Heavy Rain Update: No "Game Overs," Won't Hit Until 2010
It's one of PSXE's most anticipated games of the generation, and any new information is always appreciated.
In our recent Heavy Rain preview, we touch on the concept of branching storylines that may not involve real "death." Well, Quantic Dream boss David Cage provided us all with more info at E3, and as it turns out, all four main characters in the game can die. Invariably, if this happens, the mystery enemy, The Origami Killer, gets away. But that's only one possible story branch, and Cage also elaborated that "you never get to come back to scenes you've visited before;" i.e., everything continues forward regardless of how you perform. The save system is almost invisible as the game will auto-save whenever "something significant happens," but Cage says he wants people to play the game without relying on the save system too much. As far as length is concerned, the game consists of sixty 15-minute "scenes," but we're supposed to be able to create our own "complete dramas" from those pieces of the puzzle. In the end, he wants us to simply make a story for ourselves, that is unique to our play-through, rather than just try to get the "correct ending."
All of this sounds awesome, but the only bad news is that, according to Joystiq, a Sony representative has confirmed that Heavy Rain won't see the light of day until early 2010. However, it's not necessarily due to a development issue; David Cage simply doesn't want to challenge the likes of Modern Warfare 2, Assassin's Creed II, Uncharted 2: Among Thieves and other blockbuster titles during the holiday season this year. And we say it's a damn good call; as an IP, Heavy Rain really would suffer, regardless of how great it turns out to be. And it's not like we don't have stuff to tide us over...cripes, have you seen what November looks like now?!
Related Game(s): Heavy Rain
6/3/2009 Ben Dutka