your average console player. I think allowing mouse+KB support would hurt the online play for your average console owner.
LegendaryWolfeh
Tuesday, June 02, 2009 @ 8:12:30 AM
JofaMang
Tuesday, June 02, 2009 @ 8:23:37 AM
It would be epic failure to do it that way, and would only harm the reputation of the brand that instituted such a system.
daizycutter
Tuesday, June 02, 2009 @ 2:32:49 AM
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Geobaldi
Tuesday, June 02, 2009 @ 4:40:21 AM
JofaMang
Tuesday, June 02, 2009 @ 6:56:08 AM
Perhaps you could qualify your statement with your settings and resolutions. I could keep a silky smooth 60+ frames on crysis at 1280x720 and medium settings with one card. I would never claim I could run Crysis smoothly on that rig, as crysis is a killer app/benchmark game. Running a killer app/benchmark in hobbled limited settings is not the way to credibly boast about the capabilities of your rig. It is not fair to those looking to run a killer app like crysis to be tricked into thinking that a cheap upgrade will fulfill their needs.
Geobaldi
Tuesday, June 02, 2009 @ 8:24:42 AM
JofaMang
Tuesday, June 02, 2009 @ 9:03:22 AM
I guess my point is, that a single 80 dollar upgrade alone probably won't play the game smoothly, unless installed in a fairly powerful (and pricey) rig to begin with. If they do right with the new game engine, the PS3 might be the cheapest price of admission for top notch Crysis action. I don't count the 360, as I am doubtful that crytek will be able to match the ps3 on the 360 given the chance to truly optimize the engine for each console. There is of course the chance that Crytek will be persuaded ($) to keep the systems graphically on par with each other.
vicious54
Tuesday, June 02, 2009 @ 11:56:42 AM
Qubex
Tuesday, June 02, 2009 @ 10:02:24 PM
Killzone 2 is an amazing game... beautiful textures, great modelling and full AA... but why not run it natively in 1080p as one could have done on a PC... simple memory and GPU card bandwidth. It just cannot do it from what I can tell.
The CryEngine 3 will run at 720p and will probably not have the level of detail the PC version will have... a fact!
Q!
"i am home"
dveisalive
Tuesday, June 02, 2009 @ 4:53:41 AM
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JofaMang
Tuesday, June 02, 2009 @ 6:57:40 AM
Mamills
Tuesday, June 02, 2009 @ 7:11:27 AM
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im sorry but most games made for western audiences are pretty retarded and straight forward, here shoot this.. and then make it look pretty. god, f*ck shooters
just watch, wait for the day you see Square enix make a shooter. it'll be pretty boys shooting each other with gunblades, as they throw grenades that summon. LOL
JofaMang
Tuesday, June 02, 2009 @ 9:56:08 AM
somethingrandom
Thursday, June 04, 2009 @ 12:23:50 AM
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Crysis









LegendaryWolfeh
Reply
Monday, June 01, 2009 @ 9:56:29 PM